Map Helpers Galore

This commit is contained in:
Zandario
2020-10-19 17:12:34 -05:00
parent 2bad39bc43
commit d4df3b1d3b
14 changed files with 715 additions and 778 deletions
@@ -0,0 +1,122 @@
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/map_helper
icon = 'icons/map/mapping_helpers.dmi'
icon_state = ""
var/late = FALSE
/obj/effect/map_helper/Initialize()
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
/*
//airlock helpers
/obj/effect/map_helper/airlock
layer = DOOR_HELPER_LAYER
/obj/effect/map_helper/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/map_helper/airlock/cyclelink_helper/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
else
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/map_helper/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/map_helper/airlock/locked/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
else
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/map_helper/airlock/unres
name = "airlock unresctricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/map_helper/airlock/unres/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
airlock.unres_sides ^= dir
else
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/map_helper/no_lava)
/obj/effect/map_helper/no_lava
icon_state = "no_lava"
/obj/effect/map_helper/no_lava/Initialize()
. = ..()
var/turf/T = get_turf(src)
T.flags_1 |= NO_LAVA_GEN_1
*/
//This helper applies components to things on the map directly.
/obj/effect/map_helper/component_injector
name = "Component Injector"
late = TRUE
var/target_type
var/target_name
var/component_type
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/map_helper/component_injector/LateInitialize()
if(!ispath(component_type,/datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
var/turf/T = get_turf(src)
for(var/atom/A in T.GetAllContents())
if(A == src)
continue
if(target_name && A.name != target_name)
continue
if(target_type && !istype(A,target_type))
continue
var/cargs = build_args()
A._AddComponent(cargs)
qdel(src)
return
/obj/effect/map_helper/component_injector/proc/build_args()
return list(component_type)
/*
/obj/effect/map_helper/component_injector/infective
name = "Infective Injector"
icon_state = "component_infective"
component_type = /datum/component/infective
var/disease_type
/obj/effect/map_helper/component_injector/infective/build_args()
if(!ispath(disease_type,/datum/disease))
CRASH("Wrong disease type passed in.")
var/datum/disease/D = new disease_type()
return list(component_type,D)
*/
+193
View File
@@ -0,0 +1,193 @@
/*
Note that these have to be in the same /area that the controller is in for them to function.
You still need to set the controller's "id_tag" to something unique.
Any frequency works, it's self-setting, but it seems like people have decided 1380 for airlocks so maybe set that on the controller too.
*/
/obj/effect/map_helper/airlock
name = "use a subtype!"
plane = 20 // I dunno just high.
alpha = 170
// The controller we're wanting our device to use
var/obj/machinery/embedded_controller/radio/my_controller
var/my_controller_type = /obj/machinery/embedded_controller/radio/airlock
// The device we're setting up
var/my_device
var/my_device_type
// Most things have a radio tag of some sort that needs adjusting
var/tag_addon
/obj/effect/map_helper/airlock/Initialize()
..()
my_controller = get_controller(get_area(src))
my_device = locate(my_device_type) in get_turf(src)
if(!my_device)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find what it wanted at: X:[x] Y:[y] Z:[z]</font></b>")
else if(!my_controller)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find a controller at: X:[x] Y:[y] Z:[z]</font></b>")
else if(!my_controller.id_tag)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' found a controller without an 'id_tag' set: X:[x] Y:[y] Z:[z]</font></b>")
else
setup()
return INITIALIZE_HINT_QDEL
/obj/effect/map_helper/airlock/Destroy()
my_controller = null
my_device = null
return ..()
/obj/effect/map_helper/airlock/proc/get_controller(var/area/A)
if(!A)
return null
var/list/potentials = list()
for(var/obj/O in A)
if(istype(O, my_controller_type))
potentials += O
//Couldn't find one
if(!potentials.len)
return null
//Only found one
if(potentials.len == 1)
return potentials[1]
//Gotta find closest
var/closest = potentials[potentials.len]
var/closest_dist = get_dist(src, closest)
potentials.len--
while(potentials.len)
var/C = potentials[potentials.len]
potentials.len--
var/dist = get_dist(src, C)
if(dist < closest_dist)
closest_dist = dist
closest = C
return closest
/obj/effect/map_helper/airlock/proc/setup()
return // Stub for subtypes
/*
Doors
*/
/obj/effect/map_helper/airlock/door
name = "use a subtype! - airlock door"
my_device_type = /obj/machinery/door/airlock
/obj/effect/map_helper/airlock/door/setup()
var/obj/machinery/door/airlock/my_airlock = my_device
my_airlock.lock()
my_airlock.id_tag = my_controller.id_tag + tag_addon
my_airlock.frequency = my_controller.frequency
my_airlock.set_frequency(my_controller.frequency)
/obj/effect/map_helper/airlock/door/ext_door
name = "exterior airlock door"
icon_state = "doorout"
tag_addon = "_outer"
/obj/effect/map_helper/airlock/door/int_door
name = "interior airlock door"
icon_state = "doorin"
tag_addon = "_inner"
/obj/effect/map_helper/airlock/door/simple
name = "simple docking controller hatch"
icon_state = "doorsimple"
tag_addon = "_hatch"
my_controller_type = /obj/machinery/embedded_controller/radio/simple_docking_controller
/*
Atmos
*/
/obj/effect/map_helper/airlock/atmos
name = "use a subtype! - airlock pump"
my_device_type = /obj/machinery/atmospherics/unary/vent_pump
/obj/effect/map_helper/airlock/atmos/setup()
var/obj/machinery/atmospherics/unary/vent_pump/my_pump = my_device
my_pump.frequency = my_controller.frequency // Unlike doors, these set up their radios in atmos init, so they won't have gone before us.
my_pump.id_tag = my_controller.id_tag + tag_addon
/obj/effect/map_helper/airlock/atmos/chamber_pump
name = "chamber pump"
icon_state = "pump"
tag_addon = "_pump"
/obj/effect/map_helper/airlock/atmos/pump_out_internal
name = "air dump intake"
icon_state = "pumpdin"
tag_addon = "_pump_out_internal"
/obj/effect/map_helper/airlock/atmos/pump_out_external
name = "air dump output"
icon_state = "pumpdout"
tag_addon = "_pump_out_external"
/*
Sensors - did you know they function as buttons? You don't also need a button.
*/
/obj/effect/map_helper/airlock/sensor
name = "use a subtype! - airlock sensor"
my_device_type = /obj/machinery/airlock_sensor
var/command
/obj/effect/map_helper/airlock/sensor/setup()
var/obj/machinery/airlock_sensor/my_sensor = my_device
my_sensor.id_tag = my_controller.id_tag + tag_addon
my_sensor.frequency = my_controller.frequency
my_sensor.set_frequency(my_controller.frequency)
if(command)
my_sensor.command = command
/obj/effect/map_helper/airlock/sensor/ext_sensor
name = "exterior sensor"
icon_state = "sensout"
tag_addon = "_exterior_sensor"
command = "cycle_exterior"
/obj/effect/map_helper/airlock/sensor/chamber_sensor
name = "chamber sensor"
icon_state = "sens"
tag_addon = "_sensor"
command = "cycle"
/obj/effect/map_helper/airlock/sensor/int_sensor
name = "interior sensor"
icon_state = "sensin"
tag_addon = "_interior_sensor"
command = "cycle_interior"
/*
Buttons
*/
/obj/effect/map_helper/airlock/button
name = "use a subtype! - airlock button"
my_device_type = /obj/machinery/access_button
var/command
/obj/effect/map_helper/airlock/button/setup()
var/obj/machinery/access_button/my_button = my_device
my_button.master_tag = my_controller.id_tag
my_button.frequency = my_controller.frequency
my_button.set_frequency(my_controller.frequency)
if(command)
my_button.command = command
/obj/effect/map_helper/airlock/button/ext_button
name = "exterior access button"
icon_state = "buttout"
command = "cycle_exterior"
/obj/effect/map_helper/airlock/button/int_button
name = "interior access button"
icon_state = "buttin"
command = "cycle_interior"
@@ -0,0 +1,82 @@
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
@@ -0,0 +1,41 @@
//Builds networks like power cables/atmos lines/etc
//Just a holder parent type for now..
/obj/effect/map_helper/network_builder
/// set var to true to not del on lateload
var/custom_spawned = FALSE
icon = 'icons/map/mapping_helpers.dmi'
late = TRUE
/// what directions we know connections are in
var/list/network_directions = list()
/obj/effect/map_helper/network_builder/Initialize(mapload)
. = ..()
var/conflict = check_duplicates()
if(conflict)
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
return INITIALIZE_HINT_QDEL
if(!mapload)
if(Debug2)
custom_spawned = TRUE
return INITIALIZE_HINT_NORMAL
else
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_LATELOAD
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
/obj/effect/map_helper/network_builder/LateInitialize()
scan_directions()
build_network()
if(!custom_spawned)
qdel(src)
/obj/effect/map_helper/network_builder/proc/check_duplicates()
CRASH("Base abstract network builder tried to check duplicates.")
/obj/effect/map_helper/network_builder/proc/scan_directions()
CRASH("Base abstract network builder tried to scan directions.")
/obj/effect/map_helper/network_builder/proc/build_network()
CRASH("Base abstract network builder tried to build network.")
@@ -0,0 +1,96 @@
/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
*/
/obj/effect/map_helper/network_builder/atmos_pipe
name = "atmos pipe autobuilder"
icon_state = "atmospipebuilder"
/// Layer to put our pipes on
var/pipe_layer = PIPING_LAYER_DEFAULT
/// Color to set our pipes to
var/pipe_color
/// Whether or not pipes we make are visible
var/visible_pipes = FALSE
color = null
/obj/effect/map_helper/network_builder/atmos_pipe/check_duplicates()
for(var/obj/effect/map_helper/network_builder/atmos_pipe/other in loc)
if(other == src)
continue
if(other.pipe_layer == pipe_layer)
return other
for(var/obj/machinery/atmospherics/A in loc)
if(A.pipe_flags & PIPING_ALL_LAYER)
return A
if(A.piping_layer == pipe_layer)
return A
return FALSE
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/map_helper/network_builder/atmos_pipe/scan_directions()
var/turf/T
for(var/i in GLOB.cardinals)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/found = FALSE
for(var/obj/effect/map_helper/network_builder/atmos_pipe/other in T)
if(other.pipe_layer == pipe_layer)
network_directions += i
other.network_directions += turn(i, 180)
found = TRUE
break
if(found)
continue
for(var/obj/machinery/atmospherics/A in T)
if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
network_directions += i
break
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/map_helper/network_builder/atmos_pipe/build_network()
if(length(network_directions) <= 1)
return
var/obj/machinery/atmospherics/pipe/built
switch(length(network_directions))
if(2) //straight pipe
built = new /obj/machinery/atmospherics/pipe/simple(loc)
var/d1 = network_directions[1]
var/d2 = network_directions[2]
var/combined = d1 | d2
if(combined in GLOB.diagonals)
built.setDir(combined)
else
built.setDir(d1)
if(3) //manifold
var/list/missing = network_directions ^ GLOB.cardinals
missing = missing[1]
built = new /obj/machinery/atmospherics/pipe/manifold(loc)
built.setDir(missing)
if(4) //4 way manifold
built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
built.SetInitDirections()
built.on_construction(pipe_color, pipe_layer)
built.hide(!visible_pipes)
/obj/effect/map_helper/network_builder/atmos_pipe/distro
name = "distro line autobuilder"
pipe_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
pipe_color = rgb(130,43,255)
color = rgb(130,43,255)
/obj/effect/map_helper/network_builder/atmos_pipe/scrubbers
name = "scrubbers line autobuilder"
pipe_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
pipe_color = rgb(255,0,0)
color = rgb(255,0,0)
@@ -0,0 +1,189 @@
#define NO_KNOT 0
#define KNOT_AUTO 1
#define KNOT_FORCED 2
/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
/obj/effect/map_helper/network_builder/power_cable
name = "power line autobuilder"
icon_state = "powerlinebuilder"
color = "#ff0000"
/// Whether or not we forcefully make a knot
var/knot = NO_KNOT
/// cable color as from GLOB.cable_colors
var/cable_color = "red"
/obj/effect/map_helper/network_builder/power_cable/check_duplicates()
var/obj/structure/cable/C = locate() in loc
if(C)
return C
for(var/obj/effect/map_helper/network_builder/power_cable/other in loc)
if(other == src)
continue
return other
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/map_helper/network_builder/power_cable/scan_directions()
var/turf/T
for(var/i in GLOB.cardinal)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/obj/effect/map_helper/network_builder/power_cable/other = locate() in T
if(other)
network_directions += i
other.network_directions += turn(i, 180)
continue
for(var/obj/structure/cable/C in T)
if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
network_directions += i
continue
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/map_helper/network_builder/power_cable/build_network()
if(!length(network_directions))
return
else if(length(network_directions) == 1)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
else
if(knot == KNOT_FORCED)
for(var/d in network_directions)
new /obj/structure/cable(loc, cable_color, NONE, d)
else
var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
var/dirs = length(network_directions)
for(var/i in 1 to dirs - 1)
var/li = (i == 1)? dirs : (i - 1)
var/d1 = network_directions[i]
var/d2 = network_directions[li]
if(d1 > d2) //this is ugly please help me
d1 = network_directions[li]
d2 = network_directions[i]
new /obj/structure/cable(loc, cable_color, d1, d2)
if(do_knot)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
do_knot = FALSE
/obj/effect/map_helper/network_builder/power_cable/proc/should_auto_knot()
return (locate(/obj/machinery/power/terminal) in loc)
/obj/effect/map_helper/network_builder/power_cable/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Red
/obj/effect/map_helper/network_builder/power_cable/red
color = "#ff0000"
cable_color = "red"
/obj/effect/map_helper/network_builder/power_cable/red/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/red/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// White
/obj/effect/map_helper/network_builder/power_cable/white
color = "#ffffff"
cable_color = "white"
/obj/effect/map_helper/network_builder/power_cable/white/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/white/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Cyan
/obj/effect/map_helper/network_builder/power_cable/cyan
color = "#00ffff"
cable_color = "cyan"
/obj/effect/map_helper/network_builder/power_cable/cyan/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/cyan/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Orange
/obj/effect/map_helper/network_builder/power_cable/orange
color = "#ff8000"
cable_color = "orange"
/obj/effect/map_helper/network_builder/power_cable/orange/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/orange/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Pink
/obj/effect/map_helper/network_builder/power_cable/pink
color = "#ff3cc8"
cable_color = "pink"
/obj/effect/map_helper/network_builder/power_cable/pink/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/pink/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Blue
/obj/effect/map_helper/network_builder/power_cable/blue
color = "#1919c8"
cable_color = "blue"
/obj/effect/map_helper/network_builder/power_cable/blue/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/blue/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Green
/obj/effect/map_helper/network_builder/power_cable/green
color = "#00aa00"
cable_color = "green"
/obj/effect/map_helper/network_builder/power_cable/green/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/green/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Yellow
/obj/effect/map_helper/network_builder/power_cable/yellow
color = "#ffff00"
cable_color = "yellow"
/obj/effect/map_helper/network_builder/power_cable/yellow/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/map_helper/network_builder/power_cable/yellow/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
#undef NO_KNOT
#undef KNOT_AUTO
#undef KNOT_FORCED