13744 Commits

Author SHA1 Message Date
silicons-bot
88640eb3f6 Automatic changelog for PR #7418 [ci skip] 2025-12-05 02:34:47 -08:00
Athena148
0e39e6c45c Xenomorph Monarch Fixes/Rebalance (#7418)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Applies a nerf to Monarch's charge, no longer instantaneous.
Lowers Monarch's burn/energy resist, burn should work better against it
since Xenomorphs are weak to fire.
Axes **any** and all mentions of natural spawn positions, this should
never spawn naturally. It is a boss mob.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

This has been an issue for a while, but the natural spawn points for the
Monarch were the last straw. Oopsies.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
balance: lowers Monarch's burn resist, makes charge not instant.
fix: Removes any reference to the Monarch spawning naturally, probable
or not.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-12-05 11:34:28 +01:00
silicons-bot
f22afd96b1 Automatic changelog for PR #7409 [ci skip] 2025-11-30 13:12:54 -08:00
GySgtMurphy
055f189bbf Nsv endeavour 23 nov25 fixes (#7409) 2025-11-30 22:12:34 +01:00
silicons
5a60958957 minor fixes (#7410) 2025-11-30 19:44:47 +00:00
silicons-bot
482e3dd848 Automatic changelog for PR #7406 [ci skip] 2025-11-25 08:27:22 -08:00
Colfer
64d20b0c6a Medigun fix (#7406)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Makes the cell loaded medigun crate not ship with the abstract concept
of a bullet packaged inside
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
We want to use the gun
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: The cell loaded medigun crate no longer ships with the abstract
concept of a projectile
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-25 11:26:59 -05:00
silicons-bot
9639bf2bda Automatic changelog for PR #7404 [ci skip] 2025-11-21 09:21:54 -08:00
GySgtMurphy
42182aee18 Quick fixes to endeavour 16nov25 (#7404)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Fixes a couple broken things from map merge & general fixes that are
needed on Endeavour

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

Fixes are good, yo.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: fixed disposals break in Sci.
del: deleted a random APC in Sec lobby.
fix: fixed a superfluous glass wall in Sec prep.
fix: fixed bad wall placements of buttons & equipment in Robotics.
tweak: adjusts areas on Deck 4 to break up some too-large hallways.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-21 10:21:34 -07:00
silicons
3492998c87 fixes a few bugs, rewrites station time system (#7402)
see tin

fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
silicons
e71ea59172 fixes admin file uploads (#7399)
oops.
2025-11-21 10:16:54 -07:00
silicons-bot
1e75dc6b42 Automatic changelog for PR #7398 [ci skip] 2025-11-15 16:24:03 -08:00
Timothy Teakettle
6f322301f9 fix some missing icons (#7398)
## About The Pull Request
chameleon items appearing blank now support teshari
biomatter magazines now have their icon


## Why It's Good For The Game
fixes missing icons

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: chameleon items appearing blank now support teshari
fix: biomatter magazines now have their icon
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-15 19:23:43 -05:00
silicons
ccbbf380ea disables hard gc failure lookup in integration tests (#7403)
comments out those because int tests will never succeed if we run even a
single one
2025-11-15 14:35:17 -08:00
silicons
21883078ce /datum/emote - emote refactor, adds vocal cues (#6725)
datumizes and standardizes all emotes because that file is in the
fucking way of my saycode rewrite
adds vocal cues
2025-11-14 23:54:43 +01:00
silicons-bot
a6310604f0 Automatic changelog for PR #7401 [ci skip] 2025-11-14 10:16:33 -08:00
Colfer
69e9ce7a92 Alraune fruits, buildable fey grass, & soil (#7401) 2025-11-14 13:15:47 -05:00
silicons-bot
ec28dc7c28 Automatic changelog for PR #7387 [ci skip] 2025-11-14 09:29:33 -08:00
Sorrowfulwinds
97d3f44efb Fix cuff sprites, touch up code (#7387)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi

Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Fixes fuzzy cuff & sinew cuff sprites and cleans up the code by
centralizing icons and using macro times.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi

Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: fix fuzzy cuff & sinew cuff sprites
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-14 12:29:11 -05:00
silicons-bot
c96b176045 Automatic changelog for PR #7393 [ci skip] 2025-11-12 23:57:29 -08:00
silicons-bot
66fb612def Automatic changelog for PR #7395 [ci skip] 2025-11-12 23:57:21 -08:00
seekssss
c70e95e4fd ghost renaming shuttle fix (#7393)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

o kurwa

## Why It's Good For The Game

ghosts shouldnt be able to rename the vessels

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: ghost shuttle renaming fix
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-13 02:57:08 -05:00
Timothy Teakettle
9137c6ec79 set do_colouration to 1 for a lot of tails that are meant to be colourable (#7395)
## About The Pull Request
set do_colouration to 1 for a lot of tails that are meant to be
colourable

## Why It's Good For The Game
fixes a lot of old broken tails

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: fixes a lot of old broken tails
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-13 02:57:00 -05:00
silicons-bot
a9c0aafc41 Automatic changelog for PR #7388 [ci skip] 2025-11-11 13:49:36 -08:00
FreeStylaLT
fbc1407e04 Adds a brain jar head prosthetic (#7388) 2025-11-11 22:49:16 +01:00
silicons-bot
bcf23fc572 Automatic changelog for PR #7390 [ci skip] 2025-11-08 06:49:38 -08:00
GySgtMurphy
35ccc9c88e Rebalances traveler voidsuits and removes an adminspawn weapon (#7390)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

This PR adds a variety of voidsuit for the travelers off-maps that is
not straight up Syndicate gear with the associated stats; it now just
*looks* like the Syndicate gear while being more reasonably balanced.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Will stop random offmaps from having access to antag-level gear. 

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
add: Traveler.dm to voidsuits lists, with downgraded syndie suits and
helmets for travelers to use
tweak: upped the prices on the suits in the vendor on Nebula to more
reasonable levels
add: added a new armor class for traveler suits
tweak: upped the armor values for Exploration suits
tweak: rebalanced the RHR on Lythious 43a to a more reasonable weapon
tweak: fixed airlocks on Vevalia shuttle and syndie suit displays to the
traveler variant
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-08 09:49:19 -05:00
silicons
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
silicons-bot
be9b72bee6 Automatic changelog for PR #7391 [ci skip] 2025-11-05 22:05:47 -08:00
Putnam3145
04fe1f4359 Fix camera event (#7391)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Pointless recursion and postfix --? What's not to like?

## Why It's Good For The Game

Infinite recursion doesn't kill the game, but it does cause megalag for
a few seconds.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: Fixes the "random camera off" event not to infinitely recurse on
nets with no working camera
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-06 01:05:26 -05:00
silicons-bot
99268bd1d9 Automatic changelog for PR #7381 [ci skip] 2025-11-04 01:19:36 -08:00
silicons
8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
silicons
5f16804ab2 riot suppression electrostaff (#7365) 2025-11-04 10:19:06 +01:00
silicons
f2fe57f3af fixes runtime in planet wind movement slowdown (#7389)
can we refactor planets yet please
2025-11-02 17:48:04 +00:00
silicons-bot
2054021e75 Automatic changelog for PR #7363 [ci skip] 2025-11-01 17:44:05 -07:00
Timothy Teakettle
d7d374422b port a bunch of sprites + fix species accessory layering (#7363)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Wendigo: https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/pull/480
Cat Tails: https://github.com/Bubberstation/Bubberstation/pull/4573
Kitsune: https://github.com/Bubberstation/Bubberstation/pull/4734 (*
this isn't the source PR, this is just the PR I got the sprites from,
not sure where to attribute credit fully to for this, apologies!)

also fixes species accessory layering (my fault it broke in the first
place, sorry!!!!)

## Why It's Good For The Game
i like sprites
i like fixes

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
add: ports wendigo sprites
add: ports some cat tails
add: ports some kitsune tails
fix: fixes sprite accessories being layered wrong
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-11-01 20:43:45 -04:00
silicons-bot
da97c2a886 Automatic changelog for PR #7348 [ci skip] 2025-11-01 17:36:08 -07:00
Athena148
5f06fa4583 The Eclipse (#7348)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Event code for 
'Unto The Eclipse'
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Halloween event!
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
add: Event code and maps
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-11-01 20:35:47 -04:00
silicons-bot
4389c674e9 Automatic changelog for PR #7385 [ci skip] 2025-10-31 08:22:34 -07:00
GySgtMurphy
291a6e0661 Pressing a button once again (#7385)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request


This PR overhauls a majority of the areas of the NSV Endeavour to be in
compliance with our formatting system for areas, consolidates/negates an
invalid area file, and does a number of small fixes. ,
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

This is the first step in future-proofing the ship for upcoming
improvements to the game, and enables random event spawning on the ship
itself once again.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
del: old endeavour_areas
add: Takes areas and puts into a single file for Endeavour, added a
number of additional areas
fix: fixed some disposals pipes near medical, and added a bunch of
missing APCs
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-10-31 11:22:09 -04:00
silicons-bot
228be893bd Automatic changelog for PR #7378 [ci skip] 2025-10-31 08:20:16 -07:00
Timothy Teakettle
9e127f9474 make sure holosphere's shell is alive when reviving the hologram (#7378)
## About The Pull Request
make sure holosphere's shell is alive when reviving the hologram

## Why It's Good For The Game
fixes a bug

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
fix: make sure holosphere's shell is alive when reviving the hologram
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-10-31 11:19:47 -04:00
silicons-bot
80d0b6ba59 Automatic changelog for PR #7372 [ci skip] 2025-10-31 08:19:34 -07:00
Lohikar
c5f450641a Z-Mimic: Speculative glass layering fix (#7377)
changes:
- Wide mobs standing on the edge of a glass turf should no longer layer
under the glass turf.
2025-10-31 11:19:33 -04:00
silicons-bot
c306419217 Automatic changelog for PR #7376 [ci skip] 2025-10-31 08:19:23 -07:00
Sorrowfulwinds
9c50a3a137 Alphabetize the cargo order terminal (#7372)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
This PR will make the cargo ordering terminal alphabetize the categories
and the items in those categories. Since its really awkward to look for
items in a randomly sorted list.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Cargo ordering speeds up 400%
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
-Alphabetizes cargo order categories and items
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
code: adds a string sort to the cargo order subsystem to sort the
categories and items.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-10-31 11:19:12 -04:00
MarsM0nd
e86fa8e74a No belter slowdown (#7376)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

A single return value change to have no slowdown for the belter space.

## Why It's Good For The Game

It does seem like a slowdown for no reason, and that value is only
having an effect when the area is also under gravity, which only is the
case for belter space, and never really makes sense. I suppose it was an
early return to not go through all the other checks because it can
usually be assumed you aren't moving without special equipment.
Also currently, besides flying to another planet it is the only reliable
material source while Surt has problems, so this annoyance got more
focus

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
tweak: there is no forced slowdown in the belts
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Co-authored-by: MarsMond <no@email>
2025-10-31 11:19:04 -04:00
silicons-bot
5bdea93c30 Automatic changelog for PR #7379 [ci skip] 2025-10-31 08:15:52 -07:00
FreeStylaLT
1e29adbd98 Subtler sfx (#7379)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds this sound effect to subtlers:
https://freesound.org/people/FunWithSound/sounds/456965/
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
For people who alt tab in-between emotes. You know who you are.

There's also potential for adding targeted subtlers at range, but I'm
not sure if CitRP wants that.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
soundadd: New Subtler Sound
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-10-31 11:15:28 -04:00
silicons-bot
1795822827 Automatic changelog for PR #7382 [ci skip] 2025-10-30 14:07:45 -07:00