* Map Load Things
* Hopefully Fixes Sunlight in the Desert.
Funny Story when this was TMed I only was checking on it at night. This should hopefully make sure Day in V-4 Desert is actually Day.
* Fixes Roach Infesation
* Underscore
* Updated Tether Surface Map
Consolidation Edits Included
* New Areas and V-3b Turfs
* One more thing for Mime
A Bottle of Nothing
* Adds Maurice
* missed bar backroom
* Last Minute Sauna Area Edit
* Oops Forgot this area was added
* Oops changed some areas back to pre-consolidation
* Icon State Oops
* Gift Vendor on Deck 2
As requested by Captain
* Former Chapel Area Now "Maint"
We should not have 2 separate areas known as "Chapel".
Trash and junk also added
* Disables the Looking Glass, Fixes Sauna Rain
water/indoor apparently is an outdoor turf
* misc fixes for deck 1
* Grammar Fix
No bad spacing in Maurice's Description
* Access Fixes
Xenobotanists can now open lockers in Xenobotany, Tram Holding Cell is now secure.
* Theoretical Fix to Shields Generating on Paths...
Doesn't Break Code as far as I know... Was checked with VSC and Dreammaker
* Fixes Former Looking Glass Runtime
Turfs Cry out for their landmark: Noisily.
* Modifies Tram Safety Glass
Now Uses Windoor/Glass Combo that is not deleted upon tram arrival.
* I hope this fixes my version of surface 1
* Fish Pond Fix Part 1
Water/indoors is now actually an indoor turf
* Fish Pond Fix Part 2
Creates a "Not Outdoors Variant of Sand"
* Fish Pond Fix Part 3
Fish Pond is no longer "Outdoors" and will not be effected by outdoor weather
* fixes the Tram Station Windoors
Misaligned by 1 tile
* Perhaps actually fixes Looking Glass Runtime
* Reverts Sauna Changes
Happy?
* Map consolidation phase one.
* I don't know why, but VSC is forcing me to commit these files, and will not acknowledge that I've not changed them.
* It's doing it again?
* Quick lighting and cosmetic fixes.
* Missed a pair of parens.
* Fixes multiple bugs, and renames Tether Lift areas.
* Adjusts wiring layout oversights.
* Removes spawn points ahead of full wipe.
* Pipe adjustment
* Delete tether_underdark.dmm
* Delete tether_misc.dmm
* Delete tether-09-solars.dmm
* Delete tether-08-mining.dmm
* Fixes Space Turf bug, adjusts wiring and pipes.
* Piping adjustments. Incomplete.
* Disposals and Mail pipenet repairs. Complete.
* Bartender Equip and Grav Gen Door Alignment
* Adds cameras to some new areas.
* Disables Z7 and Fixes Pipe Network
* Deletes Z7 and Partially Updates NanoUI Maps
* Updates relevant .dms to remove references to Station 3.
* Level 2 Area Corrections.
* Elevator fix, active turf fix.
* JASON!
* Corrects Area bug affecting Linter.
* Mech Air Ports. Last tweak.
* Tweak to Mining to test.
* Repairs strange offset bug, hopefully.
* Attaches a power cable.
* Fixes PF Area issue.
* The for real final update. Almost forgot this.
* Tetherport
* sigh
* more fixes
* shields
* more
* woo
* compile
* e
* a
* Tether, compilable and running
not playable tho
* Tether, compilable and running
not playable tho
* Automatic changelog generation for PR #3200 [ci skip]
* why
* EOL
* nukes edited areas. if you had something important in here, you didn't deserve to.
* another folder down
* one more folder
* the refacotring continues
* change those
* okay
* dynamic zlevels
* move stufF
* reorganize that too
* get rid of unneded archives
* move talon too and rename that
* meh
* woop
* fixes
* move those
* fixes
* fix
* Submap Repathing/Reconciliation
* Attempts to fix Gecko invalid variable bug.
* Alright. Let's actually fix every bugged instance.
* Another round of updates. That same turf issue exists.
* Should fix the last of those weird varedits.
* One snuck by?
* Another round of fixes.
* I want to know who put all these var edits in.
* Another batch down.
* Yet another batch.
* A map at a time, at this rate.
* I hope these are the last four, but probably not.
* Hopefully the last, but probably not.
* ANOTHER stealth var_edit that snuck through.
* Manually checked the rest of the map files I found. These were updated.
* Did the same for bad var_edits. Caught these.
* Updates the 140x140.
* Sorts Talon and partially adds Point Defense. Too complex for me.
* tether_turfs
* I think this is it. The last variable bug.
* Telenetwork Delenda Est
* linterS
* fix
* extraneous files
* woo
* mmm
* add that in until reagents hardsync
* woo
* sync
* updates
* t
* weather
* i want to rewrite telecomms
* test
* shift those
* woo
* move that
* FUCK
* Fix
* fix
* or null
* shuffle
* Fixes
* Fixes
* Fix
* fixes
* woo
* that
* facility safety
* that too
* move that out
* fixes
* woops /
* rename those
* those
* woo
* test
* fixes
* woo
* exploration map edits
changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker
* mh
* Update fueldepot.dmm
* woo
* woo
* woo
* fix
* utterly fuck you
* Automatic changelog generation for PR #3225 [ci skip]
* test code
* w
* that
* fieldgens
* better
* singulo
* fixes
* fix
* fix
* adds mirrortools, removes backup implants
* why
* Prevents falling through catwalks and lattice,
stolen from Silicons
* Lots of stuff!
* Update talon2.dmm
* Automatic changelog generation for PR #3226 [ci skip]
* Removes Mining Stacker
* Slight remap changes to Deck 3, pending more.
* Automatic changelog generation for PR #3228 [ci skip]
* fix that
* that
* R&D remap.
* Lighting fix and correcting a talon vault issue?
* Conflict clean-up.
* Multi-floor modifications. Chem change. R&D revert. Etc.
* Adds a few extra timeclocks.
* Missed the bioregens. Hooray.
* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.
* woo
* fix
* not that
* Xenobotany and Trash Pit adjustments.
* proper
* De-militarizes Talon. Will Trader-ify them when I wake up.
* fix
* fix
* ashet pls
* ashet pls v2
* cleaner
* cleaner
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>
* tragic
* sync
* woo
* find replace
* more
* poggy
* woo
* sigh
* new
* ok
* woo
* comms fix, crew manifest disabled for now
* sigh
* fine i won't go past 120
* lets not spam THUNDERDOME.ogg indefinitely in the holodeck
* Update HolodeckControl.dm
ok thunderdome can have thunderdome.ogg
* Update triumph_things.dm
* unsquishes minitest and adds laugh stuff from main
🆑
fix: unsquishes minitest (dev)
add: adds laugh sounds from main
add: adds a *nyaha emote separately
/🆑
* add a help entry bc why not
* trailing newlines for linters
* ports screaming from main
* ports spam_flag from main
* this is better than having a separate PR and using the living.dm stuff
* after maint talk, better that this doesnt exist until it can be implemented nicer
* move phoronlock define
* t
* force rename
* nuke unneeded things
* don't do that
* tgui sync?
* changes
* unit testing module
* backend
* tools update
* aaah
* go and stay go
* path replace
* move everything
* toss out more stuff
* remove
* fine those can stay
* dependencies.sh
* ruin datum move + rename
* level assets why did you guys put the turfs in my atmosphers folder grr
* more moving
* basemap, force stuff
* fix that desync meme
* move more stuff
* move those too
* repath
* get rid of useless initializers
* hacky patchy
* reservations
* alright
* tgui
* changelog example
* checksum
* md5
* errors
* more
* turf empty
* stop
* fix
* bad kwarg
* let's get those in again
* alright
* rid of that
* huh
* newlines
* newlines
* folder
* mood
* woops
* readme
* might as well trim now
* let's go
* fuck it tether isn't being used anyways lol
* ok
* empty files go
* tether is demoted
* sorry but this goes too
* okay
* make that work too
* ok
* wow.
* whew
* Fix
* fixes
* ok
* sigh
* fix
* fix
* aah.
* rust_g logging
* update rust g file
* fix
* funny
* Fix
* map issues
* fix
* initialize hints
* solves some problems
* those too
* ok
* pills
* let's do that.
* hit that too
* runtime
* add that too
* alright
* fix
* fix
* fix
* Fix
* add
* fix
* wildwest, what have they done to you...
* do that too'
git push
* fixes
* fixes
* fixes
* pack this tightly
* let's not have empty files
* sigh
* fix
* FUCK OFF
* fix icon
* rip old mapmerge
* zz
* woo yeah woo yeah
* logging
* fix
* better logs
* GRRRRRR
* last commit??
* awful
also stops using triumph lobby screens in minitest. there will now be minitest specific lobby screens to prevent ANY confusion for a dev as to where they're at.
see: devmins hitting 'start now' on live