Belt Mining V1.5

This commit is contained in:
Anthony Rodriguez
2020-07-30 15:00:16 -07:00
parent 78869698ab
commit b67584da09
25 changed files with 127121 additions and 6450 deletions

249
maps/tether/maps.dm Normal file
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@@ -0,0 +1,249 @@
GLOBAL_DATUM_INIT(using_map, /datum/map, new USING_MAP_DATUM)
var/list/all_maps = list()
/hook/startup/proc/initialise_map_list()
for(var/type in typesof(/datum/map) - /datum/map)
var/datum/map/M
if(type == GLOB.using_map.type)
M = GLOB.using_map
M.setup_map()
else
M = new type
if(!M.path)
log_debug("Map '[M]' does not have a defined path, not adding to map list!")
else
all_maps[M.path] = M
return 1
/datum/map
var/name = "Unnamed Map"
var/full_name = "Unnamed Map"
var/path
var/list/zlevels = list()
var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
var/list/station_levels = list() // Z-levels the station exists on
var/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
var/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
var/list/player_levels = list() // Z-levels a character can typically reach
var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
var/list/xenoarch_exempt_levels = list() //Z-levels exempt from xenoarch finds and digsites spawning.
var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
var/list/map_levels // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
var/list/usable_email_tlds = list("freemail.nt")
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
var/list/accessible_z_levels = list()
//List of additional z-levels to load above the existing .dmm file z-levels using the maploader. Must be map template >>> NAMES <<<.
var/list/lateload_z_levels = list()
//Similar to above, but only pick ONE to load, useful for random away missions and whatnot
var/list/lateload_single_pick = list()
var/list/allowed_jobs = list() //Job datums to use.
//Works a lot better so if we get to a point where three-ish maps are used
//We don't have to C&P ones that are only common between two of them
//That doesn't mean we have to include them with the rest of the jobs though, especially for map specific ones.
//Also including them lets us override already created jobs, letting us keep the datums to a minimum mostly.
//This is probably a lot longer explanation than it needs to be.
var/list/holomap_smoosh // List of lists of zlevels to smoosh into single icons
var/list/holomap_offset_x = list()
var/list/holomap_offset_y = list()
var/list/holomap_legend_x = list()
var/list/holomap_legend_y = list()
var/list/meteor_strike_areas // VOREStation Edit - Areas meteor strikes may choose to hit.
var/ai_shell_restricted = FALSE //VOREStation Addition - are there z-levels restricted?
var/ai_shell_allowed_levels = list() //VOREStation Addition - which z-levels ARE we allowed to visit?
//VOREStation Addition Start - belter stuff
var/list/belter_docked_z = list()
var/list/belter_transit_z = list()
var/list/belter_belt_z = list()
//VOREStation Addition End - belter stuff
var/station_name = "BAD Station"
var/station_short = "Baddy"
var/dock_name = "THE PirateBay"
var/boss_name = "Captain Roger"
var/boss_short = "Cap'"
var/company_name = "BadMan"
var/company_short = "BM"
var/starsys_name = "Dull Star"
var/shuttle_docked_message
var/shuttle_leaving_dock
var/shuttle_called_message
var/shuttle_recall_message
var/emergency_shuttle_docked_message
var/emergency_shuttle_leaving_dock
var/emergency_shuttle_called_message
var/emergency_shuttle_recall_message
var/list/station_networks = list() // Camera networks that will show up on the console.
var/list/secondary_networks = list() // Camera networks that exist, but don't show on regular camera monitors.
var/bot_patrolling = TRUE // Determines if this map supports automated bot patrols
var/allowed_spawns = list("Arrivals Shuttle","Gateway", "Cryogenic Storage", "Cyborg Storage")
// VOREStation Edit - Persistence!
var/datum/spawnpoint/spawnpoint_died = /datum/spawnpoint/arrivals // Used if you end the round dead.
var/datum/spawnpoint/spawnpoint_left = /datum/spawnpoint/arrivals // Used of you end the round at centcom.
var/datum/spawnpoint/spawnpoint_stayed = /datum/spawnpoint/cryo // Used if you end the round on the station.
// VOREStation Edit End
var/lobby_icon = 'icons/misc/title.dmi' // The icon which contains the lobby image(s)
var/list/lobby_screens = list("mockingjay00") // The list of lobby screen to pick() from. If left unset the first icon state is always selected.
var/default_law_type = /datum/ai_laws/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
var/id_hud_icons = 'icons/mob/hud.dmi' // Used by the ID HUD (primarily sechud) overlay.
// Some maps include areas for that map only and don't exist when not compiled, so Travis needs this to learn of new areas that are specific to a map.
var/list/unit_test_exempt_areas = list()
var/list/unit_test_exempt_from_atmos = list()
var/list/unit_test_exempt_from_apc = list()
var/list/unit_test_z_levels //To test more than Z1, set your z-levels to test here.
/datum/map/New()
..()
if(zlevel_datum_type)
for(var/type in subtypesof(zlevel_datum_type))
new type(src)
if(!map_levels)
map_levels = station_levels.Copy()
if(!allowed_jobs || !allowed_jobs.len)
allowed_jobs = subtypesof(/datum/job)
/datum/map/proc/setup_map()
return
/datum/map/proc/perform_map_generation()
return
// Used to apply various post-compile procedural effects to the map.
/datum/map/proc/refresh_mining_turfs()
// Update all turfs to ensure everything looks good post-generation. Yes,
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
for(var/turf/simulated/mineral/M in world) // Ugh.
M.update_icon()
CHECK_TICK
/datum/map/proc/get_network_access(var/network)
return 0
// By default transition randomly to another zlevel
/datum/map/proc/get_transit_zlevel(var/current_z_level)
var/list/candidates = GLOB.using_map.accessible_z_levels.Copy()
candidates.Remove(num2text(current_z_level))
if(!candidates.len)
return current_z_level
return text2num(pickweight(candidates))
/datum/map/proc/get_empty_zlevel()
if(empty_levels == null)
world.increment_max_z()
empty_levels = list(world.maxz)
return pick(empty_levels)
// Get the list of zlevels that a computer on srcz can see maps of (for power/crew monitor, cameras, etc)
// The long_range parameter expands the coverage. Default is to return map_levels for long range otherwise just srcz.
// zLevels outside station_levels will return an empty list.
/datum/map/proc/get_map_levels(var/srcz, var/long_range = TRUE)
if (long_range && (srcz in map_levels))
return map_levels
else if (srcz in station_levels)
return list(srcz)
else
return list()
/datum/map/proc/get_zlevel_name(var/index)
var/datum/map_z_level/Z = zlevels["[index]"]
return Z.name
// Another way to setup the map datum that can be convenient. Just declare all your zlevels as subtypes of a common
// subtype of /datum/map_z_level and set zlevel_datum_type on /datum/map to have the lists auto-initialized.
// Structure to hold zlevel info together in one nice convenient package.
/datum/map_z_level
var/z = 0 // Actual z-index of the zlevel. This had better be right!
var/name // Friendly name of the zlevel
var/flags = 0 // Bitflag of which *_levels lists this z should be put into.
var/turf/base_turf // Type path of the base turf for this z
var/transit_chance = 0 // Percentile chance this z will be chosen for map-edge space transit.
// Holomaps
var/holomap_offset_x = -1 // Number of pixels to offset the map right (for centering) for this z
var/holomap_offset_y = -1 // Number of pixels to offset the map up (for centering) for this z
var/holomap_legend_x = 96 // x position of the holomap legend for this z
var/holomap_legend_y = 96 // y position of the holomap legend for this z
// Default constructor applies itself to the parent map datum
/datum/map_z_level/New(var/datum/map/map)
if(!z) return
map.zlevels["[z]"] = src
if(flags & MAP_LEVEL_STATION) map.station_levels += z
if(flags & MAP_LEVEL_ADMIN) map.admin_levels += z
if(flags & MAP_LEVEL_CONTACT) map.contact_levels += z
if(flags & MAP_LEVEL_PLAYER) map.player_levels += z
if(flags & MAP_LEVEL_SEALED) map.sealed_levels += z
if(flags & MAP_LEVEL_XENOARCH_EXEMPT) map.xenoarch_exempt_levels += z
if(flags & MAP_LEVEL_EMPTY)
if(!map.empty_levels) map.empty_levels = list()
map.empty_levels += z
if(flags & MAP_LEVEL_CONSOLES)
if (!map.map_levels) map.map_levels = list()
map.map_levels += z
if(base_turf)
map.base_turf_by_z["[z]"] = base_turf
if(transit_chance)
map.accessible_z_levels["[z]"] = transit_chance
// Holomaps
// Auto-center the map if needed (Guess based on maxx/maxy)
if (holomap_offset_x < 0)
holomap_offset_x = ((HOLOMAP_ICON_SIZE - world.maxx) / 2)
if (holomap_offset_x < 0)
holomap_offset_y = ((HOLOMAP_ICON_SIZE - world.maxy) / 2)
// Assign them to the map lists
LIST_NUMERIC_SET(map.holomap_offset_x, z, holomap_offset_x)
LIST_NUMERIC_SET(map.holomap_offset_y, z, holomap_offset_y)
LIST_NUMERIC_SET(map.holomap_legend_x, z, holomap_legend_x)
LIST_NUMERIC_SET(map.holomap_legend_y, z, holomap_legend_y)
/datum/map_z_level/Destroy(var/force)
stack_trace("Attempt to delete a map_z_level instance [log_info_line(src)]")
if(!force)
return QDEL_HINT_LETMELIVE // No.
if (GLOB.using_map.zlevels["[z]"] == src)
GLOB.using_map.zlevels -= "[z]"
return ..()
// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
// This list needs to be purged but people insist on adding more cruft to the radio.
/datum/map/proc/default_internal_channels()
return list(
num2text(PUB_FREQ) = list(),
num2text(AI_FREQ) = list(access_synth),
num2text(ENT_FREQ) = list(),
num2text(ERT_FREQ) = list(access_cent_specops),
num2text(COMM_FREQ) = list(access_heads),
num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
num2text(MED_FREQ) = list(access_medical_equip),
num2text(MED_I_FREQ) = list(access_medical_equip),
num2text(SEC_FREQ) = list(access_security),
num2text(SEC_I_FREQ) = list(access_security),
num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
num2text(SUP_FREQ) = list(access_cargo),
num2text(SRV_FREQ) = list(access_janitor, access_hydroponics),
)

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@@ -139,6 +139,9 @@
name = "\improper Mining Bathroom"
/area/tether/surfacebase/mining_main/lobby
name = "\improper Mining Lobby"
/area/quartermaster/belterdock
name = "\improper Cargo Belter Access"
icon_state = "mining"
// Mining Underdark
/area/mine/unexplored/underdark
@@ -713,4 +716,4 @@
excluded |= /area/tether/surfacebase/atrium_three
excluded |= /area/teleporter/departing
excluded |= /area/hallway/station/upper
..()
..()

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@@ -22,7 +22,10 @@
#define Z_LEVEL_BEACH_CAVE 16
#define Z_LEVEL_AEROSTAT 17
#define Z_LEVEL_AEROSTAT_SURFACE 18
#define Z_LEVEL_ROGUEMINE_1 19
#define Z_LEVEL_ROGUEMINE_2 20
#define Z_LEVEL_ROGUEMINE_3 21
#define Z_LEVEL_ROGUEMINE_4 22
//Camera networks
#define NETWORK_TETHER "Tether"
#define NETWORK_TCOMMS "Telecommunications" //Using different from Polaris one for better name
@@ -52,7 +55,6 @@
station_name = "NSB Adephagia"
station_short = "Tether"
dock_name = "Virgo-3B Colony"
dock_type = "surface"
boss_name = "Central Command"
boss_short = "CentCom"
company_name = "NanoTrasen"
@@ -63,7 +65,6 @@
shuttle_leaving_dock = "The Orange Line tram has left the station. Estimate %ETA% until the tram arrives at %dock_name%."
shuttle_called_message = "A scheduled crew transfer to the %dock_name% is occuring. The tram will be arriving shortly. Those departing should proceed to the Orange Line tram station within %ETA%."
shuttle_recall_message = "The scheduled crew transfer has been cancelled."
shuttle_name = "Automated Tram"
emergency_shuttle_docked_message = "The evacuation tram has arrived at the tram station. You have approximately %ETD% to board the tram."
emergency_shuttle_leaving_dock = "The emergency tram has left the station. Estimate %ETA% until the shuttle arrives at %dock_name%."
emergency_shuttle_called_message = "An emergency evacuation has begun, and an off-schedule tram has been called. It will arrive at the tram station in approximately %ETA%."
@@ -123,11 +124,19 @@
/area/tether/surfacebase/emergency_storage/rnd,
/area/tether/surfacebase/emergency_storage/atrium)
belter_docked_z = list(Z_LEVEL_SPACE_HIGH)
belter_transit_z = list(Z_LEVEL_SHIPS)
belter_belt_z = list(Z_LEVEL_ROGUEMINE_1,
Z_LEVEL_ROGUEMINE_2,
Z_LEVEL_ROGUEMINE_3,
Z_LEVEL_ROGUEMINE_4)
lateload_z_levels = list(
list("Tether - Misc","Tether - Ships","Tether - Underdark"), //Stock Tether lateload maps
list("Alien Ship - Z1 Ship"),
list("Desert Planet - Z1 Beach","Desert Planet - Z2 Cave"),
list("Remmi Aerostat - Z1 Aerostat","Remmi Aerostat - Z2 Surface")
list("Remmi Aerostat - Z1 Aerostat","Remmi Aerostat - Z2 Surface"),
list("Asteroid Belt 1","Asteroid Belt 2","Asteroid Belt 3","Asteroid Belt 4")
)
ai_shell_restricted = TRUE

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@@ -190,23 +190,23 @@
//////////////////////////////////////////////////////////////
// RogueMiner "Belter: Shuttle
// TODO - Not implemented yet on new map
/*
/datum/shuttle/ferry/belter
name = "Belter"
location = 0
warmup_time = 6
move_time = 60
move_time = 30
area_station = /area/shuttle/belter/station
area_offsite = /area/shuttle/belter/belt/zone1
area_transition = /area/shuttle/belter/transit
docking_controller_tag = "belter_docking"
docking_controller_tag = "belter_dock"
dock_target_station = "belter_nodocking" //Fake tags to prevent the shuttle from opening doors.
dock_target_offsite = "belter_nodocking"
/datum/shuttle/ferry/belter/New()
move_time = move_time + rand(10, 40)
move_time = move_time + rand(-10, 20) //50sec max, 20sec min.
..()
*/
//////////////////////////////////////////////////////////////
// CC Lewdship shuttle
@@ -221,4 +221,4 @@
docking_controller_tag = "cruiser_shuttle"
dock_target_station = "d1a1_dock"
dock_target_offsite = "cruiser_shuttle_bay"
*/
*/