SUBSYSTEM_DEF(vote) name = "Vote" wait = 10 priority = FIRE_PRIORITY_VOTE runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT subsystem_flags = SS_KEEP_TIMING | SS_NO_INIT var/list/round_voters = list() //Current vote var/initiator var/started_time var/time_remaining var/duration var/mode var/question var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() var/list/current_votes = list() var/list/additional_text = list() /datum/controller/subsystem/vote/fire(resumed) if(mode) time_remaining = round((started_time + duration - world.time)/10) if(mode == VOTE_GAMEMODE && SSticker.current_state >= GAME_STATE_SETTING_UP) to_chat(world, "Gamemode vote aborted: Game has already started.") reset() return if(time_remaining <= 0) result() reset() /datum/controller/subsystem/vote/proc/autotransfer() // Before doing the vote, see if anyone is playing. // If not, just do the transfer. var/players_are_in_round = FALSE for(var/a in player_list) // Mobs with clients attached. var/mob/living/L = a if(!istype(L)) // Exclude ghosts and other weird things. continue if(L.stat == DEAD) // Dead mobs aren't playing. continue // Everything else is, however. players_are_in_round = TRUE break if(!players_are_in_round) log_debug("The crew transfer shuttle was automatically called at vote time due to no players being present.") init_shift_change(null, 1) return initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) subsystem_log("The server has called a crew transfer vote.") /datum/controller/subsystem/vote/proc/autogamemode() initiate_vote(VOTE_GAMEMODE, "the server", 1) subsystem_log("The server has called a gamemode vote.") /datum/controller/subsystem/vote/proc/reset() initiator = null started_time = null duration = null time_remaining = null mode = null question = null choices.Cut() voted.Cut() current_votes.Cut() additional_text.Cut() /datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes if(!config_legacy.vote_no_default && choices.len) // Default-vote for everyone who didn't vote var/non_voters = (GLOB.clients.len - total_votes) if(non_voters > 0) if(mode == VOTE_RESTART) choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == VOTE_GAMEMODE) if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == VOTE_CREW_TRANSFER) var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) to_chat(world, "\nCrew Transfer Factor: [factor]") greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) . = list() // Get all options with that many votes and return them in a list if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option /datum/controller/subsystem/vote/proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) if(mode != VOTE_GAMEMODE || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) for(var/key in current_votes) if(choices[current_votes[key]] == .) round_voters += key // Keep track of who voted for the winning round. if(mode != VOTE_GAMEMODE || . == "Extended" || SSticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" else text += "The vote has ended." else text += "Vote Result: Inconclusive - No Votes!" if(mode == VOTE_ADD_ANTAGONIST) antag_add_failed = 1 log_vote(text) to_chat(world, "[text]") /datum/controller/subsystem/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if(VOTE_RESTART) if(. == "Restart Round") restart = 1 if(VOTE_GAMEMODE) if(master_mode != .) world.save_mode(.) if(SSticker && SSticker.mode) restart = 1 else master_mode = . if(VOTE_CREW_TRANSFER) if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(VOTE_ADD_ANTAGONIST) if(isnull(.) || . == "None") antag_add_failed = 1 else additional_antag_types |= GLOB.antag_names_to_ids[.] if(restart) to_chat(world, "World restarting due to vote...") feedback_set_details("end_error", "restart vote") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) log_game("Rebooting due to restart vote") world.Reboot() /datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) if(mode) if(config_legacy.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(newVote && newVote >= 1 && newVote <= choices.len) choices[choices[newVote]]++ current_votes[ckey] = newVote else current_votes[ckey] = null /datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config_legacy.vote_period) if(!mode) if(started_time != null && !(check_rights(R_ADMIN) || automatic)) var/next_allowed_time = (started_time + config_legacy.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if(VOTE_RESTART) choices.Add("Restart Round", "Continue Playing") if(VOTE_GAMEMODE) if(SSticker.current_state >= GAME_STATE_SETTING_UP) return 0 choices.Add(config_legacy.votable_modes) for(var/F in choices) var/datum/game_mode/M = config_legacy.gamemode_cache[F] if(!M) continue gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works additional_text.Add("[M.required_players]") gamemode_names["secret"] = "Secret" if(VOTE_CREW_TRANSFER) if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals if(get_security_level() == "red" || get_security_level() == "delta") to_chat(initiator_key, "The current alert status is too high to call for a crew transfer!") return 0 if(SSticker.current_state <= GAME_STATE_SETTING_UP) to_chat(initiator_key, "The crew transfer button has been disabled!") return 0 question = "Your PDA beeps with a message from Central. Would you like an additional hour to finish ongoing projects?" choices.Add("Initiate Crew Transfer", "Extend the Shift") if(VOTE_ADD_ANTAGONIST) if(!config_legacy.allow_extra_antags || SSticker.current_state >= GAME_STATE_SETTING_UP) return 0 for(var/antag_type in GLOB.all_antag_types) var/datum/antagonist/antag = GLOB.all_antag_types[antag_type] if(!(antag.id in additional_antag_types) && antag.is_votable()) choices.Add(antag.role_text) choices.Add("None") if(VOTE_CUSTOM) question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) if(!question) return 0 for(var/i = 1 to 10) var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) if(!option || mode || !usr.client) break choices.Add(option) else return 0 mode = vote_type initiator = initiator_key started_time = world.time duration = time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == VOTE_CUSTOM) text += "\n[question]" log_vote(text) to_chat(world, "[text]\nType vote or click here to place your votes.\nYou have [config_legacy.vote_period / 10] seconds to vote.") if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) SEND_SOUND(world, sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)) time_remaining = round(config_legacy.vote_period / 10) return 1 return 0 /datum/controller/subsystem/vote/proc/interface(var/client/C) if(!istype(C)) return var/admin = FALSE if(C.holder) if(C.holder.rights & R_ADMIN) admin = TRUE . = "Voting Panel" if(mode) if(question) . += "

Vote: '[question]'

" else . += "

Vote: [capitalize(mode)]

" . += "Time Left: [time_remaining] s
" . += "" if(mode == VOTE_GAMEMODE) .+= "" for(var/i = 1 to choices.len) var/votes = choices[choices[i]] if(!votes) votes = 0 . += "" var/thisVote = (current_votes[C.ckey] == i) if(mode == VOTE_GAMEMODE) . += "" else . += "" if (additional_text.len >= i) . += additional_text[i] . += "" . += "" . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" if(admin) . += "(Cancel Vote) " else . += "

Start a vote:



" . += "Close" /datum/controller/subsystem/vote/Topic(href, href_list[]) if(!usr || !usr.client) return switch(href_list["vote"]) if("close") usr << browse(null, "window=vote") return if("cancel") if(usr.client.holder) reset() if("toggle_restart") if(usr.client.holder) config_legacy.allow_vote_restart = !config_legacy.allow_vote_restart if("toggle_gamemode") if(usr.client.holder) config_legacy.allow_vote_mode = !config_legacy.allow_vote_mode if(VOTE_RESTART) if(config_legacy.allow_vote_restart || usr.client.holder) initiate_vote(VOTE_RESTART, usr.key) if(VOTE_GAMEMODE) if(config_legacy.allow_vote_mode || usr.client.holder) initiate_vote(VOTE_GAMEMODE, usr.key) if(VOTE_CREW_TRANSFER) if(config_legacy.allow_vote_restart || usr.client.holder) initiate_vote(VOTE_CREW_TRANSFER, usr.key) if(VOTE_ADD_ANTAGONIST) if(config_legacy.allow_extra_antags || usr.client.holder) initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) if(VOTE_CUSTOM) if(usr.client.holder) initiate_vote(VOTE_CUSTOM, usr.key) if("unvote") submit_vote(usr.ckey, null) else var/t = round(text2num(href_list["vote"])) if(t) // It starts from 1, so there's no problem submit_vote(usr.ckey, t) usr.client.vote() /client/verb/vote() set category = "OOC" set name = "Vote" if(SSvote) src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")