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regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's being used where and for what reason right now. Staging for combat PR.
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@@ -173,7 +173,7 @@
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if (safety_disabled)
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item_power_usage = 2500
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for(var/obj/item/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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H.damtype = DAMAGE_TYPE_BRUTE
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else
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item_power_usage = initial(item_power_usage)
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for(var/obj/item/holo/esword/H in linkedholodeck)
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