/obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" anchored = TRUE density = TRUE /obj/structure/signpost/attackby(obj/item/W, mob/user) return attack_hand(user) /obj/structure/signpost/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) switch(tgui_alert(user, "Do you want to go to SS13?", "Travel", list("Yes", "No"))) if("Yes") user.forceMove(SSjob.get_latejoin_spawnpoint(faction = JOB_FACTION_STATION)) if("No") return /** * This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile */ /var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional") /proc/make_list_rank(rank) for(var/prefix in acting_rank_prefixes) if(findtext(rank, "[prefix] ", 1, 2+length(prefix))) return copytext(rank, 2+length(prefix)) return rank /obj/structure/showcase name = "Showcase" icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." density = TRUE anchored = TRUE /obj/structure/showcase/sign name = "WARNING: WILDERNESS" icon = 'icons/obj/stationobjs.dmi' icon_state = "wilderness1" desc = "This appears to be a sign warning people that the other side is dangerous. It also says that Nanotrasen cannot guarantee your safety beyond this point." /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER /obj/item/beach_ball icon = 'icons/misc/beach.dmi' icon_state = "beachball" name = "beach ball" density = 0 anchored = 0 w_class = WEIGHT_CLASS_BULKY damage_force = 0.0 throw_force = 0.0 throw_speed = 1 throw_range = 20 drop_sound = 'sound/items/drop/rubber.ogg' pickup_sound = 'sound/items/pickup/rubber.ogg' /obj/item/beach_ball/afterattack(atom/target, mob/user, clickchain_flags, list/params) user.throw_item(src, target)