/* TUTORIAL "icon" is the file with the HUD/ground icon for the item "icon_state" is the iconstate in this file for the item "icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.) "item_state" is the iconstate for the on-mob icons: item_state_s is used for worn uniforms on mobs item_state_r and item_state_l are for being held in each hand "item_state_slots" can replace "item_state", it is a list: item_state_slots["slotname1"] = "item state for that slot" item_state_slots["slotname2"] = "item state for that slot" */ /* TEMPLATE //ckey:Character Name /obj/item/fluff/charactername name = "" desc = "" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "myicon" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "myicon" */ //For general use /obj/item/modkit_conversion name = "modification kit" desc = "A kit containing all the needed tools and parts to modify a suit and helmet." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" var/parts = 3 var/from_helmet = /obj/item/clothing/head/helmet/space/void var/from_suit = /obj/item/clothing/suit/space/void var/to_helmet = /obj/item/clothing/head/cardborg var/to_suit = /obj/item/clothing/suit/cardborg //Conversion proc /obj/item/modkit_conversion/afterattack(atom/target, mob/user, clickchain_flags, list/params) var/flag var/to_type if(istype(target,from_helmet)) flag = 1 to_type = to_helmet else if(istype(target,from_suit)) flag = 2 to_type = to_suit else return if(!(parts & flag)) to_chat(user, "This kit has no parts for this modification left.") return if(istype(target,to_type)) to_chat(user, "[target] is already modified.") return if(!isturf(target.loc)) to_chat(user, "[target] must be safely placed on the ground for modification.") return playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) var/N = new to_type(target.loc) user.visible_message("[user] opens \the [src] and modifies \the [target] into \the [N].","You open \the [src] and modify \the [target] into \the [N].") qdel(target) parts &= ~flag if(!parts) qdel(src) //For General use /obj/item/sword/fluff/joanaria/scisword name = "Scissor Blade" desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "scisword" origin_tech = "materials=7" //General Use /obj/item/flag name = "Nanotrasen Banner" desc = "I pledge allegiance to the flag of a megacorporation in space." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "Flag_Nanotrasen" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "Flag_Nanotrasen_mob" /obj/item/flag/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(isliving(user)) user.visible_message("[user] waves their Banner around!","You wave your Banner around.") /obj/item/flag/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent) if(user.a_intent == INTENT_HARM) return ..() . = CLICKCHAIN_DO_NOT_PROPAGATE if(isliving(user)) user.visible_message("[user] invades [target]'s personal space, thrusting [src] into their face insistently.","You invade [target]'s personal space, thrusting [src] into their face insistently.") /obj/item/flag/federation name = "Federation Banner" desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_federation" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_federation_mob" /obj/item/flag/xcom name = "Alien Combat Command Banner" desc = "A banner bearing the symbol of a task force fighting an unknown alien power." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_xcom" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_xcom_mob" /obj/item/flag/advent name = "ALIEN Coalition Banner" desc = "A banner belonging to traitors who work for an unknown alien power." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_advent" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_advent_mob" //Vorrakul: Kaitlyn Fiasco /obj/item/toy/plushie/mouse/fluff name = "Mouse Plushie" desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend." slot_flags = SLOT_HEAD icon_state = "mouse_brown" //TFF 12/11/19 - Change sprite to not look dead. Heck you for that choice! >:C item_state = "mouse_brown_head" icon = 'icons/vore/custom_items_vr.dmi' icon_override = 'icons/vore/custom_items_vr.dmi' //zodiacshadow: ? /obj/item/radio/headset/fluff/zodiacshadow name = "Nehi's 'phones" desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "headphones" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "headphones_mob" // OrbisA: Richard D'angelo /obj/item/melee/fluff/holochain name = "Holographic Chain" desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "holochain" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "holochain_mob" atom_flags = NOBLOODY slot_flags = SLOT_BELT damage_force = 10 throw_force = 3 w_class = WEIGHT_CLASS_NORMAL damage_type = DAMAGE_TYPE_HALLOSS attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed") //General use /obj/item/melee/fluff/holochain/mass desc = "A mass produced version of the original. It has faux leather and an aluminium base, but still stings like the original." damage_force = 8 attack_verb = list("flogged", "whipped", "lashed", "flayed") // joey4298:Emoticon /obj/item/fluff/id_kit_mime name = "Mime ID reprinter" desc = "Stick your ID in one end and it'll print a new ID out the other!" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" /obj/item/fluff/id_kit_mime/afterattack(atom/target, mob/user, clickchain_flags, list/params) var/new_icon = "mime" if(istype(target,/obj/item/card/id) && target.icon_state != new_icon) //target.icon = icon // just in case we're using custom sprite paths with fluff items. target.icon_state = new_icon // Changes the icon without changing the access. playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1) user.visible_message(" [user] reprints their ID.") qdel(src) else if(target.icon_state == new_icon) to_chat(user, "[target] already has been reprinted.") return else to_chat(user, "This isn't even an ID card you idiot.") return //arokha:Aronai Sieyes - Centcom ID (Medical dept) /obj/item/card/id/centcom/station/fluff/aronai registered_name = "CONFIGURE ME" assignment = "CC Medical" var/configured = 0 /obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(configured) return ..() user.set_id_info(src) if(user.mind && user.mind.initial_account) associated_account_number = user.mind.initial_account.account_number configured = 1 to_chat(user, "Card settings set.") //Swat43:Fortune Bloise /obj/item/storage/backpack/satchel/fluff/swat43bag name = "Coloured Satchel" desc = "That's a coloured satchel with red stripes, with a heart and ripley logo on each side." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "swat43-bag" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "swat43-bag_mob" //Dhaeleena:Dhaeleena M'iar /obj/item/clothing/accessory/medal/silver/security/fluff/dhael desc = "An award for distinguished combat and sacrifice in defence of corporate commercial interests. Often awarded to security staff. It's engraved with the letters S.W.A.T." //Vorrarkul:Lucina Dakarim /obj/item/clothing/accessory/medal/gold/fluff/lucina name = "Medal of Medical Excellence" desc = "A medal awarded to Lucina Darkarim for excellence in medical service." //SilencedMP5A5:Serdykov Antoz /obj/item/clothing/suit/armor/vest/wolftaur/serdy //SilencedMP5A5's specialty armor suit. name = "KSS-8 security armor" desc = "A set of armor made from pieces of many other armors. There are two orange holobadges on it, one on the chestplate, one on the steel flank plates. The holobadges appear to be russian in origin. 'Kosmicheskaya Stantsiya-8' is printed in faded white letters on one side, along the spine. It smells strongly of dog." species_restricted = null //Species restricted since all it cares about is a taur half icon = 'icons/mob/clothing/taursuits_wolf.dmi' icon_state = "serdy_armor" item_state = "serdy_armor" body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS //It's a full body suit, minus hands and feet. Arms and legs should be protected, not just the torso. Retains normal security armor values still. /obj/item/clothing/head/helmet/serdy //SilencedMP5A5's specialty helmet. Uncomment if/when they make their custom item app and are accepted. name = "KSS-8 security helmet" desc = "desc = An old production model steel-ceramic lined helmet with a white stripe and a custom orange holographic visor. It has ear holes, and smells of dog. It's been heavily modified, and fitted with a metal mask to protect the jaw." icon = 'icons/vore/custom_clothes_vr.dmi' icon_state = "serdyhelm" icon_override = 'icons/vore/custom_clothes_vr.dmi' item_state = "serdyhelm_mob" /* //SilencedMP5A5:Serdykov Antoz /obj/item/modkit_conversion/fluff/serdykit name = "Serdykov's armor modification kit" desc = "A kit containing all the needed tools and parts to modify a armor vest and helmet for a specific user. This one looks like it's fitted for a wolf-taur." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" from_helmet = /obj/item/clothing/head/helmet from_suit = /obj/item/clothing/suit/armor/vest/wolftaur to_helmet = /obj/item/clothing/head/helmet/serdy to_suit = /obj/item/clothing/suit/armor/vest/wolftaur/serdy */ //Cameron653: Diana Kuznetsova /obj/item/clothing/suit/fluff/purp_robes name = "purple robes" desc = "Heavy, royal purple robes threaded with silver lining." icon_state = "psyamp" inv_hide_flags = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER /obj/item/clothing/head/fluff/pink_tiara name = "Pink Tourmaline Tiara" desc = "A small, steel tiara with a large, pink tourmaline gem in the center." icon_state = "amp" body_cover_flags = 0 /obj/item/cane/fluff name = "cane" desc = "A cane used by a true gentlemen. Or a clown." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "browncane" item_icons = list (SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_vr.dmi', SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_vr.dmi') item_state_slots = list(SLOT_ID_RIGHT_HAND = "browncanemob_r", SLOT_ID_LEFT_HAND = "browncanemob_l") damage_force = 5.0 throw_force = 7.0 w_class = WEIGHT_CLASS_SMALL materials_base = list(MAT_STEEL = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/cane/fluff/tasald name = "Ornate Walking Cane" desc = "An elaborately made custom walking stick with a dark wooding core, a crimson red gemstone on its head and a steel cover around the bottom. you'd probably hear someone using this down the hall." icon = 'icons/vore/custom_items_vr.dmi' //Stobarico - Alexis Bloise /obj/item/cane/wand name = "Ancient wand" desc = "A really old looking wand with floating parts and cyan crystals, wich seem to radiate a cyan glow. The wand has a golden plaque on the side that would say Corncobble, but it is covered by a sSSticker saying Bloise." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "alexiswand" item_icons = list (SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_vr.dmi', SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_vr.dmi') item_state_slots = list(SLOT_ID_RIGHT_HAND = "alexiswandmob_r", SLOT_ID_LEFT_HAND = "alexiswandmob_l") damage_force = 1.0 throw_force = 2.0 w_class = WEIGHT_CLASS_SMALL materials_base = list(MAT_STEEL = 50) attack_verb = list("sparkled", "whacked", "twinkled", "radiated", "dazzled", "zapped") attack_sound = 'sound/weapons/sparkle.ogg' var/last_use = 0 var/cooldown = 30 /obj/item/cane/wand/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(last_use + cooldown >= world.time) return playsound(src, 'sound/weapons/sparkle.ogg', 50, 1) user.visible_message(" [user] swings their wand.") var/datum/effect_system/spark_spread/s = new s.set_up(3, 1, src) s.start() last_use = world.time /obj/item/fluff/id_kit_ivy name = "Holo-ID reprinter" desc = "Stick your ID in one end and it'll print a new ID out the other!" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" /obj/item/fluff/id_kit_ivy/afterattack(atom/target, mob/user, clickchain_flags, list/params) var/new_icon_state = "ivyholoid" var/new_icon = 'icons/vore/custom_items_vr.dmi' var/new_desc = "Its a thin screen showing ID information, but it seems to be flickering." if(istype(target,/obj/item/card/id) && target.icon_state != new_icon) target.icon = new_icon target.icon_state = new_icon_state // Changes the icon without changing the access. target.desc = new_desc playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1) user.visible_message(" [user] reprints their ID.") qdel(src) else if(target.icon_state == new_icon) to_chat(user, "[target] already has been reprinted.") return else to_chat(user, "This isn't even an ID card you idiot.") return /datum/looping_sound/ambulance mid_sounds = list('sound/items/amulanceweeoo.ogg'=1) mid_length = 20 volume = 25 //Egg item //------------- /obj/item/reagent_containers/food/snacks/egg/roiz name = "lizard egg" desc = "It's a large lizard egg." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "egg_roiz" filling_color = "#FDFFD1" volume = 12 /obj/item/reagent_containers/food/snacks/egg/roiz/Initialize(mapload) . = ..() reagents.add_reagent("egg", 9) bitesize = 2 /obj/item/reagent_containers/food/snacks/egg/roiz/attackby(obj/item/W as obj, mob/user as mob) if(istype( W, /obj/item/pen/crayon )) var/obj/item/pen/crayon/C = W var/clr = C.crayon_color_name if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow"))) to_chat(user,"The egg refuses to take on this color!") return to_chat(user,"You color \the [src] [clr]") icon_state = "egg_roiz_[clr]" desc = "It's a large lizard egg. It has been colored [clr]!" if (clr == "rainbow") var/number = rand(1,4) icon_state = icon_state + num2text(number, 0) else ..() /obj/item/reagent_containers/food/snacks/friedegg/roiz name = "fried lizard egg" desc = "A large, fried lizard egg, with a touch of salt and pepper. It looks rather chewy." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "friedegg" volume = 12 /obj/item/reagent_containers/food/snacks/friedegg/roiz/Initialize(mapload) . = ..() reagents.add_reagent("protein", 9) bitesize = 2 /obj/item/reagent_containers/food/snacks/boiledegg/roiz name = "boiled lizard egg" desc = "A hard boiled lizard egg. Be careful, a lizard detective may hatch!" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "egg_roiz" volume = 12 /obj/item/reagent_containers/food/snacks/boiledegg/roiz/Initialize(mapload) . = ..() reagents.add_reagent("protein", 6) bitesize = 2 /obj/item/reagent_containers/food/snacks/chocolateegg/roiz name = "chocolate lizard egg" desc = "Such huge, sweet, fattening food. You feel gluttonous just looking at it." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "chocolateegg_roiz" filling_color = "#7D5F46" nutriment_amt = 3 nutriment_desc = list("chocolate" = 5) volume = 18 /obj/item/reagent_containers/food/snacks/chocolateegg/roiz/Initialize(mapload) . = ..() reagents.add_reagent("sugar", 6) reagents.add_reagent("coco", 6) reagents.add_reagent("milk", 2) bitesize = 2 //PontifexMinimus: Lucius/Lucia Null /obj/item/fluff/dragor_dot name = "supplemental battery" desc = "A tiny supplemental battery for powering something or someone synthetic." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "dragor_dot" w_class = WEIGHT_CLASS_SMALL /obj/item/fluff/dragor_dot/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(user.ckey == "pontifexminimus") add_verb(user, /mob/living/carbon/human/proc/shapeshifter_select_gender) else return //LuminescentRing: Briana Moore /obj/item/storage/backpack/messenger/black/fluff/briana name = "2561 graduation bag" desc = "A black leather bag with names scattered around in red embroidery, it says 'Pride State Academy' on the top. " //DeepIndigo: Amina Dae-Kouri /obj/item/storage/bible/fluff/amina name = "New Space Pioneer's Bible" desc = "A New Space Pioneer's Bible. This one says it was printed in 2492. The name 'Eric Hayvers' is written on the inside of the cover, crossed out. \ Under it is written 'Kouri, Amina, Marine Unit 14, Fifth Echelon. Service number NTN-5528928522372'" //arokha:Amaya Rahl - Custom ID (Medical dept) /obj/item/card/id/fluff/amaya registered_name = "CONFIGURE ME" assignment = "CONFIGURE ME" var/configured = 0 var/accessset = 0 icon = 'icons/vore/custom_items_vr.dmi' icon_state = "amayarahlwahID" desc = "A primarily blue ID with a holographic 'WAH' etched onto its back. The letters do not obscure anything important on the card. It is shiny and it feels very bumpy." var/title_strings = list("Amaya Rahl's Wah-identification card", "Amaya Rahl's Wah-ID card") /obj/item/card/id/fluff/amaya/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(configured == 1) return ..() var/title = user.client.prefs.get_job_alt_title_name(RSroles.legacy_job_by_title(user.job)) || user.job assignment = title user.set_id_info(src) if(user.mind && user.mind.initial_account) associated_account_number = user.mind.initial_account.account_number var/tempname = pick(title_strings) name = tempname + " ([title])" configured = 1 to_chat(user, "Card settings set.") /obj/item/card/id/fluff/amaya/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/card/id) && !accessset) var/obj/item/card/id/O = I access |= O.access to_chat(user, "You copy the access from \the [I] to \the [src].") qdel(I) accessset = 1 ..() //General use, Verk felt like sharing. /obj/item/clothing/glasses/fluff/science_proper name = "Aesthetic Science Goggles" desc = "The goggles really do nothing this time!" icon_state = "purple" item_state_slots = list(SLOT_ID_RIGHT_HAND = "glasses", SLOT_ID_LEFT_HAND = "glasses") clothing_flags = ALLOWINTERNALS //General use, Verk felt like sharing. /obj/item/clothing/glasses/fluff/spiffygogs name = "Orange Goggles" desc = "You can almost feel the raw power radiating off these strange specs." icon = 'icons/vore/custom_items_vr.dmi' icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_state = "spiffygogs" slot_flags = SLOT_EYES | SLOT_EARS item_state_slots = list(SLOT_ID_RIGHT_HAND = "glasses", SLOT_ID_LEFT_HAND = "glasses") toggleable = 1 inactive_icon_state = "spiffygogsup" //General use /obj/item/clothing/accessory/tronket name = "metal necklace" desc = "A shiny steel chain with a vague metallic object dangling off it." icon = 'icons/vore/custom_items_vr.dmi' icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_state = "tronket" item_state = "tronket" overlay_state = "tronket" slot_flags = SLOT_TIE slot = ACCESSORY_SLOT_DECOR /obj/item/clothing/accessory/flops name = "drop straps" desc = "Wearing suspenders over shoulders? That's been so out for centuries and you know better." icon = 'icons/vore/custom_items_vr.dmi' icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_state = "flops" item_state = "flops" overlay_state = "flops" slot_flags = SLOT_TIE slot = ACCESSORY_SLOT_DECOR //The perfect adminboos device? /obj/item/perfect_tele name = "personal translocator" desc = "Seems absurd, doesn't it? Yet, here we are. Generally considered dangerous contraband unless the user has permission from Central Command." icon = 'icons/obj/device_alt.dmi' icon_state = "hand_tele" item_flags = ITEM_NO_BLUDGEON | ITEM_ENCUMBERS_WHILE_HELD w_class = WEIGHT_CLASS_SMALL origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7) var/cell_type = /obj/item/cell/basic/tier_1/weapon var/cell_accept = CELL_TYPE_SMALL | CELL_TYPE_WEAPON var/charge_cost = 800 // cell/device/weapon has 2400 var/list/beacons = list() var/ready = 1 var/beacons_left = 3 var/failure_chance = 5 //Percent var/obj/item/perfect_tele_beacon/destination var/datum/effect_system/spark_spread/spk var/list/warned_users = list() var/list/logged_events = list() /obj/item/perfect_tele/Initialize(mapload) init_cell_slot_easy_tool(cell_type, cell_accept) . = ..() spk = new(src) spk.set_up(5, 0, src) spk.attach(src) /obj/item/perfect_tele/Destroy() // Must clear the beacon's backpointer or we won't GC. Someday maybe do something nicer even. for(var/obj/item/perfect_tele_beacon/B in beacons) B.tele_hand = null beacons.Cut() QDEL_NULL(spk) return ..() /obj/item/perfect_tele/update_icon() var/obj/item/cell/power_source = get_cell() if(!power_source) icon_state = "[initial(icon_state)]_o" else if(ready && (power_source.check_charge(charge_cost) || power_source.fully_charged())) icon_state = "[initial(icon_state)]" else icon_state = "[initial(icon_state)]_w" ..() /obj/item/perfect_tele/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(!(user.ckey in warned_users)) warned_users |= user.ckey alert(user,"This device can be easily used to break ERP preferences due to the nature of teleporting \ and tele-vore. Make sure you carefully examine someone's OOC prefs before teleporting them if you are \ going to use this device for ERP purposes. This device records all warnings given and teleport events for \ admin review in case of pref-breaking, so just don't do it.","OOC WARNING") var/choice = alert(user,"What do you want to do?","[src]","Create Beacon","Cancel","Target Beacon") switch(choice) if("Create Beacon") if(beacons_left <= 0) alert("The translocator can't support any more beacons!","Error") return var/new_name = html_encode(input(user,"New beacon's name (2-20 char):","[src]") as text|null) if(length(new_name) > 20 || length(new_name) < 2) alert("Entered name length invalid (must be longer than 2, no more than than 20).","Error") return if(new_name in beacons) alert("No duplicate names, please. '[new_name]' exists already.","Error") return var/obj/item/perfect_tele_beacon/nb = new(get_turf(src)) nb.tele_name = new_name nb.tele_hand = src nb.creator = user.ckey beacons[new_name] = nb beacons_left-- if(isliving(user)) var/mob/living/L = user L.put_in_hands(nb) if("Target Beacon") if(!beacons.len) to_chat(user,"\The [src] doesn't have any beacons!") else var/target = input("Which beacon do you target?","[src]") in beacons|null if(target && (target in beacons)) destination = beacons[target] to_chat(user,"Destination set to '[target]'.") else return /obj/item/perfect_tele/attackby(obj/W, mob/user) if(istype(W,/obj/item/perfect_tele_beacon)) var/obj/item/perfect_tele_beacon/tb = W if(tb.tele_name in beacons) if(!user.attempt_consume_item_for_construction(tb)) return to_chat(user,"You re-insert \the [tb] into \the [src].") beacons -= tb.tele_name beacons_left++ else to_chat(user,"\The [tb] doesn't belong to \the [src].") return else ..() /obj/item/perfect_tele/proc/teleport_checks(mob/living/target,mob/living/user) var/obj/item/cell/power_source = get_cell() //Uhhuh, need that power source if(!power_source) to_chat(user,"\The [src] has no power source!") return FALSE //Check for charge if((!power_source.check_charge(charge_cost)) && (!power_source.fully_charged())) to_chat(user,"\The [src] does not have enough power left!") return FALSE //Only mob/living need apply. if(!istype(user) || !istype(target)) return FALSE //No, you can't teleport buckled people. if(target.buckled) to_chat(user,"The target appears to be attached to something...") return FALSE //No, you can't teleport if it's not ready yet. if(!ready) to_chat(user,"\The [src] is still recharging!") return FALSE //No, you can't teleport if there's no destination. if(!destination) to_chat(user,"\The [src] doesn't have a current valid destination set!") return FALSE //No, you can't teleport if there's a jammer. if(is_jammed(src) || is_jammed(destination)) to_chat(user,"\The [src] refuses to teleport you, due to strong interference!") return FALSE //No, you can't port to or from away missions. Stupidly complicated check. var/turf/uT = get_turf(user) var/turf/dT = get_turf(destination) var/list/dat = list() dat["z_level_detection"] = (LEGACY_MAP_DATUM).get_map_levels(uT.z, TRUE) if(!uT || !dT) return FALSE if( (uT.z != dT.z) && (!(dT.z in dat["z_level_detection"])) ) to_chat(user,"\The [src] can't teleport you that far!") return FALSE if(uT.block_tele || dT.block_tele) to_chat(user,"Something is interfering with \the [src]!") return FALSE //Seems okay to me! return TRUE /obj/item/perfect_tele/afterattack(mob/living/target, mob/user, clickchain_flags, list/params) //No, you can't teleport people from over there. var/obj/item/cell/power_source = get_cell() if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY)) return if(!teleport_checks(target,user)) return //The checks proc can send them a message if it wants. if(user != target && !do_after(user, 5 SECONDS, target)) return ready = FALSE update_icon() //Failure chance if(prob(failure_chance) && (beacons.len >= 2)) var/list/wrong_choices = beacons - destination.tele_name var/wrong_name = pick(wrong_choices) destination = beacons[wrong_name] if(!teleport_checks(target, user)) // no using this to bypass range checks to_chat(user, "[src] malfunctions and fizzles out uselessly!") // penalty: 10 second recharge, but no using charge. addtimer(CALLBACK(src, PROC_REF(recharge)), 10 SECONDS) return else to_chat(user,"\The [src] malfunctions and sends you to the wrong beacon!") //Bzzt. power_source.use(charge_cost) //Destination beacon vore checking var/turf/dT = get_turf(destination) var/atom/real_dest = dT var/atom/real_loc = destination.loc if(isbelly(real_loc)) real_dest = real_loc if(isliving(real_loc)) var/mob/living/L = real_loc if(L.vore_selected) real_dest = L.vore_selected else if(L.vore_organs.len) real_dest = pick(L.vore_organs) //Confirm televore var/televored = FALSE if(isbelly(real_dest)) var/obj/belly/B = real_dest if(!target.can_be_drop_prey && B.owner != user) to_chat(target,"\The [src] narrowly avoids teleporting you right into \a [lowertext(real_dest.name)]!") real_dest = dT //Nevermind! else televored = TRUE to_chat(target,"\The [src] teleports you right into \a [lowertext(real_dest.name)]!") //Phase-out effect phase_out(target,get_turf(target)) //Move them target.forceMove(real_dest) //Phase-in effect phase_in(target,get_turf(target)) //And any friends! for(var/obj/item/grab/G in target.contents) if(G.affecting && (G.state >= GRAB_AGGRESSIVE)) //Phase-out effect for grabbed person phase_out(G.affecting,get_turf(G.affecting)) //Move them, and televore if necessary G.affecting.forceMove(real_dest) if(televored) to_chat(target,"\The [src] teleports you right into \a [lowertext(real_dest.name)]!") //Phase-in effect for grabbed person phase_in(G.affecting,get_turf(G.affecting)) addtimer(CALLBACK(src, PROC_REF(recharge)), 30 SECONDS) logged_events["[world.time]"] = "[user] teleported [target] to [real_dest] [televored ? "(Belly: [lowertext(real_dest.name)])" : null]" /obj/item/perfect_tele/proc/recharge() ready = TRUE update_icon() /obj/item/perfect_tele/proc/phase_out(var/mob/M,var/turf/T) if(!M || !T) return spk.set_up(5, 0, M) spk.attach(M) playsound(T, /datum/soundbyte/sparks, 50, 1) anim(T,M,'icons/mob/mob.dmi',,"phaseout",,M.dir) /obj/item/perfect_tele/proc/phase_in(var/mob/M,var/turf/T) if(!M || !T) return spk.start() playsound(T, 'sound/effects/phasein.ogg', 25, 1) playsound(T, /datum/soundbyte/sparks, 50, 1) anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir) spk.set_up(5, 0, src) spk.attach(src) /obj/item/perfect_tele_beacon name = "translocator beacon" desc = "That's unusual." icon = 'icons/obj/device_alt.dmi' icon_state = "motion2" w_class = WEIGHT_CLASS_TINY item_flags = ITEM_NO_BLUDGEON | ITEM_ENCUMBERS_WHILE_HELD var/tele_name var/obj/item/perfect_tele/tele_hand var/creator var/warned_users = list() /obj/item/perfect_tele_beacon/Destroy() tele_name = null tele_hand = null return ..() /obj/item/perfect_tele_beacon/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args) if((user.ckey != creator) && !(user.ckey in warned_users)) warned_users |= user.ckey var/choice = alert(user,"This device is a translocator beacon. Having it on your person may mean that anyone \ who teleports to this beacon gets teleported into your selected vore-belly. If you are prey-only \ or don't wish to potentially have a random person teleported into you, it's suggested that you \ not carry this around.","OOC WARNING","Take It","Leave It") if(choice == "Leave It") return ..() /obj/item/perfect_tele_beacon/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(!isliving(user)) return var/mob/living/L = user var/confirm = alert(user, "You COULD eat the beacon...", "Eat beacon?", "Eat it!", "No, thanks.") if(confirm == "Eat it!") var/obj/belly/bellychoice = input("Which belly?","Select A Belly") as null|anything in L.vore_organs if(bellychoice) user.visible_message("[user] is trying to stuff \the [src] into [user.gender == MALE ? "his" : user.gender == FEMALE ? "her" : "their"] [bellychoice]!","You begin putting \the [src] into your [bellychoice]!") if(do_after(user,5 SECONDS,src)) if(!user.attempt_insert_item_for_installation(src, bellychoice)) return user.visible_message("[user] eats a telebeacon!","You eat the the beacon!") // A single-beacon variant for use by miners (or whatever) /obj/item/perfect_tele/one_beacon name = "mini-translocator" desc = "A more limited translocator with a single beacon, useful for some things, like setting the mining department on fire accidentally. Legal for use in the pursuit of Nanotrasen interests, namely mining and exploration." icon_state = "minitrans" beacons_left = 1 //Just one cell_type = /obj/item/cell/basic/tier_1/small origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5) /* /obj/item/perfect_tele/one_beacon/teleport_checks(mob/living/target,mob/living/user) var/turf/T = get_turf(destination) if(T && user.z != T.z) to_chat(user,"\The [src] is too far away from the beacon. Try getting closer first!") return FALSE return ..() */ /obj/item/perfect_tele/admin name = "alien translocator" desc = "This strange device allows one to teleport people and objects across large distances." cell_type = /obj/item/cell/regen/weapon charge_cost = 400 beacons_left = 6 failure_chance = 0 //Percent /obj/item/perfect_tele/admin/teleport_checks(mob/living/target,mob/living/user) var/obj/item/cell/power_source = get_cell() //Uhhuh, need that power source if(!power_source) to_chat(user,"\The [src] has no power source!") return FALSE //Check for charge if((!power_source.check_charge(charge_cost)) && (!power_source.fully_charged())) to_chat(user,"\The [src] does not have enough power left!") return FALSE //Only mob/living need apply. if(!istype(user) || !istype(target)) return FALSE //No, you can't teleport buckled people. if(target.buckled) to_chat(user,"The target appears to be attached to something...") return FALSE //No, you can't teleport if it's not ready yet. if(!ready) to_chat(user,"\The [src] is still recharging!") return FALSE //No, you can't teleport if there's no destination. if(!destination) to_chat(user,"\The [src] doesn't have a current valid destination set!") return FALSE //Seems okay to me! return TRUE //InterroLouis: Ruda Lizden /obj/item/clothing/accessory/badge/holo/detective/ruda name = "Hisstective's Badge" desc = "This is Ruda Lizden's personal Detective's badge. The polish is dull, as if it's simply been huffed upon and wiped against a coat. Labeled 'Hisstective.'" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "hisstective_badge" //slot_flags = SLOT_TIE | SLOT_BELT /obj/item/clothing/accessory/badge/holo/detective/ruda/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent) if(user.a_intent == INTENT_HARM) return ..() . = CLICKCHAIN_DO_NOT_PROPAGATE if(isliving(user)) user.visible_message("[user] invades [target]'s personal space, thrusting [src] into their face with an insistent huff.","You invade [target]'s personal space, thrusting [src] into their face with an insistent huff.") user.do_attack_animation(target) user.setClickCooldownLegacy(DEFAULT_QUICK_COOLDOWN) //to prevent spam /obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if(!stored_name) to_chat(user, "You huff along the front of your badge, then rub your sleeve on it to polish it up.") set_name(user.real_name) return if(isliving(user)) if(stored_name) user.visible_message("[user] displays their [src].\nIt reads: [stored_name], [badge_string].","You display your [src].\nIt reads: [stored_name], [badge_string].") else user.visible_message("[user] displays their [src].\nIt reads: [badge_string].","You display your [src]. It reads: [badge_string].") /obj/item/card/id/fluff/xennith name = "\improper Amy Lessen's Central Command ID (Xenobiology Director)" desc = "This ID card identifies Dr. Amelie Lessen as the founder and director of the Nanotrasen Xenobiology Research Department, circa 2553." icon_state = "centcom" registered_name = "Amy Lessen" assignment = "Xenobiology Director" access = list(ACCESS_CENTCOM_GENERAL,ACCESS_CENTCOM_THUNDERDOME,ACCESS_CENTCOM_MEDICAL,ACCESS_CENTCOM_DORMS,ACCESS_CENTCOM_STORAGE,ACCESS_CENTCOM_TELEPORTER,ACCESS_SCIENCE_MAIN,ACCESS_SCIENCE_XENOBIO,ACCESS_ENGINEERING_MAINT,ACCESS_SCIENCE_XENOARCH,ACCESS_SCIENCE_ROBOTICS,ACCESS_SCIENCE_TOXINS,ACCESS_SCIENCE_FABRICATION) //Yes, this looks awful. I tried calling both central and resarch access but it didn't work. age = 39 //blood_type = "O-" pronouns = "She/her" /obj/item/fluff/injector //Injectors. Custom item used to explain wild changes in a mob's body or chemistry. name = "Injector" desc = "Some type of injector." icon = 'icons/obj/items.dmi' icon_state = "dnainjector" /obj/item/fluff/injector/monkey name = "Lesser Form Injector" desc = "Turn the user into their lesser, more primal form." /obj/item/fluff/injector/monkey/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent) if(user.a_intent == INTENT_HARM) return ..() . = CLICKCHAIN_DO_NOT_PROPAGATE if(usr == target) //Is the person using it on theirself? if(ishuman(target)) //If so, monkify them. var/mob/living/carbon/human/H = user H.monkeyize() qdel(src) //One time use. else //If not, do nothing. to_chat(user,"You are unable to inject other people.") /obj/item/fluff/injector/numb_bite name = "Numbing Venom Injector" desc = "Injects the user with a high dose of some type of chemical, causing any chemical glands they have to kick into overdrive and create the production of a numbing enzyme that is injected via bites.." /obj/item/fluff/injector/numb_bite/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent) if(user.a_intent == INTENT_HARM) return ..() . = CLICKCHAIN_DO_NOT_PROPAGATE if(usr == target) //Is the person using it on theirself? if(ishuman(target)) //Give them numbing bites. var/mob/living/carbon/human/H = user H.species.give_numbing_bite() //This was annoying, but this is the easiest way of performing it. qdel(src) //One time use. else //If not, do nothing. to_chat(user,"You are unable to inject other people.") //For 2 handed fluff weapons. /obj/item/fluff //Twohanded fluff items. name = "fluff." desc = "This object is so fluffy. Just from the sight of it, you know that either something went wrong or someone spawned the incorrect item." icon = 'icons/vore/custom_items_vr.dmi' item_icons = list( SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_left_hand_vr.dmi', SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_right_hand_vr.dmi', ) //General use. /obj/item/fluff/riding_crop name = "riding crop" desc = "A steel rod, a little over a foot long with a widened grip and a thick, leather patch at the end. Made to smack naughty submissives." damage_force = 1 // todo: proper dualwielding system for this // base_icon = "riding_crop" icon_state = "riding_crop0" attack_verb = list("cropped","spanked","swatted","smacked","peppered") //1R1S: Malady Blanche /obj/item/fluff/riding_crop/malady name = "Malady's riding crop" desc = "An infernum made riding crop with Malady Blanche engraved in the shaft. It's a little worn from how many butts it has spanked." //SilverTalisman: Evian /obj/item/implant/reagent_generator/evian emote_descriptor = list("an egg right out of Evian's lower belly!", "into Evian' belly firmly, forcing him to lay an egg!", "Evian really tight, who promptly lays an egg!") var/verb_descriptor = list("squeezes", "pushes", "hugs") var/self_verb_descriptor = list("squeeze", "push", "hug") var/short_emote_descriptor = list("lays", "forces out", "pushes out") self_emote_descriptor = list("lay", "force out", "push out") random_emote = list("hisses softly with a blush on his face", "yelps in embarrassment", "grunts a little") assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_evian /obj/item/implant/reagent_generator/evian/post_implant(mob/living/carbon/source) START_PROCESSING(SSobj, src) to_chat(source, "You implant [source] with \the [src].") add_verb(source, assigned_proc) return 1 /obj/item/implanter/reagent_generator/evian implant_type = /obj/item/implant/reagent_generator/evian /mob/living/carbon/human/proc/use_reagent_implant_evian() set name = "Lay Egg" set desc = "Force Evian to lay an egg by squeezing into his lower body! This makes the lizard extremely embarrassed, and it looks funny." set category = VERB_CATEGORY_OBJECT set src in view(1) //do_reagent_implant(usr) if(!isliving(usr) || !usr.canClick()) return if(usr.incapacitated() || usr.stat > CONSCIOUS) return var/obj/item/implant/reagent_generator/evian/rimplant for(var/obj/item/organ/external/E in organs) for(var/obj/item/implant/I in E.implants) if(istype(I, /obj/item/implant/reagent_generator)) rimplant = I break if (rimplant) if(rimplant.reagents.total_volume <= rimplant.transfer_amount) to_chat(src, "[pick(rimplant.empty_message)]") return new /obj/item/reagent_containers/food/snacks/egg/roiz/evian(get_turf(src)) //Roiz/evian so it gets all the functionality var/index = rand(0,3) if (usr != src) var/emote = rimplant.emote_descriptor[index] var/verb_desc = rimplant.verb_descriptor[index] var/self_verb_desc = rimplant.self_verb_descriptor[index] usr.visible_message("[usr] [verb_desc] [emote]", "You [self_verb_desc] [emote]") else visible_message("[src] [pick(rimplant.short_emote_descriptor)] an egg.", "You [pick(rimplant.self_emote_descriptor)] an egg.") if(prob(15)) visible_message("[src] [pick(rimplant.random_emote)].") // M-mlem. rimplant.reagents.remove_any(rimplant.transfer_amount) /obj/item/reagent_containers/food/snacks/egg/roiz/evian name = "dragon egg" desc = "A quite large dragon egg!" icon_state = "egg_roiz_yellow" /obj/item/reagent_containers/food/snacks/egg/roiz/evian/attackby(obj/item/W as obj, mob/user as mob) if(istype( W, /obj/item/pen/crayon)) //No coloring these ones! return else ..() /* * Awoo Sword */ /obj/item/melee/fluffstuff var/active = 0 var/active_force var/active_throwforce var/active_w_class var/active_embed_chance = 0 /obj/item/melee/fluffstuff/proc/activate(mob/living/user) if(active) return active = 1 embed_chance = active_embed_chance damage_force = active_force throw_force = active_throwforce set_weight_class(active_w_class) playsound(user, 'sound/weapons/sparkle.ogg', 50, 1) /obj/item/melee/fluffstuff/proc/deactivate(mob/living/user) if(!active) return playsound(user, 'sound/weapons/sparkle.ogg', 50, 1) active = 0 embed_chance = initial(embed_chance) damage_force = initial(damage_force) throw_force = initial(throw_force) set_weight_class(initial(w_class)) /obj/item/melee/fluffstuff/attack_self(mob/user, datum/event_args/actor/actor) . = ..() if(.) return if (active) if ((MUTATION_CLUMSY in user.mutations) && prob(50)) user.visible_message("\The [user] accidentally cuts \himself with \the [src].",\ "You accidentally cut yourself with \the [src].") var/mob/living/carbon/human/H = ishuman(user)? user : null H?.take_random_targeted_damage(brute = 5, burn = 5) deactivate(user) else activate(user) update_worn_icon() add_fingerprint(user) /obj/item/melee/fluffstuff/wolfgirlsword name = "Wolfgirl Sword Replica" desc = "A replica of a large, scimitar-like sword with a dull edge. Ceremonial... until it isn't." icon = 'icons/obj/weapons_vr.dmi' icon_state = "wolfgirlsword" slot_flags = SLOT_BACK | SLOT_OCLOTHING active_force = 15 active_throwforce = 7 active_w_class = WEIGHT_CLASS_BULKY damage_force = 1 throw_force = 1 throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_SMALL origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1) item_icons = list(SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi', SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi', SLOT_ID_BACK = 'icons/vore/custom_items_vr.dmi', SLOT_ID_SUIT = 'icons/vore/custom_items_vr.dmi') var/active_state = "wolfgirlsword" damage_type = DAMAGE_TYPE_HALLOSS /obj/item/melee/fluffstuff/wolfgirlsword/dropped(mob/user, flags, atom/newLoc) ..() if(!istype(loc,/mob)) deactivate(user) /obj/item/melee/fluffstuff/wolfgirlsword/activate(mob/living/user) if(!active) to_chat(user, "The [src] is now sharpened. It will cut!") ..() attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE icon_state = "[active_state]_sharp" damage_type = DAMAGE_TYPE_BRUTE /obj/item/melee/fluffstuff/wolfgirlsword/deactivate(mob/living/user) if(active) to_chat(user, "The [src] grows dull!") ..() attack_verb = list("bapped", "thwapped", "bonked", "whacked") icon_state = initial(icon_state) /* //SilencedMP5A5 - Serdykov Antoz /obj/item/modkit_conversion/hasd name = "HASD EVA modification kit" desc = "A kit containing all the needed tools and parts to modify a suit and helmet into something a HASD unit can use for EVA operations." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" from_helmet = /obj/item/clothing/head/helmet/space/void/security from_suit = /obj/item/clothing/suit/space/void/security to_helmet = /obj/item/clothing/head/helmet/space/void/security/hasd to_suit = /obj/item/clothing/suit/space/void/security/hasd */ //InterroLouis - Kai Highlands /obj/item/ka_modkit/chassis_mod/kai name = "kai chassis" desc = "Makes your KA green. All the fun of having a more powerful KA without actually having a more powerful KA." cost = 0 denied_type = /obj/item/ka_modkit/chassis_mod chassis_icon = "kineticgun_K" chassis_name = "Kai-netic Accelerator" var/chassis_desc = "A self recharging, ranged mining tool that does increased damage in low temperature. Capable of holding up to six slots worth of mod kits. It seems to have been painted an ugly green, and has a small image of a bird scratched crudely into the stock." var/chassis_icon_file = 'icons/vore/custom_guns_vr.dmi' /obj/item/ka_modkit/chassis_mod/kai/install(obj/item/gun/projectile/energy/kinetic_accelerator/KA, mob/user) KA.desc = chassis_desc KA.icon = chassis_icon_file ..() /obj/item/ka_modkit/chassis_mod/kai/uninstall(obj/item/gun/projectile/energy/kinetic_accelerator/KA) KA.desc = initial(KA.desc) KA.icon = initial(KA.icon) ..() //ArgobargSoup:Lynn Shady /obj/item/flashlight/pen/fluff/lynn name = "Lynn's penlight" desc = "A personalized penlight, a bit bulkier than the standard model. Blue, with a medical cross on it, and the name Lynn Shady engraved in gold." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "penlightlynn" //Knightfall5:Ashley Kifer /obj/item/clothing/accessory/medal/nobel_science/fluff/ashley name = "nobel sciences award" desc = "A bronze medal which represents significant contributions to the field of science or engineering, this one has Ashley Kifer engraved on it." //lm40 - Kenzie Houser /obj/item/reagent_containers/hypospray/vial/kenzie name = "gold-trimmed hypospray" desc = "A gold-trimmed MKII hypospray. The name 'Kenzie Houser' is engraved on the side." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "kenziehypo" //Semaun - Viktor Solothurn /obj/item/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor name = "flask of expensive alcohol" desc = "A standard vacuum-flask filled with good and expensive drink." /obj/item/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor/Initialize(mapload) . = ..() reagents.add_reagent("pwine", 60) //RadiantAurora: Tiemli Kroto /obj/item/clothing/glasses/welding/tiemgogs name = "custom-fitted welding goggles" desc = "A pair of thick, custom-fitted goggles with LEDs above the lenses. Ruggedly engraved below the lenses is the name 'Tiemli Kroto'." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "tiemgogs" icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_state = "tiemgogs" //FauxMagician /obj/item/faketvcamera name = "non-functioning press camera drone" desc = "A long since retired EyeBuddy media streaming hovercam with it's hover functionality being the only thing left alone on this unit." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "jazzcamcorder" item_state = "jazzcamcorder" w_class = WEIGHT_CLASS_BULKY slot_flags = SLOT_BELT var/obj/machinery/camera/network/thunder/camera /obj/item/faketvcamera/update_icon() ..() if(camera.status) icon_state = "jazzcamcorder_on" item_state = "jazzcamcorder_on" else icon_state = "jazzcamcorder" item_state = "jazzcamcorder" update_worn_icon()