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@@ -538,14 +538,6 @@ emp_act
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var/penetrated_dam = max(0,(damage - SS.breach_threshold))
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if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
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//Anal Werewolf here, had to add this in to get shit working for the map, basically this is to allow the IFF system from TGMC to work, needed for some items.
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/mob/living/carbon/human/proc/get_target_lock(unique_access)
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var/obj/item/weapon/card/id/C = wear_id
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if(!istype(C)) C = get_active_hand()
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if(!istype(C)) return
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if(!(unique_access in C.access)) return
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return 1
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/mob/living/carbon/human/reagent_permeability()
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var/perm = 0
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@@ -3498,6 +3498,7 @@
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#include "maps\RandomZLevels\listeningpost.dm"
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#include "maps\RandomZLevels\snowfield.dm"
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#include "maps\RandomZLevels\zoo.dm"
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#include "maps\rift\rift.dm"
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#include "maps\southern_cross\southern_cross_jobs_vr.dm"
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#include "maps\southern_cross\items\encryptionkey_sc.dm"
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#include "maps\southern_cross\items\encryptionkey_vr.dm"
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