/datum/component/squeak var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1) var/list/override_squeak_sounds var/squeak_chance = 100 var/volume = 30 // This is so shoes don't squeak every step var/steps = 0 var/step_delay = 1 // This is to stop squeak spam from inhand usage var/last_use = 0 var/use_delay = 20 /datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak) if(ismovable(parent)) RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak) RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed) RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react) if(isitem(parent)) RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak) RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak) RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip) RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop) if(istype(parent, /obj/item/clothing/shoes)) RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak) override_squeak_sounds = custom_sounds if(chance_override) squeak_chance = chance_override if(volume_override) volume = volume_override if(isnum(step_delay_override)) step_delay = step_delay_override if(isnum(use_delay_override)) use_delay = use_delay_override /datum/component/squeak/proc/play_squeak() if(prob(squeak_chance)) if(!override_squeak_sounds) playsound(parent, pickweight(default_squeak_sounds), volume, TRUE, -1) else playsound(parent, pickweight(override_squeak_sounds), volume, TRUE, -1) /datum/component/squeak/proc/step_squeak() if(steps > step_delay) play_squeak() steps = 0 else steps++ /datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM) if(isitem(AM)) var/obj/item/I = AM if(I.item_flags & ABSTRACT) return else if(istype(AM, /obj/item/projectile)) var/obj/item/projectile/P = AM if(P.original != parent) return if(istype(AM, /obj/effect/dummy/phased_mob)) //don't squeek if they're in a phased/jaunting container. return var/atom/current_parent = parent if(isturf(current_parent.loc)) play_squeak() /datum/component/squeak/proc/use_squeak() if(last_use + use_delay < world.time) last_use = world.time play_squeak() /datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot) RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE) /datum/component/squeak/proc/on_drop(datum/source, mob/user) UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING) // Disposal pipes related shit /datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source) //We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change) /datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir) //If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall if(old_dir != new_dir) play_squeak()