/obj/structure/shrine_seal name = "shrine seal" desc = "Ornately twisted rope holding up a religious seal." icon = 'icons/obj/decals.dmi' icon_state = "shrine_seal" layer = ABOVE_WINDOW_LAYER integrity = 40 integrity_max = 40 integrity_failure = 30 /obj/structure/shrine_seal/attackby(obj/item/P, mob/user) if(P.is_wirecutter()) playsound(src, P.tool_sound, 50, 1) to_chat(user, "You start to cut the hanging rope.") if(do_after(user, 10)) to_chat(user, "You cut the hanging rope.") var/obj/item/stack/material/cloth/A = new /obj/item/stack/material/cloth( src.loc ) A.amount = 3 qdel(src) return else src.attack_hand(user) return