// ----------------------------- // Quickdraw storage // ----------------------------- //These items are pouches and cases made to be kept in belts or pockets to quickly draw objects from //Largely inspired by the vest pouches on Colonial Marines /obj/item/storage/quickdraw name = "quickdraw" desc = "This object should not appear" icon = 'icons/obj/storage.dmi' // todo: i just fully disabled this for now. sorry. // todo: add quickdrawing. //Quickmode //When set to 0, this storage will operate as a regular storage, and clicking on it while equipped will open it as a storage //When set to 1, a click while it is equipped will instead move the first item inside it to your hand // var/quickmode = 0 // /obj/item/storage/quickdraw/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) // if(src.loc == user) //If they aren't holding us, we do nothing special // if(ishuman(user)) // var/mob/living/carbon/human/H = user // if(quickmode) // var/first_item = contents[1] // if(first_item && !H.get_active_held_item()) //Do we have anything to give you? // H.put_in_hands(first_item) // return // if(H.l_store == src && !H.get_active_held_item()) //overrides // src.open(user) // return // if(H.r_store == src && !H.get_active_held_item()) // src.open(user) // return // ..() //Nothing special happened, go call the other proc // /obj/item/storage/quickdraw/verb/toggle_quickdraw() // set name = "Switch Quickdraw Mode" // set category = VERB_CATEGORY_OBJECT // quickmode = !quickmode // switch (quickmode) // if(1) // to_chat(usr, "[src] now draws the first object inside.") // if(0) // to_chat(usr, "[src] now opens as a container.") // /obj/item/storage/quickdraw/AltClick(mob/user) // ..() // if(src.loc == user) //Are they carrying us? // toggle_quickdraw() // If we start adding more of these, we'll need to make them their own folder. 'til then, this one should be fine. // ----------------------------- // Syringe case // ----------------------------- /obj/item/storage/quickdraw/syringe_case name = "syringe case" desc = "A small case for safely carrying sharps around." icon_state = "syringe_case" w_class = WEIGHT_CLASS_SMALL max_single_weight_class = WEIGHT_CLASS_TINY max_combined_volume = WEIGHT_CLASS_TINY * 6 //Capable of holding six syringes belt_storage_class = BELT_CLASS_SMALL //Can hold syringes and autoinjectors, but also pills if you really wanted. Syringe-shaped objects like pens and cigarettes also fit, but why would you do that? insertion_whitelist = list(/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray/autoinjector, /obj/item/reagent_containers/pill, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/clothing/mask/smokable/cigarette) // quickmode = 1 //Starts in quickdraw mode //Preloaded for your convenience! starts_with = list( /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe )