/obj/item/storage/toolbox name = "toolbox" desc = "Danger. Very robust." icon = 'icons/obj/storage.dmi' icon_state = "red" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_red", SLOT_ID_LEFT_HAND = "toolbox_red") damage_force = 10 throw_force = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY max_single_weight_class = WEIGHT_CLASS_NORMAL max_combined_volume = WEIGHT_VOLUME_SMALL * 7 //enough to hold all starting contents origin_tech = list(TECH_COMBAT = 1) attack_verb = list("robusted") drop_sound = 'sound/items/drop/toolbox.ogg' pickup_sound = 'sound/items/pickup/toolbox.ogg' suit_storage_class = SUIT_STORAGE_CLASS_HARDWEAR /obj/item/storage/toolbox/emergency name = "emergency toolbox" icon_state = "red" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_red", SLOT_ID_LEFT_HAND = "toolbox_red") starts_with = list( /obj/item/tool/crowbar/red, /obj/item/extinguisher/mini, /obj/item/radio ) /obj/item/storage/toolbox/emergency/Initialize(mapload) if(prob(50)) new /obj/item/flashlight(src) else new /obj/item/flashlight/flare(src) . = ..() /obj/item/storage/toolbox/mechanical name = "mechanical toolbox" icon_state = "blue" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_blue", SLOT_ID_LEFT_HAND = "toolbox_blue") starts_with = list( /obj/item/tool/screwdriver, /obj/item/tool/wrench, /obj/item/weldingtool, /obj/item/tool/crowbar, /obj/item/atmos_analyzer, /obj/item/tool/wirecutters ) /obj/item/storage/toolbox/electrical name = "electrical toolbox" icon_state = "yellow" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_yellow", SLOT_ID_LEFT_HAND = "toolbox_yellow") starts_with = list( /obj/item/tool/screwdriver, /obj/item/tool/wirecutters, /obj/item/t_scanner, /obj/item/tool/crowbar, /obj/item/stack/cable_coil/random_belt, /obj/item/stack/cable_coil/random_belt ) /obj/item/storage/toolbox/electrical/Initialize(mapload) . = ..() if(prob(5)) new /obj/item/clothing/gloves/yellow(src) else new /obj/item/stack/cable_coil/random(src,30) obj_storage.fit_to_contents() /obj/item/storage/toolbox/syndicate name = "black and red toolbox" icon_state = "syndicate" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_syndi", SLOT_ID_LEFT_HAND = "toolbox_syndi") origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1) damage_force = 14 starts_with = list( /obj/item/clothing/gloves/yellow, /obj/item/tool/screwdriver, /obj/item/tool/wrench, /obj/item/weldingtool, /obj/item/tool/crowbar, /obj/item/tool/wirecutters, /obj/item/multitool ) /obj/item/storage/toolbox/syndicate/powertools starts_with = list( /obj/item/clothing/gloves/yellow, /obj/item/tool/screwdriver/power, /obj/item/weldingtool/experimental, /obj/item/tool/crowbar/power, /obj/item/multitool, /obj/item/stack/cable_coil/random_belt, /obj/item/atmos_analyzer ) /obj/item/storage/toolbox/gold_fake // used in crafting name = "golden toolbox" desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!" icon_state = "gold" damage_force = 0 throw_force = 0 /obj/item/storage/toolbox/lunchbox damage_force = 7 throw_force = 8 name = "rainbow lunchbox" icon_state = "lunchbox_rainbow" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_pink", SLOT_ID_LEFT_HAND = "toolbox_pink") desc = "A little lunchbox. This one is the colors of the rainbow!" w_class = WEIGHT_CLASS_NORMAL max_single_weight_class = WEIGHT_CLASS_SMALL var/filled = FALSE attack_verb = list("lunched") /obj/item/storage/toolbox/lunchbox/Initialize(mapload) if(filled) var/list/lunches = lunchables_lunches() var/lunch = lunches[pick(lunches)] new lunch(src) var/list/snacks = lunchables_snacks() var/snack = snacks[pick(snacks)] new snack(src) var/list/drinks = lunchables_drinks() var/drink = drinks[pick(drinks)] new drink(src) . = ..() /obj/item/storage/toolbox/lunchbox/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/heart name = "heart lunchbox" icon_state = "lunchbox_lovelyhearts" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_pink", SLOT_ID_LEFT_HAND = "toolbox_pink") desc = "A little lunchbox. This one has cute little hearts on it!" /obj/item/storage/toolbox/lunchbox/heart/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/cat name = "cat lunchbox" icon_state = "lunchbox_sciencecatshow" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_green", SLOT_ID_LEFT_HAND = "toolbox_green") desc = "A little lunchbox. This one has a cute little science cat from a popular show on it!" /obj/item/storage/toolbox/lunchbox/cat/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/nt name = "Nanotrasen brand lunchbox" icon_state = "lunchbox_nanotrasen" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_blue", SLOT_ID_LEFT_HAND = "toolbox_blue") desc = "A little lunchbox. This one is branded with the Nanotrasen logo!" /obj/item/storage/toolbox/lunchbox/nt/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/mars name = "\improper Mojave university lunchbox" icon_state = "lunchbox_marsuniversity" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_red", SLOT_ID_LEFT_HAND = "toolbox_red") desc = "A little lunchbox. This one is branded with the Mojave university logo!" /obj/item/storage/toolbox/lunchbox/mars/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/cti name = "\improper CTI lunchbox" icon_state = "lunchbox_cti" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_blue", SLOT_ID_LEFT_HAND = "toolbox_blue") desc = "A little lunchbox. This one is branded with the CTI logo!" /obj/item/storage/toolbox/lunchbox/cti/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/nymph name = "\improper Diona nymph lunchbox" icon_state = "lunchbox_dionanymph" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_yellow", SLOT_ID_LEFT_HAND = "toolbox_yellow") desc = "A little lunchbox. This one is an adorable Diona nymph on the side!" /obj/item/storage/toolbox/lunchbox/nymph/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/syndicate name = "black and red lunchbox" icon_state = "lunchbox_syndie" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_syndi", SLOT_ID_LEFT_HAND = "toolbox_syndi") desc = "A little lunchbox. This one is a sleek black and red, made of a durable steel!" /obj/item/storage/toolbox/lunchbox/cyancowgirl name = "Cyan Cowgirl lunchbox" icon_state = "lunchbox_cyancowgirl" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_yellow", SLOT_ID_LEFT_HAND = "toolbox_yellow") desc = "A little lunchbox. This one has the familiar Cyan Cowgirl backdrop on it!" /obj/item/storage/toolbox/lunchbox/syndicate/filled filled = TRUE /obj/item/storage/toolbox/lunchbox/survival name = "survival lunchbox" icon = 'icons/obj/storage.dmi' icon_state = "lunchbox_survival" item_state_slots = list(SLOT_ID_RIGHT_HAND = "toolbox_syndi", SLOT_ID_LEFT_HAND = "toolbox_syndi") desc = "A little lunchbox. This one seems to be much sturdier than normal, made of a durable steel!" /obj/item/storage/toolbox/crystal name = "crystalline toolbox" desc = "A translucent toolbox made out of an odd crystalline material that is surprisingly light." icon_state = "toolbox_crystal" item_state = "toolbox_crystal" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 3) /obj/item/storage/toolbox/crystal/Initialize() new /obj/item/multitool/crystal(src) new /obj/item/tool/wrench/crystal(src) new /obj/item/tool/crowbar/crystal(src) new /obj/item/tool/screwdriver/crystal(src) new /obj/item/tool/wirecutters/crystal(src) new /obj/item/weldingtool/electric/crystal(src) update_icon() . = ..()