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regex
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@@ -47,7 +47,7 @@ var/list/blobs = list()
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set_light(0)
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// Blob tiles are not actually dense so we need Special Code(tm).
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/obj/structure/blob/CanPass(atom/movable/mover, turf/target)
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/obj/structure/blob/CanAllowThrough(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSBLOB))
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return TRUE
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else if(istype(mover, /mob/living))
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@@ -46,7 +46,7 @@
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adjustBruteLoss(-maxHealth*0.0125)
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adjustFireLoss(-maxHealth*0.0125)
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/mob/living/simple_mob/hostile/blob/CanPass(atom/movable/mover, turf/target)
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/mob/living/simple_mob/hostile/blob/CanAllowThrough(atom/movable/mover, turf/target)
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if(istype(mover, /obj/structure/blob)) // Don't block blobs from expanding onto a tile occupied by a blob mob.
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return TRUE
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return ..()
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