mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-09 23:33:33 +00:00
Ports Nightshift from Paradise (#3817)
* Ports Nightshift and converts tick time to ds time * Moves Nightshift config to the new system and ports the forgotten APC TGUI updates * Attempting to fix your god damn tome's init. * Lets do station time the paradise way. Also think I fixed some apc misfires? * Rerecompiles tgui.bundle.js
This commit is contained in:
@@ -118,7 +118,8 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define INIT_ORDER_PLANETS -2
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#define INIT_ORDER_ASSETS -4
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#define INIT_ORDER_HOLOMAPS -5
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#define INIT_ORDER_OVERLAY -6
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#define INIT_ORDER_NIGHTSHIFT -6
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#define INIT_ORDER_OVERLAY -7
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#define INIT_ORDER_EVENTS -8
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#define INIT_ORDER_OVERMAPS -9
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#define INIT_ORDER_TICKER -10
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@@ -133,6 +134,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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// Subsystem fire priority, from lowest to highest priority
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// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
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#define FIRE_PRIORITY_SHUTTLES 5
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#define FIRE_PRIORITY_NIGHTSHIFT 6
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#define FIRE_PRIORITY_ORBIT 8
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#define FIRE_PRIORITY_VOTE 9
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#define FIRE_PRIORITY_AI 10
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@@ -140,7 +142,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define FIRE_PRIORITY_VIS 10
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#define FIRE_PRIORITY_SERVER_MAINT 10
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#define FIRE_PRIORITY_GARBAGE 15
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#define FIRE_PRIORITY_CHARSETUP 25
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#define FIRE_PRIORITY_CHARSETUP 25
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#define FIRE_PRIORITY_SPACEDRIFT 25
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#define FIRE_PRIORITY_AIRFLOW 30
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#define FIRE_PRIORITY_AIR 35
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@@ -61,6 +61,7 @@
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#define LIGHT_COLOR_INCANDESCENT_TUBE "#E0EFF0"
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#define LIGHT_COLOR_INCANDESCENT_BULB "#FFFEB8"
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#define LIGHT_COLOR_INCANDESCENT_FLASHLIGHT "#FFCC66"
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#define LIGHT_COLOR_NIGHTSHIFT "#EFCC86"
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#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
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@@ -18,25 +18,25 @@
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return wtime + (time_offset + wusage) * world.tick_lag
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var/roundstart_hour
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GLOBAL_VAR_INIT(roundstart_hour, pick(2,7,12,17))
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var/station_date = ""
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var/next_station_date_change = 1 DAY
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#define duration2stationtime(time) time2text(station_time_in_ticks + time, "hh:mm")
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#define worldtime2stationtime(time) time2text(roundstart_hour HOURS + time, "hh:mm")
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#define round_duration_in_ticks (SSticker.round_start_time ? world.time - SSticker.round_start_time : 0)
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#define station_time_in_ticks (roundstart_hour HOURS + round_duration_in_ticks)
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#define duration2stationtime(time) time2text(station_time_in_ds + time, "hh:mm")
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#define worldtime2stationtime(time) time2text(GLOB.roundstart_hour HOURS + time, "hh:mm")
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#define round_duration_in_ds (SSticker.round_start_time ? world.time - SSticker.round_start_time : 0)
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#define station_time_in_ds (GLOB.roundstart_hour HOURS + round_duration_in_ds)
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/proc/stationtime2text()
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return time2text(station_time_in_ticks, "hh:mm")
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return time2text(station_time_in_ds + GLOB.timezoneOffset, "hh:mm")
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/proc/stationdate2text()
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var/update_time = FALSE
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if(station_time_in_ticks > next_station_date_change)
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if(station_time_in_ds > next_station_date_change)
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next_station_date_change += 1 DAY
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update_time = TRUE
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if(!station_date || update_time)
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var/extra_days = round(station_time_in_ticks / (1 DAY)) DAYS
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var/extra_days = round(station_time_in_ds / (1 DAY)) DAYS
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var/timeofday = world.timeofday + extra_days
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station_date = num2text((text2num(time2text(timeofday, "YYYY"))+544)) + "-" + time2text(timeofday, "MM-DD")
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return station_date
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@@ -47,11 +47,28 @@ var/next_station_date_change = 1 DAY
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var/time_portion = time2text(world.timeofday, "hh:mm:ss")
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return "[date_portion]T[time_portion]"
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/proc/get_timezone_offset()
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var/midnight_gmt_here = text2num(time2text(0,"hh")) * 36000
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if(midnight_gmt_here > 12 HOURS)
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return 24 HOURS - midnight_gmt_here
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else
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return midnight_gmt_here
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/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
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if(!wtime)
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wtime = world.time
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return time2text(wtime - GLOB.timezoneOffset, format)
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/* This is used for displaying the "station time" equivelent of a world.time value
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Calling it with no args will give you the current time, but you can specify a world.time-based value as an argument
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- You can use this, for example, to do "This will expire at [station_time_at(world.time + 500)]" to display a "station time" expiration date
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which is much more useful for a player)*/
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/proc/station_time(time=world.time, display_only=FALSE)
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return ((((time - SSticker.round_start_time)) + GLOB.gametime_offset) % 864000) - (display_only ? GLOB.timezoneOffset : 0)
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/proc/station_time_timestamp(format = "hh:mm:ss", time=world.time)
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return time2text(station_time(time, TRUE), format)
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/* Returns 1 if it is the selected month and day */
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proc/isDay(var/month, var/day)
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if(isnum(month) && isnum(day))
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@@ -73,7 +90,7 @@ var/last_round_duration = 0
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if(last_round_duration && world.time < next_duration_update)
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return last_round_duration
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var/mills = round_duration_in_ticks // 1/10 of a second, not real milliseconds but whatever
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var/mills = round_duration_in_ds // 1/10 of a second, not real milliseconds but whatever
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//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
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var/mins = round((mills % 36000) / 600)
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var/hours = round(mills / 36000)
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@@ -85,10 +102,6 @@ var/last_round_duration = 0
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next_duration_update = world.time + 1 MINUTES
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return last_round_duration
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/hook/startup/proc/set_roundstart_hour()
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roundstart_hour = pick(2,7,12,17)
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return 1
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/var/midnight_rollovers = 0
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/var/rollovercheck_last_timeofday = 0
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/proc/update_midnight_rollover()
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@@ -1,5 +1,7 @@
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GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks.
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GLOBAL_VAR_INIT(gametime_offset, 432000) // 12:00 in seconds
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GLOBAL_VAR_INIT(TAB, " ")
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GLOBAL_VAR_INIT(Debug2, FALSE)
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@@ -8,3 +8,6 @@
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/datum/config_entry/flag/allow_holidays
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config_entry_value = TRUE
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/datum/config_entry/flag/nightshifts_enabled
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config_entry_value = TRUE
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@@ -268,6 +268,7 @@
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var/list/gamemode_cache = list()
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/datum/configuration_legacy/New()
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var/list/L = subtypesof(/datum/game_mode)
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for (var/T in L)
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@@ -58,7 +58,7 @@ SUBSYSTEM_DEF(gamemaster)
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if(ignore_time_restrictions)
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return TRUE
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// Last minute antagging is bad for humans to do, so the GM will respect the start and end of the round.
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var/mills = round_duration_in_ticks
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var/mills = round_duration_in_ds
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var/mins = round((mills % 36000) / 600)
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var/hours = round(mills / 36000)
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@@ -153,5 +153,3 @@ SUBSYSTEM_DEF(gamemaster)
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return best_actions
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else
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log_debug("Game Master failed to find a suitable event, something very wrong is going on.")
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63
code/controllers/subsystems/nightshift.dm
Normal file
63
code/controllers/subsystems/nightshift.dm
Normal file
@@ -0,0 +1,63 @@
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SUBSYSTEM_DEF(nightshift)
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name = "Night Shift"
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init_order = INIT_ORDER_NIGHTSHIFT
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priority = FIRE_PRIORITY_NIGHTSHIFT
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wait = 60 SECONDS
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flags = SS_NO_TICK_CHECK
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var/nightshift_active = FALSE
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var/nightshift_start_time = 702000 //7:30 PM, station time
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var/nightshift_end_time = 270000 //7:30 AM, station time
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var/nightshift_first_check = 30 SECONDS
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var/high_security_mode = FALSE
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/datum/controller/subsystem/nightshift/Initialize()
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if (!CONFIG_GET(flag/nightshifts_enabled))
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can_fire = FALSE
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//if(CONFIG_GET(flag/randomized_start_time_enabled))
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//GLOB.gametime_offset = rand(0, 23) HOURS
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return ..()
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/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
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if(world.time - SSticker.round_start_time < nightshift_first_check)
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return
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check_nightshift()
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/datum/controller/subsystem/nightshift/proc/announce(message)
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var/announce_z
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if(GLOB.using_map.station_levels.len)
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announce_z = pick(GLOB.using_map.station_levels)
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priority_announcement.Announce(message, new_title = "Automated Lighting System Announcement", new_sound = 'sound/misc/notice2.ogg', zlevel = announce_z)
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/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE) //This is called from elsewhere, like setting the alert levels
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if(check_canfire && !can_fire)
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return
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var/emergency = security_level > SEC_LEVEL_GREEN
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var/announcing = TRUE
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var/time = station_time()
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var/night_time = (time < nightshift_end_time) || (time > nightshift_start_time)
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if(high_security_mode != emergency)
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high_security_mode = emergency
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if(night_time)
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announcing = FALSE
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if(!emergency)
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announce("Restoring night lighting configuration to normal operation.")
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else
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announce("Disabling night lighting: Station is in a state of emergency.")
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if(emergency)
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night_time = FALSE
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if(nightshift_active != night_time)
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update_nightshift(night_time, announcing)
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/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
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nightshift_active = active
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if(announce)
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if(active)
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announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
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else
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announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
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for(var/obj/machinery/power/apc/apc in GLOB.apcs)
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if(apc.z in GLOB.using_map.station_levels)
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apc.set_nightshift(active, TRUE)
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CHECK_TICK
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@@ -6,16 +6,16 @@ SUBSYSTEM_DEF(planets)
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flags = SS_BACKGROUND
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/new_outdoor_turfs = list()
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var/list/new_outdoor_walls = list()
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var/static/list/new_outdoor_turfs = list()
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var/static/list/new_outdoor_walls = list()
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var/list/planets = list()
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var/list/z_to_planet = list()
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var/static/list/planets = list()
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var/static/list/z_to_planet = list()
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var/list/currentrun = list()
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var/static/list/currentrun = list()
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var/list/needs_sun_update = list()
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var/list/needs_temp_update = list()
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var/static/list/needs_sun_update = list()
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var/static/list/needs_temp_update = list()
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/datum/controller/subsystem/planets/Initialize(timeofday)
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admin_notice("<span class='danger'>Initializing planetary weather.</span>", R_DEBUG)
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@@ -18,15 +18,15 @@ SUBSYSTEM_DEF(transfer)
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/datum/controller/subsystem/transfer/fire(resumed)
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currenttick = currenttick + 1
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//VOREStation Edit START
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/* if (round_duration_in_ticks >= shift_last_vote - 2 MINUTES)
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/* if (round_duration_in_ds >= shift_last_vote - 2 MINUTES)
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shift_last_vote = 999999999999 //Setting to a stupidly high number since it'll be not used again.
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to_world("<b>Warning: This upcoming round-extend vote will be your ONLY extend vote. Wrap up your scenes in the next 60 minutes if the round is extended.</b>") //VOREStation Edit
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*/
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if (round_duration_in_ticks >= shift_hard_end - 1 MINUTE)
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if (round_duration_in_ds >= shift_hard_end - 1 MINUTE)
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init_shift_change(null, 1)
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shift_hard_end = timerbuffer + config_legacy.vote_autotransfer_interval //If shuttle somehow gets recalled, let's force it to call again next time a vote would occur.
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timerbuffer = timerbuffer + config_legacy.vote_autotransfer_interval //Just to make sure a vote doesn't occur immediately afterwords.
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else if (round_duration_in_ticks >= timerbuffer - 1 MINUTE)
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else if (round_duration_in_ds >= timerbuffer - 1 MINUTE)
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SSvote.autotransfer()
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//VOREStation Edit END
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timerbuffer = timerbuffer + config_legacy.vote_autotransfer_interval
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@@ -78,7 +78,7 @@ In short:
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alm.ex_act(2)
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/datum/universal_state/hell/proc/APCSet()
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for (var/obj/machinery/power/apc/APC in machines)
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for (var/obj/machinery/power/apc/APC in GLOB.apcs)
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if (!(APC.stat & BROKEN) && !APC.is_critical)
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APC.emagged = 1
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APC.queue_icon_update()
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@@ -283,8 +283,8 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
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</body>
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</html>
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"}
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/obj/item/book/tome/Initialize()
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..()
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/obj/item/book/tome/Initialize(mapload)
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. = ..()
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if(!cultwords["travel"])
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runerandom()
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for(var/V in cultwords)
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@@ -107,7 +107,7 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
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alm.ex_act(2)
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/datum/universal_state/supermatter_cascade/proc/APCSet()
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for (var/obj/machinery/power/apc/APC in machines)
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for (var/obj/machinery/power/apc/APC in GLOB.apcs)
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if (!(APC.stat & BROKEN) && !APC.is_critical)
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APC.chargemode = 0
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if(APC.cell)
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@@ -135,7 +135,7 @@ var/hadevent = 0
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apc.overload_lighting()
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else
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for(var/obj/machinery/power/apc/apc in machines)
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for(var/obj/machinery/power/apc/apc in GLOB.apcs)
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apc.overload_lighting()
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return
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@@ -261,14 +261,14 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
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spawn(0)
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to_chat(world, "Started processing APCs")
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for (var/obj/machinery/power/apc/APC in machines)
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for (var/obj/machinery/power/apc/apc in GLOB.apcs)
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if(APC.z in station_levels)
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APC.ion_act()
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apcnum++
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to_chat(world, "Finished processing APCs. Processed: [apcnum]")
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spawn(0)
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to_chat(world, "Started processing SMES")
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for (var/obj/machinery/power/smes/SMES in machines)
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for (var/obj/machinery/power/smes/SMES in GLOB.smeses)
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if(SMES.z in station_levels)
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SMES.ion_act()
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smesnum++
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@@ -20,7 +20,7 @@
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S.power_change()
|
||||
|
||||
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for(var/obj/machinery/power/apc/C in machines)
|
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for(var/obj/machinery/power/apc/C in GLOB.apcs)
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if(!C.is_critical && C.cell && (C.z in GLOB.using_map.station_levels))
|
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C.cell.charge = 0
|
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@@ -29,7 +29,7 @@
|
||||
|
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if(announce)
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command_announcement.Announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
|
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for(var/obj/machinery/power/apc/C in machines)
|
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for(var/obj/machinery/power/apc/C in GLOB.apcs)
|
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if(C.cell && (C.z in GLOB.using_map.station_levels))
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C.cell.charge = C.cell.maxcharge
|
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for(var/obj/machinery/power/smes/S in machines)
|
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@@ -34,7 +34,7 @@
|
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if(SSemergencyshuttle.shuttle && (SSemergencyshuttle.shuttle.moving_status == SHUTTLE_WARMUP || SSemergencyshuttle.shuttle.moving_status == SHUTTLE_INTRANSIT))
|
||||
return // Don't do anything if the shuttle's coming.
|
||||
|
||||
var/mills = round_duration_in_ticks
|
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var/mills = round_duration_in_ds
|
||||
var/mins = round((mills % 36000) / 600)
|
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var/hours = round(mills / 36000)
|
||||
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
// Description: Returns a list of all unhacked APCs
|
||||
/proc/get_unhacked_apcs(var/mob/living/silicon/ai/user)
|
||||
var/list/H = list()
|
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for(var/obj/machinery/power/apc/A in machines)
|
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for(var/obj/machinery/power/apc/A in GLOB.apcs)
|
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if(A.hacker && A.hacker == user)
|
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continue
|
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H.Add(A)
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
to_chat(user, "You already started the system override sequence.")
|
||||
return
|
||||
var/list/remaining_apcs = list()
|
||||
for(var/obj/machinery/power/apc/A in machines)
|
||||
for(var/obj/machinery/power/apc/A in GLOB.apcs)
|
||||
if(!(A.z in GLOB.using_map.station_levels)) // Only station APCs
|
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continue
|
||||
if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it.
|
||||
@@ -193,7 +193,7 @@
|
||||
to_chat(user, "## REACHABLE APC SYSTEMS OVERTAKEN. BYPASSING PRIMARY FIREWALL.")
|
||||
sleep(300)
|
||||
// Hack all APCs, including those built during hack sequence.
|
||||
for(var/obj/machinery/power/apc/A in machines)
|
||||
for(var/obj/machinery/power/apc/A in GLOB.apcs)
|
||||
if((!A.hacker || (A.hacker != src)) && !A.aidisabled && (A.z in GLOB.using_map.station_levels))
|
||||
A.ai_hack(src)
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
// Description: This writes to the logs list, so that people can see what people are doing on the Exonet ingame. Note that this is not an admin logging function.
|
||||
// Communicators are already logged seperately.
|
||||
/obj/machinery/exonet_node/proc/write_log(var/origin_address, var/target_address, var/data_type, var/content)
|
||||
//var/timestamp = time2text(station_time_in_ticks, "hh:mm:ss")
|
||||
//var/timestamp = time2text(station_time_in_ds, "hh:mm:ss")
|
||||
var/timestamp = "[stationdate2text()] [stationtime2text()]"
|
||||
var/msg = "[timestamp] | FROM [origin_address] TO [target_address] | TYPE: [data_type] | CONTENT: [content]"
|
||||
logs.Add(msg)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
newMsg.body = msg
|
||||
newMsg.time_stamp = "[stationtime2text()]"
|
||||
newMsg.is_admin_message = adminMessage
|
||||
newMsg.post_time = round_duration_in_ticks // Should be almost universally unique
|
||||
newMsg.post_time = round_duration_in_ds // Should be almost universally unique
|
||||
if(message_type)
|
||||
newMsg.message_type = message_type
|
||||
if(photo)
|
||||
|
||||
@@ -55,7 +55,7 @@ GLOBAL_LIST(topic_status_cache)
|
||||
// if(config && config_legacy.log_runtime)
|
||||
// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
|
||||
|
||||
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
|
||||
GLOB.timezoneOffset = get_timezone_offset()
|
||||
|
||||
callHook("startup")
|
||||
//Emergency Fix
|
||||
|
||||
@@ -376,8 +376,8 @@
|
||||
if(!(A.type in areas_all))
|
||||
areas_all.Add(A.type)
|
||||
|
||||
for(var/obj/machinery/power/apc/APC in machines)
|
||||
var/area/A = get_area(APC)
|
||||
for(var/obj/machinery/power/apc/apc in GLOB.apcs)
|
||||
var/area/A = get_area(apc)
|
||||
if(A && !(A.type in areas_with_APC))
|
||||
areas_with_APC.Add(A.type)
|
||||
|
||||
|
||||
@@ -197,14 +197,14 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
|
||||
spawn(0)
|
||||
to_chat(world, "Started processing APCs")
|
||||
for (var/obj/machinery/power/apc/APC in machines)
|
||||
for (var/obj/machinery/power/apc/apc in GLOB.apcs)
|
||||
if(APC.z in station_levels)
|
||||
APC.ion_act()
|
||||
apcnum++
|
||||
to_chat(world, "Finished processing APCs. Processed: [apcnum]")
|
||||
spawn(0)
|
||||
to_chat(world, "Started processing SMES")
|
||||
for (var/obj/machinery/power/smes/SMES in machines)
|
||||
for (var/obj/machinery/power/smes/SMES in GLOB.smeses)
|
||||
if(SMES.z in station_levels)
|
||||
SMES.ion_act()
|
||||
smesnum++
|
||||
|
||||
@@ -86,10 +86,10 @@
|
||||
power_draw_per_use = 4
|
||||
|
||||
/obj/item/integrated_circuit/time/clock/do_work()
|
||||
set_pin_data(IC_OUTPUT, 1, time2text(station_time_in_ticks, "hh:mm:ss") )
|
||||
set_pin_data(IC_OUTPUT, 2, text2num(time2text(station_time_in_ticks, "hh") ) )
|
||||
set_pin_data(IC_OUTPUT, 3, text2num(time2text(station_time_in_ticks, "mm") ) )
|
||||
set_pin_data(IC_OUTPUT, 4, text2num(time2text(station_time_in_ticks, "ss") ) )
|
||||
set_pin_data(IC_OUTPUT, 1, time2text(station_time_in_ds, "hh:mm:ss") )
|
||||
set_pin_data(IC_OUTPUT, 2, text2num(time2text(station_time_in_ds, "hh") ) )
|
||||
set_pin_data(IC_OUTPUT, 3, text2num(time2text(station_time_in_ds, "mm") ) )
|
||||
set_pin_data(IC_OUTPUT, 4, text2num(time2text(station_time_in_ds, "ss") ) )
|
||||
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
// Description: Refreshes local list of known devices.
|
||||
/datum/nano_module/rcon/proc/FindDevices()
|
||||
known_SMESs = new /list()
|
||||
for(var/obj/machinery/power/smes/buildable/SMES in machines)
|
||||
for(var/obj/machinery/power/smes/buildable/SMES in GLOB.smeses)
|
||||
if(SMES.RCon_tag && (SMES.RCon_tag != "NO_TAG") && SMES.RCon)
|
||||
known_SMESs.Add(SMES)
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
GLOBAL_LIST_EMPTY(apcs)
|
||||
|
||||
#define CRITICAL_APC_EMP_PROTECTION 10 // EMP effect duration is divided by this number if the APC has "critical" flag
|
||||
//update_state
|
||||
#define UPDATE_CELL_IN 1
|
||||
@@ -34,10 +36,14 @@
|
||||
// controls power to devices in that area
|
||||
// may be opened to change power cell
|
||||
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
|
||||
#define POWERCHAN_OFF 0
|
||||
#define POWERCHAN_OFF_AUTO 1
|
||||
#define POWERCHAN_ON 2
|
||||
#define POWERCHAN_ON_AUTO 3
|
||||
#define POWERCHAN_OFF 0 // Power channel is off and will stay that way dammit
|
||||
#define POWERCHAN_OFF_AUTO 1 // Power channel is off until power rises above a threshold
|
||||
#define POWERCHAN_ON 2 // Power channel is on until there is no power
|
||||
#define POWERCHAN_ON_AUTO 3 // Power channel is on until power drops below a threshold
|
||||
|
||||
#define NIGHTSHIFT_AUTO 1
|
||||
#define NIGHTSHIFT_NEVER 2
|
||||
#define NIGHTSHIFT_ALWAYS 3
|
||||
|
||||
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
|
||||
|
||||
@@ -104,6 +110,7 @@
|
||||
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
|
||||
var/longtermpower = 10
|
||||
var/datum/wires/apc/wires = null
|
||||
var/emergency_lights = FALSE
|
||||
var/update_state = -1
|
||||
var/update_overlay = -1
|
||||
var/is_critical = 0
|
||||
@@ -118,6 +125,10 @@
|
||||
var/global/list/status_overlays_environ
|
||||
var/alarms_hidden = FALSE //If power alarms from this APC are visible on consoles
|
||||
|
||||
var/nightshift_lights = FALSE
|
||||
var/nightshift_setting = NIGHTSHIFT_AUTO
|
||||
var/last_nightshift_switch = 0
|
||||
|
||||
/obj/machinery/power/apc/updateDialog()
|
||||
if (stat & (BROKEN|MAINT))
|
||||
return
|
||||
@@ -159,6 +170,7 @@
|
||||
/obj/machinery/power/apc/Initialize(mapload, ndir, building = FALSE)
|
||||
. = ..()
|
||||
wires = new(src)
|
||||
GLOB.apcs += src
|
||||
|
||||
// offset 24 pixels in direction of dir
|
||||
// this allows the APC to be embedded in a wall, yet still inside an area
|
||||
@@ -179,6 +191,7 @@
|
||||
src.update_icon()
|
||||
|
||||
/obj/machinery/power/apc/Destroy()
|
||||
GLOB.apcs -= src
|
||||
src.update()
|
||||
area.apc = null
|
||||
area.power_light = 0
|
||||
@@ -805,6 +818,9 @@
|
||||
"gridCheck" = grid_check,
|
||||
"coverLocked" = coverlocked,
|
||||
"siliconUser" = issilicon(user) || (isobserver(user) && is_admin(user)), //I add observer here so admins can have more control, even if it makes 'siliconUser' seem inaccurate.
|
||||
"emergencyLights" = !emergency_lights,
|
||||
"nightshiftLights" = nightshift_lights,
|
||||
"nightshiftSetting" = nightshift_setting,
|
||||
|
||||
"powerChannels" = list(
|
||||
list(
|
||||
@@ -873,6 +889,13 @@
|
||||
coverlocked = !coverlocked
|
||||
if("breaker")
|
||||
toggle_breaker()
|
||||
if("nightshift")
|
||||
if(last_nightshift_switch > world.time - 10 SECONDS) // don't spam...
|
||||
to_chat(usr, "<span class='warning'>[src]'s night lighting circuit breaker is still cycling!</span>")
|
||||
return 0
|
||||
last_nightshift_switch = world.time
|
||||
nightshift_setting = params["nightshift"]
|
||||
update_nightshift()
|
||||
if("charge")
|
||||
chargemode = !chargemode
|
||||
if(!chargemode)
|
||||
@@ -895,6 +918,13 @@
|
||||
failure_timer = 0
|
||||
update_icon()
|
||||
update()
|
||||
if("emergency_lighting")
|
||||
emergency_lights = !emergency_lights
|
||||
for(var/obj/machinery/light/L in area)
|
||||
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
|
||||
L.no_emergency = emergency_lights
|
||||
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
|
||||
CHECK_TICK
|
||||
if("overload")
|
||||
if(locked_exception) // Reusing for simplicity!
|
||||
overload_lighting()
|
||||
@@ -923,7 +953,7 @@
|
||||
return 0
|
||||
if(IsAdminGhost(user)) //This is to allow nanoUI interaction by ghost admins.
|
||||
return TRUE
|
||||
if (user.stat)
|
||||
if(user.stat)
|
||||
return 0
|
||||
if(inoperable())
|
||||
return 0
|
||||
@@ -936,7 +966,7 @@
|
||||
to_chat(user,"<span class='warning'>You must stand to use [src]!</span>")
|
||||
return 0
|
||||
autoflag = 5
|
||||
if (istype(user, /mob/living/silicon))
|
||||
if(istype(user, /mob/living/silicon))
|
||||
var/permit = 0 // Malfunction variable. If AI hacks APC it can control it even without AI control wire.
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
var/mob/living/silicon/robot/robot = user
|
||||
@@ -948,83 +978,17 @@
|
||||
|
||||
if(aidisabled && !permit)
|
||||
if(!loud)
|
||||
to_chat(user,"<span class='danger'>\The AI control for [src] has been disabled!</span>")
|
||||
to_chat(user, "<span class='danger'>\The AI control for [src] has been disabled!</span>")
|
||||
return 0
|
||||
else
|
||||
if (!in_range(src, user) || !istype(src.loc, /turf))
|
||||
if(!in_range(src, user) || !istype(loc, /turf))
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (istype(H) && prob(H.getBrainLoss()))
|
||||
to_chat(user,"<span class='danger'>You momentarily forget how to use [src].</span>")
|
||||
if(istype(H) && prob(H.getBrainLoss()))
|
||||
to_chat(user, "<span class='danger'>You momentarily forget how to use [src].</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/apc/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(!can_use(usr, 1))
|
||||
return 1
|
||||
|
||||
if(locked && !issilicon(usr) )
|
||||
if(isobserver(usr) )
|
||||
var/mob/observer/dead/O = usr //Added to allow admin nanoUI interactions.
|
||||
if(!O.can_admin_interact() ) //NanoUI /should/ make this not needed, but better safe than sorry.
|
||||
to_chat(usr,"Try as you might, your ghostly fingers can't press the buttons.")
|
||||
return 1
|
||||
else
|
||||
to_chat(usr,"You must unlock the panel to use this!")
|
||||
return 1
|
||||
|
||||
if (href_list["lock"])
|
||||
coverlocked = !coverlocked
|
||||
|
||||
else if (href_list["reboot"])
|
||||
failure_timer = 0
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if (href_list["breaker"])
|
||||
toggle_breaker()
|
||||
|
||||
else if (href_list["cmode"])
|
||||
chargemode = !chargemode
|
||||
if(!chargemode)
|
||||
charging = 0
|
||||
update_icon()
|
||||
|
||||
else if (href_list["eqp"])
|
||||
var/val = text2num(href_list["eqp"])
|
||||
equipment = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if (href_list["lgt"])
|
||||
var/val = text2num(href_list["lgt"])
|
||||
lighting = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if (href_list["env"])
|
||||
var/val = text2num(href_list["env"])
|
||||
environ = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if (href_list["overload"])
|
||||
if(istype(usr, /mob/living/silicon))
|
||||
src.overload_lighting()
|
||||
|
||||
else if (href_list["toggleaccess"])
|
||||
if(istype(usr, /mob/living/silicon))
|
||||
if(emagged || (stat & (BROKEN|MAINT)))
|
||||
to_chat(usr,"The APC does not respond to the command.")
|
||||
return
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/apc/proc/toggle_breaker()
|
||||
operating = !operating
|
||||
src.update()
|
||||
@@ -1421,4 +1385,24 @@ obj/machinery/power/apc/proc/autoset(var/cur_state, var/on)
|
||||
name = "[area.name] APC"
|
||||
update()
|
||||
|
||||
/obj/machinery/power/apc/proc/set_nightshift(on, var/automated)
|
||||
set waitfor = FALSE
|
||||
if(automated && istype(area, /area/shuttle))
|
||||
return
|
||||
nightshift_lights = on
|
||||
update_nightshift()
|
||||
|
||||
/obj/machinery/power/apc/proc/update_nightshift()
|
||||
var/new_state = nightshift_lights
|
||||
|
||||
switch(nightshift_setting)
|
||||
if(NIGHTSHIFT_NEVER)
|
||||
new_state = FALSE
|
||||
if(NIGHTSHIFT_ALWAYS)
|
||||
new_state = TRUE
|
||||
|
||||
for(var/obj/machinery/light/L in area)
|
||||
L.nightshift_mode(new_state)
|
||||
CHECK_TICK
|
||||
|
||||
#undef APC_UPDATE_ICON_COOLDOWN
|
||||
|
||||
@@ -125,3 +125,16 @@
|
||||
overlays.Cut()
|
||||
target.nutrition += amount
|
||||
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
|
||||
|
||||
/obj/item/cell/emergency_light
|
||||
name = "miniature power cell"
|
||||
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
||||
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
||||
matter = list("glass" = 20)
|
||||
w_class = ITEMSIZE_TINY
|
||||
|
||||
/obj/item/cell/emergency_light/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.lightswitch || !A.light_power)
|
||||
charge = 0 //For naturally depowered areas, we start with no power
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#define LIGHT_BURNED 3
|
||||
#define LIGHT_BULB_TEMPERATURE 400 //K - used value for a 60W bulb
|
||||
#define LIGHTING_POWER_FACTOR 2 //5W per luminosity * range //VOREStation Edit: why the fuck are lights eating so much power, 2W per thing
|
||||
#define LIGHT_EMERGENCY_POWER_USE 0.2 //How much power emergency lights will consume per tick
|
||||
|
||||
var/global/list/light_type_cache = list()
|
||||
/proc/get_light_type_instance(var/light_type)
|
||||
@@ -29,6 +30,10 @@ var/global/list/light_type_cache = list()
|
||||
var/stage = 1
|
||||
var/fixture_type = /obj/machinery/light
|
||||
var/sheets_refunded = 2
|
||||
var/obj/machinery/light/newlight = null
|
||||
var/obj/item/cell/cell = null
|
||||
|
||||
var/cell_connectors = TRUE
|
||||
|
||||
/obj/machinery/light_construct/Initialize(mapload, newdir, building = FALSE, datum/frame/frame_types/frame_type, obj/machinery/light/fixture)
|
||||
. = ..(mapload, newdir)
|
||||
@@ -61,8 +66,45 @@ var/global/list/light_type_cache = list()
|
||||
if(3)
|
||||
. += "The casing is closed."
|
||||
|
||||
if(cell_connectors)
|
||||
if(cell)
|
||||
to_chat(user, "You see [cell] inside the casing.")
|
||||
else
|
||||
to_chat(user, "The casing has no power cell for backup power.")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>This casing doesn't support power cells for backup power.</span>")
|
||||
|
||||
/obj/machinery/light_construct/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return . // obj/machinery/attack_hand returns 1 if user can't use the machine
|
||||
if(cell)
|
||||
user.visible_message("[user] removes [cell] from [src]!","<span class='notice'>You remove [cell].</span>")
|
||||
user.put_in_hands(cell)
|
||||
cell.update_icon()
|
||||
cell = null
|
||||
|
||||
/obj/machinery/light_construct/attackby(obj/item/W as obj, mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(istype(W, /obj/item/cell/emergency_light))
|
||||
if(!cell_connectors)
|
||||
to_chat(user, "<span class='warning'>This [name] can't support a power cell!</span>")
|
||||
return
|
||||
if(!user.unEquip(W))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand!</span>")
|
||||
return
|
||||
if(cell)
|
||||
to_chat(user, "<span class='warning'>There is a power cell already installed!</span>")
|
||||
else if(user.drop_from_inventory(W))
|
||||
user.visible_message("<span class='notice'>[user] hooks up [W] to [src].</span>", \
|
||||
"<span class='notice'>You add [W] to [src].</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
W.forceMove(src)
|
||||
cell = W
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
if (W.is_wrench())
|
||||
if (src.stage == 1)
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
@@ -113,6 +155,10 @@ var/global/list/light_type_cache = list()
|
||||
var/obj/machinery/light/newlight = new fixture_type(src.loc, src)
|
||||
newlight.setDir(src.dir)
|
||||
src.transfer_fingerprints_to(newlight)
|
||||
if(cell)
|
||||
newlight.cell = cell
|
||||
cell.forceMove(newlight)
|
||||
cell = null
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
@@ -183,17 +229,34 @@ var/global/list/light_type_cache = list()
|
||||
// this is used to calc the probability the light burns out
|
||||
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
//VOREStation Edit Start
|
||||
var/needsound = FALSE // Flag to prevent playing turn-on sound multiple times, and from playing at roundstart
|
||||
var/shows_alerts = TRUE // Flag for if this fixture should show alerts. Make sure icon states exist!
|
||||
var/current_alert = null // Which alert are we showing right now?
|
||||
//VOREStation Edit End
|
||||
|
||||
var/auto_flicker = FALSE // If true, will constantly flicker, so long as someone is around to see it (otherwise its a waste of CPU).
|
||||
|
||||
var/obj/item/cell/emergency_light/cell
|
||||
var/start_with_cell = TRUE // if true, this fixture generates a very weak cell at roundstart
|
||||
|
||||
var/emergency_mode = FALSE // if true, the light is in emergency mode
|
||||
var/no_emergency = FALSE // if true, this light cannot ever have an emergency mode
|
||||
var/bulb_emergency_brightness_mul = 0.25 // multiplier for this light's base brightness in emergency power mode
|
||||
var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode
|
||||
var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode
|
||||
var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode
|
||||
|
||||
var/nightshift_enabled = FALSE
|
||||
var/nightshift_allowed = TRUE
|
||||
var/brightness_range_ns
|
||||
var/brightness_power_ns
|
||||
var/brightness_color_ns
|
||||
|
||||
/obj/machinery/light/flicker
|
||||
auto_flicker = TRUE
|
||||
|
||||
/obj/machinery/light/no_nightshift
|
||||
nightshift_allowed = FALSE
|
||||
|
||||
// the smaller bulb light fixture
|
||||
|
||||
/obj/machinery/light/small
|
||||
@@ -207,6 +270,12 @@ var/global/list/light_type_cache = list()
|
||||
/obj/machinery/light/small/flicker
|
||||
auto_flicker = TRUE
|
||||
|
||||
/obj/machinery/light/poi
|
||||
start_with_cell = FALSE
|
||||
|
||||
/obj/machinery/light/small/poi
|
||||
start_with_cell = FALSE
|
||||
|
||||
/obj/machinery/light/flamp
|
||||
icon = 'icons/obj/lighting.dmi' //VOREStation Edit
|
||||
icon_state = "flamp1"
|
||||
@@ -222,8 +291,12 @@ var/global/list/light_type_cache = list()
|
||||
/obj/machinery/light/flamp/Initialize(mapload, obj/machinery/light_construct/construct)
|
||||
. = ..()
|
||||
if(construct)
|
||||
start_with_cell = FALSE
|
||||
lamp_shade = 0
|
||||
update_icon()
|
||||
else
|
||||
if(start_with_cell && !no_emergency)
|
||||
cell = new/obj/item/cell/emergency_light(src)
|
||||
|
||||
/obj/machinery/light/flamp/flicker
|
||||
auto_flicker = TRUE
|
||||
@@ -254,11 +327,14 @@ var/global/list/light_type_cache = list()
|
||||
. = ..(mapload)
|
||||
|
||||
if(construct)
|
||||
start_with_cell = FALSE
|
||||
status = LIGHT_EMPTY
|
||||
construct_type = construct.type
|
||||
construct.transfer_fingerprints_to(src)
|
||||
setDir(construct.dir)
|
||||
else
|
||||
if(start_with_cell && !no_emergency)
|
||||
cell = new/obj/item/cell/emergency_light(src)
|
||||
var/obj/item/light/L = get_light_type_instance(light_type)
|
||||
update_from_bulb(L)
|
||||
if(prob(L.broken_chance))
|
||||
@@ -272,6 +348,7 @@ var/global/list/light_type_cache = list()
|
||||
if(A)
|
||||
on = 0
|
||||
// A.update_lights()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/light/update_icon()
|
||||
@@ -348,7 +425,10 @@ var/global/list/light_type_cache = list()
|
||||
//VOREStation Edit End
|
||||
|
||||
if(on)
|
||||
if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color)
|
||||
var/correct_range = nightshift_enabled ? brightness_range_ns : brightness_range
|
||||
var/correct_power = nightshift_enabled ? brightness_power_ns : brightness_power
|
||||
var/correct_color = nightshift_enabled ? brightness_color_ns : brightness_color
|
||||
if(light_range != correct_range || light_power != correct_power || light_color != correct_color)
|
||||
if(!auto_flicker)
|
||||
switchcount++
|
||||
if(rigged)
|
||||
@@ -366,13 +446,24 @@ var/global/list/light_type_cache = list()
|
||||
set_light(0)
|
||||
else
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
set_light(brightness_range, brightness_power, brightness_color)
|
||||
set_light(correct_range, correct_power, correct_color)
|
||||
else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
emergency_mode = TRUE
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
set_light(0)
|
||||
|
||||
active_power_usage = ((light_range * light_power) * LIGHTING_POWER_FACTOR)
|
||||
|
||||
/obj/machinery/light/proc/nightshift_mode(var/state)
|
||||
if(!nightshift_allowed)
|
||||
return
|
||||
|
||||
if(state != nightshift_enabled)
|
||||
nightshift_enabled = state
|
||||
update(FALSE)
|
||||
|
||||
/obj/machinery/light/attack_generic(var/mob/user, var/damage)
|
||||
if(!damage)
|
||||
@@ -406,6 +497,9 @@ var/global/list/light_type_cache = list()
|
||||
on = (s && status == LIGHT_OK)
|
||||
update()
|
||||
|
||||
/obj/machinery/light/get_cell()
|
||||
return cell
|
||||
|
||||
// examine verb
|
||||
/obj/machinery/light/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -419,6 +513,8 @@ var/global/list/light_type_cache = list()
|
||||
. += "[desc] The [fitting] is burnt out."
|
||||
if(LIGHT_BROKEN)
|
||||
. += "[desc] The [fitting] has been smashed."
|
||||
if(cell)
|
||||
to_chat(user, "Its backup power charge meter reads [round((cell.charge / cell.maxcharge) * 100, 0.1)]%.")
|
||||
|
||||
/obj/machinery/light/proc/get_fitting_name()
|
||||
var/obj/item/light/L = light_type
|
||||
@@ -428,10 +524,15 @@ var/global/list/light_type_cache = list()
|
||||
status = L.status
|
||||
switchcount = L.switchcount
|
||||
rigged = L.rigged
|
||||
|
||||
brightness_range = L.brightness_range
|
||||
brightness_power = L.brightness_power
|
||||
brightness_color = L.brightness_color
|
||||
|
||||
brightness_range_ns = L.nightshift_range
|
||||
brightness_power_ns = L.nightshift_power
|
||||
brightness_color_ns = L.nightshift_color
|
||||
|
||||
// attack with item - insert light (if right type), otherwise try to break the light
|
||||
|
||||
/obj/machinery/light/proc/insert_bulb(obj/item/light/L)
|
||||
@@ -544,6 +645,12 @@ var/global/list/light_type_cache = list()
|
||||
|
||||
..()
|
||||
|
||||
// returns if the light has power /but/ is manually turned off
|
||||
// if a light is turned off, it won't activate emergency power
|
||||
/obj/machinery/light/proc/turned_off()
|
||||
var/area/A = get_area(src)
|
||||
return !A.lightswitch && A.power_light || flickering
|
||||
|
||||
// returns whether this light has power
|
||||
// true if area has power and lightswitch is on
|
||||
/obj/machinery/light/proc/has_power()
|
||||
@@ -557,6 +664,29 @@ var/global/list/light_type_cache = list()
|
||||
else
|
||||
return A && A.lightswitch && (!A.requires_power || A.power_light)
|
||||
|
||||
// returns whether this light has emergency power
|
||||
// can also return if it has access to a certain amount of that power
|
||||
/obj/machinery/light/proc/has_emergency_power(pwr)
|
||||
if(no_emergency || !cell)
|
||||
return FALSE
|
||||
if(pwr ? cell.charge >= pwr : cell.charge)
|
||||
return status == LIGHT_OK
|
||||
|
||||
// attempts to use power from the installed emergency cell, returns true if it does and false if it doesn't
|
||||
/obj/machinery/light/proc/use_emergency_power(pwr = LIGHT_EMERGENCY_POWER_USE)
|
||||
if(turned_off())
|
||||
return FALSE
|
||||
if(!has_emergency_power(pwr))
|
||||
return FALSE
|
||||
if(cell.charge > 300) //it's meant to handle 120 W, ya doofus
|
||||
visible_message("<span class='warning'>[src] short-circuits from too powerful of a power cell!</span>")
|
||||
status = LIGHT_BURNED
|
||||
return FALSE
|
||||
cell.use(pwr)
|
||||
set_light(brightness_range * bulb_emergency_brightness_mul, max(bulb_emergency_pow_min, bulb_emergency_pow_mul * (cell.charge / cell.maxcharge)), bulb_emergency_colour)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
if(flickering) return
|
||||
flickering = 1
|
||||
@@ -571,11 +701,20 @@ var/global/list/light_type_cache = list()
|
||||
update(0)
|
||||
flickering = 0
|
||||
|
||||
// ai attack - make lights flicker, because why not
|
||||
|
||||
// ai attack - turn on/off emergency lighting for a specific fixture
|
||||
/obj/machinery/light/attack_ai(mob/user)
|
||||
no_emergency = !no_emergency
|
||||
to_chat(user, "<span class='notice'>Emergency lights for this fixture have been [no_emergency ? "disabled" : "enabled"].</span>")
|
||||
update(FALSE)
|
||||
|
||||
// ai alt click - Make light flicker. Very important for atmosphere.
|
||||
/obj/machinery/light/AIAltClick(mob/user)
|
||||
flicker(1)
|
||||
|
||||
/obj/machinery/light/flamp/attack_ai(mob/user)
|
||||
attack_hand()
|
||||
return
|
||||
|
||||
// attack with hand - remove tube/bulb
|
||||
// if hands aren't protected and the light is on, burn the player
|
||||
/obj/machinery/light/attack_hand(mob/user)
|
||||
@@ -694,6 +833,17 @@ var/global/list/light_type_cache = list()
|
||||
// use power
|
||||
|
||||
/obj/machinery/light/process(delta_time)
|
||||
if(!cell)
|
||||
return PROCESS_KILL
|
||||
if(has_power())
|
||||
emergency_mode = FALSE
|
||||
update(FALSE)
|
||||
if(cell.charge == cell.maxcharge)
|
||||
return PROCESS_KILL
|
||||
cell.charge = min(cell.maxcharge, cell.charge + LIGHT_EMERGENCY_POWER_USE*2) //Recharge emergency power automatically while not using it
|
||||
if(emergency_mode && !use_emergency_power(LIGHT_EMERGENCY_POWER_USE))
|
||||
update(FALSE) //Disables emergency mode and sets the color to normal
|
||||
|
||||
if(auto_flicker && !flickering)
|
||||
if(check_for_player_proximity(src, radius = 12, ignore_ghosts = FALSE, ignore_afk = TRUE))
|
||||
seton(TRUE) // Lights must be on to flicker.
|
||||
@@ -745,6 +895,10 @@ var/global/list/light_type_cache = list()
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
var/nightshift_range = 8
|
||||
var/nightshift_power = 0.7
|
||||
var/nightshift_color = LIGHT_COLOR_NIGHTSHIFT
|
||||
|
||||
/obj/item/light/tube
|
||||
name = "light tube"
|
||||
desc = "A replacement light tube."
|
||||
@@ -755,6 +909,9 @@ var/global/list/light_type_cache = list()
|
||||
brightness_range = 12 // luminosity when on, also used in power calculation //VOREStation Edit
|
||||
brightness_power = 1
|
||||
|
||||
nightshift_range = 7
|
||||
nightshift_power = 0.5
|
||||
|
||||
/obj/item/light/tube/large
|
||||
w_class = ITEMSIZE_SMALL
|
||||
name = "large light tube"
|
||||
@@ -820,6 +977,9 @@ var/global/list/light_type_cache = list()
|
||||
brightness_power = 1
|
||||
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB
|
||||
|
||||
nightshift_range = 3
|
||||
nightshift_power = 0.45
|
||||
|
||||
/obj/item/light/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
shatter()
|
||||
|
||||
@@ -64,10 +64,6 @@
|
||||
else
|
||||
security_announcement_down.Announce("[config_legacy.alert_desc_red_downto]", "Attention! Code red!", new_sound = 'sound/misc/voyalert.ogg')
|
||||
security_level = SEC_LEVEL_RED
|
||||
/* - At the time of commit, setting status displays didn't work properly
|
||||
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
|
||||
if(CC)
|
||||
CC.post_status("alert", "redalert")*/
|
||||
if(SEC_LEVEL_DELTA)
|
||||
security_announcement_up.Announce("[config_legacy.alert_desc_delta]", "Attention! Delta alert level reached!", new_sound = 'sound/effects/alert_levels/deltaklaxon.ogg')
|
||||
security_level = SEC_LEVEL_DELTA
|
||||
@@ -85,6 +81,10 @@
|
||||
GLOB.lore_atc.reroute_traffic(TRUE) // Tell them fuck off we're busy.
|
||||
else
|
||||
GLOB.lore_atc.reroute_traffic(FALSE)
|
||||
|
||||
spawn()
|
||||
SSnightshift.check_nightshift()
|
||||
|
||||
admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
|
||||
|
||||
/proc/get_security_level()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/datum/artifact_effect/cellcharge/DoEffectTouch(var/mob/user)
|
||||
if(user)
|
||||
if(istype(user, /mob/living/silicon/robot))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
for (var/obj/item/cell/D in R.contents)
|
||||
D.charge += rand() * 100 + 50
|
||||
@@ -16,12 +16,24 @@
|
||||
/datum/artifact_effect/cellcharge/DoEffectAura()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/obj/machinery/power/apc/C in range(200, T))
|
||||
for (var/obj/machinery/power/apc/C in GLOB.apcs)
|
||||
if(T.z != C.z)
|
||||
continue
|
||||
if(get_dist(T, C) > 200)
|
||||
continue
|
||||
for (var/obj/item/cell/B in C.contents)
|
||||
B.charge += 25
|
||||
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
|
||||
for (var/obj/machinery/power/smes/S in GLOB.smeses)
|
||||
if(T.z != S.z)
|
||||
continue
|
||||
if(get_dist(T, S) > src.effectrange)
|
||||
continue
|
||||
S.charge += 25
|
||||
for (var/mob/living/silicon/robot/M in range(50, T))
|
||||
for (var/mob/living/silicon/robot/M in silicon_mob_list)
|
||||
if(T.z != M.z)
|
||||
continue
|
||||
if(get_dist(T, M) > 50)
|
||||
continue
|
||||
for (var/obj/item/cell/D in M.contents)
|
||||
D.charge += 25
|
||||
if(world.time - last_message > 200)
|
||||
@@ -32,12 +44,24 @@
|
||||
/datum/artifact_effect/cellcharge/DoEffectPulse()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/obj/machinery/power/apc/C in range(200, T))
|
||||
for (var/obj/machinery/power/apc/C in GLOB.apcs)
|
||||
if(T.z != C.z)
|
||||
continue
|
||||
if(get_dist(T, C) > 200)
|
||||
continue
|
||||
for (var/obj/item/cell/B in C.contents)
|
||||
B.charge += rand() * 100
|
||||
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
|
||||
for (var/obj/machinery/power/smes/S in GLOB.smeses)
|
||||
if(T.z != S.z)
|
||||
continue
|
||||
if(get_dist(T, S) > src.effectrange)
|
||||
continue
|
||||
S.charge += 250
|
||||
for (var/mob/living/silicon/robot/M in range(100, T))
|
||||
for (var/mob/living/silicon/robot/M in silicon_mob_list)
|
||||
if(T.z != M.z)
|
||||
continue
|
||||
if(get_dist(T, M) > 100)
|
||||
continue
|
||||
for (var/obj/item/cell/D in M.contents)
|
||||
D.charge += rand() * 100
|
||||
if(world.time - last_message > 200)
|
||||
|
||||
@@ -18,12 +18,24 @@
|
||||
/datum/artifact_effect/celldrain/DoEffectAura()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/obj/machinery/power/apc/C in range(200, T))
|
||||
for (var/obj/machinery/power/apc/C in GLOB.apcs)
|
||||
if(T.z != C.z)
|
||||
continue
|
||||
if(get_dist(T, C) > 200)
|
||||
continue
|
||||
for (var/obj/item/cell/B in C.contents)
|
||||
B.charge = max(B.charge - 50,0)
|
||||
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
|
||||
for (var/obj/machinery/power/smes/S in GLOB.smeses)
|
||||
if(T.z != S.z)
|
||||
continue
|
||||
if(get_dist(T, S) > src.effectrange)
|
||||
continue
|
||||
S.charge = max(S.charge - 100,0)
|
||||
for (var/mob/living/silicon/robot/M in range(50, T))
|
||||
for (var/mob/living/silicon/robot/M in silicon_mob_list)
|
||||
if(T.z != M.z)
|
||||
continue
|
||||
if(get_dist(T, M) > 50)
|
||||
continue
|
||||
for (var/obj/item/cell/D in M.contents)
|
||||
D.charge = max(D.charge - 50,0)
|
||||
if(world.time - last_message > 200)
|
||||
@@ -34,12 +46,24 @@
|
||||
/datum/artifact_effect/celldrain/DoEffectPulse()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/obj/machinery/power/apc/C in range(200, T))
|
||||
for (var/obj/machinery/power/apc/C in GLOB.apcs)
|
||||
if(T.z != C.z)
|
||||
continue
|
||||
if(get_dist(T, C) > 200)
|
||||
continue
|
||||
for (var/obj/item/cell/B in C.contents)
|
||||
B.charge = max(B.charge - rand() * 150,0)
|
||||
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
|
||||
for (var/obj/machinery/power/smes/S in GLOB.smeses)
|
||||
if(T.z != S.z)
|
||||
continue
|
||||
if(get_dist(T, S) > src.effectrange)
|
||||
continue
|
||||
S.charge = max(S.charge - 250,0)
|
||||
for (var/mob/living/silicon/robot/M in range(100, T))
|
||||
for (var/mob/living/silicon/robot/M in silicon_mob_list)
|
||||
if(T.z != M.z)
|
||||
continue
|
||||
if(get_dist(T, M) > 100)
|
||||
continue
|
||||
for (var/obj/item/cell/D in M.contents)
|
||||
D.charge = max(D.charge - rand() * 150,0)
|
||||
if(world.time - last_message > 200)
|
||||
|
||||
@@ -14,3 +14,6 @@ ENGINE_SUBMAP EngineSubmap_RUST 40
|
||||
ENGINE_SUBMAP EngineSubmap_Tesla 20
|
||||
## Singulo
|
||||
ENGINE_SUBMAP EngineSubmap_Singulo 20
|
||||
|
||||
## Comment this out if you don't want to use the 'nightshift lighting' subsystem to adjust lights based on ingame time.
|
||||
NIGHTSHIFTS_ENABLED
|
||||
|
||||
@@ -23,21 +23,26 @@ var/list/all_maps = list()
|
||||
var/full_name = "Unnamed Map"
|
||||
var/path
|
||||
|
||||
var/list/zlevels = list()
|
||||
var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
|
||||
|
||||
var/list/station_levels = list() // Z-levels the station exists on
|
||||
var/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
|
||||
var/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
|
||||
var/list/player_levels = list() // Z-levels a character can typically reach
|
||||
var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
|
||||
var/list/xenoarch_exempt_levels = list() // Z-levels exempt from xenoarch finds and digsites spawning.
|
||||
var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
|
||||
|
||||
var/list/map_levels // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
|
||||
var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
|
||||
|
||||
// Automatically populated lists made static for faster lookups
|
||||
var/list/zlevels = list()
|
||||
var/list/station_levels = list() // Z-levels the station exists on
|
||||
var/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
|
||||
var/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
|
||||
var/list/player_levels = list() // Z-levels a character can typically reach
|
||||
var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
|
||||
var/list/xenoarch_exempt_levels = list() //Z-levels exempt from xenoarch finds and digsites spawning.
|
||||
var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
|
||||
// End Static Lists
|
||||
|
||||
// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
|
||||
var/list/map_levels
|
||||
|
||||
// E-mail TLDs to use for NTnet modular computer e-mail addresses
|
||||
var/list/usable_email_tlds = list("freemail.nt")
|
||||
|
||||
// This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
||||
var/list/accessible_z_levels = list()
|
||||
|
||||
@@ -138,6 +143,39 @@ var/list/all_maps = list()
|
||||
if(!allowed_jobs || !allowed_jobs.len)
|
||||
allowed_jobs = subtypesof(/datum/job)
|
||||
|
||||
// Gets the current time on a current zlevel, and returns a time datum
|
||||
/datum/map/proc/get_zlevel_time(var/z)
|
||||
if(!z)
|
||||
z = 1
|
||||
var/datum/planet/P = z <= SSplanets.z_to_planet.len ? SSplanets.z_to_planet[z] : null
|
||||
// We found a planet tied to that zlevel, give them the time
|
||||
if(P?.current_time)
|
||||
return P.current_time
|
||||
|
||||
// We have to invent a time
|
||||
else
|
||||
var/datum/time/T = new (station_time_in_ds)
|
||||
return T
|
||||
|
||||
// Returns a boolean for if it's night or not on a particular zlevel
|
||||
/datum/map/proc/get_night(var/z)
|
||||
if(!z)
|
||||
z = 1
|
||||
var/datum/time/now = get_zlevel_time(z)
|
||||
var/percent = now.seconds_stored / now.seconds_in_day //practically all of these are in DS
|
||||
testing("get_night is [percent] through the day on [z]")
|
||||
|
||||
// First quarter, last quarter
|
||||
if(percent < 0.25 || percent > 0.75)
|
||||
return TRUE
|
||||
// Second quarter, third quarter
|
||||
else
|
||||
return FALSE
|
||||
|
||||
// Boolean for if we should use SSnightshift night hours
|
||||
/datum/map/proc/get_nightshift()
|
||||
return get_night(1) //Defaults to z1, customize however you want on your own maps
|
||||
|
||||
/datum/map/proc/setup_map()
|
||||
return
|
||||
|
||||
|
||||
@@ -193,6 +193,42 @@ const ApcContent = (props, context) => {
|
||||
disabled={locked}
|
||||
onClick={() => act('cover')} />
|
||||
)} />
|
||||
<LabeledList.Item
|
||||
label="Night Shift Lighting"
|
||||
buttons={(
|
||||
<Fragment>
|
||||
<Button
|
||||
icon="lightbulb-o"
|
||||
content="Disabled"
|
||||
selected={data.nightshiftSetting === 2}
|
||||
onClick={() => act('nightshift', {
|
||||
nightshift: 2,
|
||||
})} />
|
||||
<Button
|
||||
icon="lightbulb-o"
|
||||
content="Automatic"
|
||||
selected={data.nightshiftSetting === 1}
|
||||
onClick={() => act('nightshift', {
|
||||
nightshift: 1,
|
||||
})} />
|
||||
<Button
|
||||
icon="lightbulb-o"
|
||||
content="Enabled"
|
||||
selected={data.nightshiftSetting === 3}
|
||||
onClick={() => act('nightshift', {
|
||||
nightshift: 3,
|
||||
})} />
|
||||
</Fragment>
|
||||
)} />
|
||||
<LabeledList.Item
|
||||
label="Emergency Lighting"
|
||||
buttons={(
|
||||
<Button
|
||||
icon="lightbulb-o"
|
||||
content={data.emergencyLights ? 'Enabled' : 'Disabled'}
|
||||
selected={data.emergencyLights}
|
||||
onClick={() => act('emergency_lighting')} />
|
||||
)} />
|
||||
</LabeledList>
|
||||
</Section>
|
||||
</Fragment>
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -265,6 +265,7 @@
|
||||
#include "code\controllers\subsystems\minimaps.dm"
|
||||
#include "code\controllers\subsystems\mobs.dm"
|
||||
#include "code\controllers\subsystems\nanoui.dm"
|
||||
#include "code\controllers\subsystems\nightshift.dm"
|
||||
#include "code\controllers\subsystems\openspace.dm"
|
||||
#include "code\controllers\subsystems\overlays.dm"
|
||||
#include "code\controllers\subsystems\overmap.dm"
|
||||
|
||||
Reference in New Issue
Block a user