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regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's being used where and for what reason right now. Staging for combat PR.
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@@ -375,7 +375,7 @@
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if(amount_soaked >= damage)
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continue // No need to apply damage.
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H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
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H.apply_damage(damage, DAMAGE_TYPE_BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
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if(show_message)
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to_chat(H, effect_message)
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@@ -371,7 +371,7 @@
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if(amount_soaked >= damage)
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continue // No need to apply damage.
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H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
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H.apply_damage(damage, DAMAGE_TYPE_BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
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if(show_message)
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to_chat(H, effect_message)
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