regexes damage to damage_force on projectiles (#6734)

for clarity and standardization purposes; it's this way on /item
This commit is contained in:
silicons
2024-09-07 19:26:28 -06:00
committed by GitHub
parent 5e57d4eeb1
commit faa9eabcc6
75 changed files with 300 additions and 300 deletions
@@ -55,8 +55,8 @@
. = ..()
switch(proj.damage_type)
if(BRUTE)
take_damage_legacy(proj.damage, proj.damage / 2)
take_damage_legacy(proj.damage_force, proj.damage_force / 2)
if(HALLOSS)
take_damage_legacy(proj.damage, proj.damage / 3, 0)
take_damage_legacy(proj.damage_force, proj.damage_force / 3, 0)
if(BURN)
take_damage_legacy(proj.damage, proj.damage / 1.5)
take_damage_legacy(proj.damage_force, proj.damage_force / 1.5)