regexes damage and wound types (#6735)

Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
This commit is contained in:
silicons
2024-09-09 15:13:34 -06:00
committed by GitHub
parent 40ddbc3e86
commit e6f972666c
163 changed files with 607 additions and 641 deletions
+1 -1
View File
@@ -375,7 +375,7 @@
if(amount_soaked >= damage)
continue // No need to apply damage.
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
H.apply_damage(damage, DAMAGE_TYPE_BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
if(show_message)
to_chat(H, effect_message)
+1 -1
View File
@@ -371,7 +371,7 @@
if(amount_soaked >= damage)
continue // No need to apply damage.
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
H.apply_damage(damage, DAMAGE_TYPE_BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
if(show_message)
to_chat(H, effect_message)