mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-29 21:26:29 +01:00
regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's being used where and for what reason right now. Staging for combat PR.
This commit is contained in:
@@ -317,8 +317,8 @@
|
||||
|
||||
if(burn_user)
|
||||
H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon="Supermatter Chunk")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon="Supermatter Chunk")
|
||||
H.apply_damage(amount / 2 + 5, DAMAGE_TYPE_BURN, "r_hand", used_weapon="Supermatter Chunk")
|
||||
H.apply_damage(amount / 2 + 5, DAMAGE_TYPE_BURN, "l_hand", used_weapon="Supermatter Chunk")
|
||||
H.drop_item_to_ground(src)
|
||||
return
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
burn_user = FALSE
|
||||
|
||||
if(burn_user)
|
||||
M.apply_damage(amount, BURN, null, used_weapon="Supermatter Chunk")
|
||||
M.apply_damage(amount, DAMAGE_TYPE_BURN, null, used_weapon="Supermatter Chunk")
|
||||
|
||||
/obj/item/stack/material/supermatter/legacy_ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
|
||||
if(prob((4 / severity) * 20))
|
||||
|
||||
Reference in New Issue
Block a user