linter fixes (#6486)

tl;dr spacemandmm updated and our codebase no longer lints due to our
abuse of `//!`
This commit is contained in:
silicons
2024-06-01 16:57:49 -06:00
committed by GitHub
parent 9f41e7559d
commit fd51eaf9a7
54 changed files with 64 additions and 788 deletions
+13 -13
View File
@@ -27,14 +27,14 @@
/// Number of wounds we have - some wounds like bruises will collate into one datum representing all of them.
var/wound_tally
//! ## STRINGS
//* ## STRINGS
/// Fracture description if any.
var/broken_description
/// Modifier used for generating the on-mob damage overlay for this limb.
var/damage_state = "00"
//! ## DAMAGE VARS
//* ## DAMAGE VARS
/// Multiplier for incoming brute damage.
var/brute_mod = 1
/// As above for burn.
@@ -59,7 +59,7 @@
var/base_miss_chance = 20
//! ## APPEARANCE VARS
//* ## APPEARANCE VARS
/// Snowflake warning, reee. Used for slime limbs.
var/nonsolid
/// Also for slimes. Used for transparent limbs.
@@ -92,7 +92,7 @@
/// Markings (body_markings) to apply to the icon
var/list/markings = list()
//! ## STRUCTURAL VARS
//* ## STRUCTURAL VARS
/// Master-limb.
var/obj/item/organ/external/parent
/// Sub-limbs.
@@ -105,7 +105,7 @@
var/organ_rel_size = 25
var/atom/movable/splinted
//! ## JOINT/STATE VARS
//* ## JOINT/STATE VARS
/// It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
var/can_grasp
/// Modifies stance tally/ability to stand.
@@ -128,7 +128,7 @@
var/encased
//! ## SURGERY VARS
//* ## SURGERY VARS
var/open = FALSE
var/stage = FALSE
var/cavity = FALSE
@@ -382,7 +382,7 @@
if(weapon_descriptor)
add_autopsy_data(weapon_descriptor, brute + burn)
//! LEGACY BELOW
//* LEGACY BELOW
var/can_cut = (sharp) && (robotic < ORGAN_ROBOT)
@@ -446,8 +446,8 @@
// and the brute damage dealt exceeds the tearoff threshold, the organ is torn off.
//Check edge eligibility
//! edge eligibility disabled; organs should optimally not reqiure the item reference and should instead
//! get descriptors (damage, damage mode, etc) of the inbound attack.
//* edge eligibility disabled; organs should optimally not reqiure the item reference and should instead
//* get descriptors (damage, damage mode, etc) of the inbound attack.
var/edge_eligible = edge
// var/edge_eligible = 0
// if(edge)
@@ -470,7 +470,7 @@
droplimb(0, DROPLIMB_BLUNT)
else if(brute >= max_damage / DROPLIMB_THRESHOLD_TEAROFF && prob(brute*0.33))
droplimb(0, DROPLIMB_EDGE)
//! damage spreading disabled; the attacking weapon should handle this if necessary.
//* damage spreading disabled; the attacking weapon should handle this if necessary.
// else if(spread_dam && owner && parent && (brute_overflow || burn_overflow) && (brute_overflow >= 5 || burn_overflow >= 5) && !permutation) //No infinite damage loops.
// var/brute_third = brute_overflow * 0.33
// var/burn_third = burn_overflow * 0.33
@@ -483,7 +483,7 @@
// C.take_damage(brute_on_children, burn_on_children, 0, 0, null, forbidden_limbs, 1) //Splits the damage to each individual 'child', incase multiple exist.
// parent.take_damage(brute_third, burn_third, 0, 0, null, forbidden_limbs, 1)
//! LEGACY ABOVE
//* LEGACY ABOVE
if(!defer_host_updates)
owner?.update_health()
@@ -1166,7 +1166,7 @@ Note that amputating the affected organ does in fact remove the infection from t
return 0
/obj/item/organ/external/robotize(var/company, var/skip_prosthetics = 0, var/keep_organs = 0, force)
//! SHITCODE ALERT: REFACTOR ORGANS ASAP; FORCE IS JUST SO PREFS WORK.
//* SHITCODE ALERT: REFACTOR ORGANS ASAP; FORCE IS JUST SO PREFS WORK.
if(robotic >= ORGAN_ROBOT && !force)
return
@@ -1220,7 +1220,7 @@ Note that amputating the affected organ does in fact remove the infection from t
owner.refresh_modular_limb_verbs()
return 1
//! ## VIRGO HOOK, TODO: Integrate this.
//* ## VIRGO HOOK, TODO: Integrate this.
//Sideways override for nanoform limbs (ugh)
/obj/item/organ/external/robotize(var/company, var/skip_prosthetics = FALSE, var/keep_organs = FALSE, force)
var/original_robotic = robotic