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Overhaul of alcohol to use proof instead of vague "strength", stack different, last longer (?) (#6430)
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@@ -37,7 +37,7 @@
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// Do some reagent processing.
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if(owner.chem_effects[CE_ALCOHOL_TOXIC])
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * (dt * 5), prob(1)) // Chance to warn them
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * (dt * 5), prob(99)) // Chance to warn them
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if(filter_effect < 2) //Liver is badly damaged, you're drinking yourself to death
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owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.2 * (dt * 5))
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if(filter_effect < 3)
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