/obj/item/assembly/timer name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" origin_tech = list(TECH_MAGNET = 1) materials_base = list(MAT_STEEL = 500, MAT_GLASS = 50) wires = WIRE_PULSE secured = FALSE drop_sound = 'sound/items/handling/component_drop.ogg' pickup_sound = 'sound/items/handling/component_pickup.ogg' var/timing = FALSE var/time = 10 var/saved_time = 10 var/loop = FALSE var/hearing_range = 3 /obj/item/assembly/timer/activate() if(!..()) return FALSE //Cooldown check timing = !timing update_appearance() return TRUE /obj/item/assembly/timer/toggle_secure() secured = !secured if(secured) START_PROCESSING(SSobj, src) else timing = FALSE STOP_PROCESSING(SSobj, src) update_appearance() return secured /obj/item/assembly/timer/proc/timer_end() if(!secured) return FALSE pulse(FALSE) audible_message(SPAN_INFOPLAIN("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range) for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src)) hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) if(loop) timing = TRUE update_appearance() /obj/item/assembly/timer/process(delta_time) if(!timing) return time -= delta_time if(time <= 0) timing = FALSE timer_end() time = saved_time /obj/item/assembly/timer/update_appearance() . = ..() holder?.update_appearance() /obj/item/assembly/timer/update_overlays() . = ..() attached_overlays = list() if(timing) . += "timer_timing" attached_overlays += "timer_timing" /obj/item/assembly/timer/ui_interact(mob/user, datum/tgui/ui) if(!secured) to_chat(user, SPAN_WARNING("[src] is unsecured!")) return FALSE ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "AssemblyTimer", name) ui.open() /obj/item/assembly/timer/ui_data(mob/user, datum/tgui/ui) var/list/data = ..() var/time_left = time data["seconds"] = round(time_left % 60) data["minutes"] = round((time_left - data["seconds"]) / 60) data["timing"] = timing data["loop"] = loop return data /obj/item/assembly/timer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state, datum/event_args/actor/actor) if(..()) return TRUE switch(action) if("time") timing = !timing //if(timing && istype(holder, /obj/item/transfer_valve)) //log_bomber(usr, "activated a", src, "attachment on [holder]") update_appearance() . = TRUE if("repeat") loop = !loop . = TRUE if("input") var/value = text2num(params["adjust"]) if(value) value = round(time + value) time = clamp(value, 1, 600) saved_time = time . = TRUE