/obj/item/weldpack name = "Welding kit" desc = "A heavy-duty, portable welding fluid carrier." slot_flags = SLOT_BACK icon = 'icons/obj/storage.dmi' icon_state = "welderpack" w_class = WEIGHT_CLASS_BULKY var/max_fuel = 350 var/obj/item/nozzle = null //Attached welder, or other spray device. var/nozzle_type = /obj/item/weldingtool/tubefed var/nozzle_attached = 0 drop_sound = 'sound/items/drop/backpack.ogg' pickup_sound = 'sound/items/pickup/backpack.ogg' /obj/item/weldpack/Initialize(mapload) . = ..() var/datum/reagent_holder/R = new/datum/reagent_holder(max_fuel) //Lotsa refills reagents = R R.my_atom = src R.add_reagent("fuel", max_fuel) nozzle = new nozzle_type(src) nozzle_attached = 1 /obj/item/weldpack/Destroy() if(nozzle) QDEL_NULL(nozzle) return ..() /obj/item/weldpack/dropped(mob/user, flags, atom/newLoc) ..() if(nozzle) return_nozzle() to_chat(user, "\The [nozzle] retracts to its fueltank.") /obj/item/weldpack/proc/get_nozzle(var/mob/living/user) if(!ishuman(user)) return 0 var/mob/living/carbon/human/H = user if(H.are_usable_hands_full()) //Make sure our hands aren't full. to_chat(H, "Your hands are full. Drop something first.") return 0 var/obj/item/F = nozzle H.put_in_hands(F) nozzle_attached = 0 return 1 /obj/item/weldpack/proc/return_nozzle(var/mob/living/user) nozzle.forceMove(src) nozzle_attached = 1 /obj/item/weldpack/attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/weldingtool) && !(W == nozzle)) var/obj/item/weldingtool/T = W if(T.welding & prob(50)) message_admins("[key_name_admin(user)] triggered a fueltank explosion.") log_game("[key_name(user)] triggered a fueltank explosion.") to_chat(user,"That was stupid of you.") explosion(get_turf(src),-1,0,2) if(src) qdel(src) return else if(T.status) if(T.welding) to_chat(user,"That was close!") src.reagents.trans_to_obj(W, T.max_fuel) to_chat(user, "Welder refilled!") playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) return else if(nozzle) if(nozzle == W) if(!nozzle_attached) if(!user.attempt_insert_item_for_installation(W, src)) return return_nozzle() to_chat(user,"You attach \the [W] to the [src].") return else to_chat(user,"The [src] already has a nozzle!") else to_chat(user,"The tank scoffs at your insolence. It only provides services to welders.") return /obj/item/weldpack/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) if(istype(user, /mob/living/carbon/human)) var/mob/living/carbon/human/wearer = user if(wearer.back == src) if(nozzle && nozzle_attached) if(!wearer.incapacitated()) get_nozzle(user) else to_chat(user,"\The [src] does not have a nozzle attached!") else ..() else ..() /obj/item/weldpack/afterattack(atom/target, mob/user, clickchain_flags, list/params) if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY)) // this replaces and improves the get_dist(src,O) <= 1 checks used previously return if (istype(target, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel) target.reagents.trans_to_obj(src, max_fuel) to_chat(user,"You crack the cap off the top of the pack and fill it back up again from the tank.") playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) else if (istype(target, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel) to_chat(user,"The pack is already full!") /obj/item/weldpack/examine(mob/user, dist) . = ..() . += "[icon2html(thing = src, target = world)] [src] has [src.reagents.total_volume] units of fuel left!" /obj/item/weldpack/survival name = "emergency welding kit" desc = "A heavy-duty, portable welding fluid carrier." slot_flags = SLOT_BACK icon = 'icons/obj/storage.dmi' icon_state = "welderpack-e" item_state = "welderpack" w_class = WEIGHT_CLASS_BULKY max_fuel = 100 nozzle_type = /obj/item/weldingtool/tubefed/survival