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Okay, this should do it.
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@@ -50,7 +50,7 @@ mob/living/carbon/proc/handle_hallucinations()
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halitem.hud_layerise()
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switch(rand(1,6))
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if(1) //revolver
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halitem.icon = 'icons/obj/gun.dmi'
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halitem.icon = 'icons/obj/gun/ballistic.dmi'
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halitem.icon_state = "revolver"
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halitem.name = "Revolver"
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if(2) //c4
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