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regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's being used where and for what reason right now. Staging for combat PR.
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@@ -691,7 +691,7 @@
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if(isliving(target))
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if(ishuman(target))
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var/mob/living/carbon/human/S = target
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S.apply_damage(drill_force, BRUTE)
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S.apply_damage(drill_force, DAMAGE_TYPE_BRUTE)
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return
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else if(issimple(target))
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var/mob/living/simple_mob/S = target
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