#define WIRE_RECEIVE (1<<0) #define WIRE_PULSE (1<<1) #define WIRE_PULSE_SPECIAL (1<<2) #define WIRE_RADIO_RECEIVE (1<<3) #define WIRE_RADIO_PULSE (1<<4) #define ASSEMBLY_BEEP_VOLUME 5 /obj/item/assembly name = "assembly" desc = "A small electronic device that should never exist." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "" w_class = WEIGHT_CLASS_SMALL materials_base = list(MAT_STEEL = 100) throw_force = 2 throw_speed = 3 throw_range = 10 drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' origin_tech = list(TECH_MAGNET = 1) worn_render_flags = WORN_RENDER_SLOT_NO_RENDER | WORN_RENDER_INHAND_NO_RENDER worth_intrinsic = 15 var/secured = 1 var/list/attached_overlays = null var/obj/item/assembly_holder/holder = null var/cooldown = FALSE //To prevent spam var/wires = WIRE_RECEIVE | WIRE_PULSE /obj/item/assembly/Destroy() holder = null return ..() /obj/item/assembly/proc/holder_movement() return /obj/item/assembly/proc/process_cooldown() if(cooldown) return FALSE cooldown = TRUE VARSET_IN(src, cooldown, FALSE, 2 SECONDS) return TRUE /obj/item/assembly/proc/pulsed(var/radio = 0) if(holder && (wires & WIRE_RECEIVE)) activate() if(radio && (wires & WIRE_RADIO_RECEIVE)) activate() return TRUE /obj/item/assembly/proc/pulse(var/radio = 0) if(holder && (wires & WIRE_PULSE)) holder.process_activation(src, 1, 0) if(holder && (wires & WIRE_PULSE_SPECIAL)) holder.process_activation(src, 0, 1) return TRUE /obj/item/assembly/proc/activate() if(!secured || !process_cooldown()) return FALSE return TRUE /obj/item/assembly/proc/toggle_secure() secured = !secured update_icon() return secured /obj/item/assembly/proc/attach_assembly(var/obj/item/assembly/A, var/mob/user) holder = new/obj/item/assembly_holder(get_turf(src)) if(holder.attach(A,src,user)) to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!")) return TRUE /obj/item/assembly/attackby(obj/item/W as obj, mob/user as mob) if(isassembly(W)) var/obj/item/assembly/A = W if((!A.secured) && (!secured)) attach_assembly(A,user) return if(W.is_screwdriver()) if(toggle_secure()) to_chat(user, SPAN_NOTICE("\The [src] is ready!")) else to_chat(user, SPAN_NOTICE("\The [src] can now be attached!")) return return ..() /obj/item/assembly/process(delta_time) return PROCESS_KILL /obj/item/assembly/examine(mob/user, dist) . = ..() if((in_range(src, user) || loc == user)) if(secured) . += "\The [src] is ready!" else . += "\The [src] can be attached!" return /obj/item/assembly/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(!user) return FALSE user.set_machine(src) ui_interact(user) return TRUE /obj/item/assembly/ui_state() return GLOB.deep_inventory_state /obj/item/assembly/ui_host() if(istype(loc, /obj/item/assembly_holder)) return loc.ui_host() return ..()