// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking. /obj/item/modular_computer name = "Modular Computer" desc = "A modular computer. You shouldn't see this." /// Whether the computer is turned on. var/enabled = FALSE /// Whether the computer is active/opened/it's screen is on. var/screen_on = TRUE /// A currently active program running on the computer. var/datum/computer_file/program/active_program = null /// A flag that describes this device type. var/hardware_flag = 0 /// Last tick power usage of this computer. var/last_power_usage = 0 /// Used for deciding if battery percentage has chandged. var/last_battery_percent = 0 var/last_world_time = "00:00" var/list/last_header_icons /// Whether the computer is emagged. var/computer_emagged = FALSE /// Set automatically. Whether the computer used APC power last tick. var/apc_powered = FALSE /// Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too. var/base_active_power_usage = 50 /// Power usage when the computer is idle and screen is off. (currently only applies to laptops) var/base_idle_power_usage = 5 /// Error screen displayed. var/bsod = FALSE // Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..) // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. /// This thing isn't meant to be used on it's own. Subtypes should supply their own icon. icon = null icon_state = null /// No pixelshifting by placing on tables, etc. //center_of_mass = null /// And no random pixelshifting on-creation either. //randpixel = 0 /// Icon state when the computer is turned off. var/icon_state_unpowered = null /// Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. var/icon_state_menu = "menu" var/icon_state_screensaver = null /// Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed. var/max_hardware_size = 0 /// Amount of steel sheets refunded when disassembling an empty frame of this computer. var/steel_sheet_cost = 5 /// Intensity of light this computer emits. Comparable to numbers light fixtures use. var/light_strength = 0 /// Idle programs on background. They still receive process calls but can't be interacted with. var/list/idle_threads = list() //! Damage of the chassis. If the chassis takes too much damage it will break apart. /// Current damage level. var/damage = 0 /// Damage level at which the computer ceases to operate. var/broken_damage = 50 /// Damage level at which the computer breaks apart. var/max_damage = 100 //! Important hardware (must be installed for computer to work) /// CPU. Without it the computer won't run. Better CPUs can run more programs at once. var/obj/item/computer_hardware/processor_unit/processor_unit /// Network Card component of this computer. Allows connection to NTNet. var/obj/item/computer_hardware/network_card/network_card /// Hard Drive component of this computer. Stores programs and files. var/obj/item/computer_hardware/hard_drive/hard_drive //! Optional hardware (improves functionality, but is not critical for computer to work in most cases) /// An internal power source for this computer. Can be recharged. var/obj/item/computer_hardware/battery_module/battery_module /// ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification. var/obj/item/computer_hardware/card_slot/card_slot /// Nano Printer component of this computer, for your everyday paperwork needs. var/obj/item/computer_hardware/nano_printer/nano_printer /// Portable data storage. var/obj/item/computer_hardware/hard_drive/portable/portable_drive /// AI slot, an intellicard housing that allows modifications of AIs. var/obj/item/computer_hardware/ai_slot/ai_slot /// Tesla Link, Allows remote charging from nearest APC. var/obj/item/computer_hardware/tesla_link/tesla_link