//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity) /obj/singularity name = "gravitational singularity" desc = "A gravitational singularity." icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" anchored = 1 density = 1 plane = ABOVE_PLANE light_range = 6 integrity_enabled = FALSE var/current_size = 1 var/allowed_size = 1 var/contained = 1 //Are we going to move around? var/energy = 100 //How strong are we? var/dissipate = 1 //Do we lose energy over time? var/dissipate_delay = 10 var/dissipate_track = 0 var/dissipate_strength = 1 //How much energy do we lose? var/move_self = 1 //Do we move on our own? var/grav_pull = 4 //How many tiles out do we pull? var/consume_range = 0 //How many tiles out do we eat. var/event_chance = 15 //Prob for event each tick. var/target = null //Its target. Moves towards the target if it has one. var/last_failed_movement = 0 //Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing. var/last_warning var/chained = 0//Adminbus chain-grab /obj/singularity/Initialize(mapload, starting_energy = 50) //CARN: admin-alert for chuckle-fuckery. admin_investigate_setup() energy = starting_energy . = ..() START_PROCESSING(SSobj, src) for(var/obj/machinery/power/singularity_beacon/singubeacon in GLOB.machines) if(singubeacon.active) target = singubeacon break /obj/singularity/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/singularity/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) consume(user) return 1 /obj/singularity/legacy_ex_act(severity, target) switch(severity) if(1) if(current_size <= STAGE_TWO) investigate_log("has been destroyed by a heavy explosion.", INVESTIGATE_SINGULO) qdel(src) return else energy -= round(((energy+1)/2),1) if(2) energy -= round(((energy+1)/3),1) if(3) energy -= round(((energy+1)/4),1) /obj/singularity/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args) return PROJECTILE_IMPACT_DELETE /obj/singularity/Bump(atom/A) consume(A) /obj/singularity/Bumped(atom/A) consume(A) /obj/singularity/process(delta_time) eat() dissipate() check_energy() if (current_size >= STAGE_TWO) move() pulse() if (prob(event_chance)) //Chance for it to run a special event TODO: Come up with one or two more that fit. event() /obj/singularity/attack_ai() //To prevent ais from gibbing themselves when they click on one. return /obj/singularity/proc/admin_investigate_setup() last_warning = world.time var/count = locate(/obj/machinery/containment_field) in orange(30, src) if (!count) message_admins("A singulo has been created without containment fields active ([x], [y], [z] - JMP).") investigate_log("was created. [count ? "" : "No containment fields were active."]", INVESTIGATE_SINGULO) /obj/singularity/proc/dissipate() if (!dissipate) return if(dissipate_track >= dissipate_delay) energy -= dissipate_strength dissipate_track = 0 else dissipate_track++ /obj/singularity/proc/expand(var/force_size = 0, var/growing = 1) if(current_size == STAGE_SUPER)//if this is happening, this is an error message_admins("expand() was called on a super singulo. This should not happen. Contact a coder immediately!") return var/temp_allowed_size = allowed_size if (force_size) temp_allowed_size = force_size cut_overlays() switch (temp_allowed_size) if (STAGE_ONE) name = "gravitational singularity" desc = "A gravitational singularity." current_size = STAGE_ONE icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" pixel_x = 0 pixel_y = 0 grav_pull = 4 consume_range = 0 dissipate_delay = 10 dissipate_track = 0 dissipate_strength = 1 if(chained) add_overlay("chain_s1") visible_message("The singularity has shrunk to a rather pitiful size.") if (STAGE_TWO) if(check_cardinals_range(1, TRUE)) name = "gravitational singularity" desc = "A gravitational singularity." current_size = STAGE_TWO icon = 'icons/effects/96x96.dmi' icon_state = "singularity_s3" pixel_x = -32 pixel_y = -32 grav_pull = 6 consume_range = 1 dissipate_delay = 10 dissipate_track = 0 dissipate_strength = 5 if(chained) add_overlay("chain_s3") if(growing) visible_message("The singularity noticeably grows in size.") else visible_message("The singularity has shrunk to a less powerful size.") if (STAGE_THREE) if(check_cardinals_range(2, TRUE)) name = "gravitational singularity" desc = "A gravitational singularity." current_size = STAGE_THREE icon = 'icons/effects/160x160.dmi' icon_state = "singularity_s5" pixel_x = -64 pixel_y = -64 grav_pull = 8 consume_range = 2 dissipate_delay = 4 dissipate_track = 0 dissipate_strength = 20 if(chained) add_overlay("chain_s5") if(growing) visible_message("The singularity expands to a reasonable size.") else visible_message("The singularity has returned to a safe size.") if(STAGE_FOUR) if(check_cardinals_range(3, TRUE)) name = "gravitational singularity" desc = "A gravitational singularity." current_size = STAGE_FOUR icon = 'icons/effects/224x224.dmi' icon_state = "singularity_s7" pixel_x = -96 pixel_y = -96 grav_pull = 10 consume_range = 3 dissipate_delay = 10 dissipate_track = 0 dissipate_strength = 8 if(chained) add_overlay("chain_s7") if(growing) visible_message("The singularity expands to a dangerous size.") else visible_message("Miraculously, the singularity reduces in size, and can be contained.") if(STAGE_FIVE) //This one also lacks a check for gens because it eats everything. name = "gravitational singularity" desc = "A gravitational singularity." current_size = STAGE_FIVE icon = 'icons/effects/288x288.dmi' icon_state = "singularity_s9" pixel_x = -128 pixel_y = -128 grav_pull = 10 consume_range = 4 dissipate = 0 //It cant go smaller due to e loss. if(chained) add_overlay("chain_s9") if(growing) visible_message("The singularity has grown out of control!") else visible_message("The singularity miraculously reduces in size and loses its supermatter properties.") if(STAGE_SUPER)//SUPERSINGULO name = "super gravitational singularity" desc = "A gravitational singularity with the properties of supermatter. It has the power to destroy worlds." current_size = STAGE_SUPER icon = 'icons/effects/352x352.dmi' icon_state = "singularity_s11"//uh, whoever drew that, you know that black holes are supposed to look dark right? What's this, the clown's singulo? pixel_x = -160 pixel_y = -160 grav_pull = 16 consume_range = 5 dissipate = 0 //It cant go smaller due to e loss event_chance = 25 //Events will fire off more often. if(chained) add_overlay("chain_s9") visible_message("You witness the creation of a destructive force that cannot possibly be stopped by human hands.") if (current_size == allowed_size) investigate_log("grew to size [current_size].", INVESTIGATE_SINGULO) return 1 else if (current_size < (--temp_allowed_size) && current_size != STAGE_SUPER) expand(temp_allowed_size) else return 0 /obj/singularity/proc/check_energy() if (energy <= 0) investigate_log("collapsed.", INVESTIGATE_SINGULO) qdel(src) return 0 switch (energy) //Some of these numbers might need to be changed up later -Mport. if (1 to 199) allowed_size = STAGE_ONE if (200 to 499) allowed_size = STAGE_TWO if (500 to 999) allowed_size = STAGE_THREE if (1000 to 1999) allowed_size = STAGE_FOUR if(2000 to 49999) allowed_size = STAGE_FIVE if(50000 to INFINITY) allowed_size = STAGE_SUPER if (current_size != allowed_size && current_size != STAGE_SUPER) expand(null, current_size > allowed_size) return 1 /obj/singularity/proc/eat() set waitfor = FALSE for(var/tile in spiral_range_turfs(grav_pull, src)) var/turf/T = tile if(!T || !isturf(loc)) continue if(get_dist(T, src) > consume_range) T.singularity_pull(src, current_size) else consume(T) for(var/thing in T) if(isturf(loc) && thing != src) var/atom/movable/X = thing if(get_dist(X, src) > consume_range) X.singularity_pull(src, current_size) else consume(X) CHECK_TICK /obj/singularity/proc/consume(const/atom/A) src.energy += A.singularity_act(src, current_size) return /obj/singularity/Move(atom/newloc, direct) if(ISDIAGONALDIR(direct)) // split diagonal moves return ..() if(current_size >= STAGE_FIVE || check_turfs_in(direct)) last_failed_movement = 0//Reset this because we moved return ..() else last_failed_movement = direct return FALSE /obj/singularity/proc/move(force_move = 0) if(!move_self) return 0 var/movement_dir = pick(GLOB.alldirs - last_failed_movement) if(force_move) movement_dir = force_move if(target && prob(60)) movement_dir = get_dir(src,target) //moves to a singulo beacon, if there is one step(src, movement_dir) /obj/singularity/proc/check_cardinals_range(steps, retry_with_move = FALSE) . = length(GLOB.cardinal) //Should be 4. for(var/i in GLOB.cardinal) . -= check_turfs_in(i, steps) //-1 for each working direction if(. && retry_with_move) //If there's still a positive value it means it didn't pass. Retry with move if applicable for(var/i in GLOB.cardinal) if(step(src, i)) //Move in each direction. if(check_cardinals_range(steps, FALSE)) //New location passes, return true. return TRUE . = !. /obj/singularity/proc/check_turfs_in(direction = 0, step = 0) if(!direction) return 0 var/steps = 0 if(!step) switch(current_size) if(STAGE_ONE) steps = 1 if(STAGE_TWO) steps = 3//Yes this is right if(STAGE_THREE) steps = 3 if(STAGE_FOUR) steps = 4 if(STAGE_FIVE) steps = 5 else steps = step var/list/turfs = list() var/turf/T = src.loc for(var/i = 1 to steps) T = get_step(T,direction) if(!isturf(T)) return 0 turfs.Add(T) var/dir2 = 0 var/dir3 = 0 switch(direction) if(NORTH,SOUTH) dir2 = 4 dir3 = 8 if(EAST,WEST) dir2 = 1 dir3 = 2 var/turf/T2 = T for(var/j = 1 to steps-1) T2 = get_step(T2,dir2) if(!isturf(T2)) return 0 turfs.Add(T2) for(var/k = 1 to steps-1) T = get_step(T,dir3) if(!isturf(T)) return 0 turfs.Add(T) for(var/turf/T3 in turfs) if(isnull(T3)) continue if(!can_move(T3)) return 0 return 1 /obj/singularity/proc/can_move(turf/T) if(!T) return 0 if((locate(/obj/machinery/containment_field) in T)||(locate(/obj/machinery/shieldwall) in T)) return 0 else if(locate(/obj/machinery/field_generator) in T) var/obj/machinery/field_generator/G = locate(/obj/machinery/field_generator) in T if(G && G.active) return 0 else if(locate(/obj/machinery/shieldwallgen) in T) var/obj/machinery/shieldwallgen/S = locate(/obj/machinery/shieldwallgen) in T if(S && S.active) return 0 return 1 /obj/singularity/proc/event() var/numb = pick(1, 2, 3, 4, 5, 6) switch (numb) if (1) //EMP. emp_area() if (4) //Stun mobs who lack optic scanners. mezzer() else return 0 if(current_size == STAGE_SUPER) smwave() return 1 /obj/singularity/proc/mezzer() for(var/mob/living/carbon/M in oviewers(8, src)) if(istype(M, /mob/living/carbon/brain)) //Ignore brains continue if(M.status_flags & STATUS_GODMODE) continue if(M.stat == CONSCIOUS) if (istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(istype(H.glasses,/obj/item/clothing/glasses/meson) && current_size != STAGE_SUPER) to_chat(H, "You look directly into The [src.name], good thing you had your protective eyewear on!") return else to_chat(H, "You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!") to_chat(M, "You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"].") M.apply_effect(3, STUN) for(var/mob/O in viewers(M, null)) O.show_message(SPAN_DANGER("[M] stares blankly at The [src]!"), SAYCODE_TYPE_VISIBLE) /obj/singularity/proc/emp_area() if(current_size != STAGE_SUPER) empulse(src, 4, 6, 8, 10) else empulse(src, 12, 14, 16, 18) /obj/singularity/proc/smwave() for(var/mob/living/M in view(10, src.loc)) if(prob(67)) to_chat(M, "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") to_chat(M, "Miraculously, it fails to kill you.") else to_chat(M, "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") to_chat(M, "You don't even have a moment to react as you are reduced to ashes by the intense radiation.") M.dust() radiation_pulse(src, energy * 10, RAD_FALLOFF_ENGINE_SINGULARITY) /obj/singularity/proc/pulse() //! if you hit super you eat shit from 50k :^) // stage 3 is around 10,000 at epicenter radiation_pulse(src, clamp(energy * 10, 0, 50000)) /obj/singularity/proc/on_capture() chained = 1 cut_overlays() move_self = 0 switch (current_size) if(STAGE_ONE) add_overlay(image('icons/obj/singularity.dmi',"chain_s1")) if(STAGE_TWO) add_overlay(image('icons/effects/96x96.dmi',"chain_s3")) if(STAGE_THREE) add_overlay(image('icons/effects/160x160.dmi',"chain_s5")) if(STAGE_FOUR) add_overlay(image('icons/effects/224x224.dmi',"chain_s7")) if(STAGE_FIVE) add_overlay(image('icons/effects/288x288.dmi',"chain_s9")) /obj/singularity/proc/on_release() chained = 0 cut_overlays() move_self = 1 /obj/singularity/singularity_act(S, size) if(current_size <= size) var/gain = (energy/2) var/dist = max((current_size - 2), 1) explosion(src.loc,(dist),(dist*2),(dist*4)) spawn(0) qdel(src) return gain