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Circuits port plus (#4152)
* initial * gitignore * oopsie * another quick fix for dumb mistake * Update code/modules/integrated_electronics/core/assemblies.dm Co-authored-by: Zandario <zandarioh@gmail.com> * formatting update * dumb whoops fix * com,ment formattin,g ftw (aka commas eating code) * bugfix (text2path != text2num) * bugfix tgui * fix * fixes Co-authored-by: Zandario <zandarioh@gmail.com>
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Zandario
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bfdff29d92
@@ -1,6 +1,6 @@
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// The base subtype for assemblies that can be worn. Certain pieces will have more or less capabilities
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// E.g. Glasses have less room than something worn over the chest.
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// The base subtype for assemblies that can be worn. Certain pieces will have more or less capabilities
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// E.g. Glasses have less room than something worn over the chest.
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// Note that the electronic assembly is INSIDE the object that actually gets worn, in a similar way to implants.
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/obj/item/electronic_assembly/clothing
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@@ -15,6 +15,9 @@
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/obj/item/electronic_assembly/clothing/ui_host()
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return clothing.ui_host()
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/obj/item/electronic_assembly/clothing/ui_action_click()
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clothing.action_circuit.do_work()
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/obj/item/electronic_assembly/clothing/update_icon()
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..()
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clothing.icon_state = icon_state
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@@ -35,65 +38,57 @@
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// This is defined higher up, in /clothing to avoid lots of copypasta.
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/obj/item/clothing
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var/obj/item/electronic_assembly/clothing/IC = null
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var/obj/item/electronic_assembly/clothing/EA = null
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var/obj/item/integrated_circuit/built_in/action_button/action_circuit = null // This gets pulsed when someone clicks the button on the hud.
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/obj/item/clothing/emp_act(severity)
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if(IC)
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IC.emp_act(severity)
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if(EA)
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EA.emp_act(severity)
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..()
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/obj/item/clothing/examine(mob/user)
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if(IC)
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IC.examine(user)
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if(EA)
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EA.examine(user)
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. = ..()
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/obj/item/clothing/attackby(obj/item/I, mob/user)
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if(IC)
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// This needs to be done in a better way...
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if(I.is_crowbar() || I.is_screwdriver() || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/cell/device) || istype(I, /obj/item/integrated_electronics) )
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IC.attackby(I, user)
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else
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..()
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if(EA)
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return EA.attackby(I, user) ? null : ..()
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..()
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/obj/item/clothing/attack_self(mob/user)
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if(IC)
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if(IC.opened)
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IC.attack_self(user)
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else
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action_circuit.do_work()
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if(EA && EA.opened)
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EA.attack_self(user)
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else
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..()
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/obj/item/clothing/Moved(oldloc)
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if(IC)
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IC.on_loc_moved(oldloc)
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else
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..()
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EA ? EA.on_loc_moved(oldloc) : ..()
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/obj/item/clothing/on_loc_moved(oldloc)
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if(IC)
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IC.on_loc_moved(oldloc)
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else
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..()
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EA ? EA.on_loc_moved(oldloc) : ..()
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// Does most of the repeatative setup.
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/obj/item/clothing/proc/setup_integrated_circuit(new_type)
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// Set up the internal circuit holder.
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IC = new new_type(src)
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IC.clothing = src
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IC.name = name
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EA = new new_type(src)
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EA.clothing = src
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EA.name = name
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// Clothing assemblies can be triggered by clicking on the HUD. This allows that to occur.
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action_circuit = new(src.EA)
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EA.add_component(action_circuit)
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var/obj/item/integrated_circuit/built_in/self_sensor/S = new(src.EA)
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EA.add_component(S)
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EA.action_button_name = "Activate [name]"
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// Clothing assemblies can be triggered by clicking on the HUD. This allows that to occur.
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action_circuit = new(src.IC)
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IC.force_add_circuit(action_circuit)
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action_button_name = "Activate [name]"
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/obj/item/clothing/Destroy()
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if(IC)
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IC.clothing = null
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if(EA)
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EA.clothing = null
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action_circuit = null // Will get deleted by qdel-ing the IC assembly.
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qdel(IC)
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qdel(EA)
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return ..()
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// Specific subtypes.
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@@ -101,7 +96,7 @@
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// Jumpsuit.
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/obj/item/clothing/under/circuitry
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name = "electronic jumpsuit"
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desc = "It's a wearable case for electronics. This on is a black jumpsuit with wiring weaved into the fabric."
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desc = "It's a wearable case for electronics. This one is a black jumpsuit with wiring woven into the fabric."
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icon_state = "circuitry"
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worn_state = "circuitry"
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@@ -113,7 +108,7 @@
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// Gloves.
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/obj/item/clothing/gloves/circuitry
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name = "electronic gloves"
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desc = "It's a wearable case for electronics. This one is a pair of black gloves, with wires woven into them. A small \
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desc = "A wearable case for electronics comprising a pair of black gloves, with wires woven through the fabric. A small \
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device with a screen is attached to the left glove."
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icon_state = "circuitry"
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item_state = "circuitry"
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@@ -123,22 +118,21 @@
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return ..()
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// Watch.
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/obj/item/clothing/gloves/ewatch
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/obj/item/clothing/gloves/ewatch/circuitry
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name = "electronic watch"
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desc = "It's a wearable case for electronics. This one is a digital watch, with an antenna and button array attatched to it.\
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desc = "A wearable case for electronics; a digital watch with an antenna and button array attatched to it.\
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Practical and stylish!"
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icon_state = "communicator"
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item_state = "ewatch"
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/obj/item/clothing/gloves/circuitry/Initialize(mapload)
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/obj/item/clothing/gloves/ewatch/circuitry/Initialize(mapload)
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setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
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return ..()
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// Glasses.
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/obj/item/clothing/glasses/circuitry
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name = "electronic goggles"
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desc = "It's a wearable case for electronics. This one is a pair of goggles, with wiring sticking out. \
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Could this augment your vision?" // Sadly it won't, or at least not yet.
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desc = "A wearable case for electronics; a pair of goggles, with exposed wiring. Could this augment your vision?" // Sadly it won't, or at least not yet.
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icon_state = "circuitry"
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item_state = "night" // The on-mob sprite would be identical anyways.
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@@ -149,8 +143,7 @@
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// Shoes
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/obj/item/clothing/shoes/circuitry
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name = "electronic boots"
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desc = "It's a wearable case for electronics. This one is a pair of boots, with wires attached to a small \
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cover."
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desc = "A wearable case for electronics comprising a pair of boots with sleek maintenance hatches on the inside leg."
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icon_state = "circuitry"
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item_state = "circuitry"
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@@ -161,8 +154,7 @@
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// Head
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/obj/item/clothing/head/circuitry
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name = "electronic headwear"
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desc = "It's a wearable case for electronics. This one appears to be a very technical-looking piece that \
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goes around the collar, with a heads-up-display attached on the right."
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desc = "A a very technical-looking wearable case for electronics that clasps around the collar with a heads-up-display attached on the right."
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icon_state = "circuitry"
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item_state = "circuitry"
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@@ -173,7 +165,7 @@
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// Ear
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/obj/item/clothing/ears/circuitry
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name = "electronic earwear"
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desc = "It's a wearable case for electronics. This one appears to be a technical-looking headset."
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desc = "A wearable case for electronics, bulkier than your average headset."
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icon = 'icons/obj/clothing/ears.dmi'
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icon_state = "circuitry"
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item_state = "circuitry"
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@@ -185,8 +177,7 @@
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// Exo-slot
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/obj/item/clothing/suit/circuitry
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name = "electronic chestpiece"
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desc = "It's a wearable case for electronics. This one appears to be a very technical-looking vest, that \
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almost looks professionally made, however the wiring popping out betrays that idea."
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desc = "A wearable case for electronics that sits over the chest and back. The sheer bulk of it gives it an imposing presence."
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icon_state = "circuitry"
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item_state = "circuitry"
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@@ -1,6 +1,6 @@
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/obj/item/assembly/electronic_assembly
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name = "electronic device"
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desc = "It's a case for building electronics with. It can be attached to other small devices."
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desc = "It's a case for building electronics with. It can be attached to other small devices."
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icon_state = "setup_device"
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var/opened = 0
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@@ -45,14 +45,14 @@
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/obj/item/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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if(EA)
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for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents)
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for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.assembly_components)
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I.do_work()
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return
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/obj/item/assembly/electronic_assembly/examine(mob/user)
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. = ..()
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if(EA)
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for(var/obj/item/integrated_circuit/IC in EA.contents)
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for(var/obj/item/integrated_circuit/IC in EA.assembly_components)
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IC.external_examine(user)
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/obj/item/assembly/electronic_assembly/verb/toggle()
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@@ -73,7 +73,6 @@
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max_components = IC_COMPONENTS_BASE * 3/4
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max_complexity = IC_COMPLEXITY_BASE * 3/4
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/obj/item/electronic_assembly/device/Initialize(mapload)
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. = ..()
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var/obj/item/integrated_circuit/built_in/device_input/input = new(src)
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@@ -1,35 +1,5 @@
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// Generic subtypes without a lot of special code.
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// Small assemblies.
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/obj/item/electronic_assembly/default
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name = "type-a electronic assembly"
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/obj/item/electronic_assembly/calc
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name = "type-b electronic assembly"
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icon_state = "setup_small_calc"
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desc = "It's a case, for building small electronics with. This one resembles a pocket calculator."
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/obj/item/electronic_assembly/clam
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name = "type-c electronic assembly"
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icon_state = "setup_small_clam"
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desc = "It's a case, for building small electronics with. This one has a clamshell design."
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/obj/item/electronic_assembly/simple
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name = "type-d electronic assembly"
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icon_state = "setup_small_simple"
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desc = "It's a case, for building small electronics with. This one has a simple design."
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/obj/item/electronic_assembly/hook
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name = "type-e electronic assembly"
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icon_state = "setup_small_hook"
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desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative."
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/obj/item/electronic_assembly/pda
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name = "type-f electronic assembly"
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icon_state = "setup_small_pda"
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desc = "It's a case, for building small electronics with. This one resembles a PDA."
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// Tiny assemblies.
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/obj/item/electronic_assembly/tiny
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@@ -46,22 +16,62 @@
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/obj/item/electronic_assembly/tiny/cylinder
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name = "type-b electronic device"
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icon_state = "setup_device_cylinder"
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desc = "It's a case, for building tiny-sized electronics with. This one has a cylindrical design."
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desc = "It's a case, for building tiny-sized electronics with. This one has a cylindrical design."
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/obj/item/electronic_assembly/tiny/scanner
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name = "type-c electronic device"
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icon_state = "setup_device_scanner"
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desc = "It's a case, for building tiny-sized electronics with. This one has a scanner-like design."
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desc = "It's a case, for building tiny-sized electronics with. This one has a scanner-like design."
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/obj/item/electronic_assembly/tiny/hook
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name = "type-d electronic device"
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icon_state = "setup_device_hook"
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desc = "It's a case, for building tiny-sized electronics with. This one looks like it has a belt clip, but it's purely decorative."
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desc = "It's a case, for building tiny-sized electronics with. This one looks like it has a belt clip, but it's purely decorative."
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/obj/item/electronic_assembly/tiny/box
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name = "type-e electronic device"
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icon_state = "setup_device_box"
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desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design."
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desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design."
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/obj/item/electronic_assembly/tiny/dildo
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name = "type-f electronic device"
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icon_state = "setup_dildo_small"
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desc = "It's a case, for building tiny-sized electronics with. This one has a phallic design."
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// Small assemblies.
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/obj/item/electronic_assembly/default
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name = "type-a electronic assembly"
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/obj/item/electronic_assembly/calc
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name = "type-b electronic assembly"
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icon_state = "setup_small_calc"
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desc = "It's a case, for building small electronics with. This one resembles a pocket calculator."
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/obj/item/electronic_assembly/clam
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name = "type-c electronic assembly"
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icon_state = "setup_small_clam"
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desc = "It's a case, for building small electronics with. This one has a clamshell design."
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/obj/item/electronic_assembly/simple
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name = "type-d electronic assembly"
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icon_state = "setup_small_simple"
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desc = "It's a case, for building small electronics with. This one has a simple design."
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/obj/item/electronic_assembly/hook
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name = "type-e electronic assembly"
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icon_state = "setup_small_hook"
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desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative."
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/obj/item/electronic_assembly/pda
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name = "type-f electronic assembly"
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icon_state = "setup_small_pda"
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desc = "It's a case, for building small electronics with. This one resembles a PDA."
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/obj/item/electronic_assembly/dildo
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name = "type-g electronic assembly"
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icon_state = "setup_dildo_medium"
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desc = "It's a case, for building small electronics with. This one has a phallic design."
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// Medium assemblies.
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@@ -79,25 +89,25 @@
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/obj/item/electronic_assembly/medium/box
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name = "type-b electronic mechanism"
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icon_state = "setup_medium_box"
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desc = "It's a case, for building medium-sized electronics with. This one has a boxy design."
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desc = "It's a case, for building medium-sized electronics with. This one has a boxy design."
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/obj/item/electronic_assembly/medium/clam
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name = "type-c electronic mechanism"
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icon_state = "setup_medium_clam"
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desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design."
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desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design."
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/obj/item/electronic_assembly/medium/medical
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name = "type-d electronic mechanism"
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icon_state = "setup_medium_med"
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desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus."
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desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus."
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/obj/item/electronic_assembly/medium/gun
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name = "type-e electronic mechanism"
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icon_state = "setup_medium_gun"
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item_state = "circuitgun"
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desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, \
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desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, \
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if you're feeling optimistic."
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// can_fire_equipped = TRUE
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can_fire_equipped = TRUE
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
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@@ -106,7 +116,12 @@
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/obj/item/electronic_assembly/medium/radio
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name = "type-f electronic mechanism"
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icon_state = "setup_medium_radio"
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desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
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desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
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/obj/item/electronic_assembly/medium/dildo
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name = "type-g electronic mechanism"
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icon_state = "setup_dildo_large"
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desc = "It's a case, for building medium-sized electronics with. This one has a phallic design."
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// Large assemblies.
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@@ -125,32 +140,32 @@
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/obj/item/electronic_assembly/large/scope
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name = "type-b electronic machine"
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icon_state = "setup_large_scope"
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desc = "It's a case, for building large electronics with. This one resembles an oscilloscope."
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desc = "It's a case, for building large electronics with. This one resembles an oscilloscope."
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/obj/item/electronic_assembly/large/terminal
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name = "type-c electronic machine"
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icon_state = "setup_large_terminal"
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desc = "It's a case, for building large electronics with. This one resembles a computer terminal."
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desc = "It's a case, for building large electronics with. This one resembles a computer terminal."
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/obj/item/electronic_assembly/large/arm
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name = "type-d electronic machine"
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icon_state = "setup_large_arm"
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desc = "It's a case, for building large electronics with. This one resembles a robotic arm."
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desc = "It's a case, for building large electronics with. This one resembles a robotic arm."
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/obj/item/electronic_assembly/large/tall
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name = "type-e electronic machine"
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icon_state = "setup_large_tall"
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desc = "It's a case, for building large electronics with. This one has a tall design."
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desc = "It's a case, for building large electronics with. This one has a tall design."
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/obj/item/electronic_assembly/large/industrial
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name = "type-f electronic machine"
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icon_state = "setup_large_industrial"
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desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery."
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desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery."
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|
||||
/obj/item/electronic_assembly/large/vendor
|
||||
name = "type-g electronic machine"
|
||||
icon_state = "setup_large_vendor"
|
||||
desc = "It's a case, for building large electronics with. This one resembles a vending machine."
|
||||
desc = "It's a case, for building large electronics with. This one resembles a vending machine."
|
||||
|
||||
// Drone assemblies, which can move with the locomotion circuit.
|
||||
|
||||
@@ -158,9 +173,10 @@
|
||||
name = "electronic drone"
|
||||
icon_state = "setup_drone"
|
||||
desc = "It's a case, for building mobile electronics with."
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
max_components = IC_COMPONENTS_BASE * 1.5
|
||||
max_complexity = IC_COMPLEXITY_BASE * 1.5
|
||||
w_class = ITEMSIZE_LARGE
|
||||
max_components = IC_COMPONENTS_BASE * 3
|
||||
max_complexity = IC_COMPLEXITY_BASE * 3
|
||||
allowed_circuit_action_flags = IC_ACTION_MOVEMENT | IC_ACTION_COMBAT | IC_ACTION_LONG_RANGE
|
||||
can_anchor = FALSE
|
||||
|
||||
/obj/item/electronic_assembly/drone/can_move()
|
||||
@@ -172,34 +188,37 @@
|
||||
/obj/item/electronic_assembly/drone/arms
|
||||
name = "type-b electronic drone"
|
||||
icon_state = "setup_drone_arms"
|
||||
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
|
||||
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
|
||||
|
||||
/obj/item/electronic_assembly/drone/secbot
|
||||
name = "type-c electronic drone"
|
||||
icon_state = "setup_drone_secbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Securitron."
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Securitron."
|
||||
|
||||
/obj/item/electronic_assembly/drone/medibot
|
||||
name = "type-d electronic drone"
|
||||
icon_state = "setup_drone_medbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Medibot."
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Medibot."
|
||||
|
||||
/obj/item/electronic_assembly/drone/genbot
|
||||
name = "type-e electronic drone"
|
||||
icon_state = "setup_drone_genbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one has a generic bot design."
|
||||
desc = "It's a case, for building mobile electronics with. This one has a generic bot design."
|
||||
|
||||
/obj/item/electronic_assembly/drone/android
|
||||
name = "type-f electronic drone"
|
||||
icon_state = "setup_drone_android"
|
||||
desc = "It's a case, for building mobile electronics with. This one has a hominoid design."
|
||||
desc = "It's a case, for building mobile electronics with. This one has a hominoid design."
|
||||
w_class = ITEMSIZE_COST_HUGE
|
||||
max_components = IC_COMPONENTS_BASE * 5
|
||||
max_complexity = IC_COMPLEXITY_BASE * 5
|
||||
|
||||
// Wall mounted assemblies.
|
||||
|
||||
/obj/item/electronic_assembly/wallmount
|
||||
name = "wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_medium"
|
||||
desc = "It's a case, for building medium-sized electronics with. It has a magnetized \
|
||||
desc = "It's a case, for building medium-sized electronics with. It has a magnetized \
|
||||
backing to allow it to stick to walls."
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
max_components = IC_COMPONENTS_BASE * 2
|
||||
@@ -243,7 +262,7 @@
|
||||
/obj/item/electronic_assembly/wallmount/heavy
|
||||
name = "heavy wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_large"
|
||||
desc = "It's a case, for building large electronics with. It has a magnetized backing \
|
||||
desc = "It's a case, for building large electronics with. It has a magnetized backing \
|
||||
to allow it to stick to walls."
|
||||
w_class = ITEMSIZE_LARGE
|
||||
max_components = IC_COMPONENTS_BASE * 4
|
||||
@@ -252,7 +271,7 @@
|
||||
/obj/item/electronic_assembly/wallmount/light
|
||||
name = "light wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_small"
|
||||
desc = "It's a case, for building small electronics with. It has a magnetized backing \
|
||||
desc = "It's a case, for building small electronics with. It has a magnetized backing \
|
||||
to allow it to stick to walls."
|
||||
w_class = ITEMSIZE_SMALL
|
||||
max_components = IC_COMPONENTS_BASE
|
||||
@@ -261,7 +280,7 @@
|
||||
/obj/item/electronic_assembly/wallmount/tiny
|
||||
name = "tiny wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_tiny"
|
||||
desc = "It's a case, for building tiny electronics with. It has a magnetized backing \
|
||||
desc = "It's a case, for building tiny electronics with. It has a magnetized backing \
|
||||
to allow it to stick to walls."
|
||||
w_class = ITEMSIZE_TINY
|
||||
max_components = IC_COMPONENTS_BASE / 2
|
||||
|
||||
Reference in New Issue
Block a user