Merge remote-tracking branch 'upstream/master' into Snowdout
@@ -99,6 +99,7 @@
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
memory += "[new_text]<BR>"
|
||||
|
||||
/datum/mind/proc/show_memory(mob/recipient)
|
||||
|
||||
@@ -60,6 +60,14 @@
|
||||
containername = "Robolimb blueprints (Morpheus)"
|
||||
access = access_robotics
|
||||
|
||||
/datum/supply_pack/robotics/robolimbs/antares
|
||||
name = "Antares robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/antares)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Antares)"
|
||||
access = access_robotics
|
||||
|
||||
/datum/supply_pack/robotics/robolimbs/cybersolutions
|
||||
name = "Cyber Solutions robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/cybersolutions)
|
||||
|
||||
@@ -65,7 +65,8 @@
|
||||
/obj/item/weapon/disk/limb/dsi_spider,
|
||||
/obj/item/weapon/disk/limb/dsi_teshari,
|
||||
/obj/item/weapon/disk/limb/eggnerdltd,
|
||||
/obj/item/weapon/disk/limb/eggnerdltdred
|
||||
/obj/item/weapon/disk/limb/eggnerdltdred,
|
||||
/obj/item/weapon/disk/limb/antares
|
||||
)
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
|
||||
@@ -113,6 +113,18 @@
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of metal to arm the robot frame.</span>")
|
||||
if(istype(W, /obj/item/stack/material) && W.get_material_name() == "plastic" && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
var/obj/item/stack/material/M = W
|
||||
if (M.use(1))
|
||||
var/obj/item/weapon/secbot_assembly/edCLN_assembly/B = new /obj/item/weapon/secbot_assembly/edCLN_assembly
|
||||
B.loc = get_turf(src)
|
||||
to_chat(user, "<span class='notice'>You add a plastic covering to the robot frame.</span>")
|
||||
if (user.get_inactive_hand()==src)
|
||||
user.remove_from_mob(src)
|
||||
user.put_in_inactive_hand(B)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of plastic to cover the robot frame.</span>")
|
||||
if(istype(W, /obj/item/robot_parts/l_leg))
|
||||
if(src.l_leg) return
|
||||
user.drop_item()
|
||||
|
||||
@@ -220,6 +220,7 @@
|
||||
W.heal_damage(heal_brute)
|
||||
playsound(src, pick(apply_sounds), 25)
|
||||
used = 1 //VOREStation Edit
|
||||
update_icon() // Citadel Change
|
||||
affecting.update_damages()
|
||||
if(used == amount)
|
||||
if(affecting.is_bandaged())
|
||||
@@ -266,6 +267,7 @@
|
||||
use(1)
|
||||
affecting.salve()
|
||||
playsound(src, pick(apply_sounds), 25)
|
||||
update_icon() // Citadel Change
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
@@ -336,3 +338,24 @@
|
||||
icon_state = "tape-splint"
|
||||
amount = 1
|
||||
splintable_organs = list(BP_L_ARM, BP_R_ARM, BP_L_LEG, BP_R_LEG)
|
||||
|
||||
// Begin Citadel Changes - New advanced kit sprites
|
||||
/obj/item/stack/medical/advanced/initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/medical/advanced/update_icon()
|
||||
switch(amount)
|
||||
if(1 to 2)
|
||||
icon_state = initial(icon_state)
|
||||
if(3 to 4)
|
||||
icon_state = "[initial(icon_state)]_4"
|
||||
if(5 to 6)
|
||||
icon_state = "[initial(icon_state)]_6"
|
||||
if(7 to 8)
|
||||
icon_state = "[initial(icon_state)]_8"
|
||||
if(9)
|
||||
icon_state = "[initial(icon_state)]_9"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]_10"
|
||||
// End Citadel Changes
|
||||
@@ -15,6 +15,24 @@
|
||||
user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
|
||||
return (OXYLOSS)
|
||||
|
||||
|
||||
/obj/item/weapon/melee/sabre
|
||||
name = "officer's sabre"
|
||||
desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease."
|
||||
icon_state = "sabre"
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
flags = CONDUCT
|
||||
force = 35
|
||||
throwforce = 15
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_COMBAT = 4)
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/weapon/melee/sabre/suicide_act(mob/user)
|
||||
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
|
||||
visible_message(span("danger", "[user] is slitting [TU.his] stomach open with \the [src.name]! It looks like [TU.hes] trying to commit seppuku."), span("danger", "You slit your stomach open with \the [src.name]!"), span("danger", "You hear the sound of flesh tearing open.")) // gory, but it gets the point across
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/melee/umbrella
|
||||
name = "umbrella"
|
||||
desc = "To keep the rain off you. Use with caution on windy days."
|
||||
|
||||
@@ -433,3 +433,25 @@
|
||||
icon_state = "fannypack_yellow"
|
||||
item_state = "fannypack_yellow"
|
||||
|
||||
/obj/item/weapon/storage/belt/sheath
|
||||
name = "sabre sheath"
|
||||
desc = "An ornate sheath designed to hold an officer's blade."
|
||||
icon_state = "sheath-sabre"
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
/obj/item/weapon/melee/sabre,
|
||||
)
|
||||
starts_with = list(
|
||||
/obj/item/weapon/melee/sabre,
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/sheath/update_icon()
|
||||
icon_state = "sheath"
|
||||
item_state = "sheath"
|
||||
if(contents.len)
|
||||
icon_state += "-sabre"
|
||||
item_state += "-sabre"
|
||||
if(loc && isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.regenerate_icons()
|
||||
..()
|
||||
|
||||
@@ -172,8 +172,11 @@
|
||||
max_w_class = ITEMSIZE_TINY
|
||||
|
||||
var/label_text = ""
|
||||
var/labeled = 0 // Citadel Change - Used in labeling
|
||||
var/base_name = " "
|
||||
var/base_desc = " "
|
||||
var/base_icon = "pill_canister" // Citadel Change - Used in recoloring
|
||||
var/bottle_color = "orange" // Citadel Change - Used in recoloring
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/New()
|
||||
..()
|
||||
@@ -193,6 +196,8 @@
|
||||
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
|
||||
label_text = tmp_label
|
||||
update_name_label()
|
||||
labeled = 1 // Citadel Change - Overlay for labels
|
||||
update_icon() // Citadel Change - Overlay for labels
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -208,62 +213,119 @@
|
||||
name = "[base_name] ([label_text])"
|
||||
desc = "[base_desc] It is labeled \"[label_text]\"."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/verb/choose_color() // BEGIN Citadel Changes - Bottle recoloring
|
||||
set name = "Recolor bottle"
|
||||
set category = "Object"
|
||||
set desc = "Click to choose a color for the pill bottle."
|
||||
|
||||
var/mob/M = usr
|
||||
var/list/options = list()
|
||||
options["red"] = "red"
|
||||
options["orange"] = "orange"
|
||||
options["yellow"] = "yellow"
|
||||
options["green"] = "green"
|
||||
options["blue"] = "blue"
|
||||
options["purple"] = "purple"
|
||||
options["pink"] = "pink"
|
||||
options["black"] = "black"
|
||||
options["white"] = "white"
|
||||
var/choice = input(M,"Choose a color!","Recolor Bottle") in options
|
||||
if(src && choice && !M.stat && in_range(M,src))
|
||||
bottle_color = "[choice]"
|
||||
to_chat(usr,"<span class='notice'>The bottle is now [choice]. How [pick("pretty","professional","informative","creative","appropriate","bold")]!</span>")
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/update_icon()
|
||||
..()
|
||||
if(labeled == 1)
|
||||
add_overlay(image(icon = 'icons/obj/chemical.dmi', icon_state = "pill_canister_label"))
|
||||
if(bottle_color == "orange")
|
||||
icon_state = "[base_icon]"
|
||||
else
|
||||
icon_state = "[base_icon]_[bottle_color]"
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/initialize()
|
||||
. = ..()
|
||||
update_icon() // END Citadel Changes - Bottle recoloring
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "bottle of Dylovene pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "green" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/antitox = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/bicaridine
|
||||
name = "bottle of Bicaridine pills"
|
||||
desc = "Contains pills used to stabilize the severely injured."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "red" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/bicaridine = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/dexalin_plus
|
||||
name = "bottle of Dexalin Plus pills"
|
||||
desc = "Contains pills used to treat extreme cases of oxygen deprivation."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "blue" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/dexalin_plus = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/dermaline
|
||||
name = "bottle of Dermaline pills"
|
||||
desc = "Contains pills used to treat burn wounds."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/dermaline = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/dylovene
|
||||
name = "bottle of Dylovene pills"
|
||||
desc = "Contains pills used to treat toxic substances in the blood."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "green" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/dylovene = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline
|
||||
name = "bottle of Inaprovaline pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "blue" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/inaprovaline = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane
|
||||
name = "bottle of kelotane pills"
|
||||
desc = "Contains pills used to treat burns."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/kelotane = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/spaceacillin
|
||||
name = "bottle of Spaceacillin pills"
|
||||
desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "white" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/spaceacillin = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/tramadol
|
||||
name = "bottle of Tramadol pills"
|
||||
desc = "Contains pills used to relieve pain."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "purple" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/tramadol = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/citalopram
|
||||
name = "bottle of Citalopram pills"
|
||||
desc = "Contains pills used to stabilize a patient's mood."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/citalopram = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/carbon
|
||||
name = "bottle of Carbon pills"
|
||||
desc = "Contains pills used to neutralise chemicals in the stomach."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "black" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/carbon = 7)
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/iron
|
||||
name = "bottle of Iron pills"
|
||||
desc = "Contains pills used to aid in blood regeneration."
|
||||
labeled = 1 // Citadel Change - Recoloring - There are a lot of these.
|
||||
bottle_color = "black" // Citadel Change - Recoloring - There are a lot of these.
|
||||
starts_with = list(/obj/item/weapon/reagent_containers/pill/iron = 7)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
/obj/item/weapon/melee/telebaton,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/weapon/storage/belt/sheath,
|
||||
/obj/item/weapon/storage/box/ids)
|
||||
|
||||
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
|
||||
req_access = list(access_cent_specops)
|
||||
|
||||
armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 95)
|
||||
armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool/crowbar, \
|
||||
/obj/item/weapon/tool/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/device/multitool, \
|
||||
/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
|
||||
/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
|
||||
/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller, /obj/item/weapon/storage/backpack)
|
||||
|
||||
/obj/item/weapon/rig/pmc/commander
|
||||
name = "PMC-C hardsuit control module"
|
||||
@@ -47,7 +47,6 @@
|
||||
desc = "A suit worn by private military contractors. This one is setup for engineering. Armoured and space ready."
|
||||
suit_type = "PMC engineer"
|
||||
icon_state = "pmc_engineergrey_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/weapon/rig/pmc/engineer/grey/equipped
|
||||
@@ -99,7 +98,7 @@
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/pmc/security
|
||||
name = "ERT-S suit control module"
|
||||
name = "PMC-S suit control module"
|
||||
desc = "A suit worn by private military contractors. This one is setup for security. Armoured and space ready."
|
||||
suit_type = "PMC security"
|
||||
icon_state = "pmc_securitygrey_rig"
|
||||
|
||||
@@ -55,6 +55,10 @@
|
||||
recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("bench frame", /obj/structure/table/bench, 1, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe_list("shelving", list( \
|
||||
new/datum/stack_recipe("dark shelving", /obj/structure/table/rack/shelf/steel, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("light shelving", /obj/structure/table/rack/shelf, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0)
|
||||
|
||||
@@ -92,5 +92,5 @@
|
||||
/datum/language/seromi
|
||||
flags = 0
|
||||
/datum/language/gutter
|
||||
flags = WHITELISTED
|
||||
flags = 0
|
||||
machine_understands = FALSE
|
||||
|
||||
@@ -305,6 +305,9 @@
|
||||
if (sane)
|
||||
msg = sanitize(msg)
|
||||
|
||||
if((length(memory) + length(msg)) > MAX_MESSAGE_LEN)
|
||||
return
|
||||
|
||||
if (length(memory) == 0)
|
||||
memory += msg
|
||||
else
|
||||
|
||||
@@ -105,11 +105,16 @@
|
||||
|
||||
activate()
|
||||
if((. = ..()))
|
||||
to_chat(nif.human,"<span class='danger'>You are compelled to follow these rules: </span>\n<span class='notify'>[laws]</span>")
|
||||
to_chat(nif.human,"<span class='danger'>You feel a strong compulsion towards these directives: </span><br><span class='notify'>[laws]</span>\
|
||||
<br><span class='danger'>While the disk has a considerable hold on your mind, you feel like you would be able to resist the control if you were pushed to do something you would consider utterly unacceptable.\
|
||||
<br>\[OOC NOTE: Compliance laws are only a scene tool, and not something that is effective in actual gameplay, hence the above. For example, if you are compelled to do something that would affect the round or other players (kill a crewmember, steal an item, give the disker elevated access), you should not do so.\]</span>")
|
||||
|
||||
install()
|
||||
if((. = ..()))
|
||||
to_chat(nif.human,"<span class='danger'>You feel suddenly compelled to follow these rules: </span>\n<span class='notify'>[laws]</span>")
|
||||
log_game("[nif.human? nif.human : "ERROR: NO HUMAN ON NIF"] was compliance disked with [laws]")
|
||||
to_chat(nif.human,"<span class='danger'>You feel a strong compulsion towards these directives: </span><br><span class='notify'>[laws]</span>\
|
||||
<br><span class='danger'>While the disk has a considerable hold on your mind, you feel like you would be able to resist the control if you were pushed to do something you would consider utterly unacceptable.\
|
||||
<br>\[OOC NOTE: Compliance laws are only a scene tool, and not something that is effective in actual gameplay, hence the above. For example, if you are compelled to do something that would affect the round or other players (kill a crewmember, steal an item, give the disker elevated access), you should not do so.\]</span>")
|
||||
|
||||
uninstall()
|
||||
nif.notify("ERROR! Unable to comply!",TRUE)
|
||||
|
||||
@@ -212,3 +212,13 @@ END OF CITADEL CHANGES */
|
||||
|
||||
/obj/item/weapon/disk/limb/posicase
|
||||
company = "cortexCases - Posi"
|
||||
|
||||
/datum/robolimb/antares
|
||||
company = "Antares Robotics"
|
||||
desc = "Mustard-yellow industrial limb. Heavyset and thick."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/antares/antares_main.dmi'
|
||||
unavailable_to_build = 1
|
||||
monitor_styles = standard_monitor_styles
|
||||
|
||||
/obj/item/weapon/disk/limb/antares
|
||||
company = "Antares Robotics"
|
||||
|
||||
@@ -709,7 +709,7 @@
|
||||
// timed process
|
||||
// use power
|
||||
|
||||
#define LIGHTING_POWER_FACTOR 20 //20W per unit luminosity
|
||||
#define LIGHTING_POWER_FACTOR 5 //5W per unit luminosity - because 20W per tile-range illuminated??? Seriously??
|
||||
|
||||
|
||||
/obj/machinery/light/process()
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 189 KiB After Width: | Height: | Size: 192 KiB |
BIN
icons/mob/human_races/cyberlimbs/antares/antares_main.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 165 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 43 KiB |
@@ -154,7 +154,7 @@
|
||||
Z_LEVEL_SPACE_MID,
|
||||
Z_LEVEL_SPACE_HIGH)
|
||||
else
|
||||
return ..()
|
||||
return list(srcz) //may prevent runtimes, but more importantly gives gps units a shortwave-esque function
|
||||
|
||||
// For making the 6-in-1 holomap, we calculate some offsets
|
||||
#define TETHER_MAP_SIZE 140 // Width and height of compiled in tether z levels.
|
||||
|
||||