/obj/structure/lattice name = "lattice" desc = "A lightweight support lattice." description_info = "Add a metal floor tile to build a floor on top of the lattice.
\ Lattices can be made by applying metal rods to a space tile." icon = 'icons/obj/structures/lattice.dmi' icon_state = "lattice-255" base_icon_state = "lattice" smoothing_flags = SMOOTH_BITMASK smoothing_groups = (SMOOTH_GROUP_LATTICE) canSmoothWith = (SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MINERAL_WALLS) density = FALSE anchored = TRUE rad_flags = RAD_NO_CONTAMINATE w_class = WEIGHT_CLASS_NORMAL plane = TURF_PLANE /obj/structure/lattice/Destroy() var/turf/old_loc = get_turf(src) . = ..() if(isturf(old_loc)) for(var/atom/movable/AM in old_loc) AM.fall(old_loc) /obj/structure/lattice/Initialize(mapload) . = ..() for(var/obj/structure/lattice/LAT in loc) if(LAT == src) continue log_mapping("multiple lattices found in ([loc.x], [loc.y], [loc.z], [get_area(LAT)] [z ? SSmapping.level_get_fluff_name(z) : "no-z ????"])") return INITIALIZE_HINT_QDEL /obj/structure/lattice/legacy_ex_act(severity) switch(severity) if(1) qdel(src) if(2) qdel(src) /obj/structure/lattice/attackby(obj/item/C, mob/user) if (istype(C, /obj/item/stack/tile/floor)) var/turf/T = get_turf(src) T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead return if (istype(C, /obj/item/weldingtool)) var/obj/item/weldingtool/WT = C if(WT.welding == 1) if(WT.remove_fuel(0, user)) to_chat(user, SPAN_NOTICE("Slicing lattice joints...")) new /obj/item/stack/rods(loc) qdel(src) return if (istype(C, /obj/item/stack/rods)) var/obj/item/stack/rods/R = C if(R.use(2)) to_chat(user, SPAN_NOTICE("You start connecting \the [R.name] to \the [name]...")) if(do_after(user, 5 SECONDS)) src.alpha = 0 // Note: I don't know why this is set, Eris did it, just trusting for now. ~Leshana new /obj/structure/catwalk(loc) qdel(src) return return /obj/structure/lattice/prevent_z_fall(atom/movable/victim, levels = 0, fall_flags) if(check_standard_flag_pass(victim)) return ..() return fall_flags | FALL_BLOCKED