regexes damage and wound types (#6735)

Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
This commit is contained in:
silicons
2024-09-09 15:13:34 -06:00
committed by GitHub
parent 40ddbc3e86
commit e6f972666c
163 changed files with 607 additions and 641 deletions
@@ -691,7 +691,7 @@
if(isliving(target))
if(ishuman(target))
var/mob/living/carbon/human/S = target
S.apply_damage(drill_force, BRUTE)
S.apply_damage(drill_force, DAMAGE_TYPE_BRUTE)
return
else if(issimple(target))
var/mob/living/simple_mob/S = target