From d7ac8512f30e658889ae3ea5bd8cfed7fb6cd424 Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Sun, 8 Sep 2019 19:09:09 -0700
Subject: [PATCH] let's change a proc name
---
code/ATMOSPHERICS/atmospherics.dm | 2 +-
.../components/binary_devices/circulator.dm | 4 ++--
.../components/binary_devices/pipeturbine.dm | 8 +++----
code/ATMOSPHERICS/components/valve.dm | 4 ++--
code/ATMOSPHERICS/mainspipe.dm | 10 ++++----
code/ATMOSPHERICS/pipes/simple.dm | 4 ++--
code/ATMOSPHERICS/pipes/vent.dm | 4 ++--
code/ZAS/Fire.dm | 2 +-
code/__HELPERS/unsorted.dm | 4 ++--
code/_onclick/hud/alien_larva.dm | 2 +-
code/_onclick/hud/human.dm | 2 +-
code/_onclick/hud/other_mobs.dm | 2 +-
code/_onclick/hud/robot.dm | 10 ++++----
code/_onclick/telekinesis.dm | 2 +-
code/datums/observation/dir_set.dm | 2 +-
code/datums/observation/helpers.dm | 2 +-
code/datums/riding.dm | 2 +-
code/game/atoms.dm | 2 +-
code/game/atoms_movable_vr.dm | 2 +-
code/game/gamemodes/nuclear/pinpointer.dm | 12 +++++-----
.../gamemodes/technomancer/spells/track.dm | 2 +-
code/game/jobs/job_controller.dm | 4 ++--
code/game/machinery/Sleeper.dm | 2 +-
code/game/machinery/adv_med.dm | 2 +-
code/game/machinery/camera/camera.dm | 8 +++----
code/game/machinery/doors/airlock.dm | 4 ++--
code/game/machinery/doors/windowdoor.dm | 2 +-
code/game/machinery/frame.dm | 12 +++++-----
code/game/machinery/machinery.dm | 6 ++---
code/game/machinery/pipe/construction.dm | 24 +++++++++----------
code/game/machinery/portable_turret.dm | 2 +-
code/game/mecha/equipment/tools/tools.dm | 2 +-
code/game/mecha/mecha.dm | 8 +++----
code/game/mecha/medical/medical.dm | 2 +-
code/game/mecha/micro/micro.dm | 2 +-
code/game/mecha/working/hoverpod.dm | 2 +-
code/game/objects/buckling.dm | 4 ++--
code/game/objects/effects/chem/chemsmoke.dm | 2 +-
.../objects/effects/decals/Cleanable/fuel.dm | 2 +-
code/game/objects/effects/effect_system.dm | 4 ++--
code/game/objects/effects/step_triggers.dm | 2 +-
.../temporary_visuals/miscellaneous.dm | 2 +-
.../temporary_visuals/temproary_visual.dm | 8 +++----
.../temporary_visuials/miscellaneous.dm | 2 +-
.../temporary_visuials/temproary_visual.dm | 8 +++----
.../objects/items/devices/chameleonproj.dm | 2 +-
.../objects/items/devices/laserpointer.dm | 2 +-
.../objects/items/devices/radio/intercom.dm | 2 +-
code/game/objects/items/robot/robot_parts.dm | 2 +-
code/game/objects/items/shooting_range.dm | 2 +-
code/game/objects/items/stacks/stack.dm | 2 +-
.../objects/items/weapons/grenades/grenade.dm | 2 +-
code/game/objects/items/weapons/traps.dm | 2 +-
code/game/objects/structures/electricchair.dm | 2 +-
code/game/objects/structures/fitness.dm | 2 +-
code/game/objects/structures/gravemarker.dm | 4 ++--
code/game/objects/structures/janicart.dm | 4 ++--
code/game/objects/structures/morgue.dm | 2 +-
code/game/objects/structures/musician.dm | 2 +-
code/game/objects/structures/railing.dm | 6 ++---
.../stool_bed_chair_nest/alien_nests.dm | 2 +-
.../structures/stool_bed_chair_nest/chairs.dm | 10 ++++----
.../stool_bed_chair_nest/wheelchair.dm | 14 +++++------
code/game/objects/structures/transit_tubes.dm | 10 ++++----
.../objects/structures/windoor_assembly.dm | 10 ++++----
code/game/objects/structures/window.dm | 8 +++----
.../game/objects/structures/window_spawner.dm | 2 +-
code/game/turfs/flooring/flooring_decals.dm | 2 +-
code/game/turfs/simulated/floor_types.dm | 4 ++--
code/game/turfs/turf_flick_animations.dm | 2 +-
code/modules/admin/topic.dm | 2 +-
code/modules/admin/verbs/buildmode.dm | 22 ++++++++---------
code/modules/admin/view_variables/topic.dm | 4 ++--
code/modules/assembly/infrared.dm | 10 ++++----
code/modules/awaymissions/gateway.dm | 6 ++---
code/modules/blob2/blobs/base_blob.dm | 6 ++---
code/modules/clothing/clothing.dm | 2 +-
code/modules/clothing/masks/monitor.dm | 2 +-
.../clothing/spacesuits/rig/modules/ninja.dm | 2 +-
code/modules/flufftext/Hallucination.dm | 2 +-
.../hydroponics/spreading/spreading.dm | 2 +-
.../spreading/spreading_response.dm | 2 +-
code/modules/mining/drilling/drill.dm | 2 +-
code/modules/mob/animations.dm | 2 +-
.../living/carbon/human/human_attackhand.dm | 2 +-
.../mob/living/carbon/human/human_powers.dm | 6 ++---
.../mob/living/carbon/human/unarmed_attack.dm | 2 +-
.../mob/living/simple_animal/animals/bear.dm | 2 +-
.../mob/living/simple_animal/animals/cat.dm | 2 +-
.../mob/living/simple_animal/animals/corgi.dm | 16 ++++++-------
.../living/simple_animal/animals/fox_vr.dm | 4 ++--
.../mob/living/simple_animal/animals/worm.dm | 4 ++--
.../mob/living/simple_animal/simple_hud.dm | 2 +-
code/modules/mob/mob.dm | 10 ++++----
code/modules/mob/mob_grab.dm | 12 +++++-----
code/modules/mob/mob_grab_specials.dm | 4 ++--
code/modules/mob/mob_movement.dm | 4 ++--
code/modules/mob/new_player/new_player.dm | 2 +-
code/modules/multiz/pipes.dm | 4 ++--
code/modules/multiz/zshadow.dm | 4 ++--
code/modules/nano/nanomanager.dm | 4 ++--
.../nifsoft/software/13_soulcatcher.dm | 6 ++---
code/modules/organs/organ_icon.dm | 2 +-
code/modules/overmap/ships/engines/thermal.dm | 2 +-
code/modules/power/apc.dm | 4 ++--
code/modules/power/generator.dm | 4 ++--
code/modules/power/lightswitch_vr.dm | 2 +-
code/modules/power/singularity/emitter.dm | 2 +-
.../power/singularity/field_generator.dm | 2 +-
.../particle_accelerator/particle.dm | 2 +-
.../particle_accelerator.dm | 8 +++----
.../particle_accelerator/particle_control.dm | 2 +-
.../particle_accelerator/particle_emitter.dm | 2 +-
code/modules/power/smes.dm | 2 +-
code/modules/power/solar.dm | 2 +-
code/modules/power/tesla/energy_ball.dm | 4 ++--
code/modules/power/tracker.dm | 2 +-
code/modules/projectiles/ammunition.dm | 4 ++--
.../targeting/targeting_overlay.dm | 2 +-
code/modules/random_map/drop/droppod.dm | 2 +-
code/modules/recycling/conveyor2.dm | 2 +-
.../recycling/disposal-construction.dm | 10 ++++----
code/modules/recycling/disposal.dm | 12 +++++-----
.../security levels/keycard authentication.dm | 2 +-
code/modules/shieldgen/directional_shield.dm | 6 ++---
code/modules/shieldgen/emergency_shield.dm | 2 +-
code/modules/shieldgen/sheldwallgen.dm | 2 +-
code/modules/shieldgen/shield_capacitor.dm | 2 +-
code/modules/tables/flipping.dm | 2 +-
code/modules/turbolift/turbolift_console.dm | 2 +-
code/modules/turbolift/turbolift_map.dm | 12 +++++-----
code/modules/vehicles/train.dm | 2 +-
code/modules/vehicles/vehicle.dm | 12 +++++-----
.../tools/suspension_generator.dm | 4 ++--
code/modules/xenoarcheaology/tools/tools.dm | 2 +-
135 files changed, 291 insertions(+), 291 deletions(-)
diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm
index 9792c0c5179..84e06d4d2ec 100644
--- a/code/ATMOSPHERICS/atmospherics.dm
+++ b/code/ATMOSPHERICS/atmospherics.dm
@@ -39,7 +39,7 @@ Pipelines + Other Objects -> Pipe network
if(!icon_manager)
icon_manager = new()
if(!isnull(newdir))
- set_dir(newdir)
+ setDir(newdir)
if(!pipe_color)
pipe_color = color
color = null
diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm
index 3c73894414f..caf57db3019 100644
--- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm
@@ -132,7 +132,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
@@ -144,5 +144,5 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, -90))
+ src.setDir(turn(src.dir, -90))
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
\ No newline at end of file
diff --git a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
index d26422c3092..fce87079c20 100644
--- a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
@@ -125,7 +125,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, -90))
+ src.setDir(turn(src.dir, -90))
verb/rotate_anticlockwise()
@@ -136,7 +136,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
//Goddamn copypaste from binary base class because atmospherics machinery API is not damn flexible
get_neighbor_nodes_for_init()
@@ -276,7 +276,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, -90))
+ src.setDir(turn(src.dir, -90))
verb/rotate_anticlock()
set category = "Object"
@@ -286,4 +286,4 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm
index 26cb4489e60..2ce2fc3d0d8 100644
--- a/code/ATMOSPHERICS/components/valve.dm
+++ b/code/ATMOSPHERICS/components/valve.dm
@@ -123,9 +123,9 @@
/obj/machinery/atmospherics/valve/proc/normalize_dir()
if(dir==3)
- set_dir(1)
+ setDir(1)
else if(dir==12)
- set_dir(4)
+ setDir(4)
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
diff --git a/code/ATMOSPHERICS/mainspipe.dm b/code/ATMOSPHERICS/mainspipe.dm
index baba515fae6..6d3d4c894e7 100644
--- a/code/ATMOSPHERICS/mainspipe.dm
+++ b/code/ATMOSPHERICS/mainspipe.dm
@@ -139,9 +139,9 @@ obj/machinery/atmospherics/mains_pipe/simple
proc/normalize_dir()
if(dir==3)
- set_dir(1)
+ setDir(1)
else if(dir==12)
- set_dir(4)
+ setDir(4)
update_icon()
if(nodes[1] && nodes[2])
@@ -150,7 +150,7 @@ obj/machinery/atmospherics/mains_pipe/simple
//var/node1_direction = get_dir(src, node1)
//var/node2_direction = get_dir(src, node2)
- //set_dir(node1_direction|node2_direction)
+ //setDir(node1_direction|node2_direction)
else
if(!nodes[1]&&!nodes[2])
@@ -599,9 +599,9 @@ obj/machinery/atmospherics/mains_pipe/valve
proc/normalize_dir()
if(dir==3)
- set_dir(1)
+ setDir(1)
else if(dir==12)
- set_dir(4)
+ setDir(4)
proc/open()
if(open) return 0
diff --git a/code/ATMOSPHERICS/pipes/simple.dm b/code/ATMOSPHERICS/pipes/simple.dm
index aaf8b278544..27bb57bb908 100644
--- a/code/ATMOSPHERICS/pipes/simple.dm
+++ b/code/ATMOSPHERICS/pipes/simple.dm
@@ -78,9 +78,9 @@
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==3)
- set_dir(1)
+ setDir(1)
else if(dir==12)
- set_dir(4)
+ setDir(4)
/obj/machinery/atmospherics/pipe/simple/Destroy()
if(node1)
diff --git a/code/ATMOSPHERICS/pipes/vent.dm b/code/ATMOSPHERICS/pipes/vent.dm
index 4a1dc5696dc..58aaa51ccdd 100644
--- a/code/ATMOSPHERICS/pipes/vent.dm
+++ b/code/ATMOSPHERICS/pipes/vent.dm
@@ -52,7 +52,7 @@
if(node1)
icon_state = "intact"
- set_dir(get_dir(src, node1))
+ setDir(get_dir(src, node1))
else
icon_state = "exposed"
@@ -80,6 +80,6 @@
/obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node1)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
- set_dir(get_dir(src, node1))
+ setDir(get_dir(src, node1))
else
icon_state = "exposed"
diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm
index bb4ec95a844..075c108e3fe 100644
--- a/code/ZAS/Fire.dm
+++ b/code/ZAS/Fire.dm
@@ -187,7 +187,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
qdel(src)
return
- set_dir(pick(cardinal))
+ setDir(pick(cardinal))
var/datum/gas_mixture/air_contents = loc.return_air()
color = fire_color(air_contents.temperature)
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index cd91366ca6d..eb05e4be366 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -812,7 +812,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/old_decals = T.decals ? T.decals.Copy() : null
X = B.ChangeTurf(T.type)
- X.set_dir(old_dir1)
+ X.setDir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
X.copy_overlays(T, TRUE)
@@ -938,7 +938,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
var/turf/X = B
X.ChangeTurf(T.type)
- X.set_dir(old_dir1)
+ X.setDir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
X.overlays = old_overlays
diff --git a/code/_onclick/hud/alien_larva.dm b/code/_onclick/hud/alien_larva.dm
index 2ec9da3b278..534a1a750ad 100644
--- a/code/_onclick/hud/alien_larva.dm
+++ b/code/_onclick/hud/alien_larva.dm
@@ -7,7 +7,7 @@
using = new /obj/screen()
using.name = "mov_intent"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = 'icons/mob/screen1_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_acti
diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm
index c0007cbcf90..c88995e63f6 100644
--- a/code/_onclick/hud/human.dm
+++ b/code/_onclick/hud/human.dm
@@ -37,7 +37,7 @@
slot_info["[inv_box.slot_id]"] = inv_box.screen_loc
if(slot_data["dir"])
- inv_box.set_dir(slot_data["dir"])
+ inv_box.setDir(slot_data["dir"])
if(slot_data["toggle"])
src.other += inv_box
diff --git a/code/_onclick/hud/other_mobs.dm b/code/_onclick/hud/other_mobs.dm
index f1b9165a264..3e68fe3597b 100644
--- a/code/_onclick/hud/other_mobs.dm
+++ b/code/_onclick/hud/other_mobs.dm
@@ -32,7 +32,7 @@
using = new /obj/screen()
using.name = "act_intent"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.icon_state = "intent_"+mymob.a_intent
using.screen_loc = ui_zonesel
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index dc414df11f3..df3fffa19fe 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -24,7 +24,7 @@ var/obj/screen/robot_inventory
//Radio
using = new /obj/screen()
using.name = "radio"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
@@ -37,7 +37,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module1"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
@@ -49,7 +49,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module2"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
@@ -61,7 +61,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module3"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.color = ui_color
using.alpha = ui_alpha
@@ -76,7 +76,7 @@ var/obj/screen/robot_inventory
//Intent
using = new /obj/screen()
using.name = "act_intent"
- using.set_dir(SOUTHWEST)
+ using.setDir(SOUTHWEST)
using.icon = ui_style
using.alpha = ui_alpha
using.icon_state = mymob.a_intent
diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm
index 229e717e454..7b36272fbe5 100644
--- a/code/_onclick/telekinesis.dm
+++ b/code/_onclick/telekinesis.dm
@@ -154,7 +154,7 @@ var/const/tk_maxrange = 15
O.anchored = 1
O.density = 0
O.layer = FLY_LAYER
- O.set_dir(pick(GLOB.cardinal))
+ O.setDir(pick(GLOB.cardinal))
O.icon = 'icons/effects/effects.dmi'
O.icon_state = "nothing"
flick("empdisable",O)
diff --git a/code/datums/observation/dir_set.dm b/code/datums/observation/dir_set.dm
index 6240f558d1b..8d4b19d24ea 100644
--- a/code/datums/observation/dir_set.dm
+++ b/code/datums/observation/dir_set.dm
@@ -1,7 +1,7 @@
// Observer Pattern Implementation: Direction Set
// Registration type: /atom
//
-// Raised when: An /atom changes dir using the set_dir() proc.
+// Raised when: An /atom changes dir using the setDir() proc.
//
// Arguments that the called proc should expect:
// /atom/dir_changer: The instance that changed direction
diff --git a/code/datums/observation/helpers.dm b/code/datums/observation/helpers.dm
index 91160267009..51788408a02 100644
--- a/code/datums/observation/helpers.dm
+++ b/code/datums/observation/helpers.dm
@@ -7,7 +7,7 @@
forceMove(T)
/atom/proc/recursive_dir_set(var/atom/a, var/old_dir, var/new_dir)
- set_dir(new_dir)
+ setDir(new_dir)
/proc/register_all_movement(var/event_source, var/listener)
GLOB.moved_event.register(event_source, listener, /atom/movable/proc/recursive_move)
diff --git a/code/datums/riding.dm b/code/datums/riding.dm
index 746cc6dcf75..6139aeb8f3f 100644
--- a/code/datums/riding.dm
+++ b/code/datums/riding.dm
@@ -43,7 +43,7 @@
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
- buckled_mob.set_dir(rider_dir)
+ buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == ridden_dir)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 335ff24ecca..8ac17ef0dba 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -230,7 +230,7 @@
return
//called to set the atom's dir and used to add behaviour to dir-changes
-/atom/proc/set_dir(new_dir)
+/atom/proc/setDir(new_dir)
. = new_dir != dir
dir = new_dir
diff --git a/code/game/atoms_movable_vr.dm b/code/game/atoms_movable_vr.dm
index 0cc6d144be9..13c52e8d737 100644
--- a/code/game/atoms_movable_vr.dm
+++ b/code/game/atoms_movable_vr.dm
@@ -1,7 +1,7 @@
/atom/movable/proc/Bump_vr(var/atom/A, yes)
return
-/atom/movable/set_dir(newdir)
+/atom/movable/setDir(newdir)
. = ..(newdir)
if(riding_datum)
riding_datum.handle_vehicle_offsets()
diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm
index d65eb0e6d03..bdfbe6bc881 100644
--- a/code/game/gamemodes/nuclear/pinpointer.dm
+++ b/code/game/gamemodes/nuclear/pinpointer.dm
@@ -31,7 +31,7 @@
if(!the_disk)
icon_state = "pinonnull"
return
- set_dir(get_dir(src,the_disk))
+ setDir(get_dir(src,the_disk))
switch(get_dist(src,the_disk))
if(0)
icon_state = "pinondirect"
@@ -83,7 +83,7 @@
if(!location)
icon_state = "pinonnull"
return
- set_dir(get_dir(src,location))
+ setDir(get_dir(src,location))
switch(get_dist(src,location))
if(0)
icon_state = "pinondirect"
@@ -102,7 +102,7 @@
if(!target)
icon_state = "pinonnull"
return
- set_dir(get_dir(src,target))
+ setDir(get_dir(src,target))
switch(get_dist(src,target))
if(0)
icon_state = "pinondirect"
@@ -219,7 +219,7 @@
// if(loc.z != the_disk.z) //If you are on a different z-level from the disk
// icon_state = "pinonnull"
// else
- set_dir(get_dir(src, the_disk))
+ setDir(get_dir(src, the_disk))
switch(get_dist(src, the_disk))
if(0)
icon_state = "pinondirect"
@@ -252,7 +252,7 @@
if(loc.z != home.z) //If you are on a different z-level from the shuttle
icon_state = "pinonnull"
else
- set_dir(get_dir(src, home))
+ setDir(get_dir(src, home))
switch(get_dist(src, home))
if(0)
icon_state = "pinondirect"
@@ -298,7 +298,7 @@
if(loc.z != our_shuttle.z) //If you are on a different z-level from the shuttle
icon_state = "pinonnull"
else
- set_dir(get_dir(src, our_shuttle))
+ setDir(get_dir(src, our_shuttle))
switch(get_dist(src, our_shuttle))
if(0)
icon_state = "pinondirect"
diff --git a/code/game/gamemodes/technomancer/spells/track.dm b/code/game/gamemodes/technomancer/spells/track.dm
index 230e282ee17..a62e117c0e3 100644
--- a/code/game/gamemodes/technomancer/spells/track.dm
+++ b/code/game/gamemodes/technomancer/spells/track.dm
@@ -62,7 +62,7 @@ var/list/technomancer_belongings = list()
icon_state = "track_unknown"
else
- set_dir(get_dir(src,get_turf(tracked)))
+ setDir(get_dir(src,get_turf(tracked)))
switch(get_dist(src,get_turf(tracked)))
if(0)
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index a9113346289..0f11c1bb299 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -359,7 +359,7 @@ var/global/datum/controller/occupations/job_master
// Moving wheelchair if they have one
if(H.buckled && istype(H.buckled, /obj/structure/bed/chair/wheelchair))
H.buckled.forceMove(H.loc)
- H.buckled.set_dir(H.dir)
+ H.buckled.setDir(H.dir)
if(job)
@@ -489,7 +489,7 @@ var/global/datum/controller/occupations/job_master
var/obj/structure/bed/chair/wheelchair/W = new /obj/structure/bed/chair/wheelchair(H.loc)
W.buckle_mob(H)
H.update_canmove()
- W.set_dir(H.dir)
+ W.setDir(H.dir)
W.add_fingerprint(H)
if(R)
W.color = R.color
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index a8e5f7ceada..25eca31e250 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -23,7 +23,7 @@
if(sleepernew)
sleeper = sleepernew
sleepernew.console = src
- set_dir(get_dir(src, sleepernew))
+ setDir(get_dir(src, sleepernew))
return
return
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index 2fb2d48a824..9c208cb0bfb 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -233,7 +233,7 @@
if(bodyscannernew)
scanner = bodyscannernew
bodyscannernew.console = src
- set_dir(get_dir(src, bodyscannernew))
+ setDir(get_dir(src, bodyscannernew))
return
return
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index b05f54d4524..98e044f4ea9 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -360,13 +360,13 @@
//If someone knows a better way to do this, let me know. -Giacom
switch(i)
if(NORTH)
- src.set_dir(SOUTH)
+ src.setDir(SOUTH)
if(SOUTH)
- src.set_dir(NORTH)
+ src.setDir(NORTH)
if(WEST)
- src.set_dir(EAST)
+ src.setDir(EAST)
if(EAST)
- src.set_dir(WEST)
+ src.setDir(WEST)
break
//Return a working camera that can see a given mob
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 83e10e900a5..44ca5a3363d 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -944,7 +944,7 @@ About the new airlock wires panel:
var/obj/structure/door_assembly/da = new assembly_type(src.loc)
if (istype(da, /obj/structure/door_assembly/multi_tile))
- da.set_dir(src.dir)
+ da.setDir(src.dir)
da.anchored = 1
if(mineral)
@@ -1195,7 +1195,7 @@ About the new airlock wires panel:
name = "[istext(assembly.glass) ? "[assembly.glass] airlock" : assembly.base_name]"
//get the dir from the assembly
- set_dir(assembly.dir)
+ setDir(assembly.dir)
//wires
var/turf/T = get_turf(newloc)
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index b8659458741..00d93e23ac7 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -230,7 +230,7 @@
wa.secure = "secure_"
if (src.base_state == "right" || src.base_state == "rightsecure")
wa.facing = "r"
- wa.set_dir(src.dir)
+ wa.setDir(src.dir)
wa.anchored = 1
wa.created_name = name
wa.state = "02"
diff --git a/code/game/machinery/frame.dm b/code/game/machinery/frame.dm
index 2c16d3771e5..d33901f670a 100644
--- a/code/game/machinery/frame.dm
+++ b/code/game/machinery/frame.dm
@@ -236,7 +236,7 @@
state = FRAME_PLACED
if(dir)
- set_dir(dir)
+ setDir(dir)
if(loc)
src.loc = loc
@@ -374,7 +374,7 @@
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
B.pixel_y = pixel_y
- B.set_dir(dir)
+ B.setDir(dir)
circuit.construct(B)
circuit.loc = null
B.circuit = circuit
@@ -388,7 +388,7 @@
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
B.pixel_y = pixel_y
- B.set_dir(dir)
+ B.setDir(dir)
circuit.construct(B)
circuit.loc = null
B.circuit = circuit
@@ -401,7 +401,7 @@
var/obj/machinery/B = new circuit.build_path(src.loc)
B.pixel_x = pixel_x
B.pixel_y = pixel_y
- B.set_dir(dir)
+ B.setDir(dir)
circuit.construct(B)
circuit.loc = null
B.circuit = circuit
@@ -581,7 +581,7 @@
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
- set_dir(turn(dir, 90))
+ setDir(turn(dir, 90))
to_chat(usr, "You rotate the [src] to face [dir2text(dir)]!")
@@ -600,7 +600,7 @@
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
- set_dir(turn(dir, 270))
+ setDir(turn(dir, 270))
to_chat(usr, "You rotate the [src] to face [dir2text(dir)]!")
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index a5b7477101a..fa890ca89f6 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -120,7 +120,7 @@ Class Procs:
/obj/machinery/New(l, d=0)
..(l)
if(d)
- set_dir(d)
+ setDir(d)
if(circuit)
circuit = new circuit(src)
@@ -164,7 +164,7 @@ Class Procs:
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
pulse2.anchored = 1
- pulse2.set_dir(pick(cardinal))
+ pulse2.setDir(pick(cardinal))
spawn(10)
qdel(pulse2)
@@ -433,7 +433,7 @@ Class Procs:
else
A.state = FRAME_WIRED
- A.set_dir(dir)
+ A.setDir(dir)
A.pixel_x = pixel_x
A.pixel_y = pixel_y
A.update_desc()
diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm
index 02775c2a1a6..09b272cbe7f 100644
--- a/code/game/machinery/pipe/construction.dm
+++ b/code/game/machinery/pipe/construction.dm
@@ -43,7 +43,7 @@ Buildable meters
make_from_existing(make_from)
else
pipe_type = _pipe_type
- set_dir(_dir)
+ setDir(_dir)
update()
pixel_x += rand(-5, 5)
@@ -51,7 +51,7 @@ Buildable meters
return ..()
/obj/item/pipe/proc/make_from_existing(obj/machinery/atmospherics/make_from)
- set_dir(make_from.dir)
+ setDir(make_from.dir)
pipename = make_from.name
if(make_from.req_access)
src.req_access = make_from.req_access
@@ -104,11 +104,11 @@ Buildable meters
do_a_flip()
/obj/item/pipe/proc/do_a_flip()
- set_dir(turn(dir, -180))
+ setDir(turn(dir, -180))
fixdir()
/obj/item/pipe/trinary/flippable/do_a_flip()
- // set_dir(turn(dir, flipped ? 45 : -45))
+ // setDir(turn(dir, flipped ? 45 : -45))
// TG has a magic icon set with the flipped versions in the diagonals.
// We may switch to this later, but for now gotta do some magic.
mirrored = !mirrored
@@ -123,21 +123,21 @@ Buildable meters
if ( usr.stat || usr.restrained() || !usr.canmove )
return
- set_dir(turn(src.dir, -90)) // Rotate clockwise
+ setDir(turn(src.dir, -90)) // Rotate clockwise
fixdir()
// If you want to disable pipe dir changing when pulled, uncomment this
// /obj/item/pipe/Move()
// var/old_dir = dir
// . = ..()
-// set_dir(old_dir) //pipes changing direction when moved is just annoying and buggy
+// setDir(old_dir) //pipes changing direction when moved is just annoying and buggy
// Don't let pulling a pipe straighten it out.
/obj/item/pipe/binary/bendable/Move()
var/old_bent = !IS_CARDINAL(dir)
. = ..()
if(old_bent && IS_CARDINAL(dir))
- set_dir(turn(src.dir, -45))
+ setDir(turn(src.dir, -45))
//Helper to clean up dir
/obj/item/pipe/proc/fixdir()
@@ -145,16 +145,16 @@ Buildable meters
/obj/item/pipe/binary/fixdir()
if(dir == SOUTH)
- set_dir(NORTH)
+ setDir(NORTH)
else if(dir == WEST)
- set_dir(EAST)
+ setDir(EAST)
/obj/item/pipe/trinary/flippable/fixdir()
if(dir in cornerdirs)
- set_dir(turn(dir, 45))
+ setDir(turn(dir, 45))
/obj/item/pipe/attack_self(mob/user)
- set_dir(turn(dir,-90))
+ setDir(turn(dir,-90))
fixdir()
//called when a turf is attacked with a pipe item
@@ -208,7 +208,7 @@ Buildable meters
qdel(src)
/obj/item/pipe/proc/build_pipe(obj/machinery/atmospherics/A)
- A.set_dir(dir)
+ A.setDir(dir)
A.init_dir()
if(pipename)
A.name = pipename
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 2a2bc67cb5b..49f5a5ad1c5 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -678,7 +678,7 @@ var/list/turret_icons
last_target = target
spawn()
popUp() //pop the turret up if it's not already up.
- set_dir(get_dir(src, target)) //even if you can't shoot, follow the target
+ setDir(get_dir(src, target)) //even if you can't shoot, follow the target
spawn()
shootAt(target)
return 1
diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm
index 5c362e616e4..1b4cb8245d4 100644
--- a/code/game/mecha/equipment/tools/tools.dm
+++ b/code/game/mecha/equipment/tools/tools.dm
@@ -1289,7 +1289,7 @@
if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST))
move_result = step_rand(chassis)
else if(chassis.dir!=direction)
- chassis.set_dir(direction)
+ chassis.setDir(direction)
move_result = 1
else
move_result = step(chassis,direction)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 6adad5bcef1..f23e97fb618 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -431,7 +431,7 @@
return
/obj/mecha/proc/mechturn(direction)
- set_dir(direction)
+ setDir(direction)
playsound(src,'sound/mecha/mechturn.ogg',40,1)
return 1
@@ -936,7 +936,7 @@
src.Entered(mmi_as_oc)
src.Move(src.loc)
src.icon_state = src.reset_icon()
- set_dir(dir_in)
+ setDir(dir_in)
src.log_message("[mmi_as_oc] moved in as pilot.")
if(!hasInternalDamage())
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
@@ -1174,7 +1174,7 @@
src.verbs += /obj/mecha/verb/eject
src.log_append_to_last("[H] moved in as pilot.")
src.icon_state = src.reset_icon()
- set_dir(dir_in)
+ setDir(dir_in)
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
if(!hasInternalDamage())
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
@@ -1262,7 +1262,7 @@
src.occupant.canmove = 0
src.occupant = null
src.icon_state = src.reset_icon()+"-open"
- src.set_dir(dir_in)
+ src.setDir(dir_in)
src.verbs -= /obj/mecha/verb/eject
return
diff --git a/code/game/mecha/medical/medical.dm b/code/game/mecha/medical/medical.dm
index 53f007b6a6b..9825928c74b 100644
--- a/code/game/mecha/medical/medical.dm
+++ b/code/game/mecha/medical/medical.dm
@@ -15,7 +15,7 @@
/obj/mecha/medical/mechturn(direction)
- set_dir(direction)
+ setDir(direction)
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
return 1
diff --git a/code/game/mecha/micro/micro.dm b/code/game/mecha/micro/micro.dm
index 6da9b830c6f..065593a8e94 100644
--- a/code/game/mecha/micro/micro.dm
+++ b/code/game/mecha/micro/micro.dm
@@ -122,7 +122,7 @@
// override move/turn procs so they play more appropriate sounds. Placeholder sounds for now, but mechmove04 at least sounds like tracks for the poleat.
/obj/mecha/micro/mechturn(direction)
- set_dir(direction)
+ setDir(direction)
playsound(src,'sound/mecha/mechmove03.ogg',40,1)
return 1
diff --git a/code/game/mecha/working/hoverpod.dm b/code/game/mecha/working/hoverpod.dm
index 8a79b5a8ac9..b4641d34f4d 100644
--- a/code/game/mecha/working/hoverpod.dm
+++ b/code/game/mecha/working/hoverpod.dm
@@ -63,7 +63,7 @@
//these three procs overriden to play different sounds
/obj/mecha/working/hoverpod/mechturn(direction)
- set_dir(direction)
+ setDir(direction)
//playsound(src,'sound/machines/hiss.ogg',40,1)
return 1
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 9ed15f38a77..052439fe128 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -69,7 +69,7 @@
M.buckled = src
M.facing_dir = null
- M.set_dir(buckle_dir ? buckle_dir : dir)
+ M.setDir(buckle_dir ? buckle_dir : dir)
M.update_canmove()
M.update_floating( M.Check_Dense_Object() )
// buckled_mob = M
@@ -193,7 +193,7 @@
L.inertia_dir = last_move
return FALSE
else
- L.set_dir(dir)
+ L.setDir(dir)
return TRUE
/atom/movable/Move(atom/newloc, direct = 0)
diff --git a/code/game/objects/effects/chem/chemsmoke.dm b/code/game/objects/effects/chem/chemsmoke.dm
index 436ebabcc92..1fc9e007f8e 100644
--- a/code/game/objects/effects/chem/chemsmoke.dm
+++ b/code/game/objects/effects/chem/chemsmoke.dm
@@ -162,7 +162,7 @@
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
smoke.icon = I
smoke.plane = ABOVE_PLANE
- smoke.set_dir(pick(cardinal))
+ smoke.setDir(pick(cardinal))
smoke.pixel_x = -32 + rand(-8, 8)
smoke.pixel_y = -32 + rand(-8, 8)
walk_to(smoke, T)
diff --git a/code/game/objects/effects/decals/Cleanable/fuel.dm b/code/game/objects/effects/decals/Cleanable/fuel.dm
index b69226815e2..85a28944a01 100644
--- a/code/game/objects/effects/decals/Cleanable/fuel.dm
+++ b/code/game/objects/effects/decals/Cleanable/fuel.dm
@@ -51,7 +51,7 @@
anchored = 0
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
- set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
+ setDir(d) //Setting this direction means you won't get torched by your own flamethrower.
if(istype(newLoc, /turf/simulated))
var/turf/simulated/T = newLoc
T.hotspot_expose((T20C*2) + 380,500) //Ignite the fuel.
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 74ffa13530d..69ba420cbc6 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -333,7 +333,7 @@ steam.start() -- spawns the effect
if(isturf(T))
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
src.oldposition = T
- I.set_dir(src.holder.dir)
+ I.setDir(src.holder.dir)
flick("ion_fade", I)
I.icon_state = "blank"
spawn( 20 )
@@ -380,7 +380,7 @@ steam.start() -- spawns the effect
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
src.number++
src.oldposition = get_turf(holder)
- I.set_dir(src.holder.dir)
+ I.setDir(src.holder.dir)
spawn(10)
qdel(I)
src.number--
diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm
index 461fd85db15..db84eda0b1b 100644
--- a/code/game/objects/effects/step_triggers.dm
+++ b/code/game/objects/effects/step_triggers.dm
@@ -71,7 +71,7 @@
var/predir = AM.dir
step(AM, direction)
if(!facedir)
- AM.set_dir(predir)
+ AM.setDir(predir)
diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
index 8a9220e87f2..2d9a6a192b8 100644
--- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm
+++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
@@ -8,7 +8,7 @@
if(mimiced_atom)
name = mimiced_atom.name
appearance = mimiced_atom.appearance
- set_dir(mimiced_atom.dir)
+ setDir(mimiced_atom.dir)
mouse_opacity = 0
if(customappearance)
appearance = customappearance
diff --git a/code/game/objects/effects/temporary_visuals/temproary_visual.dm b/code/game/objects/effects/temporary_visuals/temproary_visual.dm
index c5038f1b28e..3b50f01ca1c 100644
--- a/code/game/objects/effects/temporary_visuals/temproary_visual.dm
+++ b/code/game/objects/effects/temporary_visuals/temproary_visual.dm
@@ -11,7 +11,7 @@
/obj/effect/temp_visual/Initialize()
. = ..()
if(randomdir)
- set_dir(pick(cardinal))
+ setDir(pick(cardinal))
spawn(duration)
qdel(src)
@@ -29,8 +29,8 @@
/obj/effect/temp_visual/dir_setting
randomdir = FALSE
-/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir)
- if(set_dir)
- setDir(set_dir)
+/obj/effect/temp_visual/dir_setting/Initialize(mapload, setDir)
+ if(setDir)
+ setDir(setDir)
. = ..()
*/ //More tg stuff that might be useful later
diff --git a/code/game/objects/effects/temporary_visuials/miscellaneous.dm b/code/game/objects/effects/temporary_visuials/miscellaneous.dm
index 27258bf2b65..6086239ddf1 100644
--- a/code/game/objects/effects/temporary_visuials/miscellaneous.dm
+++ b/code/game/objects/effects/temporary_visuials/miscellaneous.dm
@@ -8,7 +8,7 @@
if(mimiced_atom)
name = mimiced_atom.name
appearance = mimiced_atom.appearance
- set_dir(mimiced_atom.dir)
+ setDir(mimiced_atom.dir)
mouse_opacity = 0
if(customappearance)
appearance = customappearance
diff --git a/code/game/objects/effects/temporary_visuials/temproary_visual.dm b/code/game/objects/effects/temporary_visuials/temproary_visual.dm
index 0ecaf5e312c..72e4634904e 100644
--- a/code/game/objects/effects/temporary_visuials/temproary_visual.dm
+++ b/code/game/objects/effects/temporary_visuials/temproary_visual.dm
@@ -11,7 +11,7 @@
/obj/effect/temp_visual/Initialize()
. = ..()
if(randomdir)
- set_dir(pick(global.cardinal))
+ setDir(pick(global.cardinal))
spawn(duration)
qdel(src)
@@ -29,8 +29,8 @@
/obj/effect/temp_visual/dir_setting
randomdir = FALSE
-/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir)
- if(set_dir)
- setDir(set_dir)
+/obj/effect/temp_visual/dir_setting/Initialize(mapload, setDir)
+ if(setDir)
+ setDir(setDir)
. = ..()
*/ //More tg stuff that might be useful later
diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm
index 379a002cae0..7b251046a85 100644
--- a/code/game/objects/items/devices/chameleonproj.dm
+++ b/code/game/objects/items/devices/chameleonproj.dm
@@ -98,7 +98,7 @@
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
- set_dir(O.dir)
+ setDir(O.dir)
M.loc = src
master = C
master.active_dummy = src
diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
index 751022c2ae2..c683656edfb 100644
--- a/code/game/objects/items/devices/laserpointer.dm
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -177,7 +177,7 @@
spawn(10)
C.lay_down()
else
- C.set_dir(get_dir(C,targloc))
+ C.setDir(get_dir(C,targloc))
C.visible_message("[C] watches the light.", "Your attention is drawn to the mysterious glowing dot.")
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index 9962b99cf28..5fe1b2f0cf4 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -141,7 +141,7 @@
A.pixel_x = pixel_x
A.pixel_y = pixel_y
A.circuit = M
- A.set_dir(dir)
+ A.setDir(dir)
A.anchored = 1
A.state = 2
A.update_icon()
diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm
index ff7b8271148..eaf3c3de34e 100644
--- a/code/game/objects/items/robot/robot_parts.dm
+++ b/code/game/objects/items/robot/robot_parts.dm
@@ -10,7 +10,7 @@
var/model_info
dir = SOUTH
-/obj/item/robot_parts/set_dir()
+/obj/item/robot_parts/setDir()
return
/obj/item/robot_parts/New(var/newloc, var/model)
diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm
index 575591501e6..6d5f8a9d0f9 100644
--- a/code/game/objects/items/shooting_range.dm
+++ b/code/game/objects/items/shooting_range.dm
@@ -115,7 +115,7 @@
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
bmark.icon_state = "scorch"
- bmark.set_dir(pick(NORTH,SOUTH,EAST,WEST)) // random scorch design
+ bmark.setDir(pick(NORTH,SOUTH,EAST,WEST)) // random scorch design
else
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index c5be2552044..8647e578783 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -147,7 +147,7 @@
O = new recipe.result_type(user.loc, recipe.use_material)
else
O = new recipe.result_type(user.loc)
- O.set_dir(user.dir)
+ O.setDir(user.dir)
O.add_fingerprint(user)
if (istype(O, /obj/item/stack))
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index 0ea94e8dec8..914c3e49657 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -38,7 +38,7 @@
spawn(det_time)
detonate()
return
- user.set_dir(get_dir(user, target))
+ user.setDir(get_dir(user, target))
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
diff --git a/code/game/objects/items/weapons/traps.dm b/code/game/objects/items/weapons/traps.dm
index 27927b81802..8824264824d 100644
--- a/code/game/objects/items/weapons/traps.dm
+++ b/code/game/objects/items/weapons/traps.dm
@@ -95,7 +95,7 @@
return 0
//trap the victim in place
- set_dir(L.dir)
+ setDir(L.dir)
can_buckle = 1
buckle_mob(L)
L << "The steel jaws of \the [src] bite into you, trapping you in place!"
diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm
index 1cd43b7910f..cf28060be5c 100644
--- a/code/game/objects/structures/electricchair.dm
+++ b/code/game/objects/structures/electricchair.dm
@@ -15,7 +15,7 @@
if(W.is_wrench())
var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
playsound(src, W.usesound, 50, 1)
- C.set_dir(dir)
+ C.setDir(dir)
part.loc = loc
part.master = null
part = null
diff --git a/code/game/objects/structures/fitness.dm b/code/game/objects/structures/fitness.dm
index 158bf5533b0..75fac6219c6 100644
--- a/code/game/objects/structures/fitness.dm
+++ b/code/game/objects/structures/fitness.dm
@@ -53,7 +53,7 @@
else
being_used = 1
playsound(src.loc, 'sound/effects/weightlifter.ogg', 50, 1)
- user.set_dir(SOUTH)
+ user.setDir(SOUTH)
flick("[icon_state]_[weight]", src)
if(do_after(user, 20 + (weight * 10)))
playsound(src.loc, 'sound/effects/weightdrop.ogg', 25, 1)
diff --git a/code/game/objects/structures/gravemarker.dm b/code/game/objects/structures/gravemarker.dm
index 7ef0d49a517..1ff302fdd08 100644
--- a/code/game/objects/structures/gravemarker.dm
+++ b/code/game/objects/structures/gravemarker.dm
@@ -123,7 +123,7 @@
if(anchored)
return
if(config.ghost_interaction)
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return
else
if(istype(usr,/mob/living/simple_animal/mouse))
@@ -133,5 +133,5 @@
if(usr.stat || usr.restrained())
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return
\ No newline at end of file
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index 1e46aa1c712..cafd4478293 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -259,7 +259,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
return M
-/obj/structure/bed/chair/janicart/set_dir()
+/obj/structure/bed/chair/janicart/setDir()
..()
update_layer()
if(has_buckled_mobs())
@@ -276,7 +276,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/L = A
- L.set_dir(dir)
+ L.setDir(dir)
switch(dir)
if(SOUTH)
L.pixel_x = 0
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index c14a3d10e4a..ae8e67c3917 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -112,7 +112,7 @@
for(var/atom/movable/A as mob|obj in src)
A.forceMove(src.connected.loc)
src.connected.icon_state = "morguet"
- src.connected.set_dir(src.dir)
+ src.connected.setDir(src.dir)
else
qdel(src.connected)
src.connected = null
diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm
index ea5d48db588..489a9b8b917 100644
--- a/code/game/objects/structures/musician.dm
+++ b/code/game/objects/structures/musician.dm
@@ -330,7 +330,7 @@
else if (istype(usr,/mob/observer/ghost) && !config.ghost_interaction)
return
else
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return
/obj/structure/device/piano/attack_hand(mob/user)
diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm
index b100237dacd..640236d6f65 100644
--- a/code/game/objects/structures/railing.dm
+++ b/code/game/objects/structures/railing.dm
@@ -141,7 +141,7 @@
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
- set_dir(turn(dir, 90))
+ setDir(turn(dir, 90))
update_icon()
return
@@ -160,7 +160,7 @@
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
- set_dir(turn(dir, -90))
+ setDir(turn(dir, -90))
update_icon()
return
@@ -185,7 +185,7 @@
return 0
src.loc = get_step(src, src.dir)
- set_dir(turn(dir, 180))
+ setDir(turn(dir, 180))
update_icon()
return
diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
index 270583011df..b897be30861 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
@@ -62,7 +62,7 @@
"You hear squelching...")
M.buckled = src
M.loc = src.loc
- M.set_dir(src.dir)
+ M.setDir(src.dir)
M.update_canmove()
M.pixel_y = 6
M.old_y = 6
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 8429c69bfe4..eccffd55e12 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -25,7 +25,7 @@
user.drop_item()
var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- E.set_dir(dir)
+ E.setDir(dir)
E.part = SK
SK.loc = E
SK.master = E
@@ -60,13 +60,13 @@
else
reset_plane_and_layer()
-/obj/structure/bed/chair/set_dir()
+/obj/structure/bed/chair/setDir()
..()
update_layer()
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/L = A
- L.set_dir(dir)
+ L.setDir(dir)
/obj/structure/bed/chair/verb/rotate()
set name = "Rotate Chair"
@@ -74,7 +74,7 @@
set src in oview(1)
if(config.ghost_interaction)
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return
else
if(istype(usr,/mob/living/simple_animal/mouse))
@@ -84,7 +84,7 @@
if(usr.stat || usr.restrained())
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return
/obj/structure/bed/chair/shuttle
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index e53bbf67c1f..a916b010d92 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -14,7 +14,7 @@
/obj/structure/bed/chair/wheelchair/update_icon()
return
-/obj/structure/bed/chair/wheelchair/set_dir()
+/obj/structure/bed/chair/wheelchair/setDir()
..()
overlays = null
var/image/O = image(icon = 'icons/obj/furniture.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir)
@@ -22,7 +22,7 @@
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/L = A
- L.set_dir(dir)
+ L.setDir(dir)
/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_wrench() || W.is_wirecutter() || istype(W,/obj/item/stack))
@@ -87,7 +87,7 @@
if(has_buckled_mobs()) // Make sure it stays beneath the occupant
var/mob/living/L = buckled_mobs[1]
Move(L.loc)
- set_dir(direction)
+ setDir(direction)
if(pulling) // Driver
if(pulling.loc == src.loc) // We moved onto the wheelchair? Revert!
pulling.forceMove(T)
@@ -96,7 +96,7 @@
if(get_dist(src, pulling) > 1) // We are too far away? Losing control.
pulling = null
user.pulledby = null
- pulling.set_dir(get_dir(pulling, src)) // When everything is right, face the wheelchair
+ pulling.setDir(get_dir(pulling, src)) // When everything is right, face the wheelchair
if(bloodiness)
create_track()
driving = 0
@@ -145,7 +145,7 @@
user.pulledby = src
if(user.pulling)
user.stop_pulling()
- user.set_dir(get_dir(user, src))
+ user.setDir(get_dir(user, src))
user << "You grip \the [name]'s handles."
else
usr << "You let go of \the [name]'s handles."
@@ -194,14 +194,14 @@
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
var/newdir = get_dir(get_step(loc, dir), loc)
if(newdir == dir)
- B.set_dir(newdir)
+ B.setDir(newdir)
else
newdir = newdir | dir
if(newdir == 3)
newdir = 1
else if(newdir == 12)
newdir = 4
- B.set_dir(newdir)
+ B.setDir(newdir)
bloodiness--
/obj/structure/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob)
diff --git a/code/game/objects/structures/transit_tubes.dm b/code/game/objects/structures/transit_tubes.dm
index c260103a567..4cc309ddb33 100644
--- a/code/game/objects/structures/transit_tubes.dm
+++ b/code/game/objects/structures/transit_tubes.dm
@@ -170,7 +170,7 @@ obj/structure/ex_act(severity)
nexttube = tube
break
if(!nexttube)
- pod.set_dir(turn(pod.dir, 180))
+ pod.setDir(turn(pod.dir, 180))
if(icon_state == "closed" && pod)
pod.follow_tube()
@@ -320,13 +320,13 @@ obj/structure/ex_act(severity)
break
if(current_tube == null)
- set_dir(next_dir)
+ setDir(next_dir)
Move(get_step(loc, dir)) // Allow collisions when leaving the tubes.
break
last_delay = current_tube.enter_delay(src, next_dir)
sleep(last_delay)
- set_dir(next_dir)
+ setDir(next_dir)
loc = next_loc // When moving from one tube to another, skip collision and such.
density = current_tube.density
@@ -400,14 +400,14 @@ obj/structure/ex_act(severity)
station.open_animation()
else if(direction in station.directions())
- set_dir(direction)
+ setDir(direction)
station.launch_pod()
return
for(var/obj/structure/transit_tube/tube in loc)
if(dir in tube.directions())
if(tube.has_exit(direction))
- set_dir(direction)
+ setDir(direction)
return
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index 47f08399f01..5d47fd3e9de 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -39,9 +39,9 @@ obj/structure/windoor_assembly/New(Loc, start_dir=NORTH, constructed=0)
anchored = 0
switch(start_dir)
if(NORTH, SOUTH, EAST, WEST)
- set_dir(start_dir)
+ setDir(start_dir)
else //If the user is facing northeast. northwest, southeast, southwest or north, default to north
- set_dir(NORTH)
+ setDir(NORTH)
update_state()
update_nearby_tiles(need_rebuild=1)
@@ -213,7 +213,7 @@ obj/structure/windoor_assembly/Destroy()
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
- windoor.set_dir(src.dir)
+ windoor.setDir(src.dir)
windoor.density = 0
if(created_name)
windoor.name = created_name
@@ -235,7 +235,7 @@ obj/structure/windoor_assembly/Destroy()
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
- windoor.set_dir(src.dir)
+ windoor.setDir(src.dir)
windoor.density = 0
if(created_name)
windoor.name = created_name
@@ -284,7 +284,7 @@ obj/structure/windoor_assembly/Destroy()
if(src.state != "01")
update_nearby_tiles(need_rebuild=1) //Compel updates before
- src.set_dir(turn(src.dir, 270))
+ src.setDir(turn(src.dir, 270))
if(src.state != "01")
update_nearby_tiles(need_rebuild=1)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 7fb5a718677..39763177c02 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -350,7 +350,7 @@
return 0
update_nearby_tiles(need_rebuild=1) //Compel updates before
- set_dir(turn(dir, 90))
+ setDir(turn(dir, 90))
updateSilicate()
update_nearby_tiles(need_rebuild=1)
return
@@ -372,7 +372,7 @@
return 0
update_nearby_tiles(need_rebuild=1) //Compel updates before
- set_dir(turn(dir, 270))
+ setDir(turn(dir, 270))
updateSilicate()
update_nearby_tiles(need_rebuild=1)
return
@@ -381,7 +381,7 @@
. = ..()
if (start_dir)
- set_dir(start_dir)
+ setDir(start_dir)
//player-constructed windows
if (constructed)
@@ -411,7 +411,7 @@
var/ini_dir = dir
update_nearby_tiles(need_rebuild=1)
..()
- set_dir(ini_dir)
+ setDir(ini_dir)
update_nearby_tiles(need_rebuild=1)
//checks if this window is full-tile one
diff --git a/code/game/objects/structures/window_spawner.dm b/code/game/objects/structures/window_spawner.dm
index 52a8458077e..504c0ec7cc3 100644
--- a/code/game/objects/structures/window_spawner.dm
+++ b/code/game/objects/structures/window_spawner.dm
@@ -50,7 +50,7 @@
qdel(W)
if(!found_connection)
var/obj/structure/window/new_win = new win_path(src.loc)
- new_win.set_dir(dir)
+ new_win.setDir(dir)
handle_window_spawn(new_win)
else
neighbours |= other
diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm
index d212f81b7f8..b65058e1018 100644
--- a/code/game/turfs/flooring/flooring_decals.dm
+++ b/code/game/turfs/flooring/flooring_decals.dm
@@ -21,7 +21,7 @@ var/list/floor_decals = list()
// This is a separate proc from initialize() to facilitiate its caching and other stuff. Look into it someday.
/obj/effect/floor_decal/proc/add_to_turf_decals()
if(supplied_dir)
- set_dir(supplied_dir) // TODO - Why can't this line be done in initialize/New()?
+ setDir(supplied_dir) // TODO - Why can't this line be done in initialize/New()?
var/turf/T = get_turf(src)
if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[T.layer]"
diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm
index 1eea97c546f..bca1287b981 100644
--- a/code/game/turfs/simulated/floor_types.dm
+++ b/code/game/turfs/simulated/floor_types.dm
@@ -32,7 +32,7 @@
//Set the destination to be like us
T.Destroy()
var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1)
- new_dest.set_dir(my_turf.dir)
+ new_dest.setDir(my_turf.dir)
new_dest.icon_state = my_turf.icon_state
new_dest.icon = my_turf.icon
new_dest.copy_overlays(my_turf, TRUE)
@@ -60,7 +60,7 @@
//Change our source to whatever it was before
if(turf_type)
new_source = my_turf.ChangeTurf(turf_type,,1)
- new_source.set_dir(dir)
+ new_source.setDir(dir)
new_source.icon_state = icon_state
new_source.icon = icon
new_source.copy_overlays(src, TRUE)
diff --git a/code/game/turfs/turf_flick_animations.dm b/code/game/turfs/turf_flick_animations.dm
index 43f1e90f598..0925c53f35d 100644
--- a/code/game/turfs/turf_flick_animations.dm
+++ b/code/game/turfs/turf_flick_animations.dm
@@ -7,7 +7,7 @@
target = location
var/atom/movable/overlay/animation = new /atom/movable/overlay(location)
if(direction)
- animation.set_dir(direction)
+ animation.setDir(direction)
animation.icon = a_icon
animation.layer = target:layer+1
if(a_icon_state)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index ae803539c6e..bed4ae997c6 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1648,7 +1648,7 @@
else
var/atom/O = new path(target)
if(O)
- O.set_dir(obj_dir)
+ O.setDir(obj_dir)
if(obj_name)
O.name = obj_name
if(istype(O,/mob))
diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm
index 4552e206732..d93b461c60b 100644
--- a/code/modules/admin/verbs/buildmode.dm
+++ b/code/modules/admin/verbs/buildmode.dm
@@ -55,15 +55,15 @@
Click()
switch(dir)
if(NORTH)
- set_dir(EAST)
+ setDir(EAST)
if(EAST)
- set_dir(SOUTH)
+ setDir(SOUTH)
if(SOUTH)
- set_dir(WEST)
+ setDir(WEST)
if(WEST)
- set_dir(NORTHWEST)
+ setDir(NORTHWEST)
if(NORTHWEST)
- set_dir(NORTH)
+ setDir(NORTH)
return 1
/obj/effect/bmode/buildhelp
@@ -309,19 +309,19 @@
switch(holder.builddir.dir)
if(NORTH)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(NORTH)
+ WIN.setDir(NORTH)
if(SOUTH)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(SOUTH)
+ WIN.setDir(SOUTH)
if(EAST)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(EAST)
+ WIN.setDir(EAST)
if(WEST)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(WEST)
+ WIN.setDir(WEST)
if(NORTHWEST)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
- WIN.set_dir(NORTHWEST)
+ WIN.setDir(NORTHWEST)
if(2) // Adv. Build
if(pa.Find("left") && !pa.Find("ctrl"))
if(ispath(holder.buildmode.objholder,/turf))
@@ -329,7 +329,7 @@
T.ChangeTurf(holder.buildmode.objholder)
else
var/obj/A = new holder.buildmode.objholder (get_turf(object))
- A.set_dir(holder.builddir.dir)
+ A.setDir(holder.builddir.dir)
else if(pa.Find("right"))
if(isobj(object))
qdel(object)
diff --git a/code/modules/admin/view_variables/topic.dm b/code/modules/admin/view_variables/topic.dm
index 16550f67127..5425e1e2556 100644
--- a/code/modules/admin/view_variables/topic.dm
+++ b/code/modules/admin/view_variables/topic.dm
@@ -247,8 +247,8 @@
return
switch(href_list["rotatedir"])
- if("right") A.set_dir(turn(A.dir, -45))
- if("left") A.set_dir(turn(A.dir, 45))
+ if("right") A.setDir(turn(A.dir, -45))
+ if("left") A.setDir(turn(A.dir, 45))
href_list["datumrefresh"] = href_list["rotatedatum"]
else if(href_list["makemonkey"])
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index 22034315723..bfc954aef22 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -56,7 +56,7 @@
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
I.master = src
I.density = 1
- I.set_dir(dir)
+ I.setDir(dir)
step(I, I.dir)
if(I)
I.density = 0
@@ -81,14 +81,14 @@
/obj/item/device/assembly/infra/Move()
var/t = dir
..()
- set_dir(t)
+ setDir(t)
qdel(first)
return
/obj/item/device/assembly/infra/holder_movement()
if(!holder) return 0
-// set_dir(holder.dir)
+// setDir(holder.dir)
qdel(first)
return 1
@@ -147,7 +147,7 @@
set category = "Object"
set src in usr
- set_dir(turn(dir, 90))
+ setDir(turn(dir, 90))
return
@@ -203,7 +203,7 @@
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
I.master = master
I.density = 1
- I.set_dir(dir)
+ I.setDir(dir)
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
step(I, I.dir)
diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm
index 011dd410ea3..67431dd7877 100644
--- a/code/modules/awaymissions/gateway.dm
+++ b/code/modules/awaymissions/gateway.dm
@@ -130,13 +130,13 @@ obj/machinery/gateway/centerstation/process()
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
if(awaygate.calibrated)
M.forceMove(get_step(awaygate.loc, SOUTH))
- M.set_dir(SOUTH)
+ M.setDir(SOUTH)
return
else
var/obj/effect/landmark/dest = pick(awaydestinations)
if(dest)
M.forceMove(dest.loc)
- M.set_dir(SOUTH)
+ M.setDir(SOUTH)
return
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob)
@@ -241,7 +241,7 @@ obj/machinery/gateway/centerstation/process()
M << "The station gate has detected your exile implant and is blocking your entry."
return
M.forceMove(get_step(stationgate.loc, SOUTH))
- M.set_dir(SOUTH)
+ M.setDir(SOUTH)
M << 'sound/effects/phasein.ogg'
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
diff --git a/code/modules/blob2/blobs/base_blob.dm b/code/modules/blob2/blobs/base_blob.dm
index e70587c5a3a..667d47cccf4 100644
--- a/code/modules/blob2/blobs/base_blob.dm
+++ b/code/modules/blob2/blobs/base_blob.dm
@@ -25,7 +25,7 @@ var/list/blobs = list()
update_icon()
if(!integrity)
integrity = max_integrity
- set_dir(pick(cardinal))
+ setDir(pick(cardinal))
blobs += src
consume_tile()
@@ -199,7 +199,7 @@ var/list/blobs = list()
/obj/structure/blob/proc/blob_attack_animation(atom/A = null, controller) //visually attacks an atom
var/obj/effect/temporary_effect/blob_attack/O = new /obj/effect/temporary_effect/blob_attack(src.loc)
- O.set_dir(dir)
+ O.setDir(dir)
if(controller)
var/mob/observer/blob/BO = controller
O.color = BO.blob_type.color
@@ -218,7 +218,7 @@ var/list/blobs = list()
if(controller)
B.overmind = controller
B.update_icon()
- B.set_dir(dir)
+ B.setDir(dir)
qdel(src)
return B
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index f6a38c2eee6..54ace5e6697 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -182,7 +182,7 @@
desc = O.desc
icon = O.icon
icon_state = O.icon_state
- set_dir(O.dir)
+ setDir(O.dir)
////////////////////////////////////////////////////////////////////////////////////////
//Gloves
diff --git a/code/modules/clothing/masks/monitor.dm b/code/modules/clothing/masks/monitor.dm
index 9b0c94ca039..8c24d152c10 100644
--- a/code/modules/clothing/masks/monitor.dm
+++ b/code/modules/clothing/masks/monitor.dm
@@ -13,7 +13,7 @@
var/monitor_state_index = "blank"
var/global/list/monitor_states = list()
-/obj/item/clothing/mask/monitor/set_dir()
+/obj/item/clothing/mask/monitor/setDir()
dir = SOUTH
return
diff --git a/code/modules/clothing/spacesuits/rig/modules/ninja.dm b/code/modules/clothing/spacesuits/rig/modules/ninja.dm
index b5d58c8da6c..eab929818b7 100644
--- a/code/modules/clothing/spacesuits/rig/modules/ninja.dm
+++ b/code/modules/clothing/spacesuits/rig/modules/ninja.dm
@@ -161,7 +161,7 @@
if(holder && holder.wearer)
if(..(target) && target)
- set_dir(get_dir(src,target)) // Face the target
+ setDir(get_dir(src,target)) // Face the target
holder.wearer.Beam(target,"n_beam",,10)
return 1
return 0
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index ca95cc54220..c6ff610089e 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -295,7 +295,7 @@ proc/check_panel(mob/M)
collapse()
continue
if(get_dist(src,my_target) > 1)
- src.set_dir(get_dir(src,my_target))
+ src.setDir(get_dir(src,my_target))
step_towards(src,my_target)
updateimage()
else
diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm
index b2e3e28287f..c1aca18c1ee 100644
--- a/code/modules/hydroponics/spreading/spreading.dm
+++ b/code/modules/hydroponics/spreading/spreading.dm
@@ -131,7 +131,7 @@
// Plants will sometimes be spawned in the turf adjacent to the one they need to end up in, for the sake of correct dir/etc being set.
/obj/effect/plant/proc/finish_spreading()
- set_dir(calc_dir())
+ setDir(calc_dir())
update_icon()
plant_controller.add_plant(src)
//Some plants eat through plating.
diff --git a/code/modules/hydroponics/spreading/spreading_response.dm b/code/modules/hydroponics/spreading/spreading_response.dm
index 8a8ceabfebb..644e5512fac 100644
--- a/code/modules/hydroponics/spreading/spreading_response.dm
+++ b/code/modules/hydroponics/spreading/spreading_response.dm
@@ -94,7 +94,7 @@
src.visible_message("Tendrils lash out from \the [src] and drag \the [victim] in!")
victim.forceMove(src.loc)
buckle_mob(victim)
- victim.set_dir(pick(cardinal))
+ victim.setDir(pick(cardinal))
victim << "Tendrils [pick("wind", "tangle", "tighten")] around you!"
victim.Weaken(0.5)
seed.do_thorns(victim,src)
diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm
index e8d8fe22545..1ee1dafe855 100644
--- a/code/modules/mining/drilling/drill.dm
+++ b/code/modules/mining/drilling/drill.dm
@@ -361,5 +361,5 @@
to_chat(usr, "It is anchored in place!")
return 0
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return 1
\ No newline at end of file
diff --git a/code/modules/mob/animations.dm b/code/modules/mob/animations.dm
index c5bded9765d..e96d46381f5 100644
--- a/code/modules/mob/animations.dm
+++ b/code/modules/mob/animations.dm
@@ -285,6 +285,6 @@ note dizziness decrements automatically in the mob's Life() proc.
D = SOUTH
if(WEST)
D = NORTH
- set_dir(D)
+ setDir(D)
spintime -= speed
return
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index 512f488a86d..db1d9080ad5 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -232,7 +232,7 @@
attack_message = "[H] attempted to strike [src], but missed!"
else
attack_message = "[H] attempted to strike [src], but [TT.he] rolled out of the way!"
- src.set_dir(pick(cardinal))
+ src.setDir(pick(cardinal))
miss_type = 1
if(!miss_type && block)
diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm
index 02cc18f7b52..08153875268 100644
--- a/code/modules/mob/living/carbon/human/human_powers.dm
+++ b/code/modules/mob/living/carbon/human/human_powers.dm
@@ -151,7 +151,7 @@
var/turf/T = get_turf(src)
var/mob/living/carbon/alien/diona/S = new(T)
- S.set_dir(dir)
+ S.setDir(dir)
transfer_languages(src, S)
if(mind)
@@ -166,13 +166,13 @@
nymphs++
D.forceMove(T)
transfer_languages(src, D, WHITELISTED|RESTRICTED)
- D.set_dir(pick(NORTH, SOUTH, EAST, WEST))
+ D.setDir(pick(NORTH, SOUTH, EAST, WEST))
if(nymphs < number_of_resulting_nymphs)
for(var/i in nymphs to (number_of_resulting_nymphs - 1))
var/mob/M = new /mob/living/carbon/alien/diona(T)
transfer_languages(src, M, WHITELISTED|RESTRICTED)
- M.set_dir(pick(NORTH, SOUTH, EAST, WEST))
+ M.setDir(pick(NORTH, SOUTH, EAST, WEST))
for(var/obj/item/W in src)
diff --git a/code/modules/mob/living/carbon/human/unarmed_attack.dm b/code/modules/mob/living/carbon/human/unarmed_attack.dm
index 6ec4ce29545..08dd537bcef 100644
--- a/code/modules/mob/living/carbon/human/unarmed_attack.dm
+++ b/code/modules/mob/living/carbon/human/unarmed_attack.dm
@@ -72,7 +72,7 @@ var/global/list/sparring_attack_cache = list()
else
target.visible_message("[target] slams into [T]!")
if(prob(50))
- target.set_dir(reverse_dir[target.dir])
+ target.setDir(reverse_dir[target.dir])
target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
if(BP_GROIN)
target.visible_message("[target] looks like [TT.he] [TT.is] in pain!", "[(target.gender=="female") ? "Oh god that hurt!" : "Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!"]") // I see no easy way to fix this for non-organic or neuter characters.
diff --git a/code/modules/mob/living/simple_animal/animals/bear.dm b/code/modules/mob/living/simple_animal/animals/bear.dm
index cc154533da6..ecdc57933da 100644
--- a/code/modules/mob/living/simple_animal/animals/bear.dm
+++ b/code/modules/mob/living/simple_animal/animals/bear.dm
@@ -78,7 +78,7 @@
stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again.
stance_step++
found_mob = 1
- src.set_dir(get_dir(src,target_mob)) //Keep staring at the mob
+ src.setDir(get_dir(src,target_mob)) //Keep staring at the mob
if(stance_step in list(1,4,7)) //every 3 ticks
var/action = pick( list( "growls at [target_mob]", "stares angrily at [target_mob]", "prepares to attack [target_mob]", "closely watches [target_mob]" ) )
diff --git a/code/modules/mob/living/simple_animal/animals/cat.dm b/code/modules/mob/living/simple_animal/animals/cat.dm
index 8877ea89598..43ebac36595 100644
--- a/code/modules/mob/living/simple_animal/animals/cat.dm
+++ b/code/modules/mob/living/simple_animal/animals/cat.dm
@@ -143,7 +143,7 @@
. = 1 //already friends, but show success anyways
if(.)
- set_dir(get_dir(src, friend))
+ setDir(get_dir(src, friend))
visible_emote(pick("nuzzles [friend].",
"brushes against [friend].",
"rubs against [friend].",
diff --git a/code/modules/mob/living/simple_animal/animals/corgi.dm b/code/modules/mob/living/simple_animal/animals/corgi.dm
index 33bda8b2e0a..f451c54d491 100644
--- a/code/modules/mob/living/simple_animal/animals/corgi.dm
+++ b/code/modules/mob/living/simple_animal/animals/corgi.dm
@@ -74,15 +74,15 @@
if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
if (movement_target.loc.x < src.x)
- set_dir(WEST)
+ setDir(WEST)
else if (movement_target.loc.x > src.x)
- set_dir(EAST)
+ setDir(EAST)
else if (movement_target.loc.y < src.y)
- set_dir(SOUTH)
+ setDir(SOUTH)
else if (movement_target.loc.y > src.y)
- set_dir(NORTH)
+ setDir(NORTH)
else
- set_dir(SOUTH)
+ setDir(SOUTH)
if(isturf(movement_target.loc) )
UnarmedAttack(movement_target)
@@ -93,7 +93,7 @@
visible_emote(pick("dances around","chases their tail"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
- set_dir(i)
+ setDir(i)
sleep(1)
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
@@ -108,7 +108,7 @@
M.show_message("[user] baps [name] on the nose with the rolled up [O]")
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2))
- set_dir(i)
+ setDir(i)
sleep(1)
else
..()
@@ -204,7 +204,7 @@
visible_emote(pick("dances around","chases her tail"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
- set_dir(i)
+ setDir(i)
sleep(1)
//Technically this should be like, its own file or something or a subset of dog but whatever. Not a coder.
diff --git a/code/modules/mob/living/simple_animal/animals/fox_vr.dm b/code/modules/mob/living/simple_animal/animals/fox_vr.dm
index 84a9a1ca267..3f2c9876c58 100644
--- a/code/modules/mob/living/simple_animal/animals/fox_vr.dm
+++ b/code/modules/mob/living/simple_animal/animals/fox_vr.dm
@@ -155,7 +155,7 @@
set src in view(1)
if(friend && usr == friend)
- set_dir(get_dir(src, friend))
+ setDir(get_dir(src, friend))
say("Yap!")
return
@@ -165,7 +165,7 @@
friend = usr
- set_dir(get_dir(src, friend))
+ setDir(get_dir(src, friend))
say("Yap!")
/obj/item/weapon/reagent_containers/food/snacks/meat/fox
diff --git a/code/modules/mob/living/simple_animal/animals/worm.dm b/code/modules/mob/living/simple_animal/animals/worm.dm
index 76588eb9462..342d78ab9ab 100644
--- a/code/modules/mob/living/simple_animal/animals/worm.dm
+++ b/code/modules/mob/living/simple_animal/animals/worm.dm
@@ -74,7 +74,7 @@
if(stat == CONSCIOUS || stat == UNCONSCIOUS)
icon_state = "spacewormhead[previous?1:0]"
if(previous)
- set_dir(get_dir(previous,src))
+ setDir(get_dir(previous,src))
else
icon_state = "spacewormheaddead"
@@ -128,7 +128,7 @@
icon_state = "spaceworm[get_dir(src,previous) | get_dir(src,next)]" //see 3 lines below
else //tail
icon_state = "spacewormtail"
- set_dir(get_dir(src,next)) //next will always be present since it's not a head and if it's dead, it goes in the other if branch
+ setDir(get_dir(src,next)) //next will always be present since it's not a head and if it's dead, it goes in the other if branch
else
icon_state = "spacewormdead"
diff --git a/code/modules/mob/living/simple_animal/simple_hud.dm b/code/modules/mob/living/simple_animal/simple_hud.dm
index 5da7e8a6963..b9634522634 100644
--- a/code/modules/mob/living/simple_animal/simple_hud.dm
+++ b/code/modules/mob/living/simple_animal/simple_hud.dm
@@ -38,7 +38,7 @@
slot_info["[inv_box.slot_id]"] = inv_box.screen_loc
if(slot_data["dir"])
- inv_box.set_dir(slot_data["dir"])
+ inv_box.setDir(slot_data["dir"])
if(slot_data["toggle"])
other += inv_box
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 104e95f55e6..2ead6dee215 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -776,9 +776,9 @@
/mob/proc/facedir(var/ndir)
if(!canface() || (client && (client.moving || (world.time < client.move_delay))))
return 0
- set_dir(ndir)
+ setDir(ndir)
if(buckled && buckled.buckle_movable)
- buckled.set_dir(ndir)
+ buckled.setDir(ndir)
if(client)
client.move_delay += movement_delay()
return 1
@@ -1058,15 +1058,15 @@ mob/proc/yank_out_object()
if(newdir == facing_dir)
facing_dir = null
else if(newdir)
- set_dir(newdir)
+ setDir(newdir)
facing_dir = newdir
else if(facing_dir)
facing_dir = null
else
- set_dir(dir)
+ setDir(dir)
facing_dir = dir
-/mob/set_dir()
+/mob/setDir()
if(facing_dir)
if(!canface() || lying || buckled || restrained())
facing_dir = null
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index d3c672edfa1..cabe1eba43c 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -191,7 +191,7 @@
if(affecting.lying && state != GRAB_KILL)
animate(affecting, pixel_x = initial(affecting.pixel_x), pixel_y = initial(affecting.pixel_y), 5, 1, LINEAR_EASING)
if(force_down)
- affecting.set_dir(SOUTH) //face up
+ affecting.setDir(SOUTH) //face up
return
var/shift = 0
var/adir = get_dir(assailant, affecting)
@@ -201,18 +201,18 @@
shift = 8
if(dancing) //look at partner
shift = 10
- assailant.set_dir(get_dir(assailant, affecting))
+ assailant.setDir(get_dir(assailant, affecting))
if(GRAB_AGGRESSIVE)
shift = 12
if(GRAB_NECK, GRAB_UPGRADING)
shift = -10
adir = assailant.dir
- affecting.set_dir(assailant.dir)
+ affecting.setDir(assailant.dir)
affecting.loc = assailant.loc
if(GRAB_KILL)
shift = 0
adir = 1
- affecting.set_dir(SOUTH) //face up
+ affecting.setDir(SOUTH) //face up
affecting.loc = assailant.loc
switch(adir)
@@ -265,7 +265,7 @@
assailant.visible_message("[assailant] has reinforced [TU.his] grip on [affecting] (now neck)!")
state = GRAB_NECK
icon_state = "grabbed+1"
- assailant.set_dir(get_dir(assailant, affecting))
+ assailant.setDir(get_dir(assailant, affecting))
add_attack_logs(assailant,affecting,"Neck grabbed")
hud.icon_state = "kill"
hud.name = "kill"
@@ -279,7 +279,7 @@
add_attack_logs(assailant,affecting,"Strangled")
affecting.setClickCooldown(10)
affecting.AdjustLosebreath(1)
- affecting.set_dir(WEST)
+ affecting.setDir(WEST)
adjust_position()
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
diff --git a/code/modules/mob/mob_grab_specials.dm b/code/modules/mob/mob_grab_specials.dm
index c00a810202f..43151a8995c 100644
--- a/code/modules/mob/mob_grab_specials.dm
+++ b/code/modules/mob/mob_grab_specials.dm
@@ -146,8 +146,8 @@
target.Weaken(3)
target.lying = 1
step_to(attacker, target)
- attacker.set_dir(EAST) //face the victim
- target.set_dir(SOUTH) //face up
+ attacker.setDir(EAST) //face the victim
+ target.setDir(SOUTH) //face up
/obj/item/weapon/grab/proc/devour(mob/target, mob/user)
var/can_eat
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index 16928c0b7c6..dea0e3adeba 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -161,7 +161,7 @@
. = ..()
if(direct != olddir)
dir = olddir
- set_dir(direct)
+ setDir(direct)
src.move_speed = world.time - src.l_move_time
src.l_move_time = world.time
@@ -367,7 +367,7 @@
for (var/obj/item/weapon/grab/G in mob)
if (G.state == GRAB_NECK)
- mob.set_dir(reverse_dir[direct])
+ mob.setDir(reverse_dir[direct])
G.adjust_position()
for (var/obj/item/weapon/grab/G in mob.grabbed_by)
G.adjust_position()
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 60bced4c9ae..f9473d612ad 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -392,7 +392,7 @@
// Moving wheelchair if they have one
if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair))
character.buckled.loc = character.loc
- character.buckled.set_dir(character.dir)
+ character.buckled.setDir(character.dir)
ticker.mode.latespawn(character)
diff --git a/code/modules/multiz/pipes.dm b/code/modules/multiz/pipes.dm
index 6db566d1ae8..b0d6ea8b6ba 100644
--- a/code/modules/multiz/pipes.dm
+++ b/code/modules/multiz/pipes.dm
@@ -88,9 +88,9 @@ obj/machinery/atmospherics/pipe/zpipe/proc/burst()
obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir()
if(dir == (NORTH|SOUTH))
- set_dir(NORTH)
+ setDir(NORTH)
else if(dir == (EAST|WEST))
- set_dir(EAST)
+ setDir(EAST)
obj/machinery/atmospherics/pipe/zpipe/Destroy()
if(node1)
diff --git a/code/modules/multiz/zshadow.dm b/code/modules/multiz/zshadow.dm
index 19ce85ea82b..1930acbaba4 100644
--- a/code/modules/multiz/zshadow.dm
+++ b/code/modules/multiz/zshadow.dm
@@ -107,10 +107,10 @@
if(shadow)
shadow.sync_icon(src)
-/mob/set_dir(new_dir)
+/mob/setDir(new_dir)
. = ..()
if(shadow)
- shadow.set_dir(new_dir)
+ shadow.setDir(new_dir)
// Transfer messages about what we are doing to upstairs
/mob/visible_message(var/message, var/self_message, var/blind_message)
diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm
index 6c46955ae7d..4c8d4aa1eea 100644
--- a/code/modules/nano/nanomanager.dm
+++ b/code/modules/nano/nanomanager.dm
@@ -17,7 +17,7 @@ GLOBAL_DATUM_INIT(nanomanager, /datum/nanomanager, new) // NanoManager, the mana
* @return /nanomanager new nanomanager object
*/
/datum/nanomanager/New()
- var/list/nano_asset_dirs = list(\
+ var/list/nano_assetDirs = list(\
"nano/css/",\
"nano/images/",\
"nano/js/",\
@@ -25,7 +25,7 @@ GLOBAL_DATUM_INIT(nanomanager, /datum/nanomanager, new) // NanoManager, the mana
)
var/list/filenames = null
- for (var/path in nano_asset_dirs)
+ for (var/path in nano_assetDirs)
filenames = flist(path)
for(var/filename in filenames)
if(copytext(filename, length(filename)) != "/") // filenames which end in "/" are actually directories, which we want to ignore
diff --git a/code/modules/nifsoft/software/13_soulcatcher.dm b/code/modules/nifsoft/software/13_soulcatcher.dm
index defe0d75dea..1e313507927 100644
--- a/code/modules/nifsoft/software/13_soulcatcher.dm
+++ b/code/modules/nifsoft/software/13_soulcatcher.dm
@@ -350,9 +350,9 @@
else
return ..(A)
-/mob/living/carbon/brain/caught_soul/set_dir(var/direction)
+/mob/living/carbon/brain/caught_soul/setDir(var/direction)
if(eyeobj)
- return eyeobj.set_dir(direction)
+ return eyeobj.setDir(direction)
else
return ..(direction)
@@ -436,7 +436,7 @@
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/stepn = get_turf(get_step(src, direct))
if(stepn)
- set_dir(direct)
+ setDir(direct)
if(can_see(parent_human, stepn))
forceMove(stepn)
diff --git a/code/modules/organs/organ_icon.dm b/code/modules/organs/organ_icon.dm
index 371c64e0ab5..e98a19a301d 100644
--- a/code/modules/organs/organ_icon.dm
+++ b/code/modules/organs/organ_icon.dm
@@ -1,6 +1,6 @@
var/global/list/limb_icon_cache = list()
-/obj/item/organ/external/set_dir()
+/obj/item/organ/external/setDir()
return
/obj/item/organ/external/proc/compile_icon()
diff --git a/code/modules/overmap/ships/engines/thermal.dm b/code/modules/overmap/ships/engines/thermal.dm
index 9c4af11cc63..44b5a087447 100644
--- a/code/modules/overmap/ships/engines/thermal.dm
+++ b/code/modules/overmap/ships/engines/thermal.dm
@@ -89,7 +89,7 @@
anchored = 1
New(var/turf/nloc, var/ndir, var/temp)
- set_dir(ndir)
+ setDir(ndir)
..(nloc)
if(nloc)
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index fcd737d82b9..454305fa342 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -163,7 +163,7 @@
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
- set_dir(ndir)
+ setDir(ndir)
pixel_x = (src.dir & 3)? 0 : (src.dir == 4 ? 24 : -24)
pixel_y = (src.dir & 3)? (src.dir ==1 ? 24 : -24) : 0
@@ -206,7 +206,7 @@
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
- terminal.set_dir(dir)
+ terminal.setDir(dir)
terminal.master = src
/obj/machinery/power/apc/proc/init()
diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm
index 991239e4fd9..d8fe512a1ad 100644
--- a/code/modules/power/generator.dm
+++ b/code/modules/power/generator.dm
@@ -223,7 +223,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
/obj/machinery/power/generator/verb/rotate_anticlock()
set category = "Object"
@@ -233,7 +233,7 @@
if (usr.stat || usr.restrained() || anchored)
return
- src.set_dir(turn(src.dir, -90))
+ src.setDir(turn(src.dir, -90))
/obj/machinery/power/generator/power_spike()
// if(!effective_gen >= max_power / 2 && powernet) // Don't make a spike if we're not making a whole lot of power.
diff --git a/code/modules/power/lightswitch_vr.dm b/code/modules/power/lightswitch_vr.dm
index db1881c4b33..1e74c22af28 100644
--- a/code/modules/power/lightswitch_vr.dm
+++ b/code/modules/power/lightswitch_vr.dm
@@ -61,7 +61,7 @@
/obj/structure/construction/Initialize(var/mapload, var/ndir, var/building = FALSE)
. = ..()
if(ndir)
- set_dir(ndir)
+ setDir(ndir)
if(x_offset)
pixel_x = (dir & 3) ? 0 : (dir == EAST ? -x_offset : x_offset)
if(y_offset)
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 7c29cce356d..ab324b946ab 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -38,7 +38,7 @@
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return 1
/obj/machinery/power/emitter/Initialize()
diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm
index b82aa9619de..817541fd8e9 100644
--- a/code/modules/power/singularity/field_generator.dm
+++ b/code/modules/power/singularity/field_generator.dm
@@ -290,7 +290,7 @@ field_generator power level display
fields += CF
G.fields += CF
CF.loc = T
- CF.set_dir(field_dir)
+ CF.setDir(field_dir)
var/listcheck = 0
for(var/obj/machinery/field_generator/FG in connected_gens)
if (isnull(FG))
diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm
index e873dcc7af4..042ab769679 100644
--- a/code/modules/power/singularity/particle_accelerator/particle.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle.dm
@@ -40,7 +40,7 @@
/obj/effect/accelerated_particle/New(loc, dir = 2)
src.loc = loc
- src.set_dir(dir)
+ src.setDir(dir)
spawn(0)
move(1)
diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
index eeeb4fcdc65..2b48692bafc 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
@@ -97,7 +97,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
- src.set_dir(turn(src.dir, 270))
+ src.setDir(turn(src.dir, 270))
return 1
/obj/structure/particle_accelerator/verb/rotateccw()
@@ -108,7 +108,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return 1
/obj/structure/particle_accelerator/examine(mob/user)
@@ -277,7 +277,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
- src.set_dir(turn(src.dir, 270))
+ src.setDir(turn(src.dir, 270))
return 1
/obj/machinery/particle_accelerator/verb/rotateccw()
@@ -288,7 +288,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
- src.set_dir(turn(src.dir, 90))
+ src.setDir(turn(src.dir, 90))
return 1
/obj/machinery/particle_accelerator/update_icon()
diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm
index 1a1ff779199..61308b7b517 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_control.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm
@@ -159,7 +159,7 @@
/obj/machinery/particle_accelerator/control_box/proc/part_scan()
for(var/obj/structure/particle_accelerator/fuel_chamber/F in orange(1,src))
- src.set_dir(F.dir)
+ src.setDir(F.dir)
connected_parts = list()
var/tally = 0
var/ldir = turn(dir,-90)
diff --git a/code/modules/power/singularity/particle_accelerator/particle_emitter.dm b/code/modules/power/singularity/particle_accelerator/particle_emitter.dm
index d1b21636824..37f9cd1ba1d 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_emitter.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_emitter.dm
@@ -44,6 +44,6 @@
if(3)
A = new/obj/effect/accelerated_particle/powerful(T, dir)
if(A)
- A.set_dir(src.dir)
+ A.setDir(src.dir)
return 1
return 0
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 6bf7060037c..5ac0d429218 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -230,7 +230,7 @@
to_chat(user, "You start adding cable to the [src].")
if(do_after(user, 50))
terminal = new /obj/machinery/power/terminal(tempLoc)
- terminal.set_dir(tempDir)
+ terminal.setDir(tempDir)
terminal.master = src
terminal.connect_to_network()
return 0
diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm
index 87fc22e81c2..6367821b088 100644
--- a/code/modules/power/solar.dm
+++ b/code/modules/power/solar.dm
@@ -99,7 +99,7 @@ var/list/solars_list = list()
overlays += image('icons/obj/power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER)
else
overlays += image('icons/obj/power.dmi', icon_state = "solar_panel", layer = FLY_LAYER)
- src.set_dir(angle2dir(adir))
+ src.setDir(angle2dir(adir))
return
//calculates the fraction of the sunlight that the panel recieves
diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm
index 0e61e7a5de1..01636c2ccf9 100644
--- a/code/modules/power/tesla/energy_ball.dm
+++ b/code/modules/power/tesla/energy_ball.dm
@@ -62,7 +62,7 @@
playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30)
- set_dir(tesla_zap(src, 7, TESLA_DEFAULT_POWER, TRUE))
+ setDir(tesla_zap(src, 7, TESLA_DEFAULT_POWER, TRUE))
for (var/ball in orbiting_balls)
var/range = rand(1, Clamp(orbiting_balls.len, 3, 7))
@@ -86,7 +86,7 @@
var/turf/T = get_step(src, move_dir)
if(can_move(T))
forceMove(T)
- set_dir(move_dir)
+ setDir(move_dir)
for(var/mob/living/carbon/C in loc)
dust_mobs(C)
sleep(1) // So movement is smooth
diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm
index 5d925b08720..a2661bc17ef 100644
--- a/code/modules/power/tracker.dm
+++ b/code/modules/power/tracker.dm
@@ -52,7 +52,7 @@
sun_angle = angle
//set icon dir to show sun illumination
- set_dir(turn(NORTH, -angle - 22.5)) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
+ setDir(turn(NORTH, -angle - 22.5)) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
control.cdir = angle
diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm
index 8223dff54df..fe1958d8b67 100644
--- a/code/modules/projectiles/ammunition.dm
+++ b/code/modules/projectiles/ammunition.dm
@@ -26,7 +26,7 @@
/obj/item/ammo_casing/proc/expend()
. = BB
BB = null
- set_dir(pick(cardinal)) //spin spent casings
+ setDir(pick(cardinal)) //spin spent casings
update_icon()
/obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -154,7 +154,7 @@
playsound(user.loc, "casing_sound", 50, 1)
for(var/obj/item/ammo_casing/C in stored_ammo)
C.loc = user.loc
- C.set_dir(pick(cardinal))
+ C.setDir(pick(cardinal))
stored_ammo.Cut()
update_icon()
else
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
index bc433c65c77..02b8d87b90e 100644
--- a/code/modules/projectiles/targeting/targeting_overlay.dm
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -139,7 +139,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
if(!owner.incapacitated() && owner.client)
spawn(0)
- owner.set_dir(get_dir(get_turf(owner), get_turf(src)))
+ owner.setDir(get_dir(get_turf(owner), get_turf(src)))
/obj/aiming_overlay/proc/aim_at(var/mob/target, var/obj/thing)
diff --git a/code/modules/random_map/drop/droppod.dm b/code/modules/random_map/drop/droppod.dm
index da346d2eb71..171c897c24f 100644
--- a/code/modules/random_map/drop/droppod.dm
+++ b/code/modules/random_map/drop/droppod.dm
@@ -118,7 +118,7 @@
// Also spawn doors and loot.
if(value == SD_DOOR_TILE)
var/obj/structure/S = new door_type(T, auto_open_doors)
- S.set_dir(spawn_dir)
+ S.setDir(spawn_dir)
else if(value == SD_SUPPLY_TILE)
get_spawned_drop(T)
diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm
index 6fa6fd198f3..176307e982f 100644
--- a/code/modules/recycling/conveyor2.dm
+++ b/code/modules/recycling/conveyor2.dm
@@ -26,7 +26,7 @@
/obj/machinery/conveyor/Initialize(mapload, newdir, on = 0)
. = ..()
if(newdir)
- set_dir(newdir)
+ setDir(newdir)
if(dir & (dir-1)) // Diagonal. Forwards is *away* from dir, curving to the right.
forwards = turn(dir, 135)
diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm
index be2c3239e94..851ea7f13fe 100644
--- a/code/modules/recycling/disposal-construction.dm
+++ b/code/modules/recycling/disposal-construction.dm
@@ -115,7 +115,7 @@
to_chat(usr, "You must unfasten the pipe before rotating it.")
return
- set_dir(turn(dir, -90))
+ setDir(turn(dir, -90))
update()
verb/flip()
@@ -129,7 +129,7 @@
to_chat(usr, "You must unfasten the pipe before flipping it.")
return
- set_dir(turn(dir, 180))
+ setDir(turn(dir, 180))
switch(ptype)
if(2)
ptype = 3
@@ -282,7 +282,7 @@
var/obj/structure/disposalpipe/P = new pipetype(src.loc)
src.transfer_fingerprints_to(P)
P.base_icon_state = base_state
- P.set_dir(dir)
+ P.setDir(dir)
P.dpdir = dpdir
P.updateicon()
@@ -303,7 +303,7 @@
var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc)
src.transfer_fingerprints_to(P)
- P.set_dir(dir)
+ P.setDir(dir)
var/obj/structure/disposalpipe/trunk/Trunk = CP
Trunk.linked = P
@@ -311,7 +311,7 @@
var/obj/machinery/disposal/deliveryChute/P = new /obj/machinery/disposal/deliveryChute(src.loc)
src.transfer_fingerprints_to(P)
- P.set_dir(dir)
+ P.setDir(dir)
qdel(src)
return
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 356e229bd67..e0f11deecb7 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -546,7 +546,7 @@
forceMove(D.trunk)
active = 1
- set_dir(DOWN)
+ setDir(DOWN)
spawn(1)
move() // spawn off the movement process
@@ -709,7 +709,7 @@
//
proc/transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
- H.set_dir(nextdir)
+ H.setDir(nextdir)
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
@@ -817,7 +817,7 @@
for(var/D in cardinal)
if(D & dpdir)
var/obj/structure/disposalpipe/broken/P = new(src.loc)
- P.set_dir(D)
+ P.setDir(D)
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
var/obj/structure/disposalholder/H = locate() in src
@@ -931,7 +931,7 @@
C.ptype = 14
C.subtype = src.subtype
src.transfer_fingerprints_to(C)
- C.set_dir(dir)
+ C.setDir(dir)
C.density = 0
C.anchored = 1
C.update()
@@ -1004,7 +1004,7 @@
transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
- H.set_dir(nextdir)
+ H.setDir(nextdir)
var/turf/T
var/obj/structure/disposalpipe/P
@@ -1261,7 +1261,7 @@
transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.destinationTag)
- H.set_dir(nextdir)
+ H.setDir(nextdir)
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm
index 0b876c81ee6..07241c41405 100644
--- a/code/modules/security levels/keycard authentication.dm
+++ b/code/modules/security levels/keycard authentication.dm
@@ -52,7 +52,7 @@
A.need_circuit = 0
A.pixel_x = pixel_x
A.pixel_y = pixel_y
- A.set_dir(dir)
+ A.setDir(dir)
A.circuit = M
A.anchored = 1
for (var/obj/C in src)
diff --git a/code/modules/shieldgen/directional_shield.dm b/code/modules/shieldgen/directional_shield.dm
index 4846f872851..8cedc75fbdc 100644
--- a/code/modules/shieldgen/directional_shield.dm
+++ b/code/modules/shieldgen/directional_shield.dm
@@ -182,7 +182,7 @@
destroy_shields()
else
- set_dir(user.dir) // Needed for linear shields.
+ setDir(user.dir) // Needed for linear shields.
create_shields()
visible_message("\The [user] [!active ? "de":""]activates \the [src].")
@@ -378,9 +378,9 @@
destroy_shields()
else
if(istype(user.loc, /obj/mecha))
- set_dir(user.loc.dir)
+ setDir(user.loc.dir)
else
- set_dir(user.dir)
+ setDir(user.dir)
create_shields()
visible_message("\The [user] [!active ? "de":""]activates \the [src].")
diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm
index 819f4d4b5bb..be5782c8ebd 100644
--- a/code/modules/shieldgen/emergency_shield.dm
+++ b/code/modules/shieldgen/emergency_shield.dm
@@ -29,7 +29,7 @@
/obj/machinery/shield/Initialize(mapload)
. = ..()
- set_dir(pick(1,2,3,4))
+ setDir(pick(1,2,3,4))
update_nearby_tiles(need_rebuild=1)
/obj/machinery/shield/Destroy()
diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm
index 37c55e59114..a975980b783 100644
--- a/code/modules/shieldgen/sheldwallgen.dm
+++ b/code/modules/shieldgen/sheldwallgen.dm
@@ -154,7 +154,7 @@
T2 = T
var/obj/machinery/shieldwall/CF = new/obj/machinery/shieldwall/(src, G) //(ref to this gen, ref to connected gen)
CF.loc = T
- CF.set_dir(field_dir)
+ CF.setDir(field_dir)
/obj/machinery/shieldwallgen/attackby(obj/item/W, mob/user)
diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm
index ae517059846..010b26ac5ba 100644
--- a/code/modules/shieldgen/shield_capacitor.dm
+++ b/code/modules/shieldgen/shield_capacitor.dm
@@ -149,5 +149,5 @@
if (src.anchored)
usr << "It is fastened to the floor!"
return
- src.set_dir(turn(src.dir, 270))
+ src.setDir(turn(src.dir, 270))
return
diff --git a/code/modules/tables/flipping.dm b/code/modules/tables/flipping.dm
index b85c8a1b44c..de94201af04 100644
--- a/code/modules/tables/flipping.dm
+++ b/code/modules/tables/flipping.dm
@@ -82,7 +82,7 @@
spawn(0)
A.throw_at(pick(targets),1,1)
- set_dir(direction)
+ setDir(direction)
if(dir != NORTH)
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
diff --git a/code/modules/turbolift/turbolift_console.dm b/code/modules/turbolift/turbolift_console.dm
index cb9e93f4fb2..8154553b9ad 100644
--- a/code/modules/turbolift/turbolift_console.dm
+++ b/code/modules/turbolift/turbolift_console.dm
@@ -8,7 +8,7 @@
var/datum/turbolift/lift
-/obj/structure/lift/set_dir(var/newdir)
+/obj/structure/lift/setDir(var/newdir)
. = ..()
pixel_x = 0
pixel_y = 0
diff --git a/code/modules/turbolift/turbolift_map.dm b/code/modules/turbolift/turbolift_map.dm
index 9dd25bdc51c..96839150d33 100644
--- a/code/modules/turbolift/turbolift_map.dm
+++ b/code/modules/turbolift/turbolift_map.dm
@@ -190,7 +190,7 @@
var/turf/placing = locate(ext_panel_x, ext_panel_y, cz)
var/obj/structure/lift/button/panel_ext = new(placing, lift)
panel_ext.floor = cfloor
- panel_ext.set_dir(udir)
+ panel_ext.setDir(udir)
cfloor.ext_panel = panel_ext
// Place lights
@@ -199,11 +199,11 @@
var/obj/machinery/light/light1 = new(placing1, light)
var/obj/machinery/light/light2 = new(placing2, light)
if(udir == NORTH || udir == SOUTH)
- light1.set_dir(WEST)
- light2.set_dir(EAST)
+ light1.setDir(WEST)
+ light2.setDir(EAST)
else
- light1.set_dir(SOUTH)
- light2.set_dir(NORTH)
+ light1.setDir(SOUTH)
+ light2.setDir(NORTH)
// Update area.
if(az > areas_to_use.len)
@@ -221,7 +221,7 @@
// Place lift panel.
var/turf/T = locate(int_panel_x, int_panel_y, uz)
lift.control_panel_interior = new(T, lift)
- lift.control_panel_interior.set_dir(udir)
+ lift.control_panel_interior.setDir(udir)
lift.current_floor = lift.floors[1]
lift.open_doors()
diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm
index c66bfee0c46..825b465d43c 100644
--- a/code/modules/vehicles/train.dm
+++ b/code/modules/vehicles/train.dm
@@ -171,7 +171,7 @@
//latch with src as the follower
lead = T
T.tow = src
- set_dir(lead.dir)
+ setDir(lead.dir)
if(user)
user << "You hitch [src] to [T]."
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index 78907f754ba..e2a0eb8283e 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -68,7 +68,7 @@
riding_datum.restore_position(buckled_mob)
riding_datum.handle_vehicle_offsets() // So the person in back goes to the front.
-/obj/vehicle/set_dir(newdir)
+/obj/vehicle/setDir(newdir)
..(newdir)
if(riding_datum)
riding_datum.handle_vehicle_offsets()
@@ -97,7 +97,7 @@
anchored = init_anc
return 0
- set_dir(get_dir(old_loc, loc))
+ setDir(get_dir(old_loc, loc))
anchored = init_anc
if(mechanical && on && powered)
@@ -107,7 +107,7 @@
//See load_object() proc in cargo_trains.dm for an example
if(load && !istype(load, /datum/vehicle_dummy_load))
load.forceMove(loc)
- load.set_dir(dir)
+ load.setDir(dir)
return 1
else
@@ -190,7 +190,7 @@
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
pulse2.anchored = 1
- pulse2.set_dir(pick(cardinal))
+ pulse2.setDir(pick(cardinal))
spawn(10)
qdel(pulse2)
@@ -337,7 +337,7 @@
crate.close()
C.forceMove(loc)
- C.set_dir(dir)
+ C.setDir(dir)
C.anchored = 1
load = C
@@ -387,7 +387,7 @@
return 0
load.forceMove(dest)
- load.set_dir(get_dir(loc, dest))
+ load.setDir(get_dir(loc, dest))
load.anchored = 0 //we can only load non-anchored items, so it makes sense to set this to false
load.pixel_x = initial(load.pixel_x)
load.pixel_y = initial(load.pixel_y)
diff --git a/code/modules/xenoarcheaology/tools/suspension_generator.dm b/code/modules/xenoarcheaology/tools/suspension_generator.dm
index 94459fb3bef..7a20bef00c6 100644
--- a/code/modules/xenoarcheaology/tools/suspension_generator.dm
+++ b/code/modules/xenoarcheaology/tools/suspension_generator.dm
@@ -228,7 +228,7 @@
if(anchored)
to_chat(usr, "You cannot rotate [src], it has been firmly fixed to the floor.")
else
- set_dir(turn(dir, 90))
+ setDir(turn(dir, 90))
/obj/machinery/suspension_gen/verb/rotate_cw()
set src in view(1)
@@ -238,7 +238,7 @@
if(anchored)
to_chat(usr, "You cannot rotate [src], it has been firmly fixed to the floor.")
else
- set_dir(turn(dir, -90))
+ setDir(turn(dir, -90))
/obj/effect/suspension_field
name = "energy field"
diff --git a/code/modules/xenoarcheaology/tools/tools.dm b/code/modules/xenoarcheaology/tools/tools.dm
index 448ac528152..d419ffab85b 100644
--- a/code/modules/xenoarcheaology/tools/tools.dm
+++ b/code/modules/xenoarcheaology/tools/tools.dm
@@ -237,7 +237,7 @@
/obj/item/device/beacon_locator/process()
if(target_radio)
- set_dir(get_dir(src,target_radio))
+ setDir(get_dir(src,target_radio))
switch(get_dist(src,target_radio))
if(0 to 3)
icon_state = "pinondirect"