Science TGUI & More (#3901)

* Day 1

* Circuits, Bots, UAV

* Fixes

* Cleaning

* Finished Science

* e

* asdasd

* aesfesf

* Fix Medibots (including the bee one)

* Bleh

* Fixes RPD with some code improvements

* RCON Patch

* RCON PATCHES

* Rename popper.tsx to Popper.tsx

* Rename popper.stories.js to Popper.stories.js

* Yarn and Popper Updates

* I am going to shit bricks

* So Tired

* asdas

* Finally fixed tanks

* Radio is fixed

* Fixes Pipes

* RCD SCROLLING!

* Fixes Chat (because everyone uses hybrid???)

* Fixes bugged themes

* habhabahab - Fixes Air Alarm modes

* Fixes Medibot UI and UI Action Buttons

* Fixing say_emphasis missing on NIF messages

* a
This commit is contained in:
Zandario
2022-04-21 01:36:18 -07:00
committed by GitHub
parent 67c14c2bca
commit db6eecce0c
831 changed files with 18078 additions and 14335 deletions
+46 -113
View File
@@ -1,3 +1,10 @@
#define WIRE_RECEIVE (1<<0)
#define WIRE_PULSE (1<<1)
#define WIRE_PULSE_SPECIAL (1<<2)
#define WIRE_RADIO_RECEIVE (1<<3)
#define WIRE_RADIO_PULSE (1<<4)
#define ASSEMBLY_BEEP_VOLUME 5
/obj/item/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
@@ -15,87 +22,52 @@
var/secured = 1
var/list/attached_overlays = null
var/obj/item/assembly_holder/holder = null
var/cooldown = 0//To prevent spam
var/cooldown = FALSE //To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
/obj/item/assembly/Destroy()
holder = null
return ..()
/obj/item/assembly/proc/activate() //What the device does when turned on
/obj/item/assembly/proc/holder_movement()
return
/obj/item/assembly/proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
return
/obj/item/assembly/proc/process_cooldown()
if(cooldown)
return FALSE
cooldown = TRUE
VARSET_IN(src, cooldown, FALSE, 2 SECONDS)
return TRUE
/obj/item/assembly/proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
return
/obj/item/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
return
/obj/item/assembly/proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
return
/obj/item/assembly/proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
return
/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/assembly/interact(mob/user as mob) //Called when attack_self is called
return
/obj/item/assembly/process_cooldown()
cooldown--
if(cooldown <= 0) return 0
spawn(10)
process_cooldown()
return 1
/obj/item/assembly/pulsed(var/radio = 0)
/obj/item/assembly/proc/pulsed(var/radio = 0)
if(holder && (wires & WIRE_RECEIVE))
activate()
if(radio && (wires & WIRE_RADIO_RECEIVE))
activate()
return 1
return TRUE
/obj/item/assembly/pulse(var/radio = 0)
/obj/item/assembly/proc/pulse(var/radio = 0)
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wires & WIRE_PULSE_SPECIAL))
holder.process_activation(src, 0, 1)
// if(radio && (wires & WIRE_RADIO_PULSE))
//Not sure what goes here quite yet send signal?
return 1
return TRUE
/obj/item/assembly/proc/activate()
if(!secured || !process_cooldown())
return FALSE
return TRUE
/obj/item/assembly/activate()
if(!secured || (cooldown > 0)) return 0
cooldown = 2
spawn(10)
process_cooldown()
return 1
/obj/item/assembly/toggle_secure()
/obj/item/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
/obj/item/assembly/attach_assembly(var/obj/item/assembly/A, var/mob/user)
/obj/item/assembly/proc/attach_assembly(var/obj/item/assembly/A, var/mob/user)
holder = new/obj/item/assembly_holder(get_turf(src))
if(holder.attach(A,src,user))
to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
return 1
return 0
to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!"))
return TRUE
/obj/item/assembly/attackby(obj/item/W as obj, mob/user as mob)
if(isassembly(W))
@@ -105,18 +77,14 @@
return
if(W.is_screwdriver())
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
to_chat(user, SPAN_NOTICE("\The [src] can now be attached!"))
return
..()
return
return ..()
/obj/item/assembly/process(delta_time)
STOP_PROCESSING(SSobj, src)
return
return PROCESS_KILL
/obj/item/assembly/examine(mob/user)
. = ..()
@@ -129,54 +97,19 @@
/obj/item/assembly/attack_self(mob/user as mob)
if(!user) return 0
if(!user)
return FALSE
user.set_machine(src)
interact(user)
return 1
ui_interact(user)
return TRUE
/obj/item/device/assembly/ui_state(mob/user)
return GLOB.deep_inventory_state
/obj/item/assembly/interact(mob/user as mob)
return //HTML MENU FOR WIRES GOES HERE
/obj/item/device/assembly/ui_interact(mob/user, datum/tgui/ui)
return // tgui goes here
/obj/item/assembly/nano_host()
if(istype(loc, /obj/item/assembly_holder))
return loc.nano_host()
return ..()
/*
var/small_icon_state = null//If this obj will go inside the assembly use this for icons
var/list/small_icon_state_overlays = null//Same here
var/obj/holder = null
var/cooldown = 0//To prevent spam
proc
Activate()//Called when this assembly is pulsed by another one
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
Attach_Holder(var/obj/H, var/mob/user)//Called when an assembly holder attempts to attach, sets src's loc in here
Activate()
if(cooldown > 0)
return 0
cooldown = 2
spawn(10)
Process_cooldown()
//Rest of code here
return 0
Process_cooldown()
cooldown--
if(cooldown <= 0) return 0
spawn(10)
Process_cooldown()
return 1
Attach_Holder(var/obj/H, var/mob/user)
if(!H) return 0
if(!H.IsAssemblyHolder()) return 0
//Remember to have it set its loc somewhere in here
*/
/obj/item/device/assembly/ui_host()
if(istype(loc, /obj/item/assembly_holder))
return loc.ui_host()
return ..()
-15
View File
@@ -27,18 +27,3 @@
if(istype(O, /obj/item/assembly/timer))
return 1
return 0
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a phoron can or door
*/
/obj/proc/IsSpecialAssembly()
return 0
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return 0
+50 -107
View File
@@ -14,76 +14,49 @@
var/obj/item/assembly/a_right = null
var/obj/special_assembly = null
/obj/item/assembly_holder/proc/attach(var/obj/item/D, var/obj/item/D2, var/mob/user)
return
/obj/item/assembly_holder/proc/attach(var/obj/item/assembly/D, var/obj/item/assembly/D2, var/mob/user)
if(!D || !D2)
return FALSE
/obj/item/assembly_holder/proc/attach_special(var/obj/O, var/mob/user)
return
if(!istype(D) || !istype(D2))
return FALSE
/obj/item/assembly_holder/proc/process_activation(var/obj/item/D)
return
/obj/item/assembly_holder/proc/detached()
return
if(D.secured || D2.secured)
return FALSE
/obj/item/assembly_holder/IsAssemblyHolder()
return 1
/obj/item/assembly_holder/attach(var/obj/item/D, var/obj/item/D2, var/mob/user)
if((!D)||(!D2)) return 0
if((!isassembly(D))||(!isassembly(D2))) return 0
if((D:secured)||(D2:secured)) return 0
if(user)
user.remove_from_mob(D)
user.remove_from_mob(D2)
D:holder = src
D2:holder = src
D.loc = src
D2.loc = src
D.holder = src
D2.holder = src
D.forceMove(src)
D2.forceMove(src)
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
usr.put_in_hands(src)
user.put_in_hands(src)
return 1
return TRUE
/obj/item/assembly_holder/attach_special(var/obj/O, var/mob/user)
if(!O) return
if(!O.IsSpecialAssembly()) return 0
/* if(O:Attach_Holder())
special_assembly = O
update_icon()
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
*/
/obj/item/assembly_holder/proc/detached()
return
/obj/item/assembly_holder/update_icon()
overlays.Cut()
cut_overlays()
if(a_left)
overlays += "[a_left.icon_state]_left"
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
overlays += "[O]_l"
add_overlay("[O]_l")
if(a_right)
src.overlays += "[a_right.icon_state]_right"
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
overlays += "[O]_r"
add_overlay("[O]_r")
if(master)
master.update_icon()
/* if(special_assembly)
special_assembly.update_icon()
if(special_assembly:small_icon_state)
src.overlays += special_assembly:small_icon_state
for(var/O in special_assembly:small_icon_state_overlays)
src.overlays += O
*/
/obj/item/assembly_holder/examine(mob/user)
. = ..()
if ((in_range(src, user) || src.loc == user))
@@ -91,17 +64,12 @@
. += "\The [src] is ready!"
else
. += "\The [src] can be attached!"
return
/obj/item/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
if(a_left)
a_left.HasProximity(AM)
if(a_right)
a_right.HasProximity(AM)
if(special_assembly)
special_assembly.HasProximity(AM)
/obj/item/assembly_holder/Crossed(atom/movable/AM)
. = ..()
@@ -111,41 +79,27 @@
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
if(special_assembly)
special_assembly.Crossed(AM)
/obj/item/assembly_holder/on_found(mob/finder as mob)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
if(special_assembly)
if(istype(special_assembly, /obj/item))
var/obj/item/S = special_assembly
S.on_found(finder)
/obj/item/assembly_holder/Move()
..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:holder_movement()
return
/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:Holder_Movement()
..()
return
/obj/item/assembly_holder/attackby(obj/item/W as obj, mob/user as mob)
/obj/item/assembly_holder/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
if(!a_left || !a_right)
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
@@ -159,14 +113,10 @@
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
update_icon()
return
else if(W.IsSpecialAssembly())
attach_special(W, user)
else
..()
return
/obj/item/assembly_holder/attack_self(mob/user as mob)
/obj/item/assembly_holder/attack_self(var/mob/user)
src.add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
@@ -184,20 +134,20 @@
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T) return 0
if(!T)
return FALSE
if(a_left)
a_left:holder = null
a_left.loc = T
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right:holder = null
a_right.loc = T
spawn(0)
qdel(src)
return
a_right.holder = null
a_right.forceMove(T)
qdel(src)
/obj/item/assembly_holder/process_activation(var/obj/D, var/normal = 1, var/special = 1)
if(!D) return 0
/obj/item/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1)
if(!D)
return FALSE
if(!secured)
visible_message("[icon2html(thing = src, target = world)] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
@@ -207,42 +157,35 @@
a_left.pulsed(0)
if(master)
master.receive_signal()
// if(special && special_assembly)
// if(!special_assembly == D)
// special_assembly.dothings()
return 1
return TRUE
/obj/item/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
if(a_right)
a_right.hear_talk(M,msg,verb,speaking)
if(a_left)
a_left.hear_talk(M,msg,verb,speaking)
/obj/item/assembly_holder/timer_igniter
name = "timer-igniter assembly"
New()
..()
/obj/item/assembly_holder/timer_igniter/New()
..()
var/obj/item/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/assembly/timer/tmr = new(src)
tmr.time=5
tmr.secured = 1
tmr.holder = src
START_PROCESSING(SSobj, tmr)
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
var/obj/item/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
loc.verbs += /obj/item/assembly_holder/timer_igniter/verb/configure
var/obj/item/assembly/timer/tmr = new(src)
tmr.time = 5
tmr.secured = 1
tmr.holder = src
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/assembly_holder/timer_igniter/verb/configure
/obj/item/assembly_holder/timer_igniter/detached()
loc.verbs -= /obj/item/assembly_holder/timer_igniter/verb/configure
+5 -5
View File
@@ -5,11 +5,12 @@
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50)
secured = 1
secured = TRUE
wires = WIRE_RECEIVE
/obj/item/assembly/igniter/activate()
if(!..()) return 0//Cooldown check
if(!..())
return FALSE
if(holder && istype(holder.loc,/obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/grenade = holder.loc
@@ -28,13 +29,12 @@
s.set_up(3, 1, src)
s.start()
return 1
return TRUE
/obj/item/assembly/igniter/attack_self(mob/user as mob)
/obj/item/assembly/igniter/attack_self(var/mob/user)
activate()
add_fingerprint(user)
return
/obj/item/assembly/igniter/is_hot()
return TRUE
+31 -38
View File
@@ -1,5 +1,3 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/assembly/infra
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
@@ -23,11 +21,7 @@
var/dirty = FALSE
/// current atom listening to
var/atom/movable/listening
/obj/item/assembly/infra/Destroy()
if(on)
turn_off()
return ..()
var/hearing_range = 3
/obj/item/assembly/infra/activate()
. = ..()
@@ -159,45 +153,44 @@
return FALSE
pulse(0)
if(!holder)
visible_message("[icon2html(thing = src, target = world)] *beep* *beep*")
audible_message(SPAN_INFOPLAIN("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
cooldown = 2
addtimer(CALLBACK(src, /obj/item/assembly/proc/process_cooldown), 10)
/obj/item/assembly/infra/interact(mob/user as mob)//TODO: change this this to the wire control panel
/obj/item/assembly/infra/ui_interact(mob/user, datum/tgui/ui)
if(!secured)
return
user.set_machine(src)
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (on ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
user << browse(dat, "window=infra")
onclose(user, "infra")
to_chat(user, SPAN_WARNING("[src] is unsecured!"))
return FALSE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AssemblyInfrared", name)
ui.open()
/obj/item/assembly/infra/Topic(href, href_list, state = deep_inventory_state)
. = ..()
if(.)
return
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=infra")
onclose(usr, "infra")
return
/obj/item/assembly/infra/ui_data(mob/user)
var/list/data = ..()
if(href_list["state"])
if(on)
turn_off()
else
turn_on()
interact(usr)
return
data["on"] = on
data["visible"] = visible
if(href_list["visible"])
toggle_visible()
interact(usr)
return
return data
if(href_list["close"])
usr << browse(null, "window=infra")
return
/obj/item/assembly/infra/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
switch(action)
if("state")
activate()
return TRUE
if("visible")
visible = !visible
for(var/ibeam in head)
var/obj/effect/beam/i_beam/I = ibeam
I.visible = visible
CHECK_TICK
return TRUE
/obj/item/assembly/infra/verb/rotate_clockwise()
set name = "Rotate Infrared Laser Clockwise"
+8 -11
View File
@@ -7,7 +7,7 @@
var/armed = 0
/obj/item/assembly/mousetrap/examine(mob/user)
/obj/item/assembly/mousetrap/examine(var/mob/user)
. = ..()
if(armed)
. += "It looks like it's armed."
@@ -20,7 +20,7 @@
if(holder)
holder.update_icon()
/obj/item/assembly/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
/obj/item/assembly/mousetrap/proc/triggered(var/mob/target, var/type = "feet")
if(!armed)
return
var/obj/item/organ/external/affecting = null
@@ -49,8 +49,7 @@
update_icon()
pulse(0)
/obj/item/assembly/mousetrap/attack_self(mob/living/user as mob)
/obj/item/assembly/mousetrap/attack_self(var/mob/living/user)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
@@ -69,7 +68,7 @@
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/assembly/mousetrap/attack_hand(mob/living/user as mob)
/obj/item/assembly/mousetrap/attack_hand(var/mob/living/user)
if(armed)
if((CLUMSY in user.mutations) && prob(50))
var/which_hand = "l_hand"
@@ -82,7 +81,7 @@
..()
/obj/item/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
/obj/item/assembly/mousetrap/Crossed(var/atom/movable/AM)
if(AM.is_incorporeal())
return
if(armed)
@@ -97,7 +96,7 @@
..()
/obj/item/assembly/mousetrap/on_found(mob/living/finder as mob)
/obj/item/assembly/mousetrap/on_found(var/mob/living/finder)
if(armed)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
@@ -106,18 +105,16 @@
return 0
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
/obj/item/assembly/mousetrap/hitby(var/atom/movable/A)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
triggered(null)
/obj/item/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
/obj/item/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
@@ -126,5 +123,5 @@
if(usr.stat)
return
layer = TURF_LAYER+0.2
layer = HIDING_LAYER
to_chat(usr, "<span class='notice'>You hide [src].</span>")
+66 -80
View File
@@ -12,15 +12,15 @@
var/scanning = 0
var/timing = 0
var/time = 10
var/hearing_range = 3
var/range = 2
/obj/item/assembly/prox_sensor/activate()
if(!..()) return 0//Cooldown check
if(!..())
return FALSE
timing = !timing
update_icon()
return 0
return FALSE
/obj/item/assembly/prox_sensor/toggle_secure()
secured = !secured
@@ -33,29 +33,25 @@
update_icon()
return secured
/obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if(!istype(AM))
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
return
if (istype(AM, /obj/effect/beam)) return
if (!isobserver(AM) && AM.move_speed < 12) sense()
return
if (istype(AM, /obj/effect/beam))
return
if (!isobserver(AM) && AM.move_speed < 12)
sense()
/obj/item/assembly/prox_sensor/proc/sense()
var/turf/mainloc = get_turf(src)
// if(scanning && cooldown <= 0)
// mainloc.visible_message("[icon2html(thing = src, target = world)] *boop* *boop*", "*boop* *boop*")
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
pulse(0)
if(!holder)
mainloc.visible_message("[icon2html(thing = src, target = world)] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
return
if((!holder && !secured) || !scanning || !process_cooldown())
return FALSE
pulse(FALSE)
audible_message(SPAN_INFOPLAIN("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/prox_sensor/process(delta_time)
if(scanning)
@@ -69,90 +65,80 @@
if(timing && time <= 0)
timing = 0
toggle_scan()
time = 10
return
time = initial(time)
/obj/item/assembly/prox_sensor/dropped()
. = ..()
INVOKE_ASYNC(src, .proc/sense)
/obj/item/assembly/prox_sensor/proc/toggle_scan()
if(!secured) return 0
if(!secured)
return FALSE
scanning = !scanning
update_icon()
return
/obj/item/assembly/prox_sensor/update_icon()
overlays.Cut()
attached_overlays = list()
cut_overlays()
LAZYCLEARLIST(attached_overlays)
if(timing)
overlays += "prox_timing"
attached_overlays += "prox_timing"
add_overlay("prox_timing")
LAZYADD(attached_overlays, "prox_timing")
if(scanning)
overlays += "prox_scanning"
attached_overlays += "prox_scanning"
add_overlay("prox_scanning")
LAZYADD(attached_overlays, "prox_scanning")
if(holder)
holder.update_icon()
if(holder && istype(holder.loc,/obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/grenade = holder.loc
grenade.primed(scanning)
return
/obj/item/assembly/prox_sensor/Move()
..()
sense()
return
/obj/item/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
/obj/item/assembly/prox_sensor/ui_interact(mob/user, datum/tgui/ui)
if(!secured)
user.show_message("<font color='red'>The [name] is unsecured!</font>")
return 0
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
user << browse(dat, "window=prox")
onclose(user, "prox")
return
to_chat(user, SPAN_WARNING("[src] is unsecured!"))
return FALSE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AssemblyProx", name)
ui.open()
/obj/item/assembly/prox_sensor/ui_data(mob/user)
var/list/data = ..()
/obj/item/assembly/prox_sensor/Topic(href, href_list, state = deep_inventory_state)
if(..()) return 1
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=prox")
onclose(usr, "prox")
return
data["time"] = time * 10
data["timing"] = timing
data["range"] = range
data["maxRange"] = 5
data["scanning"] = scanning
if(href_list["scanning"])
toggle_scan()
return data
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
/obj/item/assembly/prox_sensor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["range"])
var/r = text2num(href_list["range"])
range += r
range = min(max(range, 1), 5)
if(href_list["close"])
usr << browse(null, "window=prox")
return
if(usr)
attack_self(usr)
return
switch(action)
if("scanning")
toggle_scan()
return TRUE
if("timing")
timing = !timing
update_icon()
return TRUE
if("set_time")
var/real_new_time = 0
var/new_time = params["time"]
var/list/L = splittext(new_time, ":")
if(LAZYLEN(L))
for(var/i in 1 to LAZYLEN(L))
real_new_time += text2num(L[i]) * (60 ** (LAZYLEN(L) - i))
else
real_new_time = text2num(new_time)
time = clamp(real_new_time, 0, 600)
return TRUE
if("range")
range = clamp(params["range"], 1, 5)
return TRUE
+1 -1
View File
@@ -13,7 +13,7 @@
..()
return
/obj/item/assembly/shock_kit/attackby(obj/item/W as obj, mob/user as mob)
/obj/item/assembly/shock_kit/attackby(var/obj/item/W, var/mob/user)
if(W.is_wrench() && !status)
var/turf/T = loc
if(ismob(T))
+43 -71
View File
@@ -12,6 +12,7 @@
var/code = 30
var/frequency = 1457
var/delay = 0
var/hearing_range = 1
var/airlock_wire = null
var/datum/wires/connected = null
var/datum/radio_frequency/radio_connection
@@ -26,79 +27,54 @@
set_frequency(frequency)
/obj/item/assembly/signaler/activate()
if(cooldown > 0) return FALSE
cooldown = 2
spawn(10)
process_cooldown()
if(!process_cooldown())
return FALSE
signal()
return TRUE
/obj/item/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/assembly/signaler/interact(mob/user as mob, flag1)
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
var/dat = {"
<TT>
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Signaler", name)
ui.open()
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = RADIO_LOW_FREQ
data["maxFrequency"] = RADIO_HIGH_FREQ
return data
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A>
[src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/assembly/signaler/Topic(href, href_list, state = deep_inventory_state)
/obj/item/assembly/signaler/ui_act(action, params)
if(..())
return TRUE
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
switch(action)
if("signal")
INVOKE_ASYNC(src, .proc/signal)
. = TRUE
if("freq")
frequency = unformat_frequency(params["freq"])
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(frequency)
. = TRUE
if("code")
code = text2num(params["code"])
code = clamp(round(code), 1, 100)
. = TRUE
if("reset")
if(params["reset"] == "freq")
set_frequency(initial(frequency))
else
code = initial(code)
. = TRUE
if (href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(new_frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
update_icon()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
@@ -121,8 +97,6 @@ Code:
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
return
/obj/item/assembly/signaler/pulse(var/radio = 0)
if(is_jammed(src))
@@ -135,7 +109,6 @@ Code:
..(radio)
return TRUE
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
if(!signal)
return FALSE
@@ -145,13 +118,14 @@ Code:
return FALSE
if(is_jammed(src))
return FALSE
pulse(1)
if(!holder)
for(var/mob/O in hearers(1, src.loc))
to_chat(O,"[icon2html(thing = src, target = O)] *beep beep*")
return
pulse(TRUE)
audible_message(SPAN_INFOPLAIN("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
if(!frequency)
@@ -164,7 +138,6 @@ Code:
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
return
/obj/item/assembly/signaler/process(delta_time)
if(!deadman)
@@ -177,7 +150,6 @@ Code:
STOP_PROCESSING(SSobj, src)
else if(prob(5))
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
return
/obj/item/assembly/signaler/verb/deadman_it()
set src in usr
+71 -69
View File
@@ -7,99 +7,101 @@
wires = WIRE_PULSE
secured = 0
secured = FALSE
var/timing = 0
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/timing = FALSE
var/time = 10
var/saved_time = 10
var/loop = FALSE
var/hearing_range = 3
/obj/item/assembly/timer/activate()
if(!..()) return 0//Cooldown check
if(!..())
return FALSE //Cooldown check
timing = !timing
update_icon()
return 0
update_appearance()
return TRUE
/obj/item/assembly/timer/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSprocessing, src)
START_PROCESSING(SSobj, src)
else
timing = 0
STOP_PROCESSING(SSprocessing, src)
update_icon()
timing = FALSE
STOP_PROCESSING(SSobj, src)
update_appearance()
return secured
/obj/item/assembly/timer/proc/timer_end()
if(!secured) return 0
pulse(0)
if(!holder)
visible_message("[icon2html(thing = src, target = world)] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
return
if(!secured)
return FALSE
pulse(FALSE)
audible_message(SPAN_INFOPLAIN("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
if(loop)
timing = TRUE
update_appearance()
/obj/item/assembly/timer/process(delta_time)
if(timing && (time > 0))
time--
if(timing && time <= 0)
timing = 0
if(!timing)
return
time -= delta_time
if(time <= 0)
timing = FALSE
timer_end()
time = 10
return
time = saved_time
/obj/item/assembly/timer/update_appearance()
. = ..()
holder?.update_appearance()
/obj/item/assembly/timer/update_icon()
overlays.Cut()
/obj/item/assembly/timer/update_overlays()
. = ..()
attached_overlays = list()
if(timing)
overlays += "timer_timing"
. += "timer_timing"
attached_overlays += "timer_timing"
if(holder)
holder.update_icon()
return
/obj/item/assembly/timer/interact(mob/user as mob)//TODO: Have this use the wires
/obj/item/assembly/timer/ui_interact(mob/user, datum/tgui/ui)
if(!secured)
user.show_message("<font color='red'>The [name] is unsecured!</font>")
return 0
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<TT><B>Timing Unit</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Timing</A>", src) : text("<A href='?src=\ref[];time=1'>Not Timing</A>", src)), minute, second, src, src, src, src)
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
user << browse(dat, "window=timer")
onclose(user, "timer")
return
to_chat(user, SPAN_WARNING("[src] is unsecured!"))
return FALSE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AssemblyTimer", name)
ui.open()
/obj/item/assembly/timer/ui_data(mob/user)
var/list/data = ..()
var/time_left = time
data["seconds"] = round(time_left % 60)
data["minutes"] = round((time_left - data["seconds"]) / 60)
data["timing"] = timing
data["loop"] = loop
return data
/obj/item/assembly/timer/Topic(href, href_list, state = deep_inventory_state)
if(..()) return 1
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=timer")
onclose(usr, "timer")
return
/obj/item/assembly/timer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["close"])
usr << browse(null, "window=timer")
return
if(usr)
attack_self(usr)
return
switch(action)
if("time")
timing = !timing
//if(timing && istype(holder, /obj/item/transfer_valve))
//log_bomber(usr, "activated a", src, "attachment on [holder]")
update_appearance()
. = TRUE
if("repeat")
loop = !loop
. = TRUE
if("input")
var/value = text2num(params["adjust"])
if(value)
value = round(time + value)
time = clamp(value, 1, 600)
saved_time = time
. = TRUE
+3 -3
View File
@@ -26,10 +26,10 @@
/obj/item/assembly/voice/attack_self(mob/user)
if(!user) return 0
if(!user)
return FALSE
activate()
return 1
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()