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subsystem changes (#5332)
1. de-tickers basically everything that doesn't need to be a ticker (so most of them) 2. makes SSdpc not awful (thanks @Lohikar) --------- Co-authored-by: silicons <no@you.cat>
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@@ -1,9 +1,9 @@
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PROCESSING_SUBSYSTEM_DEF(projectiles)
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name = "Projectiles"
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wait = 1
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wait = 0.25 // scale up to 40 fps
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stat_tag = "PP"
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priority = FIRE_PRIORITY_PROJECTILES
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subsystem_flags = SS_NO_INIT|SS_TICKER
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subsystem_flags = SS_NO_INIT
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var/global_max_tick_moves = 10
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var/global_pixel_speed = 2
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var/global_iterations_per_move = 16
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