/obj/effect/falling_effect name = "you should not see this" desc = "no data" invisibility = INVISIBILITY_ABSTRACT anchored = TRUE density = FALSE integrity_flags = INTEGRITY_ACIDPROOF | INTEGRITY_FIREPROOF | INTEGRITY_INDESTRUCTIBLE | INTEGRITY_INDESTRUCTIBLE var/falling_type = /obj/item/reagent_containers/food/snacks/sliceable/pizza/margherita var/crushing = TRUE /obj/effect/falling_effect/Initialize(mapload) . = ..() new falling_type(src) var/atom/movable/dropped = pick(contents) // Stupid, but allows to get spawn result without efforts if it is other type(Or if it was randomly generated). dropped.loc = get_turf(src) var/initial_x = dropped.pixel_x var/initial_y = dropped.pixel_y dropped.plane = 1 dropped.pixel_x = rand(-150, 150) dropped.pixel_y = 500 // When you think that pixel_z is height but you are wrong dropped.density = FALSE dropped.opacity = FALSE animate(dropped, pixel_y = initial_y, pixel_x = initial_x , time = 7) addtimer(CALLBACK(dropped, TYPE_PROC_REF(/atom/movable, end_fall)), 7) return INITIALIZE_HINT_QDEL /atom/movable/proc/end_fall(var/crushing = FALSE) if(crushing) for(var/atom/movable/AM in loc) if(AM != src) LEGACY_EX_ACT(AM, 1, null) explosion(src.loc, 0, 0, 1, 1, 0) for(var/mob/living/M in oviewers(3, src)) shake_camera(M, 2, 2) playsound(src, 'sound/effects/meteorimpact.ogg', 50, 1) density = initial(density) opacity = initial(opacity) plane = initial(plane) /obj/effect/falling_effect/singularity_act() return /obj/effect/falling_effect/singularity_pull() return /obj/effect/falling_effect/legacy_ex_act() return