/** * A very fast-ticking subsystem that runs projectiles. */ PROCESSING_SUBSYSTEM_DEF(projectiles) name = "Projectiles" wait = (1 / 20) SECONDS stat_tag = "P_PROJ" priority = FIRE_PRIORITY_PROJECTILES subsystem_flags = SS_NO_INIT | SS_KEEP_TIMING /// global projectile speed multiplier var/global_projectile_speed_multiplier = 1