//Dance pole
/obj/structure/dancepole
name = "dance pole"
desc = "Engineered for your entertainment"
icon = 'icons/obj/objects.dmi'
icon_state = "dancepole"
density = 0
anchored = 1
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(user.a_intent == INTENT_HARM)
return ..()
if(O.is_wrench())
anchored = !anchored
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(anchored)
to_chat(user, "You secure \the [src].")
else
to_chat(user, "You unsecure \the [src].")
if(istype(O, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = O
if(WT.remove_fuel(0, user))
playsound(src, WT.tool_sound, 25, 1)
for (var/mob/M in viewers(src))
M.show_message("[user.name] deconstructed \the [src].", 3, "You hear welding.", 2)
new /obj/item/stack/material/steel(loc)
qdel(src)
/obj/structure/dancepole/get_description_interaction(mob/user)
var/list/results = list()
results += "[desc_panel_image("welder", user)] to deconstruct."
if(anchored)
results += "[desc_panel_image("wrench", user)] to unbolt from the floor."
else
results += "[desc_panel_image("wrench", user)] to anchor to the floor."
return results