linter fixes (#6486)

tl;dr spacemandmm updated and our codebase no longer lints due to our
abuse of `//!`
This commit is contained in:
silicons
2024-06-01 16:57:49 -06:00
committed by GitHub
parent 9f41e7559d
commit fd51eaf9a7
54 changed files with 64 additions and 788 deletions
+14 -14
View File
@@ -29,27 +29,27 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return creating
/datum/preferences
//! Intrinsics
//* Intrinsics
/// did we load yet?
var/initialized = FALSE
//! Error Handling
//* Error Handling
/// queued error messages to display
var/list/io_error_queue
//! ## Doohickeys For Savefiles
//* ## Doohickeys For Savefiles
var/path
/// Holder so it doesn't default to slot 1, rather the last one used.
var/default_slot = 1
var/savefile_version = 0
// todo: kick this out of prefs
//! ## Non-Preference Stuff
//* ## Non-Preference Stuff
var/muted = 0
var/last_ip
var/last_id
//! ## Cooldowns for saving/loading.
//* ## Cooldowns for saving/loading.
//? ## These are four are all separate due to loading code calling these one after another.
var/saveprefcooldown
var/loadprefcooldown
@@ -60,7 +60,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//? These lists may only ever contain associative key-values, where
//? values MUST be string, number, or null.
//? Savefiles do not play nice with typepaths.
//! Loaded data
//* Loaded data
/// character data
var/list/character
/// global data
@@ -68,13 +68,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
/// data for byond skin - checkboxes and whatnot; this is ENTIRELY synchronized by the skin system.
var/list/skin
//! ## Game Preferences
//* ## Game Preferences
/// Special role selection.
var/be_special = 0
/// Event role prefs flag.
var/be_event_role = NONE
//! ## Character Preferences
//* ## Character Preferences
/// Our character's name
var/real_name
/// Whether we are a random name every round
@@ -146,7 +146,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
/// Enable/disable markings on synth parts.
var/synth_markings = 1
//! ## Background Preferences
//* ## Background Preferences
///Antag associated faction.
var/antag_faction = "None"
///How visible antag association is to others.
@@ -163,7 +163,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/uplinklocation = "PDA"
//! ## Mob Preview
//* ## Mob Preview
/// Should only be a key-value list of north/south/east/west = atom/movable/screen.
var/list/char_render_holders
var/static/list/preview_screen_locs = list(
@@ -174,13 +174,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"BG" = "character_preview_map:1,1 to 3,8"
)
//! ## Skills Preferences - Depricated.
//* ## Skills Preferences - Depricated.
var/used_skillpoints = 0
var/skill_specialization = null
/// Skills can range from 0 to 3.
var/list/skills = list()
//! ## Body Preferences
//* ## Body Preferences
/// Maps each organ to either null(intact), "cyborg" or "amputated"
/// will probably not be able to do this for head and torso ;)
var/list/organ_data = list()
@@ -195,7 +195,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/list/body_descriptors = list()
//! ## OOC Metadata
//* ## OOC Metadata
var/metadata = ""
var/headshot_url = ""
var/full_ref_url = ""
@@ -214,7 +214,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/datum/category_collection/player_setup_collection/player_setup
var/datum/browser/panel
//! ## Character Directory Stuff
//* ## Character Directory Stuff
/// Should we show in Character Directory.
var/show_in_directory = 1
/// Sorting tag to use for vore-prefs.