// ----------------------------- // Quickdraw storage // ----------------------------- //These items are pouches and cases made to be kept in belts or pockets to quickly draw objects from //Largely inspired by the vest pouches on Colonial Marines /obj/item/storage/quickdraw name = "quickdraw" desc = "This object should not appear" icon = 'icons/obj/storage.dmi' //Quickmode //When set to 0, this storage will operate as a regular storage, and clicking on it while equipped will open it as a storage //When set to 1, a click while it is equipped will instead move the first item inside it to your hand var/quickmode = 0 /obj/item/storage/quickdraw/attack_hand(mob/user as mob) if(src.loc == user) //If they aren't holding us, we do nothing special if(ishuman(user)) var/mob/living/carbon/human/H = user if(quickmode) var/first_item = contents[1] if(first_item && !H.get_active_hand()) //Do we have anything to give you? H.put_in_hands(first_item) return if(H.l_store == src && !H.get_active_hand()) //overrides src.open(user) return if(H.r_store == src && !H.get_active_hand()) src.open(user) return ..() //Nothing special happened, go call the other proc /obj/item/storage/quickdraw/verb/toggle_quickdraw() set name = "Switch Quickdraw Mode" set category = "Object" quickmode = !quickmode switch (quickmode) if(1) to_chat(usr, "[src] now draws the first object inside.") if(0) to_chat(usr, "[src] now opens as a container.") /obj/item/storage/quickdraw/AltClick(mob/user) ..() if(src.loc == user) //Are they carrying us? toggle_quickdraw() // If we start adding more of these, we'll need to make them their own folder. 'til then, this one should be fine. // ----------------------------- // Syringe case // ----------------------------- /obj/item/storage/quickdraw/syringe_case name = "syringe case" desc = "A small case for safely carrying sharps around." icon_state = "syringe_case" w_class = ITEMSIZE_SMALL max_w_class = ITEMSIZE_TINY max_storage_space = ITEMSIZE_TINY * 6 //Capable of holding six syringes //Can hold syringes and autoinjectors, but also pills if you really wanted. Syringe-shaped objects like pens and cigarettes also fit, but why would you do that? can_hold = list(/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray/autoinjector, /obj/item/reagent_containers/pill, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/clothing/mask/smokable/cigarette) quickmode = 1 //Starts in quickdraw mode //Preloaded for your convenience! starts_with = list( /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/syringe )