#define LOC_SPACE 0 /datum/event/fighter var/location var/locstring var/spawn_area_type var/spawncount = 1 var/piratestring var/toughness var/cloud_hueshift var/list/players = list() has_skybox_image = FALSE /datum/event/fighter/setup() announceWhen = rand(announceWhen+2, announceWhen + 3) startWhen = announceWhen endWhen = 45 /datum/event/fighter/announce() if (piratestring == "bandits") command_announcement.Announce("Attention, [station_name()], hostile fighters entered the area of operations", "GPS Displaying hostile signals", new_sound = sound('sound/effects/siren.ogg', volume=25)) /datum/event/fighter/start() switch(rand(0,100)) if(1 to 100) spawncount = rand(2 * severity * toughness, 4 * severity * toughness) piratestring = "bandits" if(LOC_SPACE) spawn_area_type = /area/space locstring = "space" /datum/event/fighter/end() // var/bandits_spawn = list() // var/spawn_type = pick(bandits_spawn) // for(var/areapath in typesof(spawn_area_type)) // if(piratestring == "bandits") // bandits_spawn = list(/mob/living/simple_mob/mechanical/mecha/fighter/duke/manned, // /mob/living/simple_mob/mechanical/mecha/fighter/baron/manned) #undef LOC_SPACE