Automatic changelog compile [ci skip]

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Changelogs
2021-05-21 00:38:27 +00:00
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commit f050edf052
3 changed files with 16 additions and 25 deletions
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<div class="commit sansserif">
<h2 class="date">18 May 2021</h2>
<h3 class="author">Ghostcoffeee updated:</h3>
<h2 class="date">21 May 2021</h2>
<h3 class="author">CharlesWedge updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added non-blob regen tweak: Increased blob regen, so that there's some incentive to use it over the normal tweak: Changed Protean limb health from 10 hp/limb to the standard 80 hp/limb</li>
<li class="balance">Changes to a few resistances and other values</li>
</ul>
<h3 class="author">Knouli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miko Garb custom sprite</li>
<li class="code_imp">New .dms for event rewards, separate from donator sprites</li>
</ul>
<h2 class="date">17 May 2021</h2>
<h3 class="author">nevimer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Machines no longer say they're off upon inspect when they're on.</li>
<li class="rscadd">Moles measurement to pipes and cannisters</li>
<li class="rscadd">Ghosts can inspect pipes</li>
<li class="rscadd">Pirate Boarding Event, Pirates will invade the ship in area I determined to be "High-Value" and begin wrecking things</li>
<li class="rscadd">Pirate Ships labelled as "Unflagged Vessels" now spawn across the overmap in small groups. tweak: Changed the Pistoler's projectile to 12g slug, more in line with the zip gun they are using.</li>
<li class="balance">Pirate Reloads greatly decreased so they don't spam high damage bullets and lasers in your face.</li>
<li class="imageadd">One Sprite for pirate ships</li>
</ul>
<h2 class="date">16 May 2021</h2>
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@@ -5334,3 +5334,13 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2021-05-16:
silicons:
- rscadd: every winter coat from main is now here
2021-05-21:
CharlesWedge:
- rscadd: Pirate Boarding Event, Pirates will invade the ship in area I determined
to be "High-Value" and begin wrecking things
- rscadd: 'Pirate Ships labelled as "Unflagged Vessels" now spawn across the overmap
in small groups. tweak: Changed the Pistoler''s projectile to 12g slug, more
in line with the zip gun they are using.'
- balance: Pirate Reloads greatly decreased so they don't spam high damage bullets
and lasers in your face.
- imageadd: One Sprite for pirate ships
@@ -1,8 +0,0 @@
author: "CharlesWedge"
delete-after: True
changes:
- rscadd: "Pirate Boarding Event, Pirates will invade the ship in area I determined to be \"High-Value\" and begin wrecking things"
- rscadd: "Pirate Ships labelled as \"Unflagged Vessels\" now spawn across the overmap in small groups.
tweak: Changed the Pistoler's projectile to 12g slug, more in line with the zip gun they are using."
- balance: "Pirate Reloads greatly decreased so they don't spam high damage bullets and lasers in your face."
- imageadd: "One Sprite for pirate ships"