/obj/machinery/computer/shuttle_control name = "shuttle control console" desc = "Used to control a linked shuttle." icon_keyboard = "atmos_key" icon_screen = "shuttle" circuit = /obj/item/circuitboard/shuttle_console var/shuttle_tag // Used to coordinate data in shuttle controller. var/hacked = 0 // Has been emagged, no access restrictions. var/skip_act = FALSE var/tgui_subtemplate = "ShuttleControlConsoleDefault" /obj/machinery/computer/shuttle_control/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) if(..(user)) return if(!allowed(user)) to_chat(user, "Access Denied.") return 1 ui_interact(user) /obj/machinery/computer/shuttle_control/proc/shuttlerich_ui_data(var/datum/shuttle/autodock/shuttle) var/shuttle_state switch(shuttle.moving_status) if(SHUTTLE_IDLE) shuttle_state = "idle" if(SHUTTLE_WARMUP) shuttle_state = "warmup" if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit" var/shuttle_status switch(shuttle.process_state) if(IDLE_STATE) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if (shuttle.in_use) shuttle_status = "Busy." else if(cannot_depart) shuttle_status = cannot_depart else shuttle_status = "Standing-by at \the [shuttle.get_location_name()]." if(WAIT_LAUNCH, FORCE_LAUNCH) shuttle_status = "Shuttle has received command and will depart shortly." if(WAIT_ARRIVE) shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]." if(WAIT_FINISH) shuttle_status = "Arriving at destination now." return list( "shuttle_status" = shuttle_status, "shuttle_state" = shuttle_state, "has_docking" = shuttle.shuttle_docking_controller ? 1 : 0, "docking_status" = shuttle.shuttle_docking_controller?.get_docking_status(), "docking_override" = shuttle.shuttle_docking_controller?.override_enabled, "can_launch" = shuttle.can_launch(), "can_cancel" = shuttle.can_cancel(), "can_force" = shuttle.can_force(), "docking_codes" = shuttle.docking_codes, "subtemplate" = tgui_subtemplate, ) // This is a subset of the actual checks; contains those that give messages to the user. // This enables us to give nice error messages as well as not even bother proceeding if we can't. /obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if(cannot_depart) to_chat(user, "[cannot_depart]") log_shuttle("Shuttle [shuttle] cannot depart [shuttle.current_location] because: [cannot_depart].") return FALSE if(!shuttle.next_location.is_valid(shuttle)) to_chat(user, "Destination zone is invalid or obstructed.") log_shuttle("Shuttle [shuttle] destination [shuttle.next_location] is invalid.") return FALSE return TRUE /obj/machinery/computer/shuttle_control/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state, datum/event_args/actor/actor) if(..()) return TRUE if(skip_act) return add_fingerprint(usr) var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag] if(!istype(shuttle)) to_chat(usr, "Unable to establish link with the shuttle.") return TRUE switch(action) if("move") if(can_move(shuttle, usr)) shuttle.launch(src) return TRUE if("force") if(can_move(shuttle, usr)) shuttle.force_launch(src) return TRUE if("cancel") shuttle.cancel_launch(src) return TRUE if("set_codes") var/newcode = input("Input new docking codes", "Docking codes", shuttle.docking_codes) as text|null if(newcode && !..()) shuttle.set_docking_codes(uppertext(newcode)) return TRUE /obj/machinery/computer/shuttle_control/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ShuttleControl", "[shuttle_tag] Shuttle Control") // 470, 360 ui.open() // We delegate populating data to another proc to make it easier for overriding types to add their data. /obj/machinery/computer/shuttle_control/ui_data(mob/user, datum/tgui/ui) var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag] if(!istype(shuttle)) to_chat(user, "Unable to establish link with the shuttle.") return return shuttlerich_ui_data(shuttle) // Call to set the linked shuttle tag; override to add behaviour to shuttle tag changes /obj/machinery/computer/shuttle_control/proc/set_shuttle_tag(var/new_shuttle_tag) if(shuttle_tag == new_shuttle_tag) return FALSE shuttle_tag = new_shuttle_tag return TRUE /obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user) if (!hacked) req_access = list() req_one_access = list() hacked = 1 to_chat(user, "You short out the console's ID checking system. It's now available to everyone!") return 1 GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/paper/dockingcodes) /legacy_hook/roundstart/proc/populate_dockingcodes() for(var/paper in GLOB.papers_dockingcode) var/obj/item/paper/dockingcodes/dcp = paper dcp.populate_info() return TRUE /obj/item/paper/dockingcodes name = "Docking Codes" var/codes_from_z = null // So you can put codes from the station other places to give to antags or whatever /obj/item/paper/dockingcodes/proc/populate_info() var/dockingcodes = null var/z_to_check = codes_from_z ? codes_from_z : z if((LEGACY_MAP_DATUM).use_overmap) var/obj/overmap/entity/visitable/location = get_overmap_sector(z_to_check) if(location && location.docking_codes) dockingcodes = location.docking_codes if(!dockingcodes) info = "

Daily Docking Codes


The docking security system is down for maintenance. Please exercise caution when shuttles dock and depart." else info = "

Daily Docking Codes


The docking codes for this shift are '[dockingcodes]'.
These codes are secret, as they will allow hostile shuttles to dock with impunity if discovered.
" info_links = info icon_state = "paper_words"