/obj/item/storage/briefcase name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" damage_force = 8.0 throw_speed = 1 throw_range = 4 w_class = WEIGHT_CLASS_BULKY max_single_weight_class = WEIGHT_CLASS_NORMAL max_combined_volume = WEIGHT_VOLUME_NORMAL * 4 sfx_open = 'sound/items/storage/briefcase.ogg' drop_sound = 'sound/items/drop/backpack.ogg' pickup_sound = 'sound/items/pickup/backpack.ogg' /obj/item/storage/briefcase/clutch name = "clutch purse" desc = "A fashionable handheld bag typically used by women." icon = 'icons/obj/clothing/backpack.dmi' icon_state = "clutch" item_state_slots = list(SLOT_ID_RIGHT_HAND = "smpurse", SLOT_ID_LEFT_HAND = "smpurse") damage_force = 0 w_class = WEIGHT_CLASS_NORMAL max_single_weight_class = WEIGHT_CLASS_SMALL max_combined_volume = WEIGHT_VOLUME_SMALL * 4 /obj/item/storage/briefcase/crafted desc = "Hand crafted suitcase made of leather and cloth." damage_force = 6 /obj/item/storage/briefcase/crafted/legacy_spawn_contents() return //So we dont spawn items