mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-25 04:16:53 +01:00
fixes cyborg gripper issues (#7558)
This commit is contained in:
@@ -113,16 +113,4 @@
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/obj/machinery/computer/attackby(obj/item/I, mob/living/user, params, clickchain_flags, damage_multiplier)
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if(computer_deconstruction_screwdriver(user, I))
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return
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else
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if(istype(I,/obj/item/gripper)) //Behold, Grippers and their horribleness. If ..() is called by any computers' attackby() now or in the future, this should let grippers work with them appropriately.
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var/obj/item/gripper/B = I //B, for Borg.
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if(!B.get_item())
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to_chat(user, "\The [B] is not holding anything.")
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return
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else
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var/B_held = B.get_item()
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to_chat(user, "You use \the [B] to use \the [B_held] with \the [src].")
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playsound(src, "keyboard", 100, 1, 0)
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attackby(B.get_item(), user, params, clickchain_flags, damage_multiplier)
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return
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return ..()
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return ..()
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+126
-71
@@ -1,7 +1,9 @@
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// todo: this shouldn't be a robot item, this is generic.
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//Simple borg hand.
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//Limited use.
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/**
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* Dynamic way to allow holding another item in an inventory slot / hand slot
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* with a single static item of the item itself.
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*
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* Useful for cyborgs and rigsuits and more.
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*/
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/obj/item/gripper
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name = "magnetic gripper"
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desc = "A simple grasping tool specialized in construction and engineering work."
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@@ -11,22 +13,8 @@
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icon_state = "gripper"
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item_flags = ITEM_NO_BLUDGEON | ITEM_ENCUMBERS_WHILE_HELD
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//Has a list of items that it can hold.
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var/list/can_hold = list(
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/obj/item/cell,
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/obj/item/airlock_electronics,
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/obj/item/tracker_electronics,
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/obj/item/module/power_control,
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/obj/item/stock_parts,
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/obj/item/frame,
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/obj/item/camera_assembly,
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/obj/item/tank,
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/obj/item/circuitboard,
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/obj/item/smes_coil,
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/obj/item/fuelrod/,
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/obj/item/fuel_assembly/
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)
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/// Has a list of items that it can hold.
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var/list/can_hold
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/// currently held item
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VAR_PRIVATE/obj/item/wrapped
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@@ -42,6 +30,56 @@
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remove_item(drop_location())
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return ..()
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/**
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* Checks if an item should be able to be held in here.
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*/
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/obj/item/gripper/proc/can_hold(obj/item/item)
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for(var/typepath in can_hold)
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if(istype(item,typepath))
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return TRUE
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return FALSE
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/obj/item/gripper/inv_slot_attached()
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if(wrapped)
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return list(wrapped, src)
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return src
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//! WARNING WARNING GRIPPERS ARE STILL SHITCODE !//
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//! This exact combination of hooks will make it work as expected. !//
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//! It's realistically still pretty shitty. !//
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/obj/item/gripper/pickup(...)
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. = ..()
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wrapped?.pickup(arglist(args))
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/obj/item/gripper/dropped(...)
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. = ..()
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wrapped?.dropped(arglist(args))
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/obj/item/gripper/equipped(...)
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. = ..()
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wrapped?.equipped(arglist(args))
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/obj/item/gripper/unequipped(...)
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. = ..()
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wrapped?.unequipped(arglist(args))
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/obj/item/gripper/on_inv_equipped(...)
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. = ..()
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wrapped?.on_inv_equipped(arglist(args))
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/obj/item/gripper/on_inv_unequipped(...)
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. = ..()
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wrapped?.on_inv_unequipped(arglist(args))
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/obj/item/gripper/on_inv_pickup(...)
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. = ..()
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wrapped?.on_inv_pickup(arglist(args))
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/obj/item/gripper/on_inv_dropped(...)
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. = ..()
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wrapped?.on_inv_dropped(arglist(args))
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/obj/item/gripper/proc/insert_item(obj/item/I)
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if(QDELETED(I))
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return
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@@ -49,6 +87,11 @@
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remove_item(drop_location())
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wrapped = I
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I.forceMove(src)
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// forcemove will have removed them from inv if they were inside
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if(worn_slot)
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I.pickup(inv_inside.owner, NONE, null)
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I.equipped(inv_inside.owner, isnum(inv_slot_or_index) ? SLOT_ID_HANDS : inv_slot_or_index, NONE)
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I.on_inv_equipped(inv_inside.owner, inv_inside, inv_slot_or_index, NONE, null)
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RegisterSignals(I, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(unwrap_hook))
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/**
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@@ -60,6 +103,8 @@
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var/obj/item/old = wrapped
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UnregisterSignal(wrapped, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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wrapped = null
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// in theory the below should pull it out of inventory properly
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// as worn_slot is set, which allows inventory hooks to fire.
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switch(newloc)
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if(null)
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old.moveToNullspace()
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@@ -84,7 +129,6 @@
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return
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if(wrapped)
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return wrapped.attack_self(user)
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return ..()
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/obj/item/gripper/attackby(obj/item/I, mob/living/user, list/params, clickchain_flags, damage_multiplier)
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// todo: items should have a melee_receive_chain or something that
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@@ -125,11 +169,7 @@
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return
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//Check if the item is blacklisted.
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var/grab = 0
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for(var/typepath in can_hold)
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if(istype(I,typepath))
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grab = 1
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break
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var/grab = can_hold(I)
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//We can grab the item, finally.
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if(grab)
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@@ -171,11 +211,28 @@
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desc = "A strange grasping tool that can hold anything a human can, but still maintains the limitations of application its more limited cousins have."
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icon_state = "gripper-omni"
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can_hold = list(/obj/item) // Testing and Event gripper.
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/obj/item/gripper/omni/can_hold(obj/item/item)
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return TRUE
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/obj/item/gripper/omni/no_attack
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conf_inject_clickchain_flags = CLICKCHAIN_DO_NOT_ATTACK
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/obj/item/gripper/engineering
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can_hold = list(
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/obj/item/cell,
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/obj/item/airlock_electronics,
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/obj/item/tracker_electronics,
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/obj/item/module/power_control,
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/obj/item/stock_parts,
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/obj/item/frame,
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/obj/item/camera_assembly,
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/obj/item/tank,
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/obj/item/circuitboard,
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/obj/item/smes_coil,
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/obj/item/fuelrod,
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/obj/item/fuel_assembly,
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)
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// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
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/obj/item/gripper/miner
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name = "drill maintenance gripper"
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@@ -183,8 +240,8 @@
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icon_state = "gripper-mining"
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can_hold = list(
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/obj/item/cell,
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/obj/item/stock_parts
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/obj/item/cell,
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/obj/item/stock_parts,
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)
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/obj/item/gripper/security
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@@ -193,14 +250,14 @@
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icon_state = "gripper-sec"
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can_hold = list(
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/obj/item/paper,
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/obj/item/paper_bundle,
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/obj/item/pen,
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/obj/item/sample,
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/obj/item/forensics/sample_kit,
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/obj/item/tape_recorder,
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/obj/item/barrier_tape_roll,
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/obj/item/uv_light
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/obj/item/paper,
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/obj/item/paper_bundle,
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/obj/item/pen,
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/obj/item/sample,
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/obj/item/forensics/sample_kit,
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/obj/item/tape_recorder,
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/obj/item/barrier_tape_roll,
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/obj/item/uv_light,
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)
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/obj/item/gripper/paperwork
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@@ -213,8 +270,8 @@
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/obj/item/paper_bundle,
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/obj/item/card/id,
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/obj/item/book,
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/obj/item/newspaper
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)
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/obj/item/newspaper,
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)
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/obj/item/gripper/medical
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name = "medical gripper"
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@@ -227,8 +284,8 @@
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/obj/item/reagent_containers/blood,
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/obj/item/stack/material/phoron,
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/obj/item/implant,
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/obj/item/nif
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)
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/obj/item/nif,
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)
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/obj/item/gripper/research //A general usage gripper, used for toxins/robotics/xenobio/etc
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name = "scientific gripper"
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@@ -253,9 +310,8 @@
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/obj/item/slimepotion,
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/obj/item/slime_extract,
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/obj/item/reagent_containers/food/snacks/monkeycube,
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/obj/item/nif
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)
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/obj/item/nif,
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)
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/obj/item/gripper/circuit
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name = "circuit assembly gripper"
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@@ -274,9 +330,8 @@
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/obj/item/clothing/ears/circuitry,
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/obj/item/clothing/suit/circuitry,
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/obj/item/implant/integrated_circuit,
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/obj/item/integrated_circuit
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)
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/obj/item/integrated_circuit,
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)
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/obj/item/gripper/service //Used to handle food, drinks, and seeds.
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name = "service gripper"
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@@ -292,8 +347,8 @@
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/obj/item/plantspray,
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/obj/item/reagent_containers/glass,
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/obj/item/reagent_containers/food/drinks,
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/obj/item/storage/box/wings
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)
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/obj/item/storage/box/wings,
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)
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/obj/item/gripper/gravekeeper //Used for handling grave things, flowers, etc.
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name = "grave gripper"
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@@ -303,8 +358,22 @@
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can_hold = list(
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/obj/item/seeds,
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/obj/item/grown,
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/obj/item/material/gravemarker
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)
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/obj/item/material/gravemarker,
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)
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/obj/item/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
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/obj/item/gripper/no_use/attack_self(mob/user, datum/event_args/actor/actor)
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return
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/obj/item/gripper/no_use/organ
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name = "organ gripper"
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icon_state = "gripper-flesh"
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desc = "A specialized grasping tool used to preserve and manipulate organic material."
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can_hold = list(
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/obj/item/organ,
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)
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/obj/item/gripper/no_use/organ/Entered(var/atom/movable/AM)
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..()
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@@ -318,11 +387,6 @@
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var/obj/item/organ/O = AM
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O.unpreserve(GRIPPER_TRAIT)
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/obj/item/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
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/obj/item/gripper/no_use/attack_self(mob/user, datum/event_args/actor/actor)
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return
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/obj/item/gripper/no_use/organ/robotics
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name = "robotics organ gripper"
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icon_state = "gripper-flesh"
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@@ -332,8 +396,8 @@
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/obj/item/organ/external,
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/obj/item/organ/internal/brain, //to insert into MMIs,
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/obj/item/organ/internal/cell,
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/obj/item/organ/internal/eyes/robot
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)
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/obj/item/organ/internal/eyes/robot,
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)
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/obj/item/gripper/no_use/mech
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name = "exosuit gripper"
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@@ -344,8 +408,8 @@
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/obj/item/vehicle_part,
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/obj/item/vehicle_part/micro,
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/obj/item/vehicle_module,
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/obj/item/vehicle_tracking_beacon
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)
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/obj/item/vehicle_tracking_beacon,
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)
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/obj/item/gripper/no_use/loader //This is used to disallow building with metal.
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name = "sheet loader"
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@@ -353,14 +417,5 @@
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icon_state = "gripper-sheet"
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can_hold = list(
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/obj/item/stack/material
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)
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/obj/item/gripper/no_use/organ
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name = "organ gripper"
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icon_state = "gripper-flesh"
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desc = "A specialized grasping tool used to preserve and manipulate organic material."
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can_hold = list(
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/obj/item/organ
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)
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/obj/item/stack/material,
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)
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@@ -154,6 +154,7 @@
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name = "drawer"
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icon = 'icons/screen/hud/styles/common/storage.dmi'
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icon_state = "block"
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vis_flags = VIS_INHERIT_LAYER | VIS_INHERIT_PLANE
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mouse_opacity = MOUSE_OPACITY_ICON
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var/atom/movable/screen/actor_hud/robot_inventory/robot_drawer_backplate/backplate
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var/obj/item/masquarading_as
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@@ -439,17 +439,6 @@
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if(P.contents.len > 0)
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to_chat(user, "<span class='notice'>Some items are refused.</span>")
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else if(istype(O, /obj/item/gripper)) // Grippers. ~Mechoid.
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var/obj/item/gripper/B = O //B, for Borg.
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if(!B.get_item())
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to_chat(user, "\The [B] is not holding anything.")
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return
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else
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var/B_held = B.get_item()
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to_chat(user, "You use \the [B] to put \the [B_held] into \the [src] slot.")
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attackby(B_held, user)
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return
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else
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to_chat(user, "<span class='notice'>\The [O] doesn't fit into the [src] slot.</span>")
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return 1
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@@ -160,17 +160,6 @@
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if(P.contents.len > 0)
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to_chat(user, "<span class='notice'>Some items are refused.</span>")
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else if(istype(O, /obj/item/gripper)) // Grippers. ~Mechoid.
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var/obj/item/gripper/B = O //B, for Borg.
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if(!B.get_item())
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to_chat(user, "\The [B] is not holding anything.")
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return
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else
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var/B_held = B.get_item()
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to_chat(user, "You use \the [B] to put \the [B_held] into \the [src].")
|
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attackby(B_held, user)
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return
|
||||
|
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else
|
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to_chat(user, "<span class='notice'>\The [src] smartly refuses [O].</span>")
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return 1
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@@ -12,9 +12,9 @@
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/mob/living/silicon/robot/death(gibbed)
|
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if(camera)
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camera.status = 0
|
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var/obj/item/gripper/G = locate(/obj/item/gripper) in contents
|
||||
if(G)
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G.drop_item()
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// drop all gripper items
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for(var/obj/item/gripper/gripper in get_equipped_items())
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gripper.drop_item()
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var/obj/item/robot_builtin/dog_sleeper/S = locate(/obj/item/robot_builtin/dog_sleeper) in contents
|
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if(S)
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||||
S.go_out()
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||||
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||||
@@ -34,7 +34,7 @@
|
||||
/obj/item/tool/wirecutters/cyborg,
|
||||
/obj/item/multitool,
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/gripper,
|
||||
/obj/item/gripper/engineering,
|
||||
/obj/item/mop,
|
||||
/obj/item/gripper/no_use/loader,
|
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/obj/item/extinguisher,
|
||||
|
||||
@@ -81,7 +81,7 @@ GENERATE_ROBOT_MODULE_PRESET(/nanotrasen/engineering)
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/obj/item/geiger_counter/cyborg,
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||||
/obj/item/pipe_painter,
|
||||
/obj/item/floor_painter,
|
||||
/obj/item/gripper,
|
||||
/obj/item/gripper/engineering,
|
||||
/obj/item/gripper/no_use/loader,
|
||||
/obj/item/pipe_dispenser,
|
||||
/obj/item/gripper/circuit,
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
if(module_provisioning)
|
||||
QDEL_NULL(module_provisioning)
|
||||
if(module_legacy)
|
||||
module_legacy.Reset()
|
||||
module_legacy.Reset(src)
|
||||
QDEL_NULL(module_legacy)
|
||||
// set
|
||||
src.module = module
|
||||
|
||||
@@ -7,10 +7,3 @@
|
||||
|
||||
/mob/living/silicon/robot/should_allow_pickup(obj/item/item, datum/event_args/actor/actor, silent)
|
||||
return item in robot_inventory?.provided_items
|
||||
|
||||
/mob/living/silicon/robot/is_in_inventory(obj/item/item)
|
||||
return ..() || is_in_inventory_robot(item)
|
||||
|
||||
/mob/living/silicon/robot/proc/is_in_inventory_robot(obj/item/item)
|
||||
// Bespoke check that an item is in gripper, as grippers don't count as an inventory slot.
|
||||
return istype(item.loc, /obj/item/gripper) && item.loc.loc == src
|
||||
|
||||
@@ -957,7 +957,7 @@
|
||||
cleaned_human.clean_blood(1)
|
||||
to_chat(cleaned_human, "<font color='red'>[src] cleans your face!</font>")
|
||||
|
||||
for(var/obj/item/storage/bag/ore/ore_bag in inventory.get_held_items())
|
||||
for(var/obj/item/storage/bag/ore/ore_bag in inventory?.get_held_items())
|
||||
if(ore_bag)
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
@@ -997,6 +997,11 @@
|
||||
state = 1
|
||||
lockdown = state
|
||||
lockcharge = state
|
||||
if(lockdown)
|
||||
// we still need a better way of prying shit out of these guys
|
||||
// but for now this is fine
|
||||
for(var/obj/item/gripper/gripper in get_equipped_items())
|
||||
gripper.drop_item()
|
||||
update_mobility()
|
||||
|
||||
/mob/living/silicon/robot/proc/sensor_mode() //Medical/Security HUD controller for borgs
|
||||
|
||||
@@ -127,18 +127,6 @@
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
|
||||
if(istype(O,/obj/item/gripper))
|
||||
var/obj/item/gripper/B = O //B, for Borg.
|
||||
if(!B.get_item())
|
||||
to_chat(user, "\The [B] is not holding anything.")
|
||||
return 0
|
||||
else
|
||||
var/B_held = B.get_item()
|
||||
to_chat(user, "You use \the [B] to load \the [src] with \the [B_held].")
|
||||
attackby(B_held, user)
|
||||
|
||||
return 0
|
||||
|
||||
if(!sheet_reagents[O.type] && (!O.reagents || !O.reagents.total_volume))
|
||||
to_chat(user, "\The [O] is not suitable for blending.")
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user