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Taser rework test number one.
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@@ -1,12 +1,19 @@
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/obj/item/gun/energy/taser
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/obj/item/gun/energy/taser
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name = "taser gun"
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name = "taser gun"
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desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design."
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desc = "The NT Mk31 NL is a small gun used for non-lethal takedowns. An NT exclusive iteration of the Mk30 WT design, the Mk31 features a variable output mechanism which draws from a singular power source, allowing for versatile firing solutions without increased weight."
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icon_state = "taser"
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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charge_cost = 240
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fire_delay = 4
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fire_delay = 4
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projectile_type = /obj/item/projectile/energy/electrode
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modifystate = "taser"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/energy/electrode, modifystate="taser", charge_cost = 240),
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list(mode_name="disable", projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="taserblue", charge_cost = 160),
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)
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/obj/item/gun/energy/taser/mounted
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/obj/item/gun/energy/taser/mounted
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name = "mounted taser gun"
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name = "mounted taser gun"
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self_recharge = 1
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self_recharge = 1
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@@ -220,12 +220,12 @@
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/obj/item/projectile/beam/stun/weak
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/obj/item/projectile/beam/stun/weak
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name = "weak stun beam"
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name = "weak stun beam"
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icon_state = "stun"
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icon_state = "lightning"
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agony = 25
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agony = 25
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/obj/item/projectile/beam/stun/med
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/obj/item/projectile/beam/stun/med
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name = "stun beam"
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name = "stun beam"
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icon_state = "stun"
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icon_state = "lightning"
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agony = 30
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agony = 30
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/obj/item/projectile/beam/stun/disabler
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/obj/item/projectile/beam/stun/disabler
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