Science TGUI & More (#3901)

* Day 1

* Circuits, Bots, UAV

* Fixes

* Cleaning

* Finished Science

* e

* asdasd

* aesfesf

* Fix Medibots (including the bee one)

* Bleh

* Fixes RPD with some code improvements

* RCON Patch

* RCON PATCHES

* Rename popper.tsx to Popper.tsx

* Rename popper.stories.js to Popper.stories.js

* Yarn and Popper Updates

* I am going to shit bricks

* So Tired

* asdas

* Finally fixed tanks

* Radio is fixed

* Fixes Pipes

* RCD SCROLLING!

* Fixes Chat (because everyone uses hybrid???)

* Fixes bugged themes

* habhabahab - Fixes Air Alarm modes

* Fixes Medibot UI and UI Action Buttons

* Fixing say_emphasis missing on NIF messages

* a
This commit is contained in:
Zandario
2022-04-21 01:36:18 -07:00
committed by GitHub
parent 67c14c2bca
commit db6eecce0c
831 changed files with 18078 additions and 14335 deletions
@@ -13,8 +13,8 @@
var/upgraded = FALSE // When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits.
var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented)
// var/static/list/recipe_list = list()
var/current_category = null
var/obj/item/electronic_assembly/assembly_to_clone = null
var/obj/item/electronic_assembly/assembly_to_clone = null // Not implemented x3
var/dirty_items = FALSE
/obj/item/integrated_circuit_printer/upgraded
upgraded = TRUE
@@ -38,132 +38,164 @@
var/obj/item/stack/material/stack = O
if(stack.material.name == DEFAULT_WALL_MATERIAL)
if(debug)
to_chat(user, span("warning", "\The [src] does not need any material."))
to_chat(user, SPAN_WARNING("\The [src] does not need any material."))
return
var/num = min((max_metal - metal) / metal_per_sheet, stack.amount)
if(num < 1)
to_chat(user, span("warning", "\The [src] is too full to add more metal."))
to_chat(user, SPAN_WARNING("\The [src] is too full to add more metal."))
return
if(stack.use(max(1, round(num)))) // We don't want to create stacks that aren't whole numbers
to_chat(user, span("notice", "You add [num] sheet\s to \the [src]."))
to_chat(user, SPAN_NOTICE("You add [num] sheet\s to \the [src]."))
metal += num * metal_per_sheet
interact(user)
attack_self(user)
return TRUE
if(istype(O,/obj/item/integrated_circuit))
to_chat(user, span("notice", "You insert the circuit into \the [src]."))
to_chat(user, SPAN_NOTICE("You insert the circuit into \the [src]."))
user.unEquip(O)
metal = min(metal + O.w_class, max_metal)
qdel(O)
interact(user)
attack_self(user)
return TRUE
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/advanced))
if(upgraded)
to_chat(user, span("warning", "\The [src] already has this upgrade."))
to_chat(user, SPAN_WARNING("\The [src] already has this upgrade."))
return TRUE
to_chat(user, span("notice", "You install \the [O] into \the [src]."))
to_chat(user, SPAN_NOTICE("You install \the [O] into \the [src]."))
upgraded = TRUE
interact(user)
dirty_items = TRUE
attack_self(user)
return TRUE
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/clone))
if(can_clone)
to_chat(user, span("warning", "\The [src] already has this upgrade."))
to_chat(user, SPAN_WARNING("\The [src] already has this upgrade."))
return TRUE
to_chat(user, span("notice", "You install \the [O] into \the [src]."))
to_chat(user, SPAN_NOTICE("You install \the [O] into \the [src]."))
can_clone = TRUE
interact(user)
attack_self(user)
return TRUE
return ..()
/obj/item/integrated_circuit_printer/vv_edit_var(var_name, var_value)
// Gotta update the static data in case an admin VV's the upgraded var for some reason..! //I would :) -Zan
if(var_name == "upgraded")
dirty_items = TRUE
return ..()
/obj/item/integrated_circuit_printer/attack_self(var/mob/user)
interact(user)
ui_interact(user)
/obj/item/integrated_circuit_printer/interact(mob/user)
var/window_height = 600
var/window_width = 500
/obj/item/integrated_circuit_printer/ui_state(mob/user)
return GLOB.inventory_state
if(isnull(current_category))
current_category = SScircuit.circuit_fabricator_recipe_list[1]
/obj/item/integrated_circuit_printer/ui_interact(mob/user, datum/tgui/ui)
if(dirty_items)
update_static_data(user, ui)
dirty_items = FALSE
var/HTML = "<center><h2>Integrated Circuit Printer</h2></center><br>"
if(!debug)
HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.<br>"
else
HTML += "Metal: INFINITY.<br>"
HTML += "Circuits available: [upgraded ? "Advanced":"Regular"].<br>"
HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"].<br>"
if(assembly_to_clone)
HTML += "Assembly '[assembly_to_clone.name]' loaded.<br>"
HTML += "Crossed out circuits mean that the printer is not sufficentally upgraded to create that circuit.<br>"
HTML += "<hr>"
HTML += "Categories:"
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ICPrinter", name) // 500, 600
ui.open()
/obj/item/integrated_circuit_printer/ui_static_data(mob/user)
var/list/data = ..()
var/list/categories = list()
for(var/category in SScircuit.circuit_fabricator_recipe_list)
if(category != current_category)
HTML += " <a href='?src=\ref[src];category=[category]'>\[[category]\]</a> "
else // Bold the button if it's already selected.
HTML += " <b>\[[category]\]</b> "
HTML += "<hr>"
HTML += "<center><h4>[current_category]</h4></center>"
var/list/cat_obj = list(
"name" = category,
"items" = null
)
var/list/circuit_list = SScircuit.circuit_fabricator_recipe_list[category]
var/list/items = list()
for(var/path in circuit_list)
var/obj/O = path
var/can_build = TRUE
var/list/current_list = SScircuit.circuit_fabricator_recipe_list[current_category]
for(var/path in current_list)
var/obj/O = path
var/can_build = TRUE
if(ispath(path, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = path
if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded)
can_build = FALSE
if(can_build)
HTML += "<A href='?src=\ref[src];build=[path]'>\[[initial(O.name)]\]</A>: [initial(O.desc)]<br>"
else
HTML += "<s>\[[initial(O.name)]\]</s>: [initial(O.desc)]<br>"
if(ispath(path, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = path
if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded)
can_build = FALSE
user << browse(jointext(HTML, null), "window=integrated_printer;size=[window_width]x[window_height];border=1;can_resize=1;can_close=1;can_minimize=1")
var/cost = 1
if(ispath(path, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = path
cost = round((initial(E.max_complexity) + initial(E.max_components)) / 4)
else
var/obj/item/I = path
cost = initial(I.w_class)
items.Add(list(list(
"name" = initial(O.name),
"desc" = initial(O.desc),
"can_build" = can_build,
"cost" = cost,
"path" = path,
)))
/obj/item/integrated_circuit_printer/Topic(href, href_list)
cat_obj["items"] = items
categories.Add(list(cat_obj))
data["categories"] = categories
return data
/obj/item/integrated_circuit_printer/ui_data(mob/user, datum/tgui/ui, datum/ui_state/state)
var/list/data = ..()
data["metal"] = metal
data["max_metal"] = max_metal
data["metal_per_sheet"] = metal_per_sheet
data["debug"] = debug
data["upgraded"] = upgraded
data["can_clone"] = can_clone
data["assembly_to_clone"] = assembly_to_clone
return data
/obj/item/integrated_circuit_printer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return 1
return TRUE
add_fingerprint(usr)
switch(action)
if("build")
var/build_type = text2path(params["build"])
if(!build_type || !ispath(build_type))
return TRUE
if(href_list["category"])
current_category = href_list["category"]
var/cost = 1
if(href_list["build"])
var/build_type = text2path(href_list["build"])
if(!build_type || !ispath(build_type))
return 1
if(ispath(build_type, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = build_type
cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4)
else
var/obj/item/I = build_type
cost = initial(I.w_class)
var/cost = 1
var/in_some_category = FALSE
for(var/category in SScircuit.circuit_fabricator_recipe_list)
if(build_type in SScircuit.circuit_fabricator_recipe_list[category])
in_some_category = TRUE
break
if(!in_some_category)
return
if(isnull(current_category))
current_category = SScircuit.circuit_fabricator_recipe_list[1]
if(ispath(build_type, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = build_type
cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4)
else
var/obj/item/I = build_type
cost = initial(I.w_class)
if(!(build_type in SScircuit.circuit_fabricator_recipe_list[current_category]))
return
if(!debug)
if(!Adjacent(usr))
to_chat(usr, "<span class='notice'>You are too far away from \the [src].</span>")
if(metal - cost < 0)
to_chat(usr, "<span class='warning'>You need [cost] metal to build that!.</span>")
return 1
metal -= cost
var/obj/item/built = new build_type(get_turf(loc))
usr.put_in_hands(built)
to_chat(usr, "<span class='notice'>[capitalize(built.name)] printed.</span>")
playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE)
interact(usr)
if(!debug)
if(!Adjacent(usr))
to_chat(usr, SPAN_NOTICE("You are too far away from \the [src]."))
if(metal - cost < 0)
to_chat(usr, SPAN_WARNING("You need [cost] metal to build that!."))
return TRUE
metal -= cost
var/obj/item/built = new build_type(get_turf(loc))
usr.put_in_hands(built)
to_chat(usr, SPAN_NOTICE("[capitalize(built.name)] printed."))
playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE)
return TRUE
// FUKKEN UPGRADE DISKS