//* This file is explicitly licensed under the MIT license. *// //* Copyright (c) 2025 Citadel Station Developers *// // TODO: get rid of grouped, put into defs /datum/soundbyte/parry_start name = "Active Parry (Start)" is_sfx = TRUE id = "parry-start" path = 'sound/soundbytes/effects/combat/parry-cycle.ogg' /datum/soundbyte/grouped/metal_parry name = "Parry (Metal-Metal)" is_sfx = TRUE id = "parry-metal" path = list( 'sound/soundbytes/effects/combat/parry-metal1.ogg', 'sound/soundbytes/effects/combat/parry-metal2.ogg', ) /datum/soundbyte/grouped/wood_parry name = "Parry (Wood-Wood)" is_sfx = TRUE id = "parry-wood" path = list( 'sound/soundbytes/effects/combat/parry-wood1.ogg', 'sound/soundbytes/effects/combat/parry-wood2.ogg', ) /datum/soundbyte/grouped/block_metal_with_wood name = "Block (Metal-Wood)" is_sfx = TRUE id = "block-metal-on-wood" path = list( 'sound/soundbytes/effects/combat/block-metal-on-wood-1.ogg', 'sound/soundbytes/effects/combat/block-metal-on-wood-2.ogg', ) /datum/soundbyte/grouped/block_metal_with_metal name = "Block (Metal-Metal)" is_sfx = TRUE id = "block-metal-on-metal" path = list( 'sound/soundbytes/effects/combat/block-metal-on-metal-1.ogg', 'sound/soundbytes/effects/combat/block-metal-on-metal-2.ogg', ) /datum/soundbyte/grouped/block_wood_with_wood name = "Block (Wood-Wood)" is_sfx = TRUE id = "block-wood-on-wood" path = list( 'sound/soundbytes/effects/combat/block-wood-on-wood-1.ogg', 'sound/soundbytes/effects/combat/block-wood-on-wood-2.ogg', ) /datum/soundbyte/grouped/projectile_impact_kinetic_on_flesh name = "Projectile Impact (Kinetic-Flesh)" is_sfx = TRUE id = "projectile-impact-kinetic-flesh" path = list( 'sound/soundbytes/effects/combat/projectile_impact/kinetic-flesh-1.ogg', 'sound/soundbytes/effects/combat/projectile_impact/kinetic-flesh-2.ogg', 'sound/soundbytes/effects/combat/projectile_impact/kinetic-flesh-3.ogg', 'sound/soundbytes/effects/combat/projectile_impact/kinetic-flesh-4.ogg', ) /datum/soundbyte/grouped/projectile_impact_kinetic_on_metal name = "Projectile Impact (Kinetic-Metal)" is_sfx = TRUE id = "projectile-impact-kinetic-metal" path = list( 'sound/soundbytes/effects/combat/projectile_impact/kinetic-metal-1.ogg', 'sound/soundbytes/effects/combat/projectile_impact/kinetic-metal-2.ogg', 'sound/soundbytes/effects/combat/projectile_impact/kinetic-metal-3.ogg', ) /datum/soundbyte/grouped/projectile_impact_energy_on_flesh name = "Projectile Impact (Energy-Flesh)" is_sfx = TRUE id = "projectile-impact-energy-flesh" path = list( 'sound/soundbytes/effects/combat/projectile_impact/energy-flesh-1.ogg', 'sound/soundbytes/effects/combat/projectile_impact/energy-flesh-2.ogg', ) /datum/soundbyte/grouped/projectile_impact_energy_on_metal name = "Projectile Impact (Energy-Metal)" is_sfx = TRUE id = "projectile-impact-energy-metal" path = list( 'sound/soundbytes/effects/combat/projectile_impact/energy-metal-1.ogg', 'sound/soundbytes/effects/combat/projectile_impact/energy-metal-2.ogg', )