// Citadel-specific RNG item picker. // Saxon - Crusader.mp3 /obj/random/great_helm name = "random great helm" desc = "This is a random great helm." icon = 'icons/clothing/suit/armor/medieval/crusader.dmi' icon_state = "crusader" /obj/random/great_helm/item_to_spawn() return pick(prob(10);/obj/item/clothing/head/helmet/medieval/crusader, prob(5);/obj/item/clothing/head/helmet/medieval/crusader/templar, prob(2);/obj/item/clothing/head/helmet/medieval/crusader/horned, prob(2);/obj/item/clothing/head/helmet/medieval/crusader/winged) /obj/random/crusader_armor name = "random crusader armour" desc = "This is a random crusader armour." icon = 'icons/clothing/suit/armor/medieval/crusader.dmi' icon_state = "crusader" /obj/random/crusader_armor/item_to_spawn() return pick(prob(10);/obj/item/clothing/suit/armor/medieval/crusader/cross, prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/teutonic, prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/templar, prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/hospitaller) // Replica version /obj/random/great_helm_replica name = "random great helm replica" desc = "This is a replica of random great helm." icon = 'icons/clothing/suit/armor/medieval/crusader.dmi' icon_state = "crusader" /obj/random/great_helm_replica/item_to_spawn() return pick(prob(10);/obj/item/clothing/head/medievalfake/crusader, prob(5);/obj/item/clothing/head/medievalfake/crusader/templar, prob(2);/obj/item/clothing/head/medievalfake/crusader/horned, prob(2);/obj/item/clothing/head/medievalfake/crusader/winged) /obj/random/crusader_armor_replica name = "random crusader armour replica" desc = "This is a replica of random crusader armour." icon = 'icons/clothing/suit/armor/medieval/crusader.dmi' icon_state = "crusader" /obj/random/crusader_armor_replica/item_to_spawn() return pick(prob(10);/obj/item/clothing/suit/medievalfake/crusader/cross, prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/teutonic, prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/templar, prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/hospitaller) // Finally, related cloaks. /obj/random/crusader_cloak name = "random crusader cloak" desc = "This is a random crusader cloak." icon = 'icons/obj/clothing/ties.dmi' icon_state = "cloak_crusader" /obj/random/crusader_cloak/item_to_spawn() return pick(prob(10);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade, prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/teutonic, prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/templar, prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/hospitaller)