/// all player ghosts
GLOBAL_LIST_EMPTY(ghost_list)
/mob/observer/dead
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/ghost.dmi'
icon_state = "ghost"
layer = BELOW_MOB_LAYER
plane = OBSERVER_PLANE
alpha = 127
stat = DEAD
mobility_flags = NONE
anchored = TRUE
invisibility = INVISIBILITY_OBSERVER
interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
SET_APPEARANCE_FLAGS(PIXEL_SCALE | KEEP_TOGETHER)
/// Were we admin-ghosted?
var/admin_ghosted = FALSE
/// Do we set dir on move
var/updatedir = TRUE
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
var/has_enabled_antagHUD = FALSE
var/medHUD = FALSE
var/antagHUD = FALSE
universal_speak = TRUE
/// Is the ghost able to see things humans can't?
var/ghostvision = TRUE
incorporeal_move = TRUE
var/is_manifest = FALSE //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil.
var/ghost_sprite = null
/// The POI we're orbiting (orbit menu)
var/orbiting_ref
var/global/list/possible_ghost_sprites = list(
"Clear" = "blank",
"Green Blob" = "otherthing",
"Bland" = "ghost",
"Robed-B" = "ghost1",
"Robed-BAlt" = "ghost2",
"King" = "ghostking",
"Shade" = "shade",
"Hecate" = "ghost-narsie",
"Glowing Statue" = "armour",
"Artificer" = "artificer",
"Behemoth" = "behemoth",
"Harvester" = "harvester",
"Wraith" = "wraith",
"Viscerator" = "viscerator",
"Corgi" = "corgi",
"Tamaskan" = "tamaskan",
"Black Cat" = "blackcat",
"Lizard" = "lizard",
"Goat" = "goat",
"Space Bear" = "bear",
"Bats" = "bat",
"Chicken" = "chicken_white",
"Parrot"= "parrot_fly",
"Goose" = "goose",
"Penguin" = "penguin_new",
"Penguin (Old)" = "penguin",
"Penguin (Baby)" = "penguin_baby",
"Brown Crab" = "crab",
"Gray Crab" = "evilcrab",
"Trout" = "trout-swim",
"Salmon" = "salmon-swim",
"Pike" = "pike-swim",
"Koi" = "koi-swim",
"Carp" = "carp",
"Red Robes" = "robe_red",
"Faithless" = "faithless",
"Shadowform" = "forgotten",
"Dark Ethereal" = "bloodguardian",
"Holy Ethereal" = "lightguardian",
"Red Elemental" = "magicRed",
"Blue Elemental" = "magicBlue",
"Pink Elemental" = "magicPink",
"Orange Elemental" = "magicOrange",
"Green Elemental" = "magicGreen",
"Daemon" = "daemon",
"Guard Spider" = "guard",
"Hunter Spider" = "hunter",
"Nurse Spider" = "nurse",
"Rogue Drone" = "drone",
"ED-209" = "ed209",
"Beepsky" = "secbot"
)
var/last_revive_notification = null // world.time of last notification, used to avoid spamming players from defibs or cloners.
/// stealthmin vars
var/original_name
/// are we a poltergeist and get to do stupid things like move items, throw things, and move chairs?
var/is_spooky = FALSE
//For a better follow selection:
/mob/observer/dead/Initialize(mapload)
GLOB.ghost_list += src
var/mob/body = loc
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but...
plane = OBSERVER_PLANE //Why doesn't the var above work...???
add_verb(src, /mob/observer/dead/proc/dead_tele)
if(ismob(body))
var/turf/T
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
if (ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.icon
icon_state = H.icon_state
// todo: fixup (get rid of other planes)
for(var/key in H.standing_overlays)
add_overlay(H.standing_overlays[key])
for(var/slot_id in H.inventory.rendered_normal_overlays)
add_overlay(H.inventory.rendered_normal_overlays[slot_id])
else
icon = body.icon
icon_state = body.icon_state
// todo: fixup (get rid of other planes)
add_overlay(body.overlays)
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
if(gender == MALE)
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
if(!T)
T = SSjob.get_latejoin_spawnpoint()
if(!T)
T = locate(1,1,1)
forceMove(T)
if(!name) //To prevent nameless ghosts
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
real_name = name
return ..()
/mob/observer/dead/Destroy()
GLOB.ghost_list -= src
return ..()
/mob/observer/dead/Topic(href, href_list)
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in GLOB.mob_list
if(target)
ManualFollow(target)
if(href_list["reenter"])
reenter_corpse()
return
if (href_list["lookitem"])
var/obj/item/I = locate(href_list["lookitem"])
if(get_dist(src, get_turf(I)) > 7)
return
src.examinate(I)
/mob/observer/dead/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/book/tome))
var/mob/observer/dead/M = src
M.manifest(user)
/mob/observer/dead/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
return TRUE
/mob/observer/dead/set_stat(new_stat, update_mobility = TRUE)
CRASH("It is best if observers stay dead, thank you.")
/mob/observer/dead/Life(seconds, times_fired)
if((. = ..()))
return
if(!client)
return
if(!loc)
return
handle_regular_hud_updates()
handle_vision()
/mob/proc/ghostize(var/can_reenter_corpse = 1)
if(key)
SSplaytime.queue_playtimes(client)
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.vr_holder && !can_reenter_corpse)
H.exit_vr()
return 0
var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
transfer_client_to(ghost)
if(istype(loc, /obj/structure/morgue))
var/obj/structure/morgue/M = loc
M.update()
else if(istype(loc, /obj/structure/closet/body_bag))
var/obj/structure/closet/body_bag/B = loc
B.update()
if(ghost.client)
ghost.client.time_died_as_mouse = ghost.timeofdeath
if(ghost.client && !ghost.client.holder && !config_legacy.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
remove_verb(ghost, /mob/observer/dead/verb/toggle_antagHUD) // Poor guys, don't know what they are missing!
ghost.client?.holder?.update_stealth_ghost()
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = VERB_CATEGORY_OOC
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(stat == DEAD && !forbid_seeing_deadchat)
announce_ghost_joinleave(ghostize(1))
else
var/response
if(src.client && src.client.holder)
response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body")
if(response == "Admin Ghost")
if(!src.client)
return
src.client.admin_ghost()
else
response = alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body")
if(response != "Ghost")
return
resting = 1
var/turf/location = get_turf(src)
var/special_role = check_special_role()
if(!istype(loc,/obj/machinery/cryopod))
log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",usr)
else if(special_role)
log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",usr)
var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
if(ghost)
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
ghost.set_respawn_timer()
announce_ghost_joinleave(ghost)
/mob/observer/dead/can_use_hands()
return 0
/mob/observer/dead/is_active()
return 0
/mob/observer/dead/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client)
return
if(!(mind && mind.current && can_reenter_corpse))
to_chat(src, "You have no body.")
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
to_chat(usr, "Another consciousness is in your body... it is resisting you.")
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/found_rune
for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune
if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune.
found_rune = 1
break
if(!found_rune)
to_chat(usr, "The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.")
return
mind.current.ajourn=0
transfer_client_to(mind.current)
mind.current.teleop = null
if(istype(mind.current.loc, /obj/structure/morgue))
var/obj/structure/morgue/M = mind.current.loc
M.update(1)
else if(istype(mind.current.loc, /obj/structure/closet/body_bag))
var/obj/structure/closet/body_bag/B = mind.current.loc
B.update(1)
if(!admin_ghosted)
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
return 1
/mob/observer/dead/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
medHUD = !medHUD
if(medHUD)
self_perspective.add_atom_hud(/datum/atom_hud/data/human/medical, ATOM_HUD_SOURCE_OBSERVER)
else
self_perspective.remove_atom_hud(/datum/atom_hud/data/human/medical, ATOM_HUD_SOURCE_OBSERVER)
to_chat(src,"Medical HUD [medHUD ? "Enabled" : "Disabled"]")
/mob/observer/dead/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!config_legacy.antag_hud_allowed && !client.holder)
to_chat(src, "Admins have disabled this for this round.")
return
if(jobban_isbanned(src, "AntagHUD"))
to_chat(src, "You have been banned from using this feature")
return
if(config_legacy.antag_hud_restricted && !has_enabled_antagHUD && !client.holder)
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
can_reenter_corpse = FALSE
set_respawn_timer(-1) // Foreeeever
if(!has_enabled_antagHUD && !client.holder)
has_enabled_antagHUD = TRUE
antagHUD = !antagHUD
if(antagHUD)
self_perspective.add_atom_hud(/datum/atom_hud/antag, ATOM_HUD_SOURCE_OBSERVER)
else
self_perspective.remove_atom_hud(/datum/atom_hud/antag, ATOM_HUD_SOURCE_OBSERVER)
to_chat(src,"AntagHUD [antagHUD ? "Enabled" : "Disabled"]")
/mob/observer/dead/proc/dead_tele(var/area/A in GLOB.sortedAreas)
set category = "Ghost"
set name = "Teleport"
set desc = "Teleport to a location"
if(!istype(usr, /mob/observer/dead))
to_chat(usr, "Not when you're not dead!")
return
if(!A)
A = input(usr, "Select an area:", "Ghost Teleport") as null|anything in GLOB.sortedAreas
if(!A)
return
usr.forceMove(pick(get_area_turfs(A)))
/mob/observer/dead/verb/follow()
set category = "Ghost"
set name = "Follow"
GLOB.orbit_menu.show(usr)
// This is the ghost's follow verb with an argument
/mob/observer/dead/proc/ManualFollow(atom/movable/target)
if (!istype(target))
return
var/list/icon_dimensions = get_icon_dimensions(target.icon)
var/orbitsize = (icon_dimensions["width"] + icon_dimensions["height"]) * 0.5
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
orbit(target, orbitsize)
/mob/observer/dead/orbit()
setDir(2) //reset dir so the right directional sprites show up
return ..()
/mob/observer/dead/stop_orbit(datum/component/orbiter/orbits)
. = ..()
//restart our floating animation after orbit is done.
pixel_y = base_pixel_y
// if we were autoobserving, reset perspective
if (!isnull(client) && !isnull(client.eye))
reset_perspective(null)
/mob/observer/dead/verb/jumptomob(input in getmobs_ghost_follow()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
set popup_menu = FALSE
if(!istype(usr, /mob/observer/dead)) //Make sure they're an observer!
return
if(!input)
input = input(usr, "Select a mob:", "Ghost Jump") as null|anything in getmobs_ghost_follow()
if(!input)
return
var/target = getmobs_ghost_follow()[input]
if (!target)//Make sure we actually have a target
return
else
var/mob/M = target //Destination mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
forceMove(T)
else
to_chat(src, "This mob is not located in the game world.")
/*
/mob/observer/dead/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time) return
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L)
L.flicker()
bootime = world.time + 600
return
//Maybe in the future we can add more spooky code here!
return
*/
/mob/observer/dead/memory()
set hidden = 1
to_chat(src, "You are dead! You have no mind to store memory!")
/mob/observer/dead/add_memory()
set hidden = 1
to_chat(src, "You are dead! You have no mind to store memory!")
/mob/observer/dead/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
if(!istype(usr, /mob/observer/dead)) return
// Shamelessly copied from the Gas Analyzers
if (!( istype(usr.loc, /turf) ))
return
var/datum/gas_mixture/environment = usr.loc.return_air()
to_chat(src, "Results:")
to_chat(src, jointext(environment.chat_analyzer_scan(NONE, TRUE, TRUE), "
"))
/mob/observer/dead/verb/become_mouse()
set name = "Become mouse"
set category = "Ghost"
if(client.persistent.ligma)
to_chat(src, "Spawning as a mouse is currently disabled.")
log_shadowban("[key_name(src)] mouse join blocked")
return
if(config_legacy.disable_player_mice)
to_chat(src, "Spawning as a mouse is currently disabled.")
return
if(!MayRespawn(1))
return
var/turf/T = get_turf(src)
if(!T || (T.z in (LEGACY_MAP_DATUM).admin_levels))
to_chat(src, "You may not spawn as a mouse on this Z-level.")
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
to_chat(src, "You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.")
return
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
if(response != "Squeek!") return //Hit the wrong key...again.
//find a viable mouse candidate
var/mob/living/simple_mob/animal/passive/mouse/host
var/obj/machinery/atmospherics/component/unary/vent_pump/vent_found
var/list/found_vents = list()
for(var/obj/machinery/atmospherics/component/unary/vent_pump/v in GLOB.machines)
if(!v.welded && v.z == T.z && v.network && v.network.normal_members.len > 20)
found_vents.Add(v)
if(found_vents.len)
vent_found = pick(found_vents)
host = new /mob/living/simple_mob/animal/passive/mouse(vent_found)
else
to_chat(src, "Unable to find any unwelded vents to spawn mice at.")
if(host)
if(config_legacy.uneducated_mice)
host.universal_understand = 0
announce_ghost_joinleave(src, 0, "They are now a mouse.")
transfer_client_to(host)
host.add_ventcrawl(vent_found)
host.update_perspective()
to_chat(host, "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.")
/mob/observer/dead/verb/view_manfiest()
set name = "Show Crew Manifest"
set category = "Ghost"
var/dat
dat += "