regexes damage and wound types (#6735)

Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
This commit is contained in:
silicons
2024-09-09 15:13:34 -06:00
committed by GitHub
parent 40ddbc3e86
commit e6f972666c
163 changed files with 607 additions and 641 deletions
+1 -1
View File
@@ -173,7 +173,7 @@
if (safety_disabled)
item_power_usage = 2500
for(var/obj/item/holo/esword/H in linkedholodeck)
H.damtype = BRUTE
H.damtype = DAMAGE_TYPE_BRUTE
else
item_power_usage = initial(item_power_usage)
for(var/obj/item/holo/esword/H in linkedholodeck)