sharp / edge / damage mode regex (#6747)

last regex before #6575 , probably 

deprecated sharp and edge
This commit is contained in:
silicons
2024-09-13 08:50:11 -06:00
committed by GitHub
parent e3b936fbbc
commit efb1c57bb8
51 changed files with 107 additions and 191 deletions
+1 -3
View File
@@ -21,9 +21,7 @@
*/
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharp = TRUE
edge = TRUE
// sharpness = SHARP_EDGED
damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
item_action_name = "Toggle Light"
light_wedge = LIGHT_WIDE
// actions_types = list(/datum/action/item_action/toggle_light)
+4 -11
View File
@@ -29,7 +29,7 @@
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = 'sound/weapons/Genhit.ogg'
var/drill_verb = "drilling"
sharp = 1
damage_mode = DAMAGE_MODE_SHARP
var/active = 1
var/excavation_amount = 200
@@ -100,8 +100,7 @@
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
drill_verb = "cutting"
drill_sound = 'sound/items/Welder.ogg'
sharp = 1
edge = 1
damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
worth_intrinsic = 175
/obj/item/pickaxe/diamond
@@ -147,7 +146,6 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
attack_verb = list("mined", "pierced", "stabbed", "attacked")
drill_verb = "picking"
sharp = 1
worth_intrinsic = 75
//Snowflake drill that works like a chainsaw! How fun. Honestly they should probably all work like this or something. I dunno. Might be a fun mining overhaul later.
@@ -194,8 +192,6 @@
playsound(src, 'sound/weapons/chainsaw_startup.ogg',40,1)
damage_force = 15
damage_mode |= DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
edge = TRUE
sharp = TRUE
active = TRUE
update_icon()
else
@@ -208,8 +204,6 @@
playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
damage_force = 3
damage_mode = initial(damage_mode)
edge = FALSE
sharp = FALSE
active = FALSE
update_icon()
@@ -290,8 +284,7 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
materials_base = list(MAT_STEEL = 50)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharp = 0
edge = 1
damage_mode = DAMAGE_MODE_EDGE
worth_intrinsic = 50
var/digspeed = 40
@@ -304,7 +297,7 @@
throw_force = 12
tool_speed = 0.7
attack_verb = list("slashed", "impaled", "stabbed", "sliced")
sharp = 1
damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
/obj/item/shovel/bronze
name = "bronze shovel"