mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-28 10:27:01 +01:00
initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST
This commit is contained in:
@@ -0,0 +1,323 @@
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var/global/list/datum/supply_drop_loot/supply_drop
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/proc/supply_drop_random_loot_types()
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if(!supply_drop)
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supply_drop = init_subtypes(/datum/supply_drop_loot)
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supply_drop = dd_sortedObjectList(supply_drop)
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return supply_drop
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/datum/supply_drop_loot
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var/name = ""
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var/container = null
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var/list/contents = null
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/datum/supply_drop_loot/proc/contents()
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return contents
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/datum/supply_drop_loot/proc/drop(turf/T)
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var/C = container ? new container(T) : T
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for(var/content in contents())
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new content(C)
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/datum/supply_drop_loot/dd_SortValue()
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return name
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/datum/supply_drop_loot/lasers
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name = "Laser Warfare"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/lasers/New()
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..()
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contents = list(
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/obj/item/clothing/gloves/arm_guard/laserproof,
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/obj/item/clothing/shoes/leg_guard/laserproof,
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/obj/item/clothing/head/helmet/laserproof,
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/obj/item/clothing/suit/armor/laserproof,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical/bandolier,
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/obj/item/clothing/accessory/storage/black_drop_pouches,
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/obj/item/weapon/storage/backpack/dufflebag/sec,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/gun/energy/ionrifle,
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/obj/item/weapon/gun/energy/xray,
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/obj/item/weapon/storage/box/emps,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/material/knife/tacknife/combatknife)
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/datum/supply_drop_loot/ballistics
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name = "Ballistic Warfare"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/ballistics/New()
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..()
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contents = list(
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/obj/item/clothing/head/helmet/bulletproof,
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/gloves/arm_guard/bulletproof,
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/obj/item/clothing/shoes/leg_guard/bulletproof,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical/bandolier,
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/obj/item/clothing/accessory/storage/black_drop_pouches,
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/obj/item/weapon/storage/backpack/dufflebag/sec,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/weapon/storage/box/emps,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/gun/projectile/automatic/sts35,
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/obj/item/ammo_magazine/m762/ap,
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/obj/item/ammo_magazine/m762/ap,
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/obj/item/weapon/gun/projectile/colt,
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/obj/item/ammo_magazine/m45,
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/obj/item/weapon/material/knife/tacknife/combatknife)
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/datum/supply_drop_loot/heavy_warfare
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name = "Heavy Warfare"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/heavy_warfare/New()
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..()
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contents = list(
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/obj/item/clothing/head/helmet/combat,
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/obj/item/clothing/suit/armor/combat,
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/obj/item/clothing/gloves/arm_guard/combat,
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/obj/item/clothing/shoes/leg_guard/combat,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical/bandolier,
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/obj/item/clothing/accessory/storage/black_drop_pouches,
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/obj/item/weapon/storage/backpack/dufflebag/sec,
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/obj/item/weapon/gun/projectile/automatic/bullpup,
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/obj/item/ammo_magazine/m762/ap,
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/obj/item/ammo_magazine/m762,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/grenade/explosive/frag,
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/obj/item/weapon/grenade/explosive/frag,
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/obj/item/weapon/grenade/smokebomb,
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/obj/item/weapon/grenade/smokebomb,
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/obj/item/weapon/grenade/flashbang,
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/obj/item/weapon/grenade/flashbang,
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/obj/item/weapon/grenade/empgrenade,
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/obj/item/weapon/grenade/empgrenade,
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/obj/item/weapon/material/knife/tacknife/combatknife)
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datum/supply_drop_loot/riot
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name = "Riot Gear"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/riot/New()
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..()
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contents = list(
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/gloves/arm_guard/riot,
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/obj/item/clothing/shoes/leg_guard/riot,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/box/handcuffs,
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/obj/item/weapon/melee/baton,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black,
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/obj/item/weapon/gun/projectile/shotgun/pump,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/clothing/accessory/holster,
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/obj/item/weapon/gun/launcher/grenade,
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/obj/item/weapon/storage/backpack/dufflebag/sec)
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/datum/supply_drop_loot/seeds
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name = "Plant Growing"
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container = /obj/structure/closet/crate
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/datum/supply_drop_loot/seeds/New()
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..()
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contents = list(
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/obj/item/seeds/chiliseed,
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/obj/item/seeds/icepepperseed,
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/obj/item/seeds/berryseed,
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/obj/item/seeds/cornseed,
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/obj/item/seeds/eggplantseed,
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/obj/item/seeds/tomatoseed,
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/obj/item/seeds/appleseed,
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/obj/item/seeds/soyaseed,
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/obj/item/seeds/wheatseed,
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/obj/item/seeds/carrotseed,
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/obj/item/seeds/lemonseed,
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/obj/item/seeds/limeseed,
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/obj/item/seeds/orangeseed,
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/obj/item/seeds/grassseed,
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/obj/item/seeds/sunflowerseed,
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/obj/item/seeds/chantermycelium,
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/obj/item/seeds/potatoseed,
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/obj/item/seeds/sugarcaneseed,
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/obj/item/seeds/plastiseed,
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/obj/item/seeds/grapeseed,
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/obj/item/seeds/greengrapeseed,
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/obj/item/seeds/peanutseed,
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/obj/item/seeds/cabbageseed,
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/obj/item/seeds/bananaseed,
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/obj/item/seeds/poppyseed,
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/obj/item/seeds/riceseed,
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/obj/item/seeds/plumpmycelium,
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/obj/item/seeds/lavenderseed,
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/obj/item/seeds/whitebeetseed,
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/obj/item/seeds/sugarcaneseed,
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/obj/item/seeds/watermelonseed,
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/obj/item/seeds/cherryseed,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/item/weapon/reagent_containers/glass/bottle/eznutrient,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/structure/reagent_dispensers/watertank,
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/obj/item/weapon/reagent_containers/glass/bucket,
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/obj/item/weapon/reagent_containers/glass/bucket)
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/datum/supply_drop_loot/food
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name = "Emergency Provisions For Two"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/food/New()
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..()
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contents = list(
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
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/obj/item/weapon/reagent_containers/food/snacks/tastybread,
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/obj/item/weapon/reagent_containers/food/snacks/tastybread,
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/obj/item/weapon/reagent_containers/food/snacks/tastybread,
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/obj/item/weapon/reagent_containers/food/snacks/tastybread,
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/obj/item/weapon/reagent_containers/food/snacks/tastybread,
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/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake,
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/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/crowbar,
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/obj/item/device/flashlight,
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/obj/item/device/flashlight,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/device/flashlight/flare,
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/obj/item/device/flashlight/flare)
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/datum/supply_drop_loot/plushie
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name = "Cuddly Fun!"
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container = /obj/structure/largecrate
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/datum/supply_drop_loot/plushie/New()
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..()
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contents = list(
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/obj/structure/plushie/drone,
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/obj/structure/plushie/carp,
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/obj/structure/plushie/beepsky,
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/obj/item/toy/plushie/nymph,
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/obj/item/toy/plushie/mouse,
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/obj/item/toy/plushie/kitten,
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/obj/item/toy/plushie/lizard,
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/obj/random/action_figure,
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/obj/random/action_figure,
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/obj/random/action_figure,
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/obj/random/action_figure,
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/obj/random/action_figure,
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/obj/random/action_figure,
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/obj/item/toy/nanotrasenballoon,
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/obj/item/toy/syndicateballoon,
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/obj/item/toy/sword,
|
||||
/obj/item/toy/sword,
|
||||
/obj/item/toy/sword,
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/obj/item/toy/sword,
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||||
/obj/item/toy/katana,
|
||||
/obj/item/toy/katana,
|
||||
/obj/item/weapon/inflatable_duck,
|
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/obj/item/weapon/inflatable_duck)
|
||||
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/datum/supply_drop_loot/christmas
|
||||
name = "Surplus Christmas Supplies"
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||||
container = /obj/structure/largecrate
|
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/datum/supply_drop_loot/christmas/New()
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..()
|
||||
contents = list(
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/structure/flora/pottedplant/xmas,
|
||||
/obj/item/clothing/head/santa,
|
||||
/obj/item/clothing/head/santa,
|
||||
/obj/item/clothing/head/santa,
|
||||
/obj/item/clothing/head/santa,
|
||||
/obj/item/clothing/head/santa/green,
|
||||
/obj/item/clothing/head/santa/green,
|
||||
/obj/item/clothing/head/santa/green,
|
||||
/obj/item/clothing/head/santa/green,
|
||||
/obj/item/clothing/accessory/scarf/christmas,
|
||||
/obj/item/clothing/accessory/scarf/christmas,
|
||||
/obj/item/clothing/accessory/scarf/christmas,
|
||||
/obj/item/clothing/accessory/scarf/christmas
|
||||
)
|
||||
|
||||
/datum/supply_drop_loot/materials
|
||||
name = "Materials"
|
||||
container = /obj/structure/largecrate
|
||||
/datum/supply_drop_loot/materials/New()
|
||||
..()
|
||||
contents = list(
|
||||
/obj/fiftyspawner/steel,
|
||||
/obj/fiftyspawner/steel,
|
||||
/obj/fiftyspawner/steel,
|
||||
/obj/fiftyspawner/glass,
|
||||
/obj/fiftyspawner/glass,
|
||||
/obj/fiftyspawner/wood,
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/rglass,
|
||||
/obj/fiftyspawner/plasteel)
|
||||
|
||||
/datum/supply_drop_loot/materials_advanced
|
||||
name = "Advanced Materials"
|
||||
container = /obj/structure/largecrate
|
||||
/datum/supply_drop_loot/materials_advanced/New()
|
||||
..()
|
||||
contents = list(
|
||||
/obj/fiftyspawner/steel,
|
||||
/obj/fiftyspawner/glass,
|
||||
/obj/fiftyspawner/wood,
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/rglass,
|
||||
/obj/fiftyspawner/plasteel,
|
||||
/obj/fiftyspawner/diamond,
|
||||
/obj/fiftyspawner/phoron,
|
||||
/obj/fiftyspawner/gold,
|
||||
/obj/fiftyspawner/silver,
|
||||
/obj/fiftyspawner/platinum,
|
||||
/obj/fiftyspawner/mhydrogen,
|
||||
/obj/fiftyspawner/tritium,
|
||||
/obj/fiftyspawner/osmium,)
|
||||
|
||||
/datum/supply_drop_loot/supermatter
|
||||
name = "Supermatter"
|
||||
/datum/supply_drop_loot/supermatter/New()
|
||||
..()
|
||||
contents = list(/obj/machinery/power/supermatter)
|
||||
|
||||
/datum/supply_drop_loot/medical
|
||||
name = "Medical"
|
||||
container = /obj/structure/closet/crate/medical
|
||||
/datum/supply_drop_loot/medical/New()
|
||||
..()
|
||||
contents = list(
|
||||
/obj/item/weapon/storage/firstaid/regular,
|
||||
/obj/item/weapon/storage/firstaid/fire,
|
||||
/obj/item/weapon/storage/firstaid/toxin,
|
||||
/obj/item/weapon/storage/firstaid/o2,
|
||||
/obj/item/weapon/storage/firstaid/adv,
|
||||
/obj/item/weapon/storage/firstaid/combat,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/storage/box/autoinjectors)
|
||||
@@ -0,0 +1,227 @@
|
||||
#define SD_FLOOR_TILE 0
|
||||
#define SD_WALL_TILE 1
|
||||
#define SD_DOOR_TILE 2
|
||||
#define SD_EMPTY_TILE 3
|
||||
#define SD_SUPPLY_TILE 7
|
||||
|
||||
/datum/random_map/droppod
|
||||
descriptor = "drop pod"
|
||||
initial_wall_cell = 0
|
||||
limit_x = 3
|
||||
limit_y = 3
|
||||
preserve_map = 0
|
||||
|
||||
wall_type = /turf/simulated/wall/titanium
|
||||
floor_type = /turf/simulated/floor/reinforced
|
||||
var/list/supplied_drop_types = list()
|
||||
var/door_type = /obj/structure/droppod_door
|
||||
var/drop_type = /mob/living/simple_animal/parrot
|
||||
var/auto_open_doors
|
||||
|
||||
var/placement_explosion_dev = 1
|
||||
var/placement_explosion_heavy = 2
|
||||
var/placement_explosion_light = 6
|
||||
var/placement_explosion_flash = 4
|
||||
|
||||
/datum/random_map/droppod/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly, var/do_not_apply, var/do_not_announce, var/supplied_drop, var/list/supplied_drops, var/automated)
|
||||
|
||||
if(supplied_drop)
|
||||
drop_type = supplied_drop
|
||||
else if(islist(supplied_drops) && supplied_drops.len)
|
||||
supplied_drop_types = supplied_drops
|
||||
drop_type = "custom"
|
||||
if(automated)
|
||||
auto_open_doors = 1
|
||||
|
||||
//Make sure there is a clear midpoint.
|
||||
if(limit_x % 2 == 0) limit_x++
|
||||
if(limit_y % 2 == 0) limit_y++
|
||||
..()
|
||||
|
||||
/datum/random_map/droppod/generate_map()
|
||||
|
||||
// No point calculating these 200 times.
|
||||
var/x_midpoint = n_ceil(limit_x / 2)
|
||||
var/y_midpoint = n_ceil(limit_y / 2)
|
||||
|
||||
// Draw walls/floors/doors.
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!current_cell)
|
||||
continue
|
||||
|
||||
var/on_x_bound = (x == 1 || x == limit_x)
|
||||
var/on_y_bound = (y == 1 || y == limit_x)
|
||||
var/draw_corners = (limit_x < 5 && limit_y < 5)
|
||||
if(on_x_bound || on_y_bound)
|
||||
// Draw access points in midpoint of each wall.
|
||||
if(x == x_midpoint || y == y_midpoint)
|
||||
map[current_cell] = SD_DOOR_TILE
|
||||
// Draw the actual walls.
|
||||
else if(draw_corners || (!on_x_bound || !on_y_bound))
|
||||
map[current_cell] = SD_WALL_TILE
|
||||
//Don't draw the far corners on large pods.
|
||||
else
|
||||
map[current_cell] = SD_EMPTY_TILE
|
||||
else
|
||||
// Fill in the corners.
|
||||
if((x == 2 || x == (limit_x-1)) && (y == 2 || y == (limit_y-1)))
|
||||
map[current_cell] = SD_WALL_TILE
|
||||
// Fill in EVERYTHING ELSE.
|
||||
else
|
||||
map[current_cell] = SD_FLOOR_TILE
|
||||
|
||||
// Draw the drop contents.
|
||||
var/current_cell = get_map_cell(x_midpoint,y_midpoint)
|
||||
if(current_cell)
|
||||
map[current_cell] = SD_SUPPLY_TILE
|
||||
return 1
|
||||
|
||||
/datum/random_map/droppod/apply_to_map()
|
||||
if(placement_explosion_dev || placement_explosion_heavy || placement_explosion_light || placement_explosion_flash)
|
||||
var/turf/T = locate((origin_x + n_ceil(limit_x / 2)-1), (origin_y + n_ceil(limit_y / 2)-1), origin_z)
|
||||
if(istype(T))
|
||||
explosion(T, placement_explosion_dev, placement_explosion_heavy, placement_explosion_light, placement_explosion_flash)
|
||||
sleep(15) // Let the explosion finish proccing before we ChangeTurf(), otherwise it might destroy our spawned objects.
|
||||
return ..()
|
||||
|
||||
/datum/random_map/droppod/get_appropriate_path(var/value)
|
||||
if(value == SD_FLOOR_TILE || value == SD_SUPPLY_TILE)
|
||||
return floor_type
|
||||
else if(value == SD_WALL_TILE)
|
||||
return wall_type
|
||||
else if(value == SD_DOOR_TILE )
|
||||
return wall_type
|
||||
return null
|
||||
|
||||
// Pods are circular. Get the direction this object is facing from the center of the pod.
|
||||
/datum/random_map/droppod/get_spawn_dir(var/x, var/y)
|
||||
var/x_midpoint = n_ceil(limit_x / 2)
|
||||
var/y_midpoint = n_ceil(limit_y / 2)
|
||||
if(x == x_midpoint && y == y_midpoint)
|
||||
return null
|
||||
var/turf/target = locate(origin_x+x-1, origin_y+y-1, origin_z)
|
||||
var/turf/middle = locate(origin_x+x_midpoint-1, origin_y+y_midpoint-1, origin_z)
|
||||
if(!istype(target) || !istype(middle))
|
||||
return null
|
||||
return get_dir(middle, target)
|
||||
|
||||
/datum/random_map/droppod/get_additional_spawns(var/value, var/turf/T, var/spawn_dir)
|
||||
|
||||
// Splatter anything under us that survived the explosion.
|
||||
if(value != SD_EMPTY_TILE && T.contents.len)
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.simulated && !istype(AM, /mob/observer))
|
||||
qdel(AM)
|
||||
|
||||
// Also spawn doors and loot.
|
||||
if(value == SD_DOOR_TILE)
|
||||
var/obj/structure/S = new door_type(T, auto_open_doors)
|
||||
S.set_dir(spawn_dir)
|
||||
|
||||
else if(value == SD_SUPPLY_TILE)
|
||||
get_spawned_drop(T)
|
||||
|
||||
/datum/random_map/droppod/proc/get_spawned_drop(var/turf/T)
|
||||
var/obj/structure/bed/chair/C = new(T)
|
||||
C.set_light(3, l_color = "#CC0000")
|
||||
var/mob/living/drop
|
||||
// This proc expects a list of mobs to be passed to the spawner.
|
||||
// Use the supply pod if you don't want to drop mobs.
|
||||
// Mobs will not double up; if you want multiple mobs, you
|
||||
// will need multiple drop tiles.
|
||||
if(islist(supplied_drop_types) && supplied_drop_types.len)
|
||||
while(supplied_drop_types.len)
|
||||
drop = pick(supplied_drop_types)
|
||||
supplied_drop_types -= drop
|
||||
if(istype(drop))
|
||||
drop.tag = null
|
||||
if(drop.buckled)
|
||||
drop.buckled = null
|
||||
drop.forceMove(T)
|
||||
else if(ispath(drop_type))
|
||||
drop = new drop_type(T)
|
||||
if(istype(drop))
|
||||
if(drop.buckled)
|
||||
drop.buckled = null
|
||||
drop.forceMove(T)
|
||||
|
||||
/datum/admins/proc/call_drop_pod()
|
||||
set category = "Fun"
|
||||
set desc = "Call an immediate drop pod on your location."
|
||||
set name = "Call Drop Pod"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/client/selected_player
|
||||
var/mob/living/spawned_mob
|
||||
var/list/spawned_mobs = list()
|
||||
|
||||
var/spawn_path = input("Select a mob type.", "Drop Pod Selection", null) as null|anything in typesof(/mob/living)-/mob/living
|
||||
if(!spawn_path)
|
||||
return
|
||||
|
||||
if(alert("Do you wish the mob to have a player?",,"No","Yes") == "No")
|
||||
var/spawn_count = input("How many mobs do you wish the pod to contain?", "Drop Pod Selection", null) as num
|
||||
if(spawn_count <= 0)
|
||||
return
|
||||
for(var/i=0;i<spawn_count;i++)
|
||||
var/mob/living/M = new spawn_path()
|
||||
M.tag = "awaiting drop"
|
||||
spawned_mobs |= M
|
||||
else
|
||||
var/list/candidates = list()
|
||||
for(var/client/player in clients)
|
||||
if(player.mob && istype(player.mob, /mob/observer/dead))
|
||||
candidates |= player
|
||||
|
||||
if(!candidates.len)
|
||||
usr << "There are no candidates for a drop pod launch."
|
||||
return
|
||||
|
||||
// Get a player and a mob type.
|
||||
selected_player = input("Select a player.", "Drop Pod Selection", null) as null|anything in candidates
|
||||
if(!selected_player)
|
||||
return
|
||||
|
||||
// Spawn the mob in nullspace for now.
|
||||
spawned_mob = new spawn_path()
|
||||
spawned_mob.tag = "awaiting drop"
|
||||
|
||||
// Equip them, if they are human and it is desirable.
|
||||
if(istype(spawned_mob, /mob/living/carbon/human))
|
||||
var/antag_type = input("Select an equipment template to use or cancel for nude.", null) as null|anything in all_antag_types
|
||||
if(antag_type)
|
||||
var/datum/antagonist/A = all_antag_types[antag_type]
|
||||
A.equip(spawned_mob)
|
||||
|
||||
if(alert("Are you SURE you wish to deploy this drop pod? It will cause a sizable explosion and gib anyone underneath it.",,"No","Yes") == "No")
|
||||
if(spawned_mob)
|
||||
qdel(spawned_mob)
|
||||
if(spawned_mobs.len)
|
||||
for(var/mob/living/M in spawned_mobs)
|
||||
spawned_mobs -= M
|
||||
M.tag = null
|
||||
qdel(M)
|
||||
spawned_mobs.Cut()
|
||||
return
|
||||
|
||||
// Chuck them into the pod.
|
||||
var/automatic_pod
|
||||
if(spawned_mob && selected_player)
|
||||
if(selected_player.mob.mind)
|
||||
selected_player.mob.mind.transfer_to(spawned_mob)
|
||||
else
|
||||
spawned_mob.ckey = selected_player.mob.ckey
|
||||
spawned_mobs = list(spawned_mob)
|
||||
message_admins("[key_name(usr)] dropped a pod containing \the [spawned_mob] ([spawned_mob.key]) at ([usr.x],[usr.y],[usr.z])")
|
||||
log_admin("[key_name(usr)] dropped a pod containing \the [spawned_mob] ([spawned_mob.key]) at ([usr.x],[usr.y],[usr.z])")
|
||||
else if(spawned_mobs.len)
|
||||
automatic_pod = 1
|
||||
message_admins("[key_name(usr)] dropped a pod containing [spawned_mobs.len] [spawned_mobs[1]] at ([usr.x],[usr.y],[usr.z])")
|
||||
log_admin("[key_name(usr)] dropped a pod containing [spawned_mobs.len] [spawned_mobs[1]] at ([usr.x],[usr.y],[usr.z])")
|
||||
else
|
||||
return
|
||||
|
||||
new /datum/random_map/droppod(null, usr.x-1, usr.y-1, usr.z, supplied_drops = spawned_mobs, automated = automatic_pod)
|
||||
@@ -0,0 +1,80 @@
|
||||
/obj/structure/droppod_door
|
||||
name = "pod door"
|
||||
desc = "A drop pod door. Opens rapidly using explosive bolts."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "droppod_door_closed"
|
||||
anchored = 1
|
||||
density = 1
|
||||
opacity = 1
|
||||
layer = TURF_LAYER + 0.1
|
||||
var/deploying
|
||||
var/deployed
|
||||
|
||||
/obj/structure/droppod_door/New(var/newloc, var/autoopen)
|
||||
..(newloc)
|
||||
if(autoopen)
|
||||
spawn(100)
|
||||
deploy()
|
||||
|
||||
/obj/structure/droppod_door/attack_ai(var/mob/user)
|
||||
if(!user.Adjacent(src))
|
||||
return
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/droppod_door/attack_generic(var/mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/droppod_door/attack_hand(var/mob/user)
|
||||
if(deploying) return
|
||||
user << "<span class='danger'>You prime the explosive bolts. Better get clear!</span>"
|
||||
sleep(30)
|
||||
deploy()
|
||||
|
||||
/obj/structure/droppod_door/proc/deploy()
|
||||
if(deployed)
|
||||
return
|
||||
|
||||
deployed = 1
|
||||
visible_message("<span class='danger'>The explosive bolts on \the [src] detonate, throwing it open!</span>")
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
|
||||
|
||||
// This is shit but it will do for the sake of testing.
|
||||
for(var/obj/structure/droppod_door/D in orange(1,src))
|
||||
if(D.deployed)
|
||||
continue
|
||||
D.deploy()
|
||||
|
||||
// Overwrite turfs.
|
||||
var/turf/origin = get_turf(src)
|
||||
origin.ChangeTurf(/turf/simulated/floor/reinforced)
|
||||
origin.set_light(0) // Forcing updates
|
||||
var/turf/T = get_step(origin, src.dir)
|
||||
T.ChangeTurf(/turf/simulated/floor/reinforced)
|
||||
T.set_light(0) // Forcing updates
|
||||
|
||||
// Destroy turf contents.
|
||||
for(var/obj/O in origin)
|
||||
if(!O.simulated)
|
||||
continue
|
||||
qdel(O) //crunch
|
||||
for(var/obj/O in T)
|
||||
if(!O.simulated)
|
||||
continue
|
||||
qdel(O) //crunch
|
||||
|
||||
// Hurl the mobs away.
|
||||
for(var/mob/living/M in T)
|
||||
M.throw_at(get_edge_target_turf(T,src.dir),rand(0,3),50)
|
||||
for(var/mob/living/M in origin)
|
||||
M.throw_at(get_edge_target_turf(origin,src.dir),rand(0,3),50)
|
||||
|
||||
// Create a decorative ramp bottom and flatten out our current ramp.
|
||||
density = 0
|
||||
set_opacity(0)
|
||||
icon_state = "ramptop"
|
||||
var/obj/structure/droppod_door/door_bottom = new(T)
|
||||
door_bottom.deployed = 1
|
||||
door_bottom.density = 0
|
||||
door_bottom.set_opacity(0)
|
||||
door_bottom.dir = src.dir
|
||||
door_bottom.icon_state = "rampbottom"
|
||||
@@ -0,0 +1,93 @@
|
||||
/datum/random_map/droppod/supply
|
||||
descriptor = "supply drop"
|
||||
limit_x = 5
|
||||
limit_y = 5
|
||||
|
||||
placement_explosion_light = 7
|
||||
placement_explosion_flash = 5
|
||||
|
||||
// UNLIKE THE DROP POD, this map deals ENTIRELY with strings and types.
|
||||
// Drop type is a string representing a mode rather than an atom or path.
|
||||
// supplied_drop_types is a list of types to spawn in the pod.
|
||||
/datum/random_map/droppod/supply/get_spawned_drop(var/turf/T)
|
||||
|
||||
if(!drop_type) drop_type = pick(supply_drop_random_loot_types())
|
||||
|
||||
if(drop_type == "custom")
|
||||
if(supplied_drop_types.len)
|
||||
var/obj/structure/largecrate/C = locate() in T
|
||||
for(var/drop_type in supplied_drop_types)
|
||||
var/atom/movable/A = new drop_type(T)
|
||||
if(!istype(A, /mob))
|
||||
if(!C) C = new(T)
|
||||
C.contents |= A
|
||||
return
|
||||
else
|
||||
drop_type = pick(supply_drop_random_loot_types())
|
||||
|
||||
if(istype(drop_type, /datum/supply_drop_loot))
|
||||
var/datum/supply_drop_loot/SDL = drop_type
|
||||
SDL.drop(T)
|
||||
else
|
||||
error("Unhandled drop type: [drop_type]")
|
||||
|
||||
|
||||
/datum/admins/proc/call_supply_drop()
|
||||
set category = "Fun"
|
||||
set desc = "Call an immediate supply drop on your location."
|
||||
set name = "Call Supply Drop"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/chosen_loot_type
|
||||
var/list/chosen_loot_types
|
||||
var/choice = alert("Do you wish to supply a custom loot list?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
chosen_loot_types = list()
|
||||
|
||||
choice = alert("Do you wish to add mobs?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
while(1)
|
||||
var/adding_loot_type = input("Select a new loot path. Cancel to finish.", "Loot Selection", null) as null|anything in typesof(/mob/living)
|
||||
if(!adding_loot_type)
|
||||
break
|
||||
chosen_loot_types |= adding_loot_type
|
||||
choice = alert("Do you wish to add structures or machines?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
while(1)
|
||||
var/adding_loot_type = input("Select a new loot path. Cancel to finish.", "Loot Selection", null) as null|anything in typesof(/obj) - typesof(/obj/item)
|
||||
if(!adding_loot_type)
|
||||
break
|
||||
chosen_loot_types |= adding_loot_type
|
||||
choice = alert("Do you wish to add any non-weapon items?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
while(1)
|
||||
var/adding_loot_type = input("Select a new loot path. Cancel to finish.", "Loot Selection", null) as null|anything in typesof(/obj/item) - typesof(/obj/item/weapon)
|
||||
if(!adding_loot_type)
|
||||
break
|
||||
chosen_loot_types |= adding_loot_type
|
||||
|
||||
choice = alert("Do you wish to add weapons?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
while(1)
|
||||
var/adding_loot_type = input("Select a new loot path. Cancel to finish.", "Loot Selection", null) as null|anything in typesof(/obj/item/weapon)
|
||||
if(!adding_loot_type)
|
||||
break
|
||||
chosen_loot_types |= adding_loot_type
|
||||
choice = alert("Do you wish to add ABSOLUTELY ANYTHING ELSE? (you really shouldn't need to)",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
while(1)
|
||||
var/adding_loot_type = input("Select a new loot path. Cancel to finish.", "Loot Selection", null) as null|anything in typesof(/atom/movable)
|
||||
if(!adding_loot_type)
|
||||
break
|
||||
chosen_loot_types |= adding_loot_type
|
||||
else
|
||||
choice = alert("Do you wish to specify a loot type?",,"No","Yes")
|
||||
if(choice == "Yes")
|
||||
chosen_loot_type = input("Select a loot type.", "Loot Selection", null) as null|anything in supply_drop_random_loot_types()
|
||||
|
||||
choice = alert("Are you SURE you wish to deploy this supply drop? It will cause a sizable explosion and gib anyone underneath it.",,"No","Yes")
|
||||
if(choice == "No")
|
||||
return
|
||||
log_admin("[key_name(usr)] dropped supplies at ([usr.x],[usr.y],[usr.z])")
|
||||
new /datum/random_map/droppod/supply(null, usr.x-2, usr.y-2, usr.z, supplied_drops = chosen_loot_types, supplied_drop = chosen_loot_type)
|
||||
Reference in New Issue
Block a user